Welcome to the Proxima Regions! Here you'll find Railjack missions that combine space and on foot combat.
If you own a Railjack, consider visiting the practice node 'Free Flight' on Earth Proxima to practice Piloting and learning your Railjack's layout. If you do not yet own a Railjack, prepare to assist a squad and work together. We all lift together!
—Upon first interacting with the Railjack Navigation menu
Empyrean is a unique game mode introduced in Update 27.0 (2019-12-13). These missions take place in the vast expanse of space, utilizing Railjack and Archwings to combat enemy spacecraft.
To host a game in Empyrean, players must go to the navigation console on their Railjack, which can be accessed within their Clan Dojo's Dry Dock, in the middle of their Orbiter, or from the menu by pressing Esc → Board Railjack. Players must complete the Rising Tide quest in order to pilot their own Railjack. However, any player who has completed The Archwing can join in Empyrean missions by selecting an Empyrean node in their Star Chart. The host's Railjack is used during the mission. Upon mission completion the host can use the Navigation screen to either begin a new mission or go back to the Dry Dock to collect all the mission rewards earned up until that point.
Empyrean missions involve the Tenno fighting either Grineer or Corpus in the various proxima regions within the Empyrean star chart. Players utilize their Railjack and Archwing to do a variety of tasks that vary based on faction type and region. Players encounter many different types of enemies including Fighters and Crewships, and players may also have side objectives, such as points of interest or abandoned derelicts, which can grant extra rewards if the mission is completed.
Enemy crewships can be boarded using the Archwing (including being launched from Archwing Slingshot facility within the Railjack). The crewships can be destroyed by either using Forward Artillery from within the Railjack, or by boarding and then destroying its reactor from within. They can alternatively be disabled and/or commandeered by boarding and killing its crew and pilot from within. If destroyed, any Tenno within will automatically be launched back into space on their Archwing. A commandeered crewship will become an active target for enemy gunships.
Both crewships and points of interest will occasionally launch Ramsleds which, if not shot down, will ram into the Railjack and deploy boarding parties of ground Grineer troops. These troops will not only threaten the Tenno aboard the Railjack but also periodically spawn hazards such as fires and hull breaches that if not repaired in time may cause the mission to fail.
Completing the mission will not offer an extraction point that players familiar with ground missions may expect. Instead, once Bonus Rewards above are shown on the screen - the mission is considered complete at that point, and any player in the squad can simply abort the mission (ESC > Abort Mission), which will display a warning that only progress will be saved, but not any items or resources earned during the mission. However, contrary to the warning, all items and resources will also in fact be added to the player's account. Any one of the remaining players may select another Railjack mission from the Navigation console located in the Railjack's bridge, which includes docking the Railjack back in the hosting player's Dry Dock.
Empyrean gamemode and Railjacks use a slightly altered system of the currently existing damage system. Arch-guns and Arch-melees deal 90.91% (10/11) reduced damage to space enemies (or 9.09% of its arsenal damage) while Railjack Armaments and Tactical mods deal their full listed damage to them before accounting for hit point resistances and vulnerabilities.
Primary physical and elemental damage types have different status effects against space enemies outlined in the chart below. Secondary elemental damage types (Blast, Corrosive, Gas, Magnetic, Radiation, and Viral) do not have altered status effects and cannot proc against space enemies, but Arch-guns and Arch-melees modded for secondary elementals will still increase total damage.
This system does not apply to on-foot enemies, such as Ramsled boarding parties, and Crewship and Point of Interests personnel, who will take damage and status as per normal.
At higher levels, Skirmishes will have outposts, called "points of interest", that often threaten the Railjack with armaments or buffing enemy fighters. The crew must send an "Away Team" to board the outpost, sometimes coordinating with the Railjack crew, to remove the outpost from play. Additionally, Grineer points of interest may reward components for Oberon.
After completing initial Railjack objectives, such as clearing points of interests or destroying a small number of enemy crewships, all players must dock within the Corpus Ship via Archwing. Once half the squad enters, a 30 second countdown will begin, after which all players will be forcibly teleported into the ship to transition into grounded objectives, which behaves identically to normal missions. During these Corpus Ship segments, the Railjack is invulnerable, but players cannot return to space gameplay or Omni teleport back to the Railjack until the grounded objectives are complete and have reached the extraction point from within the ship.
Points of Interest
Some missions have optional secondary targets. They can be found in space stations near the main capital ship target. The entrance is revealed by a yellow waypoint, when you are in a range of 1500 meters. If entered, the player will get a mission to hack two terminals. To complete the hacking you will have to kill security drones, that slow down the hacking rate. Completing it will reward a hidden cache (rotation A), that is revealed and awarded at the completion of the main mission.
Abandoned Derelict Caches
Most missions have an abandoned derelict-like structure floating adrift in space. Boarding these structures and then hacking a marked terminal will produce a "Cache" (rotation B) reward at the end of the mission. IntrinsicsPiloting Rank 5 will reveal the derelict's location via a white waypoint.
Each Corpus Proxima region contains different variants: Orokin Shield Derelicts are present on Venus Proxima, Ice Mines are present on Neptune Proxima, and Derelict Freightlinkers are present on Pluto Proxima and Corpus Veil Proxima nodes. For Grineer missions, only Veil Proxima nodes have a chance of spawning a derelict and it will not spawn in a mission with a Sentient Anomaly present.
If the reward is collected before the mission is marked as complete, the reward will appear as the final Bonus Reward. If, however, the reward is collected after the mission is marked as complete, the reward will be shown on the rewards screen after transitioning from the mission to a dry dock or another mission.
Void Storms are unique Void Fissure missions that feature randomly appearing hazards called Void Sinks that deal radial damage, but attacking them before they explode will cause them to disappear. Only foot enemies, including Crewship personnel and Ramsled boarders, can become Corrupted and drop Reactant.
As of Update 29.10 (2021-03-19), players gained access to six mission regions: Earth, Saturn, Venus, Neptune, Pluto and Veil Proxima. Earth and Venus proxima is unlocked by default. However, Saturn and Neptune Proxima require rank 3 Intrinsic, while Pluto and Veil proxima requires rank 5 and rank 7 Intrinsic in any category respectively to unlock. Each region has its own set of nodes that will be revealed as the player progresses through the region. These nodes progress in a linear fashion and access to regions is not controlled by Junctions.
All drops within space and inside points of interest are distributed to the entire squad.
Upon completing all of the mission objectives, players will receive the mission rewards. They can then either search the area for additional resources or use the navigation console to begin a new mission or return to the Dry Dock.
As Railjack missions can have multiple separate objectives, the end-of-mission rewards also come in multiple parts. Completing the mission's main objective (or one rotation of it, in case of endless missions) grants a major reward (typically a Component Wreckage, Void Relic, or Endo). Reaching mission completion grants two resource bundles as well. Completing Priority Targets and Points of Interest also give rewards from their own separate reward "Cache" pools. Main objective rewards are node-specific, while other loot tables are identical in a given region (except for the Veil Proxima, where Grineer and Corpus nodes have different tables).
Specters of any kind deployed will persist throughout missions, and even remain upon entering the Dry Dock. However, their level will be limited to the enemy level of the mission they were spawned with, and can only assist in repelling boarders. They can be told to wait in specific locations to fortify areas as well.
When traveling to the Dry Dock after completing a mission, the player may become stuck in an infinite loading screen, where only the tactical menu is functional. The only option is to manually close the game.
Weapon skins may become disabled after returning to a Railjack from free flight with the Archwing.
A specific destroyable loot spawn will bug if the explosive in the center is destroyed, causing all nearby loot to it to not be siphoned and must be physically touched to pick up (see media). Be sure to get within range and pick up surrounding loot before shooting the explosive.
If the mission includes having to disable a ship destroyer asteroid base, the giant laser may continue to fire even after the base is destroyed, and this causes considerable constant damage to nearby Railjacks and at an extended range.
Rarely, Gokstad Crewships may be destroyed with normal Railjack weaponry, vanishing without the normal explosion associated with a reactor meltdown.
Player arch-guns and arch-melee may become permanently bugged and show up even when the player is on a ship or Railjack, visually blending in with their character and/or normal weapons. The only fix is to return to drydock or leave the mission though this is only visual.
Specters created with the Synoid Heliocor can be forced to stay alive permanently by being in a different loading 'zone' than where the Specter was created, specifically loading zone bases that you must infiltrate and the Railjack itself. As long as you are not in the same zone when the timer runs out, they will not die and instead roam around until killed or you create another specter.
If you create a Specter out of a Grineer boarding party then leave the ship into another loading zone area (such as a Crewship or base) there is a chance that they will still be alive on your ship as a permanent companion. (see images)
Charging Vauban's Tesla Nervos as the player is loading the Dry Dock (from a returning mission) will cause a hard crash to desktop.
On the objective to disable a Pulse Turbine, the door to the final console to hack to finish the objective may become bugged and unable to be opened, with debris around the door as if you already exploded the systems by hacking the console. If this happens the entire mission is not completable and you must abort and lose progress.
Host migrations may fix the door and allow you to enter, though the objective may still be marked anyways as uncompleted as well as other strange bugs such as giant objective markers or containers marked with huge symbols on the map.
Another tactic requires having Loki teleporting at the other side of the door using a specter or an enemy trapped behind. With a specter, the player must stick to the door and launch the "pokeball" so it ends up behind it.
Mind that Loki's teleportation can only work if its target can be locked. Meaning it has to stick to the door as well.
That makes the Ancient Eximus Specters the best kind of specters to choose as they tend to bend through the door every so often.
Occasionally, if a fire starts in the Railjack and is still burning when an Empyrean Mission ends, the fire will remain present, which makes it possible for a player to die in the Clan Dojo. If the player dies in the Clan Dojo, they will be unable to revive or do anything. The only way to fix this is to return to the Orbiter or restart the game.
How Empyrean missions are rendered, according to [DE]Steve
Warframe THE EMPYREAN EXPERIENCE! THE GOOD, THE BAD, THE GORGEOUS!
If the yellow explosive is shot, loot around itself will not be siphoned
A Synoid Heliocor Specter bugged to have an infinite timer
RAILJACK COMMAND RANK 10: Introducing Elite Crewmates! Stronger crew members become available for recruitment from Ticker.
These Elite Crewmates have two more Competency Points and they have a random trait based on which of their Competencies have the most points.
For example: If their Gunnery skills have the most Competency Points, this Crew member could have “50% more damage with Zetki weapons”. If their Piloting skills have the most Competency Points, this Crew member could have “Increase effectiveness of Lavan engines by 25%”. So on and so forth!
Corpus Spy and Survival missions have been added into the Corpus Proxima regions! With these additional game modes come completely new reward tables including the new AMBASSADOR weapon (see below), Ash Components, Railjack Mods, Parazon Mods, and much more! Head to warframe.com/droptables for the full scoop! You’ll notice that some Corpus Railjack mission nodes have been shuffled, and 1 additional Corpus node has been added per region to accommodate these:
New Survival Node, Luckless Expanse
Orvin-Haarc is now a Spy Node (Was Exterminate)
New Spy Node, Brom Cluster
Enkidu Ice Drifts is now a Survival Node (Was Volatile)
New Survival Node, Fenton’s Field
Peregrine Axis is now a Spy Node (Was Orphix)
Railjack Crew Members now have a more relaxed behaviour when not in mission.
Fixed Crew Members getting stuck in turrets after attempting to give them another order while they were still getting into the gun.
Fixed a case where Crew Pilots would just stop if all targets were too far away.
Fixed being unable to use the Tactical Map while in Crewship pilot seats.
Fixed script error when using ‘On Call’ Crew Members.
Fixed infinite load from Dry Dock on the second Railjack mission after Host migration and successful first mission.
Fixed an issue where the objective transmissions would repeat the one from the first mission when doing back to back Railjack missions.
Fixed softlock when entering a Railjack mission with the Nightwave screen is opened from the Star Chart.
Fixed cargo train entry objective marker not updating position after ejecting each car in Corpus Railjack missions.
Fixed Kuva Lich weapons overlapping over UI in the Crew management screens.
Fixed Crew Members’ barks missing lip syncs.
Fixed the "Press (Button) to open the Tactical Menu" prompt appearing on accounts with no ranks in Tactical Intrinsics.
Fixed the Railjack’s Hull meter in the HUD not updating while you are in the Forge screen.
Fixed Capital Ship waypoint in Railjack Defense missions persisting in space after completion.
Fixed the Rising Tide quest not being marked as completed after purchasing Railjack in the in-game Market without relogin.
Fixed camera detaching if a Client tries to switch to Operator as they are leaving a Railjack mission POI.
Fixed no mod popup occurring when players pick up a Railjack mod in mission.
Fixed Host migration while streaming into a mission causing an infinite load tunnel.
Fixed seeing the Drydock in a yellow box from the front of the Railjack window when entering the loading tunnel to a mission.
Fixed an issue where Clients could sometimes be unable to fire the Forward Artillery weapons.
Fixed script error that could occur when extracting from a Railjack Survival mission.
Fixed a bunch of non-squad members appearing in Railjack in Relay Dry Docks for a bit.
Fixed Railjack weapons not firing at times.
Fixed On Call Crew members appearing like Mr. Potato Head with mixed body and head parts.
Fixed Specters not despawning when returning to the Dojo after completing a Railjack mission.
Fixed Railjack Host being unable to use Navigation after host migration in Free Flight.
Fixed a random mod appearing when opening and closing the pause menu while in the Railjack Pilot seat.
Fixed the Grineer platform in the POIs in Railjack missions having multiple seams across its outer surface.
The following changes are a prelude to the release of the Rank 10 Command Intrinsic coming in the Sisters of Parvos Update!
Added a ‘Contracts’ tab to Ticker's ‘Hire Railjack Crew Members’ in Fortuna.
You can also end Contracts with the Crew Members that are not equipped from here.
This has been highly requested! You can now review your current Crew Contracts while perusing potential Hires to see what positions you have to fill or who might have to be replaced (get the boot!).
Converted Kuva Liches can now be used as ‘On Call’ Crewmates.
Crew Members now have more relaxed behaviour when not on a mission.
Crew Members will now play transmission voice lines whenever they are being customized in the Dry Dock. More personality for your team!
Crew Competencies are now visible in the Tactical Map when hovering over Crew Members.
This was highly requested to help make an informed decision when swapping Crew roles in the heat of battle.
Crew Piloting the Railjack will now hold position when you are either in the Archwing Slingshot or using the Forward Artillery.
To help players engage their targets, the Pilot will prefer to point the ship at targets that you are aiming at.
This is also our first attempt at this function, so some future tweaking is to be expected!
Crew piloting Railjack will now fly to attack the weak-point marker at the end of Railjack Volatile missions.
Updated all of New Loka Crew's mouth shapes for the visemes to improve the overall quality.
Fixed Crew attempting to get into the Forward Artillery and/or Pilot harness after giving all three Crew the ‘Gunner’ role.
Fixed hitch related to On-Call Crew Member attachments (Armor and Syandana).
Fixed Crew getting stuck in turrets if you tried giving them another order while they were still getting into the gun.
Fixed long Kuva weapon names escaping the bounds of the pop-up when viewing in Crew Equip and Contracts screens.
Fixed a case where the Crew Pilot would stop if all targets were too far away.
Fixed Crew assigned to Gunner after assigning another Crew member to the same position being unable to go into or stay in any of the Railjack turrets.
Improved the ‘Abort’ Railjack mission flow by changing and fixing the following:
These changes come after reviewing why Clients in Railjack missions would often find themselves feeling unable to leave after mission completion in public squads. We determined that the language used in these scenarios was unclear/confusing and that there were several other issues related to how rewards were shown in the UI and saved to inventory that we have resolved below!
‘Abort Mission’ will now update to ‘Leave Mission’ in the pause menu after successfully completing a Railjack mission.
It will also prompt a new message that better describes what will occur: “Leave Mission: You will keep mission rewards and XP earned to this point, but will disconnect from your squad. Are you sure you want to leave this mission?” vs. the previous “Abort Mission: You will keep progress but forfeit the completion rewards and bonuses. Are you sure you want to abort this mission?”
Fixed Clients not being able to ‘Abort’ Mission and retain their rewards once the mission objective has been completed.
Fixed the End of Mission screen not showing the full collection of rewards earned in the mission when returning to the Orbiter.
Fixed ‘Aborting’ Railjack Mission not awarding items earned from POIs.
Reduced the opacity on Railjack Armament Reticle UI that cannot be used during ‘Railjack Blink’.
Added “A Railjack is required to access Railjack Research” message to the Railjack Research console if you do not own a Railjack yet.
Added the ability to rebind the ‘Reload’ function in the Railjack bindings.
Made updates to the machine sounds and radius in the Corpus POI airlocks.
Fixed crash related to waypoint position in Pluto Proxima.
Fixed the Corpus Troop Spawn Racks in the POIs malfunctioning & ejecting you into space if you get caught underneath it as it's coming down.
Fixed being unable to leave the Railjack or fast travel when returning from a Railjack mission to a Relay. This also fixes the pause menu showing Dojo options instead of Relay.
Fixed using the Dojo Arsenal during Railjack mission countdown creating duplicate companions.
Fixed enemies not spawning in Volatile missions (after mission complete) when you had previously run an Exterminate or Sentient Anomaly mission and travelled directly to the next Volatile mission.
Fixed being unable to exit the Railjack Pilot and Turret seats after returning to the Dry Dock via pause menu.
Fixed Railjack Mods popup on pickup in mission using the old UI when they were still Avionics. They will now popup on the left side as Mods like other Mod pickups!
Fixed Electricity Hazards on the Railjack also affecting players’ HUD that are on Crewships.
Fixed being unable to use the Tactical Map while piloting stolen Crewships.
Fixed Railjack Shield gauge turning black instead of purple when the Railjack has Overshields.
Fixed another case of infinite loading from Dry Dock on the second mission if Host migration occurred after successful first mission.
Fixed Host and Client getting trapped in an infinite loading tunnel after aborting to Dry Dock from Void Storm mission.
Fixed location HUD popup being blank when entering the Dry Dock.
Fixed crash when entering Pulse Turbine POI.
Fixed script error when using ‘On Call’ crew.
Fixed cargo train entry objective marker not updating position after ejecting each car.
Fixed not being able to switch off of the Railjack Mods screen when viewing the Railjack console in the Orbiter.
Fixed Orphix missing collision in Orphix Railjack mission - making it impossible to melee.
Fixed sound FX popping on trams in the Corpus POIs.
Fixed ‘No Ability Found’ popup in Railjack HUD not being localized.
Fixed the ‘X’ button not working in the Railjack Crew Management screen while using a controller.
Fixed loss of functionality with the Pause Menu in Railjack missions if the player opens the Quick Progress View “P” as the “Mission Complete” pop-up appears.
Fixed being able to set up a Trade Shop in a docked Railjack.
This also fixes your Warframe getting stuck with their arm up in the trade position during the entirety of the mission.
Fixed Contributing and Rushing Wreckage causing the scroll position to reset to the top of the list.
Fixed ‘Wear and Tear’ slider not resetting when using the ‘Reset Default’ option in the ‘Customize Railjack.
Fixed researched Prerequisites in the Research console showing as ‘Not Researched’ and having a white background.
Fixed Larval state of Vulpaphyla Companion blocking view when in the Pilot seat.
Fixed hitches when viewing the Railjack End of Missions screen.
Fixed Corpus Railjack Capital Ship airlock not actually teleporting Clients into the Capital Ship.
Fixes towards transparency issues with a sign in the Corpus Railjack ship.
Fixed some Corpus Railjack Codex dioramas having flashing lights.
Fixed several Corpus enemy types not attacking or repositioning at certain ranges in Railjack missions.
Tenno are currently limited to holding 30 pieces of Railjack Wreckage. Wreckage limits as they currently stand can impact the flow of Railjack missions -- if you are one to play long sessions of Railjack missions in a row, you might have experienced this yourself - you cannot play missions until you manage your inventory. To prevent the interruption of having to scrap Wreckage every few missions, Wreckage is changing in a fundamental way:
All Wreckage of the same type (ex: Zekti MKIII Engines) will exist in one pool, without taking up Scrap Wreckage slots. If you wish to use that Wreckage for Repairs, Fusion, etc., you will be able to “Identify” the Wreckage to move it from that pool, taking up a Scrap Wreckage slot. The unique characteristics of that Wreckage will be revealed upon Identification.
This way you can continue to gather these resources in the background as you play, and choose how to use them once you’re back in your Dry Dock.
So let’s break this down a bit!
You and your Crew are ready to return to the Dry Dock after planet-hopping in your Railjack. Along the way you’ve collected a handful of Recovered Wreckage; Wreckage with no unique stats yet.
Back in the Dry Dock you notice a new icon/option in the Components/Armaments screen titled ‘SCRAP RECOVERED WRECKAGE’.
Here contains the Recovered Wreckage you just earned that has yet to be INSPECTED. Here you can own an infinite number of Recovered Wreckage which are nicely bundled together by their Types (Lavan Talyn Mk I, etc). These possess no unique stats in this state until you choose to Inspect them. In the Recovered Wreckage screen you can easily Scrap at a glance.
You see a Reactor in your Recovered Wreckage that piques your curiosity: what’re its unique stats? Back in the Components screen you locate your Recovered Reactor and choose to Inspect it to discover its unique stats. This action is free and immediate. Once Inspected you can choose to either Repair, Scrap, or Continue to add it to your Wreckage inventory.
*Please note that logic for assigning unique stats remains unchanged - for example Mk I Armaments didn’t possess unique stats before this change, and they still won’t.
Once you’ve reached the max Wreckage (30/30), you’ll notice that Recovered Wreckage can no longer be Inspected until you free up space in your Wreckage inventory. While you may be at the Wreckage limit, this no longer impacts your gameplay, as all Wreckage earned while on Railjack missions is put into your infinite Recovered Wreckage inventory!
Railjack Changes & Fixes:
Added a button to the Crew screen to ‘HIDE ALL’ UI elements for those wanting to get a screenshot of your lineup!
Improved the visual FXs in the Corpus Railjack Defense tileset.
Improved enemy pacing in Corpus Railjack Exterminate missions to feel more appropriate for the tileset size and difficulty.
Fixed a functionality loss when using the Omni to recall and the Archwing Slingshot at the same time.
Fixed a Client crash related to the Host Recalling out of the Corpus Freightlinker.
Fixed a crash when being punted back to the Operator in the Orphix gamemode.
Fixed early Crewship meltdown not swapping the player inside back to their Warframe before booting them to space, which could result in a slew of issues when punted out as the Operator.
Fixed a possible crash when firing the Railjack Forward Artillery.
Fixed inability to start a Railjack mission from Navigation in a Relay that doesn’t have a Dry Dock.
Fixed entering Orbiter Railjack console as Operator resulting in a second Warframe mesh appearing and animations/context actions breaking.
Fixed spamming X while attempting to exit the Railjack as the Operator resulting in the screen turning black and keeping you inside the Railjack.
Fixed Reactant pickups lingering after each squadmate had collected the full amount during a Void Storm mission.
Fixed Unairu's Wisp buff not applying in Railjack missions.
Fixed Crew members missing their heads when viewed in the Turret (and missing any attachments you added).
Fixed another case where Crew members were invisible when joining in progress.
Fixed (again) Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
Fixed a case where you could see Sevagoth’s Death Well during the ‘Sleeping in the Cold Below’ phase of Call of the Tempestarii.
Fixed Crew ‘Contracts’ button moving around at different aspect ratios.
Fixed numerous script errors that could occur during a Void Storm.
Added the Nautilus Blueprint and Components to Rotation B and C of Corpus Railjack Defense on Neptune. This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions.
Changed how Fire Hazards impact Railjack Armaments: instead of making Forward Artillery and Ordnance require 2 charges per shot they now lock-on at half-speed.
Regular Turrets are left unchanged with Heat Accretion cool down being half-speed when your Railjack has a Fire Hazard.
Railjack Drifting sound is no longer restarted as long as you keep Drifting.
You can now press P (Mission Progress) when using Pilot or Gunnery actions in the Railjack.
Fixed a functionality loss when attempting to Hire Crew from Ticker when you’re at the maximum Crew capacity of 33.
Fixed Clients never getting Corrupted enemies if the Host isn’t encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc.
Fixed Electrical Hazard HUD scramble FX lingering perpetually if a Crew mate Repaired the Hazard while you were in your Necramech.
Fixed not being awarded the final Arcane for completing the 36th Orphix.
Fixed pressing P (Mission Progress) as Railjack mission success End of Mission is triggered resulting in the squad menu being hidden and inability to select any Railjack nodes.
Fixed getting put back into the Crewship after being punted to space due to the Crewships meltdown.
Fixed Turret becoming unusable if a player enters it and aborts the mission.
Fixed broken camera angles occurring after being Teleported into the Corpus Capital Ship while you were in the Archwing Slingshot.
Fixed Archwing Slingshotting to a Grineer Railjack Point of Interest resulting in colliding with the POI mesh.
Fixed launching the Necramech from the Archwing Slingshot via well timed Transference.
Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates.
Fixed Onslaught Matrix not stacking properly when used in a Squad.
Fixed inability to swap a Crew mates weapon if you assigned them to the Role they are currently assigned to.
Fixed Railjack Blink (Rank 10 in Piloting) claiming to be bound to LB by default, but is actually bound to A for controllers.
Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack turret while having the mission progress screen open. This is a visual bug only.
Fixed Aurex Vertec enemy backpacks having incorrect textures that also read ‘Walnut’. They really wanted you to know what color their backpacks were.
Fixed waypoint issues within the Corpus Ice Mines.
Fixed waypoints missing their borders in the Call of the Tempestarii Spy phase.
Fixed some spot-loads related to the Railjack Plexus.
Fixed overly loud alarm sounds in Corpus Railjack Loot Dungeons.
Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it.
Fixed a script error when a Crewship was destroyed.
Fixed Point of Interest/Loot Dungeon rewards not appearing with UI fanfare at the time of Mission Success.This fixes the UI fanfare appearing as you were warping away from the mission, which could cause confusion as to if you even received your reward.
Fixed resetting Crew Competency points kicking you out of the Train screen.
Fixed the Configure Railjack UI persisting while viewing the Mods Tutorial.
Reduced the visual dominance and frequency of Void Storms and Void Sinks: This was highly requested player feedback! The visual noise of Void Storms was proving to be quite distracting and difficult to manage. We have made the following changes to improve your ability to focus on objectives and not overwhelming visual distractions.
Decreased the strength of the camera shake and increased the time between shakes (ultimately making shakes occur far less).
Fixed condition that prevented Void Sinks from overflowing over the max setting per level.
Reduced the intensity of the visual effects while you are within the explosion radius of a Void Sink, and made the visual directional so that now you can tell which direction the threat is.
Reduced the maximum number of active Void Sinks that can exist if you are playing Solo.
Dramatically decreased the number of Void Sinks that can spawn inside either Railjack or POIs/Capital Ships/Crewships.
Void Sinks and Void Storms now stop spawning after mission completion to prevent players/Railjack from dying post mission.
Added ‘Reload’ as a bindable option in the ‘Customize Controller’ Railjack options.
We also fixed the Gunnery Rank 9 ‘Flush Heat Sinks’ Intrinsic not working on Reload after resetting Railjack controller bindings to default.
Reduced the brightness of the Elite Harpi’s dash move.
Reduced the frequency of defensive electrical shocks while you’re attacking a Priority Target during Corpus Railjack missions (even more when it’s also a Void Storm!)
Reduced spawn rate of anti-hacking rings when multiple players are inside the Point of Interest in Corpus Railjack.
The Void Fissure and Void Storm World State Window has been split up to negate having to scroll extensively through the list. Void Fissure WSW will remain on the normal Star Chart and Void Storm WSW has been moved to the Railjack Star Chart.
Fixed a functionality loss if in Sevagoth preadeath Shadow form while on an enemy Crewship that explodes.
Fixed being unable to activate Particle Ram, Tether, and Shatter Burst Battle Mods while using a controller.
Fixed Client becoming stuck on Railjack loading screen during join in progress if the Host enters the Corpus Capital Ship at the perfect time.
Fixed being unable to complete the ‘Install Cephalon Cy’ stage of the Rising Tide Quest if you had played a Railjack mission hosted by someone who already owns a Railjack.
Fixed custom HUD elements of warframes not being visible on loading into a new Railjack mission if they were using a railjack seat during loading tunnel.
Fixed Sentient Anomaly missions overriding a chosen Void Storm mission in the Veil Proxima if they are sharing the same node.
Fixed context action missing for Clients to enter Railjack from Dry Dock after returning from a successful Railjack mission.
Fixed using Recall Warp right when the Corpus Airlock teleport timer hits 0 causing multiple issues, including players getting stuck in the Airlock area.
Recall Warp will now be disabled once Cy’s transmission countdown begins, similar to what we do with Commander missions to avoid future issues.
Fixed Mirage’s Hall of Mirror clones behaving oddly when cast before exiting the Railjack and then reentering.
Fixed a bug that could break a number of Railjack encounters if you entered a loading tunnel as the Operator.
Fixed cases of missing Railjack load tunnel FX.
Fixed missing HUD if you launched your Railjack from your Orbiter as your Operator.
Fixed a script error that could occur if a TERRA EMBATTOR MOA were killed as it was winding up a mortar attack.
The Forward Artillery weapon swapping mechanic has been given its aforementioned support functionality! When pressing (F) to ‘Switch Weapon’, you can now use the Turret Armaments while in the Forward Artillery seat! This functionality has been given a proper UI pass as well as sounds.
Fixed a crash when a Client joins a Railjack mission while the current players are on-board the Corpus Capital Ship.
Fixed a crash if Void Sinks triggered too early.
Fixed Clients becoming stuck in the loading screen if a Host migration occurred when other players were in Archwing, Necramech, and Operator mode.
Fixed Clients joining a Void Storm in progress being prompted to select a Lith Relic for a Neptune Void Storm instead of a Neo Relic.
Fixed Crew Appearance weapon Skin choices not saving.
Fixed a script error when using an ‘On Call’ Crew member.
A storm's a brewin', Tenno. But where there’s risk, there’s Ghostly reward! Void Storms have been detected rolling through the Proxima. Supercharged with Void energy, boarding parties and Point of Interest enemies caught in these conditions are subject to Void Fissures - perfect for Void Relic opening! As the storm brews outside, brace yourself for Void Sinks on board your Railjack. These Void Sinks can deal damage to your Warframe if touched - shoot them to destroy!
Bring your Railjack Crew or your squad to open Relics, earn Intrinsics, and grofit with rewards! On top of your earned Relic reward, Void Storms offer their own goodies upon completion. May the Void be ever in your favor!
Void Storm missions can be selected in both the Railjack Star Chart and the Void Fissure tab of the World State Window.
Railjack Proximas and their corresponding Relics:
Earth Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards!
Earth Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!
Venus Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards!
Venus Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!
Saturn Proxima: Meso Relics: Play here to open Meso Relics and earn their rewards!
Saturn Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’.
Neptune Proxima: Neo Relics: Play here to open Neo Relics and earn their rewards!
Neptune Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!
Pluto Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards!
Pluto Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!
Veil Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards!
Veil Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!
How do Void Storm rewards work?
Void Storm missions are directly similar to Void Fissure missions, where you’re tasked with completing the objective while also collecting enough Reactant.
All on-foot enemies are subject to becoming Corrupted from Void Fissures. Boarding parties, Point of Interest enemies, Crewship enemies, etc once Corrupted can all drop Reactant needed to open your Relic. Reactant is a shared pickup for Void Storms! Since Railjack requires Tenno to coordinate across multiple environments simultaneously, we felt that having shared Reactant pickups would help squads open Relics in a co-op friendly way.
Upon mission completion, you’ll be rewarded with your earned Relic reward, as well as an added item from the Void Storm drop table itself.
Railjack Changes & Fixes:
Increased Affinity reward for each Orphix to scale between 1,000 to max of 2,000 at level 60.
Railjack Earth Proximas Iota Temple, Ogal Cluster, Korm's Belt, and Bendar Cluster now have a guaranteed Point of Interest.
Point of Interests are needed for Void Storm gameplay to ensure Void Fissures spawn to collect Reactant.
Sigils can now be equipped on Crew mates via their Appearance screen.
Added more unique Railjack Crew descriptions.
Fixed endless Affinity gain from Crew Repairs by sitting in a mission and allowing the Railjack to take damage while your Crew cleans up. Affinity granting Repairs from Crew mates now has a cap of 20 per mission.
Fixed Corpus Railjack Fighters endlessly spawning, resulting in exploitive farming.
Fixed the new Railjack Armaments (Glazio, Laith, Talyn & Vort) at any Tier only returning 25 Endo when Scrapped.
Upon login, players who sold the Glazio, Laith, Talyn, or Vort Armaments will receive the respective Endo difference per Tier up to a maximum of 40,000 Endo returned (roughly equal to 200 Armaments Scrapped). Our reasoning for the cap correlates to the Corpus Fighter spawn exploit that was used to endlessly acquire items, including Armaments.
Fixed Host migration while streaming into a Railjack mission resulting in an infinite load tunnel
Fixed Necramech’s not counting as being inside the Capital Ship airlock, which is needed to continue the mission.
Fixed various functionality issues related to being outside the Railjack as the Operator.
Fixed enemies not spawning and Capital Ship Turrets not firing during the weak point destruction phase of the Volatile mission.
Fixed objective marker for Point of Interests occasionally remaining active after completing it.
Fixed missing Railjack loading tunnel and incorrect skybox for Clients who load in faster than the Host.
Fixed On-call Crew members not attacking or repositioning when in Melee range of an enemy.
Fixed Railjack Crew assigned to the Pilot position not staying near the Corpus Capital Ship after approaching it and having to destroy the scan points.
Fixed becoming stuck in the Railjack load tunnel when attempting to start a Sanctuary Onslaught mission while in the Railjack Star Chart.
Fixed Clients experiencing the screenshake and sound effect of Void Hole when cast by the Host.
Fixed Necramechs not despawning in the Railjack when returning to the Dry Dock.
Fixed description for Railjack Drift Maneuver on controller being incorrect.
Instead of reading “press & hold LS to drift” it now properly reads “Tap LB while boosting to drift".
Fixed momentary black screen occurring when viewing your Companion loadout while in the Arsenal in the Dry Dock.
Fixed issue where the names of Elite Corpus fighters in Veil Proxima were appearing as TARO instead of ORM.
Fixed getting pushed out of the Corpus Crewship and into Archwing when standing under a moving elevator within the Crewship.
Fixed Clients not seeing the visual dash FX of Corpus Elite Fighters.
Fixed Aurax Polaris & Aurax Culveri Moas counting for "Demolyst Killed" in the End of Mission player stats screen from Corpus Railjack missions.
Fixed Crew mate Transmissions affecting other NPC Transmissions.
Fixed the Railjack Gox always colliding with itself and causing a direction change when moving fast enough forward.
Fixed Sentinels equipped with Vacuum sucking in items that can’t be used when Piloting the Railjack.
Fixed Primary/Secondary crosshair being overlapped with the Melee crosshair in the Dojo after returning to the Drydock from a Railjack.
Fixed Intrinsics text in the End of Mission screen being squished together.
Fixed a script error that could occur in rare cases when returning to the Relay Dry Dock.
Fixed a rare script error that could occur if you entered the Railjack loading tunnel just as Stalker or a group of Syndicate Assassins arrived.
Fixed a script error when a Client interacts with the Plexus on the Hosts Orbiter.
Fixed a harmless script error that could occur when aborting from specific types of Railjack encounter.
Fixed inability to earn any Intrinsic points while being in the Necramech/Operator in Railjack missions.
Railjack Ability UI (Battle Mods, etc) is now usable when in the Artillery!
HUD custom colors now apply to Railjack/Archwing reticles and Railjack enemies!
Enemy Crewship Health bar will now disappear as it explodes so players know not to shoot it anymore.
Working on a fix for Clients.
Adjust the Gox arm aiming speeds to be significantly slowed (purely visually) so the arms do not twitch when attempting to lead a target that has very fast acceleration (eg. Archwing).
Fixed ability to use the Tactical Menu Teleporting function to return to your Railjack while inside a Corpus Capital Ship.
Players must extract from Corpus Capital Ships in order to successfully complete it. Using the Tactical Menu Teleport isn’t intentional for this scenario, and resulted in failing your mission and an End of Mission screen hardlock.
Fixed a functionality loss occurring when attempting to equip a Railjack Crew member if you had a lot of Converted Kuva Lichs.
Fixed ability to gain Energy/lose Energy when the Pause Menu is up and the game is paused (Solo mode).
Fixed a rare crash that could occur when joining a Railjack mission in progress.
Fixed Point of Interest/Loot Dungeons handing out the same rewards when running consecutive Railjack missions without returning to the Dojo in between.
Fixed specific scenarios where the Host may not be able to vote if Client chooses the node in Railjack.
Fixed Shipkiller Platform continuing to track and shoot the Railjack after mission completion.
Fixed Railjack Battle and Tactical callouts not updating when swapping between controller / mouse & keyboard.
Fixed (again) Crew Equip, Train, etc options not obeying Menu Scale changes.
Fixed some incorrect Steel Meridian aligned Crew idle animations.
Fixed specific Kuva Liches having a “Passive” in the Crew Equip screen.
Nerfed harmless script error that would occur when flying away from a Defense objective in a Railjack mission.
Fixed a script error related to Railjack enemy patrol behaviour.
Fixed script error that could occur if you got out of the Railjack Slingshot immediately on entering.
Fixed a harmless script error that could occur if you pressed the Dry Dock console at exactly the right moment while the Railjack you were invited to started to launch.
Fixed functionality loss when failing the Falling Glory node.
Fixed inability to Mod your Plexus until you own a Railjack.
The intended flow here is when you complete The Archwing Quest and are awarded your Plexus, you can Mod it and join others on their Railjack missions to help out until you get yourself a Railjack. You’ll now be able to Mod it, but won't be able to see Railjack stats unless you actually own one, as the Plexus doesn’t have any Railjack data to pull from yet.
Fixed the reward script for Grineer Railjack Missile Platforms and Shipkiller Platforms firing up to 7 times for one completed Point of Interest. Visually the reward popup UI only appeared once, but then later on at the End of Mission screen you would see a reward duplication up to 7 times in some cases.
Fixed Railjack remaining invulnerable when ‘Aborting to Dry Dock’ inside the Capital Ship airlock and launching a new mission.
Fixed a few more cases of Onslaught Matrix/Protective Shots Mods stacking.
Fixed attempting to search for a Mod in the Plexus by using the Left Stick on a controller not activating the search bar.
Fixed newer Corpus Railjack Armament Wreckage reward UI not doing the fancy left side “slide out” notification when picked up.
Fixed a script error that would occur when entering Railjack loading tunnel and leaving certain types of Corpus hazards behind.
Fixed a script error occurring when attempting to pilot an enemy Crewship.
Improved load-times in Railjack missions and optimized memory usage.
Added a new Railjack ‘Wear & Tear’ slider to the Customizations options for the interior! Similar to the Wear & Tear slider for the exterior of the Railjack, this slider adjusts the level of erosion that the interior reflects. In addition, we’ve added a coloring option for the exposed metal erosion (similar to the Orbiter Interior Wear & Tear)!
Railjack Pause menu now offers a "Return to Dojo" option that returns you to the Dry Dock instead of "Abort Mission" which would rudely kick you straight back to your Orbiter.
Added respective Kuva Lich ability information to the Kuva Lich details tooltip and the Crew selection screen Lich tooltip.
Updated various Capital Corpus Ships Missile Volley effects to be more Corpus-y.
Fixed crashes related to enemy Crewships.
Fixed a Railjack mission join-in-progress crash.
Fixed a crash in the Tactical Menu when the spectated player disconnects.
Fixed a rare crash if you had Corpus Ice Sleds and Boarding parties happen at the same time.
Fixed End of Mission screen getting stuck if you left a Railjack Defense mission and travelled directly to another Railjack mission (i.e. didn't return to Dry Dock in between).
Fixed the Corpus Capital Ship entrance door context action disappearing if you didn’t make it before Cy started his airlock countdown. This resulted in other squadmates being unable to enter the Capital Ship after the countdown - they can now come join the party!
Fixed getting teleported back to the Railjack during Cys airlock countdown in the Capital Ship.
Fixed Clients unable to Pilot the Railjack if the Host is Piloting it while they join-in-progress.
Fixed Clients unable to vote for the next Railjack mission after just completing a Railjack mission.
Fixed Client Railjack Ammo not receiving full ammo load at mission start if you launch a Railjack mission from Orbiter as a squad.
Fixed when Hildryn exits and re-enters the Railjack with Larkspur equipped as her Archwing Weapon, the max Artillery/Missile count will increase by 300, allowing the accumulated missiles to increase past their intended cap.
Fixed players without a Railjack being able to launch Railjack missions from Orbiter Star Chart.
Fixed cases of Crew member transmissions getting mixed on for Crew members of the same Syndicate alignment.
Fixed the ‘Reset Defaults’ button on the Crew appearance screen not resetting the equipment and only resetting the color.
Fixed Crew attachment selection being inconsistent for second chosen limb (Right Arm after Left Arm, etc).
Fixed Red Veil aligned Crew members not holding their daggers in the Crew selection screen.
Fixed Crew Equip, Train, Equip etc options not obeying Menu Scale changes.
Moved Crew member VO upon Hire to play when you equip them for your team as opposed to when you initially Hire them from Ticker to have them not get drowned out or cut off.
Fixed a crash that could occur if the level changed while having the Dojo Room Selection or Railjack Tactical Menu open.
Fixed crashing when entering a Wormhole on Pluto.
Fixed crash when using certain Warframe Abilities during Dry Dock transition.
Fixed Affinity from Railjack missions can be reapplied by enter/exiting Free Flight.
Fixed Crew members being invisible for Clients if they joined-in-progress while they were in Turrets. Also fixed Clients joining-in-progress and not being able to get into Turrets after ordering the Crew member out of the Turret.
Fixed Plexus missing from your Profile stats.
Fixed Client's Railjack colors getting overridden by Host's when using the Railjack Dry Dock consoles.
Fixed a script error related to Capital Ship spawning.
Added new objective marker icon for Optional Railjack objectives to help differentiate them from core mission objectives.
The Railjack Tactical Menu teleport markers now display their respective location names (Bridge, Forge, etc).
Reduced the exploding FX alive time for the Crewship interior to prevent possibly leaking FX and constant screen shaking.
Increased camera zoom and rotations on the Corpus Crewship.
Fixed rare DirectX 12 crash occurring when viewing the Intrinsics screen.
Fixed a rare crash related to loading into a Railjack mission and a Crewship spawned.
Fixed crashing upon having Crew members Repair at the same time that the Railjack reaches Critical Breach failure.
Fixed a crash occurring when using the Archwing Slingshot.
Fixed crashing during the Railjack space loading tunnel.
Fixed a functionality loss that could happen if the player aborted mid-mounting of a Turret.
Fixed Corpus Gox and Weaver Railjack enemies not dropping their Wreckage rewards if killed by the Railjack. If Gox was killed by a player in Archwing the reward was given successfully.
This also fixes the actual reward drop not having the proper purple marker.
Fixed Onslaught Matrix stacking when you repeatedly equip it in the Plexus.
Fixed Ordnance and Forward Artillery becoming locked up and not firing due to Fire Hazards on the Railjack.
Fixed Client Railjack Ammo not receiving full ammo load at mission start if you launch a mission from the Dojo
Not yet resolved for launching a mission from the Orbiter.
Fixed double Host migrations resulting in the remaining players to be teleported to the Capital Ship as the Operator.
Fixed Channeled Warframe Abilities (Oberon’s Renewal, etc) gaining Energy through Energy regeneration through Zenurik Energizing Dash or Energy Siphon. As per the norm, Energy regeneration is blocked if you are Channeling an Ability.
Fixed Forward Artillery parts disappearing when mounted.
Fixed Carcinnox, Cryophon, and Laith shooting with about half the frequency of its potential when manned by a Crew member.
Fixed being in your Necramech when Transferring to your Operator right as you exited the Railjack.
Fixed Railjack piloted by a Crew member staying stationary in Multiplayer if some players are on the Railjack and others are outside
Fixed Railjack Crew members still talking after they’ve died.
Fixed ability to activate Railjack Battle Mods while in the space loading tunnel.
Fixed Railjack stats using the wrong Damage types when equipped with the Orgone Tuning Matrix.
Fixed some Crew members aligned with Perrin Sequence having their default Bo weapon sticking through their body.
Fixed the Tactical Menu Crew Role selection not filling the screen when using reduced Menu Scale.
Fixed Crew role option appearing for Kiva Lich crewmates in the Tactical Menu.
Fixed Railjack Turrets not showing dynamic Energy cost for Battle Mods.
Fixed Railjack node ‘Arc Silver’ missing the small diamond marker in the Star Chart.
Fixed missing UI when 2 different Railjack objectives are happening at the same time.
Fixed Research 'prerequisite' label not being localized.
Fixed a script error that would occur when entering the Railjack space loading tunnel and leaving certain types of Corpus hazards behind.
Fixed a script error when attempting to pilot an enemy Corpus Crewship.
Fixed a rare script error occurring when returning to the Dry Dock as a Client.
Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.
Fixed a script error when attempting to use the Railjack Pilot context action during a level transition.
Fixed a tile not rendering in the Railjack boss room for Kasio's Rest.
Fixed Railjack Wreckage being marked as under repair even if you didn’t contribute anything.
Fixed squad information not appearing in HUD even if enabled in Options when operating a Railjack turret.
Fixed players on Railjack getting pulled into Archwing when others are retreating from a Grineer Crewship.
Fixed Enemy Ship indicators showing up in the Options menu in Railjack.
Fixed choosing “none” as a companion in the Railjack Arsenal causing the camera to clip into the Arsenal itself. This also fixes the same thing happening when switching back and forth from the companion tab.
Fixed issues with text in the Railjack’s Tactical Map when using a Warframe that has Helminth abilities.
Fixed inability to use Railjack Battle Avionics when using a controller. The following has been reverted in order to fix:
Fixed right-D-pad equipping Omni-tool (or doing nothing in regular Archwing missions) instead of cycling to the next Warframe/Archwing ability.
Fixes towards Omni-tool binding sometimes not working correctly when using a controller.
Fixed the Railjack HUD sometimes showing "<SECONDARY_FIRE>" on the bottom-left instead of the button that Ordnance is bound to.
Fixed an issue reported here where the binding for equipping the Omni-tool was missing when playing with a controller if you had customized your bindings prior to the release of Railjack. Players on PC may have to manually restore the bindings.
Fixed simultaneously pressing ESC+Interact action allowing you to Decorate the Railjack.