1 25 |
Embrace Ghostly hands pull enemies into a flailing mass. Introduced in Update 30.0 (2021-04-13) |
Strength:N/A | |
Duration:5 / 6 / 7 / 8 s | |||
Range:10 / 12 / 15 / 20 m | |||
Misc: 80 ° (pull angle) |
Info
- Sevagoth's Shadow expands the reach of its grasp, by expending 25 Energy to tether then reel in all enemies standing within a conical area spanning 10 / 12 / 15 / 20 meters and a 80° angle centered on the aiming reticle. Grasped enemies are Lifted helplessly for 5 / 6 / 7 / 8 seconds, during which their flailing bodies rapidly float toward the ability's casting location collecting together into a cluster.
- Energy cost is affected by Ability Efficiency.
- Lifted duration is affected by Ability Duration.
- Range is affected by Ability Range.
- Casting speed is affected by Natural Talent and Speed Drift.
- Pull angle is not affected by mods.
- Sevagoth's Shadow does not require direct line-of-sight to affect enemies within the conical area.
- Embrace is disabled on the Shadow when Sevagoth is bleeding out in his tombstone.
- Can be recast while active to grasp new enemies while releasing affected enemies. If cast on already affected enemies, Embrace renews Lifted duration and pulls them to the new casting location.
- Casting Embrace is a full-body animation that allows movement and Maneuvers while restricting other actions.
- Sevagoth's Shadow visually drags its claws along its sides and raises them into the air toward itself. Energy resembling its Shadow Claws rise from the ground at the edge of the conical area, then retracts to Sevagoth's Shadow, as multiple energy tethers link to the affected enemies pulling them into the Shadow's embrace.