Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.
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Ember expends 25Energy to launch a fiery projectile that inflicts 300 / 500 / 600 / 800Heat damage with a 100%status chance. On impact, the projectile explodes within a 3 meter radius to inflict 100 / 200 / 250 / 300Heat damage with a 100%status chance.
Direct hit can perform Headshots and get the respective damage bonus. The direct hit cannot proc Heat status.
AOE effect cannot perform Headshots. Can proc Heat status.
Fireball can be recast within a 1.5 second window to perform a repeating combo chain. Each successive cast in the chain increases combo by 2x to 6x to 8x. (At 8x the damage multiplier is x3.5). This damage increase is not affected by Immolation heat level.
For example, a Fireball at x8 combo (x12 during Immolation) while at maximum heat, will deal:
Fireball direct damage x Combo + Fireball direct damage x Immolation level = 800 × (3.5) + 800 x (3) = 5200
Fireball AOE damage x Combo + Fireball AOE damage x Immolation level = 300 × (3.5) + 300 x (3) = 1950
Projectile has flight time and will continue to travel until it hits a solid object or enemy.
Ability Synergy:
Each cast of Fireball increases Immolation's heat generation by 1% per second.
Immolation increases Fireball's damage up to (+≤300%) equal to the current Immolation heat level. From 800 to 2400 on direct hit and 300 to 900 on AOE.
Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to, instead of charging, be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Heat damage to all attacks.
Modding for high efficiency through the use of Fleeting Expertise can allow for this ability to be spammed, quickly building up the combo multiplier and damage over time.
Bugs
The UI minimum damage is incorrect. At 100% Strength, Fireball does 800/300 and 2400/900 at max Immolation.
Combo multiplier although it says is x8, is actually x11, increasing the damage by x3.5 at maximum heat.
Ember expends 50Energy to surround herself in a swirling torrent of protective flame that burns stronger with each moment. While immolated, a thermometer appears above the ability icons, gradually rising in temperature. Ember gains 10% / 20% / 30% / 40%Damage Reduction on cast displayed as a percent (%) next to the thermometer, which scales up to 50% / 65% / 75% / 85% damage reduction at maximum heat. Press the ability key (default 2 ) again to deactivate this ability, expending all stored heat instantly.
Damage reduction is capped 50% - 90%, achievable with 125% Ability Strength.
Damage reduction (DR) is related to the current percent heat (H) by the following formula: DR = H × Min(0.90,0.85 × (1 + Ability Strength)) + (1 - H) × Min(0.50,0.40 × (1 + Ability Strength))
E.g., with a max rank Intensify and 75% heat Ember's damage reduction would be:
Once Immolation reaches maximum heat, Ember drains energy at an increasing rate of 0.4 energy per second2 to sustain Immolation. The energy drain growth is uncapped.
Example: After 10 seconds at max heat, Immolation will drain 4 energy per second: After 30 seconds at max heat, Immolation will drain 12 energy per second.
Immolation's heat generation is affected by her abilities:
The following values refer to how full the heat bar is, i.e. 0% means the bar is empty and 100% means it is full; these values are not referring to the damage reduction displayed to the left of the bar.
The bar passively fills at a rate of 0.5% per second.
Each cast of Fireballincreases the rate of heat generation by 1% per second.
Each cast of Fire Blastdecreases the rate of heat generation by 2% per second, while also removing50% heat.
Each cast of Infernoincreases the rate of heat generation by 3% per second.
E.g. after casting Fireball three times, Fire Blast once, and Inferno once, Ember would be gaining 0.5% + (1% × 3) - 2% + 3% = 4.5% heat per second, and the heat bar would take 22.2 seconds to completely fill.
Fireball:
Immolation increases Fireball's damage up to (+≤300%) equal to the current Immolation heat level. From 800 to 2400 on direct hit and 300 to 900 on AOE.
Fire Blast:
Enemy armor reduction scales linearly with Immolation's heat level, with 0 percent heat resulting in the minimum value being removed and 100 percent heat resulting in the maximum.
Energy cost decreases with Immolation's heat down to 25energy cost at maximum heat.
Inferno:
Rings of Fire from Inferno gain bonus damage in percent (+≤100%) equal to the current Immolation heat level.
Immolated Radiance is a Warframe Augment Mod for Ember that allows Immolation to affect friendly players within affinity range, reducing incoming damage.
When at max heat quickly cast Fire Blast in order to negate the energy drain for being at full heat.
In order to quickly build up Ember's heat (and the damage reduction that comes along with it) cast Inferno while there are no enemies in rage, increasing heat generation for zero energy cost.
Only 105.8% Strength is needed to reach 90% damage reduction. This is nearly met by having a single enemy affected by a Heat proc within Conflagration's range, providing +5% Strength.
Ember expends 75Energy to slam the ground, creating a wave of fire that expands outwards to a radius of 25 meters. Enemies that are on-screen or are in Line of Sight from Ember and within range are dealt 66 / 100 / 141 / 200Heat damage with a 100%status chance, have their Armor permanently reduced by 50% - 100%, and suffer Knockdown and are violently pushed back.
Armor reduction per cast is capped at 50% - 100%, achievable with 100%Ability Strength. As such only values below 100% will have effect.
Hit detection consists of the following:
An enemy that is visible on-screen will be hit.
An enemy that has direct line of sight from Ember will be hit, even if off-screen.
Ability Synergy:
Each cast of Fire Blast decreasesImmolation's rate of heat generation by 2% per second, while also removing50% heat.
Fire Blast's enemy armor reduction scales linearly with Immolation's heat level, with 0 percent heat resulting in the minimum value being removed and 100 percent heat resulting in the maximum.
Fire Blast's energy cost decreases with Immolation's heat down to 25 energy cost at maximum heat.
Has a cast delay of about 0.7 seconds.
Subsuming Ember to the Helminth will offer Fire Blast and its augments to be used by other Warframes.
Armor reduction per cast is capped at 75%, achievable with 100%Ability Strength.
Range:10 / 15 / 20 / 25 m (targeting radius) 5 m (ring radius)
Misc:
10 (energy cost target cap) 100% (Heat status chance on impact) +3%/s (heat generation rate bonus for Immolation) +≤100% (Rings of Fire damage bonus from Immolation) 67.5° (targeting angle)
Ember summons fiery meteorites to descend from above, crashing into all on-screen enemies at a 67.5° within 10 / 15 / 20 / 25 meters. On impact, enemies receive 1000 / 1500 / 2000 / 2500Impact and Heat damage distributed evenly, with a 100%Heat status chance. The enemies are then surrounded by a ring of fire for 7 / 10 / 12 / 15 seconds, which grows to a radius of 5m, dealing 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700Heat damage and status per second. The rings will spread to unaffected enemies caught in their radius, causing the newly affected enemies to suffer the Heat damage and status over time. Rings on newly affected enemies have their own fresh duration, independent of any other rings. Enemies can only be affected by a single ring per cast of Inferno, however will still take damage from the rings of other affected enemies.
Ring radius growth rate is affected inversely by Ability Duration.
Does not require Line of Sight from Ember; enemies only need to be within view of the camera to be affected.
An enemy that has line of sight but is off-screen will not be hit.
Inferno costs 0energy to cast. If enemies are within range, it consumes 10 energy per enemy. Energy is consumed for at most 10 targets, for a total of 100 energy.
While only consuming energy for up to 10 targets, Inferno will still target and drop a meteor on any number of targets. For example, if 20 enemies are hit by Inferno, at base Ability Efficiency only 100 energy is consumed.
Damage from multiple casts does stack.
Ability Synergy:
Inferno raisesImmolation's heat generation by 3% per second per cast.
The Rings of Fire gain bonus damage in percent (%) equal to the current heat level, dealing double damage at max heat.
If there are no enemies nearby casting Inferno will cost no energy, but will still increase the rate of heat generation, allowing you to reach max heat quickly.
If you wish to build up heat quickly equipping Fleeting Expertise can be a good idea, as it will allow you to cast Inferno more often. Conversely, if you wish to build heat more slowly equipping Blind Rage would be ideal, as it allows for fewer, but more powerful, casts of Inferno.