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Ember is a nightmare for light-armored targets. Ember can super-heat the air which opens up surprising crowd-control possibilities.

This is Ember, destructive and deadly.

Ember's presence on the battlefield is devastating. Mind the heat, Tenno.

Ember is a fire-based Warframe that relies on almost purely offensive skills. Ember's fire abilities make her very effective against the Infested.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Ember's component blueprints are acquired from General Sargas Ruk (Tethys, Saturn).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Warframe Guides

See Category:Ember Guides to read user-made guides on how to play this Warframe.

Trivia

  • Ember is the fourth Frame to have a Prime, after Excalibur, Frost, and Mag.
  • As seen from concept art and beta game footage, Ember was originally male. Ember was changed to a female in Update 5.3.

Edit Tab

Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat.

There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp.

The old voice: 'Your name is Kaleen.' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.'

Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.'

'But you reopened the case, days later.'

'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.'

'And the crew was gone.'

'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.'

'And that is when you violated procedure?'

Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.'

'So you broke quarantine and this happened to you.'

There was silence as Kaleen touched her face, 'So what have you done with them?'

The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on a military ship?'

'We didn't. That would violate procedure.'

Release Date: November 20th, 2013

Ember Prime is the Primed variant of Ember, possessing higher shields and armor, as well as a Madurai Pol and Vazarin Pol polarity.

On September 29, 2015, it was announced that Ember Prime would enter the Prime Vault and be retired from the reward tables on October 6, 2015. Any preexisting components or fully-built frames will remain as is.

Ember Prime (along with Sicarus Prime, Glaive Prime, Frost Prime, Latron Prime, Reaper Prime, Loki Prime, Bo Prime, and Wyrm Prime) were available from Cetus Bounties from February 6, 2018 to April 10, 2018.

Ember Prime (along with Sicarus Prime, Glaive Prime, Frost Prime, Latron Prime, and Reaper Prime) were available from December 6th, 2016 to January 3rd, 2017 as part of the Fire and Ice Prime Vault.

Manufacturing Requirements
Credits64
25000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
1,000
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
NanoSpores64
1,200
Plastids64
700
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Neuroptics Meso F3 Common (V)
Neo S5 Common (V)
Chassis Meso F2 Common (V)
Neo F1 Common (V)
Systems Lith G1 Uncommon (V)
Axi S2 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Ember Prime, compared to Ember:
    • Higher Shields (125/375 vs. 100/300)
    • Higher Armor (125 vs. 100)
    • Different Polarities (Madurai PolVazarin Pol vs. Naramon PolNaramon Pol)
  • As a Prime Warframe, Ember Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Ember Prime is the first primed frame to come with only 2 polarized slots, all others come with 3. **Possesses a Madurai Pol and a Vazarin Pol polarity, compared to Ember's double Naramon Pol. Due to the entirely differing base polarities, builds on Ember may not transition as well to her Prime variant without sufficient use of Forma.

Trivia

  • The golden protrusions on Ember Prime's shoulders are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • During Archwing missions, the particle effects of Ember Prime's default helmet may disjoint from the helmet if the player is moving fast enough.
  • As of Update 15.11, Ember Prime is now the fifth Prime Warframe to have a stat boost over the original, having 125 shield and armor as opposed to the 100 of the original Ember.
  • The debris left behind from a World On Fire explosion is golden, as opposed to the regular debris found on Embers default variant.
  • In Primetime #124, [DE]Megan stated that her all-time favorite Warframe is Ember Prime.

Media

  • Ember prime in the loading screen during Update 11
  • Two Ember Primes (Glitches)
  • Ember Centre Of Attraction
  • EMBER PRIME X2
  • Ember Prime with her weapons.

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.


Edit Tab

Ignition

Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she gains 35% Ability Strength for the duration and regenerates 10 points of Energy for every second she is ablaze.

  • Ability Strength bonus and energy regen per second are not affected by Mods.
  • Self-inflicted Heat b Heat procs from self-damaging weapons can trigger Ember's passive bonuses.
  • Energy regeneration from Ignition is paused when World On Fire is active.

Abilities 

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:N/A
Range:N/A
Misc:5 m (blast radius)

Info
  • Ember launches a fiery projectile that inflicts 150 / 275 / 300 / 400 Heat b Heat damage on impact with a 100% status chance. The projectile also inflicts 50 / 100 / 125 / 150 Heat b Heat damage in a 5 meter area of effect around the target with a 50% status chance.
    • All damage is affected by Ability Strength.
    • The 5 meter blast radius is not affected by Ability Range.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
    • Heat b Heat damage is effective against Cloned Flesh, Infested, and Infested Flesh, but less effective against Proto Shields.
    • Heat b Heat status effect deals 50% of Fireball's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
  • Fireball can be charged before launch.
    • Launching with a full charge doubles both the initial and area damage.
    • A charge circle will be displayed when charging, showing the progress of the charge.
    • A full charge takes 2.5 seconds.
    • Charge rate is affected by mods that increase casting speed (e.g. Natural Talent). The charge rate can be reduced to a minimum cap of 1.5 seconds.
  • Ember leaves a temporary lingering fire similar to the Napalm after hitting a target or a solid object which lasts for 10 seconds.
    • The lingering fire deals 20% of Fireball's initial damage on impact.
    • The fire's duration is not affected by mods or by charging.
    • When launched at full charge, the lingering fire's radius is doubled.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Will not disrupt Shade's cloak.
  • Will break reinforced Corpus ship windows.
  • Can be used while performing many actions without interrupting them, including reloading, charging, shooting, and remaining scoped in on Sniper Rifles.
  • Has a delay of 0.5 seconds between uses.

Augment
FireballFrenzy2
Main article: Fireball Frenzy

Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to be cast on allies, temporarily granting them additional Heat b Heat damage to all attacks, including Warframe abilities.


Rank Heat Damage Duration Cost
0 50% 28s 6
1 65% 32s 7
2 80% 36s 8
3 100% 40s 9

Tips & Tricks
  • This is a good candidate for Fleeting Expertise since the duration is not negatively impacted.
  • The lingering fire allows the player to deny an area to the enemy or to protect a flank.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

With Ember's Ignition passive active:


Bugs
  • Casting Fireball repeatedly will sometimes cause the ability to not play its animation and to have the fireball appear with no trail.
  • Casting Fireball repeatedly will sometimes add an inconsistent delay between the casts, delivering lowered damage output.
  • Standing Toe-to-toe with an enemy and casting Fireball will cause the Fireball veer wildly off course from the intended direction to the Players crosshair.
    • This can also cause the fireball to cast through the enemy instead, causing it to go right through them at the point of the crosshair.
  • Area damage deals double the amount against Crewman and Elite Crewman.


AccelerantModU15 Overheat
ENERGY
50
KEY
2
Accelerant
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)
Duration:30 s
Range:8 / 12 / 15 / 20 m
Misc:50% (cast speed bonus)

Info
  • Ember releases a wave of accelerant, briefly stunning all enemies within a radius of 8 / 12 / 15 / 20 meters. Against affected enemies, all inflicted Heat b Heat damage will be multiplied by 150% / 175% / 200% / 250%. For Ember, casting speed will be increased by 50%. The accelerant lasts for 30 seconds.
  • The calculation for casting time is:
    • Cast Time = Base Time ÷ (1 + Speed Bonus)
    • At max rank, expect a ~33% reduction to cast times:
      • Cast Time = Base Time ÷ (1 + 0.5)
      • = Base Time ÷ (3/2)
      • = Base Time × (2/3)
    • Animation cast speeds are unchanged, the ability only takes effect earlier independently of the animation.[possible bug]

Augment
FlashAccelerantMod
Main article: Flash Accelerant

Flash Accelerant is a Warframe Augment Mod for Ember that allows Accelerant to affect friendly players within range, increasing their casting speed and giving them bonus Heat b Heat damage.


Rank Casting speed Fire damage Cost
0 +20% +50% 6
1 +30% +50% 7
2 +40% +50% 8
3 +50% +50% 9

Tips & Tricks
  • All of Ember's abilities other than this ability itself will benefit incredibly as the other 3 abilities entirely do Fire damage.
  • Combining Accelerant with Banshee's Sonar will increase Fire damage excessively if affected targets are hit specifically on the highlighted spots.
  • This ability causes mobs to go into the "on-fire stun" effect 100% of the time, which can be used as a panic crowd-control ability, similar to Valkyr's Warcry or Banshee's Sonic Boom.
  • This ability is most effective when combined with a loadout specialized for Fire damage.
  • This ability will not increase the damage of combined elements which include a Heat b Heat component such as Blast b Blast.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

With Ember's Ignition passive active:


FireBlastModU15 FireBlast
ENERGY
75
KEY
3
Fire Blast
Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Add heat damage to weapons by firing them through the ring.
Strength:66 / 100 / 141 / 200 (wave damage)
37 / 112 / 150 / 225 (ring damage)
Duration:9 / 12 / 15 / 20 s
Range:N/A
Misc:5 / 10 / 12 / 15 m (wave radius)
4 m (ring radius)
50% (bonus weapon heat damage)

Info
  • Ember slams the ground, creating a wave of fire that expands outwards to a radius of 5 / 10 / 12 / 15 meters, dealing 66 / 100 / 141 / 200 Heat b Heat damage with a 100% status chance to enemies that make contact with it, and pushing them back. A ring of fire 4 meters wide and 1 meter thick is also created and lasts for 9 / 12 / 15 / 20 seconds. Enemies that linger within the ring's flames are dealt 37 / 112 / 150 / 225 Heat b Heat damage per second.
    • All damage is affected by Ability Strength.
    • Heat b Heat damage is effective against Cloned Flesh, Infested, and Infested Flesh, but less effective against Proto Shields.
    • Heat b Heat status effect deals 50% of Fire Blast's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
    • The fire ring bypasses obstacles in the environment, but the expanding wave's effects do not.
    • Enemies damaged by the expanding wave suffer knockdown and are violently pushed back.
    • Damage from the ring is only inflicted within the flames. Enemies are not damaged in the ring's center.
    • Ring duration is affected by Ability Duration.
    • Wave radius and ring radius are not affected by Ability Range.
  • Shooting through the flame ring grants +50% Heat b Heat damage.
    • This damage bonus does not scale with Ability Strength.
    • The additional Heat b Heat damage is additive to elemental Mods and similar buffs.
      • It will combine with other elements on projectile weapons but not on hitscan weapons.
    • Shooting through multiple rings adds 50% Heat damage for each ring.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Has a cast delay of about 0.7 seconds.
  • Can stack with multiple casts.

Augment
FireFright2
Main article: Fire Fright

Fire Fright is a Warframe Augment Mod for Ember that adds Heat b Heat status chance to the stationary ring of fire created by Fire Blast.


Rank Status chance Cost
0 40% 6
1 60% 7
2 80% 8
3 100% 9

Tips & Tricks
  • Perfect for placing around the cryopod in Infested Defense missions.
  • Can be used as protection, when you're reviving a downed teammate in Infested missions.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

With Ember's Ignition passive active:


Bugs
  • Sometimes an enemy may take 2 damage ticks per second instead of just one.
  • The value for the damage in-game is incorrectly stated as only 150, while both the wave and ring damage are higher.


WorldOnFireModU15 WorldOnFire
ENERGY
50
KEY
4
World On Fire
Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy.


Initial Energy Drain: 3 s-1
Overheated Energy Drain: 6 s-1

Strength:250 / 300 / 350 / 400 (initial damage)
500 / 600 / 700 / 800 (overheated damage)
10% / 20% / 25% / 35% (status chance)
Duration:N/A
Range:7 / 10 / 12 / 15 m (initial radius)
3.5 / 5 / 6 / 7.5 m (overheated radius)
Misc:5 (number of targets)
6 s (overheat delay)
9.5 s (overheat buildup)

Info
  • Ember ignites the environment, slamming her hand into the ground and dealing 250 / 300 / 350 / 400 Heat b Heat damage initially to a maximum of 5 enemies within an initial radius of 7 / 10 / 12 / 15 meters. Immediately after, Ember sustains wisps of burning flames in orbit around her, creating an aura that triggers a series of fiery explosions; each explosion inflicts 250 / 300 / 350 / 400 Heat b Heat damage to the same maximum number of enemies within a similar range. All instances of damage have a 10% / 20% / 25% / 35% status chance, while explosions occur at a rate of roughly 2 to 4.5 per second.
    • Damage and status chance are affected by Ability Strength.
    • Heat b Heat damage is effective against Cloned Flesh, Infested, and Infested Flesh, but less effective against Proto Shields.
    • Heat b Heat status effect deals 50% of World on Fire's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
    • Initial radius is affected by Ability Range.
    • Enemies are prioritized upon World on Fire's activation. Higher priority will be given to enemies that pose the most immediate threat to Ember, such as enemies within close range.
    • Explosions will occur directly on enemies as long as they are within the initial radius.
    • With the exception of the initial explosions on activation, multiple explosions do not occur simultaneously.
  • After World on Fire remains active for 6 seconds, Ember's flames begin to overheat over the course of 9.5 seconds. As the flames overheat, damage per explosion gradually increases by 100% while the aura radius shrinks by 50% and energy drain per second increases by 100%.
    • Overheat percentage is displayed on the ability icon from 0% to 100%.
    • Overheat delay, buildup time, damage bonus, radius reduction, and energy drain rate penalty are not affected by mods.

Augment
Firequake
Main article: Firequake

Firequake is a Warframe Augment Mod for Ember that gives World On Fire a chance to knock down enemies caught in the flames.


Rank Knockdown Chance Cost
0 50% 6
1 65% 7
2 80% 8
3 100% 9

Tips & Tricks
  • With the Firequake Augment equipped, World On Fire becomes a viable crowd-control ability as it has a 100% chance of knocking down enemies hit by its fire.
  • Ember's Passive 'Ignition' is especially effective when used with World On Fire as the extra Ability Strength will remain in effect after the initial Burning proc expires as long as that instance of channeling the ability remains active.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces channeling cost to 0.98 energy per second.
    • Reduces range to 5.1 meters.
  • Maximized Ability Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.75 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases range to 42 meters.
    • Reduces damage to 160 per explosion and status chance to 14%.
  • Maximized Ability Strength increases damage to 1648 per explosion and status chance to 100%.
    • Without Energy Conversion and Growing Power, increases damage to 1348 per explosion. Status chance is not affected.
    • Increases activation cost to 77.5 energy and channeling cost to 6.41 energy per second.

With Ember's Ignition passive active:


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Fireball
Overheat Overheat Overheat
FireBlast FireBlast
WorldOnFire WorldOnFire WorldOnFire

Edit Tab

Ember can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Hotfix 22.17.1
  • Fixed Ember's Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them.

Hotfix 22.13.2

  • Fixed Ember's Fire Blast not providing additional Heat damage to Clients who shoot through the flame ring.

Update 22.12

  • Fireball
    • Can now be held and charged for additional damage. Upon impact, Fireball will leave behind a Napalm-like flame that damages enemies.
  • Fire Blast
    • Will now add heat damage to weapons that fire through it (for allies).
  • World On Fire
    • 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability's energy cost and damage dealt both grow to double, while the ability radius shrinks to half.

Update 19.7

  • Fixed Ember's Flash Accelerant Augment not adding Fire Damage to the caster.

Update: The Silver Grove 1.0

Update: Specters of the Rail

  • Conclave: World on Fire can now only be activated at 100 energy.
  • Conclave: Increased speed of Fireball projectile.
  • Fireball will now be deflected when it encounters a Nullifier bubble.


Update 18.13

  • Passive: Receiving a Heat Status effect will regenerate 10 energy per second for the duration of the status effect and increase Power Strength by 35%.
  • Fixed missing hit sounds on Fireball.
  • Fixed Accelerant not applying a casting speed buff.

Update 18.8

  • Fixed missing impact sounds on World on Fire ability.

Hotfix 18.5.1

  • Reduced the lensflare visual FX on World on Fire.

Update 18.5

  • Accelerant will no longer be able to stun boss-type enemies.
  • World on Fire will no longer be able to knockdown boss-type enemies.

Update 18.1

  • Ember can no longer gain energy while World on Fire is active.
  • Fixed World on Fire explosive impacts not properly displaying.

Update 17.11

  • Adjusted the stats breakdown of Fire Blast ability to show the DPS and Explosion damage separately.

Hotfix 17.10.1

  • Fixed Fireblast being cancelled when you enter a Nullifier Bubble.

Update 17.9

  • Prime: Fixed Ember Prime's head flame being improperly colored in Codex dioramas.

Update 17.8

  • Conclave: Increased the channeling costs of World on Fire in PvP.
  • Fixed Ember's shoulder Sigil sitting at an improper angle.

Update 17.7

  • Made some adjustments to World on Fire audio FX.

Hotfix 17.6.2

  • Made some improvements to Ember's Ability audio FX.

Hotfix 17.6.1

  • Fixed an error providing players with 0 energy drain when using World on Fire if they fell off the level into a pit, etc.

Hotfix 17.5.5

  • Fixed World on Fire not playing a sound FX on cast.

Update 17.5

  • World on Fire now drains 3 Energy and has had its maximum duration removed.
  • Fixed Fire Blast damage FX not properly dissipating.

Update 17.2.4

  • Conclave: Increased damage and decreased speed Fireball in PvP

Update 17.0

  • Conclave: Fireball damage and speed has been reduced in PvP.
  • Prime: Ember Prime base shield increased from 100 to 125.

Hotfix 16.11.5

  • Fixed Fire Blast killing other players after she's left the match as a Client.

Hotfix 16.11.4

  • Prime: Ember Prime Helmet Blueprint have been added to T3 Defense Rotation C.

Update 16.11

  • Fixed Accelerant HUD timer not showing the effect of duration Mods.
  • Fixed Noble stance causing thrown weapons to appear to be floating in her hands.

Hotfix 16.10.2

  • Casting animations for World on Fire have been shortened to match Fire Blast's.
  • The base duration of Accelerant is now 30 seconds regardless of rank.
  • Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
  • Accelerant will now display a duration timer in the player's HUD.

Hotfix 16.6.1

  • Conclave: Reduced the range and damage of World on Fire in PvP.

Update 16.6

  • Conclave: Fireball damage has been reduced in PvP.

Hotfix 16.5.3

  • Augment: Fixed Fireball Frenzy Augment causing Fireballs to bounce off of Mesa's Shatter Shield.

Update 16.5

  • Conclave: Ember is now available for use in Conclave.
  • Conclave: Fire Blast - Purifying Flames

Update 16.3

  • Augment: World on Fire - Firequake
  • Adjusted Accelerant effects to show its range more accurately.

Update 16.1

  • Fixed Fireball auto-targeting the enemy's torso when aiming manually at a target.

Update 15.13

  • Augment: Fireball Frenzy has its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%
  • Removed the initial radial damage of Fire Blast, damage and the Heat proc now occur on the shockwave as it expands.
  • Fixed Fire Blast shockwave damage numbers not properly appearing.
  • Fixed Fire Blast applying a push velocity while player was blocking.

Hotfix 15.11.1

  • Ember is now able to gain energy from Team Energy Restore items while World on Fire is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn't the case please outline the repro specifics in the appropriate bug sub-forum.
  • World on Fire will immediately hit up to five targets on initial cast.
  • World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.
  • World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.
  • World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).
  • Updated visual effects on Ember's casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!

Update 15.11

  • Base Stamina increased to 150.
  • Base armor increased to 100 (125 for Ember Prime)

Update 15.10

  • Augment: Fixed the Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
  • Fixed an issue where enemies already affected by Accelerant Heat debuff would not become stunned when the ability is recast. Enemies will now be stunned and Heat debuff duration will be refreshed.

Update 15.6

Update 15.5

  • Fixed Fire Blast only damaging targets once, rather than causing damage over time.

Hotfix 15.0.5

  • Fixed ability screen not showing stats for Fireball.

Update 15.0

  • Augment: Fireball - Fireball Frenzy
  • Fixed Ember's Accelerant not applying extra fire damage for clients when they kill an affected enemy with fire. This fix also improves poor connections not showing accurate results on Accelerant affected enemies for clients.

Update 14.5

  • Prime: Fixed Ember Prime's flaming Mohawk armor colour not updating until you leave the attachments part of the Arsenal.

Hotfix 14.0.7

  • Prime: Fixed an issue where Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it.

Hotfix 14.0.6

  • Fixed an issue with the Illiac Chest piece clipping into Ember.

Hotfix 13.9.0.2

  • Prime: Fixed emblem offsets on Ember Prime.

Hotfix 13.6.0.1

  • Prime: Fixed issues with Ember Prime appearing headless.
  • Fixed issues with armor being misplaced on Ember/Ember Prime.

Update 13.6

  • Tweaked a number of armor offsets.

Update 13.5

  • Adjusted the positioning of Chest Armor.

Update 13.4

  • Fixed Fireblast having a cool down discrepancy between host and client.

Update 13.3

  • Added in a number of HUD timers for Fire Blast

Update 13.1

  • Fixed an issue with Clients not properly seeing Accelerant visual effects.

Hotfix 13.0.6

  • Improved the performance of Ember's visual effects on lower end computers.
  • Fixed Fireblast visuals ending prematurely if using multiple duration extending mods.

Update 13.0

  • Visual FX tweaks to Fireball.
  • Fixed Accelerant VFX not properly replicating for Clients.

Hotfix 12.3.2

  • Skin: Fixed Immortal Skin unintentionally overriding Ember Prime's gold colours.

Update 12.3

  • Skin: Ember Immortal Skin.

Update 12.1

  • Prime: Fixed subtle tint colour mismatch with Ember Prime.

Update 12.0

  • Reduced audio radius for World on Fire.

Update 11.6

  • Fixed kills made with Fire Blast not always counting towards your stats.

Hotfix 11.5.2

  • Fixed Fireball level 4 not doing AoE damage on hit.
  • Fixed Accelerant not increasing fire damage against shields.

Update 11.5

  • Fireball: Deals Direct damage with a 100% Fire proc, on impact deals radial damage with 50% Fire Proc, has a faster travel time.
  • Accelerant (was Overheat): Accelerant affects all enemies in a radius to have knockback + it coats them in fire damage amplifier!
  • Fire Blast: Initial radial damage now has 100% fire proc.
  • Prime: Ember Prime Blueprint now found in Orokin Derelict Defense.

Hotfix 11.3.2

  • Tweaks to fog mesh from World on Fire.

Update 11.3

  • World on Fire effects overhaul.

Update 11.2

  • Armor buff from 10 to 15.

Hotfix 11.1.1

  • Prime: Fixed Ember Prime missing her "prime effect" in the Void.

Update 11.0

  • Prime: Ember Prime added to drop tables.

Update 10.3

  • Fixed missing damage number reports for clients during Overheat.
  • Fixed Osprey's not being affected by Fireblast (even when flying right through the effects).
  • Fixed Fireblast light FX being independent of its power duration.

Hotfix 10.1.3

  • Fixed Fireblast not affecting flying enemies.

Update 10.0

  • Fixed inconsistent damage on host and client for World on Fire.
  • Fixed Fire Blast where FX would remain if caster respawned or left the game.

Hotfix 9.8.4

  • Fixed Fire Blast dealing damage to teammates and leaving permanent visual FX.
  • Fixed World on Fire dealing inconsistent damage on host and client.

Update 9.8

  • Fireball: Fixed the damage-over-time (DOT) attaching to the target. Increased the damage amount and damage over time.
  • Overheat: It's now an offensive power rather than a defensive power. Reduced damage resistance and increased the damage output. Warframe strength mods now modify the damage amount.
  • Fire Blast: Fixed scaling problem, mesh scaled but the damage wall never did. Range mods no longer affect Fire blast, Duration and strength mods do.

Update 9.7

  • Fixed Overheat that was creating extra fire FX on clients.

Hotfix 8.3.1

  • Fix for Ember's FX on clients.

Update 8.3

  • Fixed World on Fire not showing effects on enemies.
  • Fixed World on Fire from targeting inactive turrets.

Hotfix 8.1.3

  • Updated Visual FX on Overheat.

Hotfix 8.0.7

  • Fixed Overheat preventing all damage/healing when damaged when upgraded and mixed with upgraded Focus mod.

Update 7.11

  • Fixed World on Fire having inconsistent duration times.

Update 7.9

  • Fixed Fire Blast causing visibility issues for other players (not the caster).

Hotfix 7.7.3

  • Added damage reduction description to Overheat, boosted level increase damage reduction.
  • Removed red overlay from World on Fire power.
  • Increased the DoT for Fireball power.

Hotfix 5.4.2

  • Fixed Ember's head not appearing during cinematics as well as not retaining customized colors.

Update 5.3

  • Powers rework:
    • Overheat moved to second ability, acts as a shield and radial damage power.
    • Fireball is now properly attached to the target and doing damage over time.
    • World on Fire has been boosted: it now cycles through nearby targets to immolate!
  • Ember model has had a revamp on its mesh and materials.

Vanilla

  • Introduced.
Last update: Hotfix 22.17.1

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Start a Discussion Discussions about Ember

  • New Ember Builds, and how to use them.

    31 messages
    • Your aura on Ember must be Energy Siphon because it can regen your energy 1 per sec (if maxed)
    • I have a few ember builds, and she is still one of my favorite frames....  A few notes after playing the rework The changes basicall just m...
  • Ember Parts

    48 messages
    • Got all parts in 4 runs. The spawn chance of the parts is random so I don't really know what to tell you
    • I've farmed for 2 days only got 5 hours of sleep and still havnt gotten the system only the chassis