Release Date: October 25th, 2012
Radiant starfire light our worlds ablaze. Igneous as the burning sun, Ember's fiery rage engulfs her foes and scatters their cinders in the solar wind. Empress of elemental flame, scorch the land with her wildfires. Control her fury or fuel the heat to unleash destructive incineration, leaving charred corpses and ashes adrift in her scarlet sea. Ember's flame first sparked in Vanilla and reignited in Update 26.0 (2019-10-31): The Old Blood.
Acquisition
Ember's main blueprint can be purchased from the Market. Ember's component blueprints are acquired from General Sargas Ruk (Tethys, Saturn).Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
General Sargas Ruk Assassination | 22.56% | ~ 4 Kills | 27 ± 9 Kills |
![]() |
General Sargas Ruk Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
![]() |
General Sargas Ruk Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain
a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...)
(add drops in same rotation)
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
![]() | |||||
![]() 15,000 |
![]() 1 |
![]() 1000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 220 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
See Category:Ember Guides to read user-made guides on how to play this Warframe.
Trivia
- Ember is the fourth Frame to have a Prime, after
Excalibur,
Frost, and
Mag.
- As seen from concept art and beta game footage, Ember was originally male. Ember was changed to a female in Update 5.3 (2013-01-10).
- Ember is based around the Phoenix and Vermilion firebirds as can be seen by the naming of the helmets and deluxe skin, and the way the feet are designed like bird claws.
- Ember’s Neuroptics is a requisite ingredient for
Chroma’s Neuroptics.
Release Date: November 20th, 2013
Ember Prime is the Primed variant of Ember, possessing higher shields and armor, as well as a
and
polarity. Ember Prime was released alongside
Sicarus Prime and
Glaive Prime.
Acquisition
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
![]() | |||||
![]() 15,000 |
![]() 3 |
![]() 1,000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 150 |
![]() 2 |
![]() 1,000 |
![]() 750 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1,200 |
![]() 700 |
Time: 12 hrs |
Rush: ![]() |
Notes
- Ember Prime, compared to
Ember:
- As a Prime Warframe, Ember Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Ember Prime is the first primed frame to come with only 2 polarized slots, all others come with 3.
- Possesses a
and a
polarity, compared to Ember's double
. Due to the entirely differing base polarities, builds on Ember may not transition as well to her Prime variant without sufficient use of Forma.
- Possesses a
Trivia
- The golden protrusions on Ember Prime's shoulders are considered customizable Armor parts, and will be removed if any other arm plates are used.
- During Archwing missions, the particle effects of Ember Prime's default helmet may disjoint from the helmet if the player is moving fast enough.
- As of Update 15.11 (2015-01-21), Ember Prime is now the fifth Prime Warframe to have a stat boost over the original, having 125 shield and armor as opposed to the 100 of the original Ember.
- Prior to Update 26.0 (2019-10-31), the debris left behind from a World On Fire explosion was golden, as opposed to the regular debris found on Embers default variant.
- In Primetime #124, [DE]Megan stated that her all-time favorite Warframe is Ember Prime.
Media
Vaultings
- On September 29th, 2015, it was announced that Ember Prime would enter the Prime Vault and be retired from the reward tables on October 6th, 2015. Any preexisting components or fully-built frames will remain as is.
- Ember Prime (along with
Sicarus Prime,
Glaive Prime,
Frost Prime,
Latron Prime, and
Reaper Prime) were available from December 6th, 2016 to January 3rd, 2017 as part of the Fire and Ice Prime Vault.
- Ember Prime (along with
Sicarus Prime,
Glaive Prime,
Frost Prime,
Latron Prime,
Reaper Prime,
Loki Prime,
Bo Prime, and Wyrm Prime) were available from Cetus Bounties from February 6th, 2018 to April 10th, 2018.
- Ember Prime (along with
Sicarus Prime,
Glaive Prime,
Frost Prime,
Latron Prime, and
Reaper Prime) were available from January 29th, 2019 to March 26th, 2019 as part of the Fire and Ice Prime Vault.
- Ember Prime (along with
Sicarus Prime,
Glaive Prime,
Frost Prime,
Latron Prime, and
Reaper Prime) was made available on September 29th, 2020 as part of the Fire and Ice Prime Vault.
See also
- Prime, the Orokin enhancement to a Warframe or weapon.
Passive
Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active
Heat status effect within a 50 meters radius.
- Ability Strength bonus and radius are not affected by Mods.
Abilities
Fireball (3)
STR * 400 - Impact Damage
STR * 150 - Area Damage
(2 - EFF) * 25 Energy
Fireball Frenzy (3)
STR * 100% Damage bonus
DUR * 40s Duration
RNG * 15m Range
Accelerant (4)
STR * 2.5x Fire damage multiplier
DUR * 30s Duration
RNG * 20m Range
(2 - EFF) * 50 Energy
Flash Accelerant (1)
STR * 0.5x Fire damage multiplier
Fire Blast (4)
STR * 200 Wave damage
STR * 225/s Ring damage
DUR * 20s Duration
(2 - EFF) * 75 Energy
World On Fire (0)
![]() |
![]() ENERGY: 25 KEY 1 |
Fireball Charge and release a fiery projectile that ignites enemies on contact. |
Strength:150 / 275 / 300 / 400 (![]() 50 / 100 / 125 / 150 ( ![]() |
Duration:1.5 s (combo window) | |||
Range:2 - 2.4 m (radius) | |||
Misc:100% (![]() 50% ( ![]() 8.0x (combo damage multiplier cap) +1%/s (heat generation rate bonus for Immolation) 2x (Damage multiplier on enemies afflicted by a ![]() 100 - 500% (Damage increase on charge) |
- Ember launches a fiery projectile that inflicts 150 / 275 / 300 / 400
Heat damage on impact with a 100% status chance. The projectile also inflicts 50 / 100 / 125 / 150
Heat damage in a 2 meter area of effect around the target with a 50% status chance.
- All damage is affected by Ability Strength,
Theorem Demulcent, and
Arcane Arachne.
- The blast radius is affected by Ability Range.
- The combo window is affected by Ability Duration
- Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
- The Heat status procs deal 50% of initial damage on that target per tick.
- The area damage on initial target can trigger a second heat status proc, for 50% of the area damage hit per tick.
- All damage is affected by Ability Strength,
- Enemies affected by a
Heat proc take 2x damage from Fireball.
- Casting another Fireball within the combo window multiplies both the initial damage and the DoT by the combo number, doubles the combo counter (with a maximum of 8x) and resets the combo window.
- Fireball can be charged before launch.
- Charging Fireball increases its damage by 100 - 500%, in addition to increasing the range to 2.4 meters.
- Damage increase is affected by
Immolation's heat level, and charge level, but not Ability Strength.
- Damage increase is additive to combo level, and is shown when charging Fireball while above a 2x combo.
- Damage increase is affected by
- A charge circle will be displayed when charging, showing the progress of the charge.
- A full charge takes 2.5 seconds.
- Charge rate is affected by mods that increase casting speed (e.g.
Natural Talent). The charge rate can be reduced to a minimum cap of 1.5 seconds.
- Charge rate is affected by mods that increase casting speed (e.g.
- Charging Fireball increases its damage by 100 - 500%, in addition to increasing the range to 2.4 meters.
- Fireball may be cast multiple times on the same target, with cast stacking its damage over time.
- Projectile has flight time and will continue to travel until it hits a solid object or enemy.
- Ability Synergy:
- Each cast of Fireball increases
Immolation's heat generation by 1% per second.
- Immolation reduces Fireball's charge rate based on the amount of heat stored.
- Each cast of Fireball increases
- Will not disrupt Shade's cloak.
- Casting Fireball is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
- Has a delay of 0.5 seconds between uses.
- Main article: Fireball Frenzy
Fireball Frenzy is a Warframe Augment Mod for Ember that allows
Fireball to, instead of charging, be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional
Heat damage to all attacks.
Rank | ![]() |
Duration | Range | Cost |
---|---|---|---|---|
0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |
- Can be used as a cheap form of crowd control.
- Modding for high efficiency through the use of
Fleeting Expertise can allow for this ability to be spammed, quickly building up the combo multiplier and damage over time.
![]() |
![]() ENERGY: 50 KEY 2 |
Immolation Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
|
Strength:10-50 / 20-65 / 30-75 / 40-85 % (damage reduction) |
Duration:N/A | |||
Range:N/A | |||
Misc:90% (damage reduction cap) 0.5%/s (heat generation per second) +1%/s (heat generation rate bonus from Fireball) -2%/s (heat generation rate reduction from Fire Blast) -50% (total heat removal from Fire Blast) +3%/s (heat generation rate bonus from Inferno) |
- Ember surrounds herself in a swirling torrent of protective flame that burns stronger with each moment. While immolated, a thermometer appears above the ability icons, gradually rising in temperature. Ember gains 10% / 20% / 30% / 40% damage reduction on cast displayed as a percent (%) next to the thermometer, which scales up to 50% / 65% / 75% / 85% damage reduction at maximum heat. Press the ability key (default 2 ) again to deactivate this ability, expending all stored heat instantly.
- Damage reduction is affected by Ability Strength, and is capped at 50-90%, achievable with a 25% increase in Ability Strength.
- Damage reduction (DR) is related to the current percent heat (H) by the following formula:
DR = H × Min(0.90,0.85 × (1 + Ability Strength)) + (1 - H) × Min(0.50,0.40 × (1 + Ability Strength)) - E.g., with a max rank
Intensify and 75% heat Ember's damage reduction would be:
- 0.75 × Min(0.90,0.85 × (1 + 0.3)) + (1 - 0.75) × Min(0.50,0.40 × (1 + 0.3)) =
0.75 × Min(0.90,1.105) + (0.25) × Min(0.50,0.52) =
0.75 × 0.9 + (0.25) × 0.5 =
0.8 (80% damage reduction)
- Damage reduction (DR) is related to the current percent heat (H) by the following formula:
- At maximum heat, Ember drains 10 energy per second, which increases by an additional 0.5 energy per second to sustain Immolation.
- Energy drain and energy drain growth are affected by both Ability Efficiency and Ability Duration.
- Energy drain growth is uncapped.
- While at maximum heat Ember cannot replenish energy using
Energy Siphon,
Energy Vampire,
Voracious Metastasis, Rift Plane's energy regeneration, Energizing Dash or Squad Energy Restores, but can replenish energy using Energy Orbs, Orokin Void Death Orb energy restores,
Arcane Energize,
Rage, and
Hunter Adrenaline.
- Damage reduction is affected by Ability Strength, and is capped at 50-90%, achievable with a 25% increase in Ability Strength.
- Ability Synergy:
- Immolation's heat generation is affected by her abilities:
- The following values refer to how full the heat bar is, i.e. 0% means the bar is empty and 100% means it is full; these values are not referring to the damage reduction displayed to the left of the bar.
- The bar passively fills at a rate of 0.5% per second.
- Each cast of
Fireball increases the rate of heat generation by 1% per second.
- Each cast of
Fire Blast decreases the rate of heat generation by 2% per second, while also removing 50% heat.
- Each cast of
Inferno increases the rate of heat generation by 3% per second.
- Heat generation is not affected by mods.
- E.g. after casting Fireball three times, Fire Blast once, and Inferno once, Ember would be gaining 0.5% + (1% × 3) - 2% + 3% = 4.5% heat per second, and the heat bar would take 22.2 seconds to completely fill.
- Immolation reduces Fireball's charge rate and increases the charged version's damage based on the amount of heat stored.
- Fire Blast's enemy armor reduction scales linearly with Immolation's heat level, with 0 percent heat resulting in the minimum value being removed and 100 percent heat resulting in the maximum.
- Inferno gains bonus damage in percent (%) equal to the current Immolation heat level.
- Immolation's heat generation is affected by her abilities:
- Main article: Immolated Radiance
Immolated Radiance is a Warframe Augment Mod for Ember that allows
Immolation to affect friendly players within affinity range, reducing incoming damage.
Rank | Shared Damage Reduction | Cost |
---|---|---|
0 | +20% | 6 |
1 | +30% | 7 |
2 | +40% | 8 |
3 | +50% | 9 |
- When at max heat quickly cast Fire Blast in order to negate the energy drain for being at full heat.
- In order to quickly build up Ember's heat (and the damage reduction that comes along with it) cast Inferno while there are no enemies in rage, increasing heat generation for zero energy cost.
- Only 105.8% Strength is needed to reach 90% damage reduction. This is nearly met by having a single enemy affected by a
Heat proc within Conflagration's range, providing +5% Strength.
![]() |
![]() ENERGY: 75 KEY 3 |
Fire Blast Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor. |
Strength:66 / 100 / 141 / 200 (![]() |
Duration:N/A | |||
Range:25 m (wave radius) | |||
Misc:100% (![]() 50-100% (armor reduction) -2%/s (heat generation rate reduction for Immolation) -50% (total heat removal for Immolation) | |||
Subsumable to Helminth |
- Ember slams the ground, creating a wave of fire that expands outwards to a radius of 25 meters. Enemies in direct line of sight of Ember and within range are dealt 66 / 100 / 141 / 200
Heat damage with a 100% status chance, have their Armor permanently reduced by 50% - 100%, and suffer knockdown and are violently pushed back.
- Damage and armor reduction are affected by Ability Strength, and armor reduction is capped at 50-100%.
- Wave radius is affected by Ability Range.
- The armor reduction affects enemies' current armor and stacks with multiple casts, e.g. two casts at minimum heat (50% armor reduction) will reduce enemies armor to 25%.
- Ability Synergy:
- Each cast of Fire Blast decreases
Immolation's rate of heat generation by 2% per second, while also removing 50% heat.
- Fire Blast's enemy armor reduction scales linearly with Immolation's heat level, with 0 percent heat resulting in the minimum value being removed and 100 percent heat resulting in the maximum.
- Each cast of Fire Blast decreases
- Has a cast delay of about 0.7 seconds.
- Subsuming Ember to the Helminth will offer Fire Blast and its augments to be used by other Warframes.
- Damage and armor reduction of Subsumed Fire Blast are affected by Ability Strength, while the wave radius is affected by Ability Range.
- Armor reduction per cast is capped at 75% of enemies' current armor, achievable with Ability Strength of 100% at max ability rank.
- Number of casts required to fully strip armour via Subsumed Fire Blast depends on enemy armour level. When enemy armour value reaches below 1, armour will be fully stripped as a result. For example, a level 60 Napalm with 3,189.24 armour, afflicted by 6 Subsumed Fire Blasts at 100% power strength, and ignoring the armour strip from a
Heat status effect, will have its armour reduced to 3,189.24 × (1 - 0.75)6 = 0.7786. This value rounds down to 0, resulting in the Napalm being fully stripped of armour.
- Main article: Healing Flame
Healing Flame is a Warframe Augment Mod for Ember that heals the player for each enemy hit by
Fire Blast.
Rank | Healed Amount | Cost |
---|---|---|
0 | 10-20 | 6 |
1 | 15-30 | 7 |
2 | 20-40 | 8 |
3 | 25-50 | 9 |
- Main article: Purifying Flames
Purifying Flames is a PvE and Conclave Warframe Augment Mod for Ember's
Fire Blast that causes allies who enter the fire to have debuffs removed and grant them temporary status immunity.
Rank | Status Immunity Duration | Cost |
---|---|---|
0 | 1s | 6 |
1 | 2s | 7 |
2 | 3s | 8 |
3 | 4s | 9 |
- If using this in conjunction with Inferno to strip armor, cast Inferno first, so that it gets the benefits from high heat, then cast Fire Blast to strip enemy armor, slowing Ember's heat generation.
- Cast when at max heat in order to prevent Immolate from draining Energy.
![]() |
![]() ENERGY: 0 KEY 4 |
Inferno Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.
|
Strength:1000 / 1500 / 2000 / 2500 (![]() ![]() 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 ( ![]() |
Duration:7 / 10 / 12 / 15 s (ring duration) | |||
Range:10 / 15 / 20 / 25 m (targeting radius) 5 m (ring radius) | |||
Misc:10 (energy cost target cap) +3%/s (heat generation rate bonus for Immolation) +≤100% (damage bonus from Immolation) |
- Ember summons fiery meteorites to descend from above, crashing into all seen enemies within 10 / 15 / 20 / 25 meters. Enemies receive 1000 / 1500 / 2000 / 2500
Impact and
Heat damage on hit, becoming surrounded by a ring of fire for 7 / 10 / 12 / 15 seconds which grows to a radius of 5m, and deals 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700
Heat damage per second. Other enemies coming into range of the rings are also set ablaze and inflicted with
Heat damage and proc.
- Meteorite damage and ring damage per second are affected by Ability Strength.
- Targeting radius is affected by Ability Range.
- Ring duration is affected by Ability Duration.
- Ring radius is not affected by Ability Range.
- Ring radius growth rate is affected inversely by Ability Duration.
- Energy per target is affected by Ability Efficiency.
- Meteorite impact damage has a distribution of 50%
Impact and 50%
Heat.
- Inferno costs 0 energy to cast. If enemies are within range, it consumes 10 energy per enemy. Energy is consumed for at most 10 targets, for a total of 100 energy.
- Energy cost per target is affected by Ability Efficiency.
- Inferno targets all enemies on-screen within range, even if only partially visible.
- Targeting follows camera direction, meaning it is possible to target enemies behind Ember if the camera is facing that way.
- Targets all types of enemies (e.g., mining machines, cameras, and turrets) excluding Void Laser Traps and Void Death Orbs.
- Damage from multiple casts does stack.
- Ability Synergy:
- Inferno raises
Immolation's heat generation by 3% per second per cast.
- Inferno gains bonus damage in percent (%) equal to the current heat level, dealing double damage at max heat.
- Inferno raises
- Can be cast without any targets on screen.
- Main article: Exothermic
Exothermic is a Warframe Augment Mod for Ember that gives enemies affected by
Inferno a chance to drop energy orbs when killed.
Rank | Orb Drop Chance | Cost |
---|---|---|
0 | 5% | 6 |
1 | 7.5% | 7 |
2 | 10% | 8 |
3 | 15% | 9 |
- If there are no enemies nearby casting Inferno will cost no energy, but will still increase the rate of heat generation, allowing you to reach max heat quickly.
- If you wish to build up heat quickly equipping Fleeting Expertise can be a good idea, as it will allow you to cast Inferno more often. Conversely, if you wish to build heat more slowly equipping Blind Rage would be ideal, as it allows for fewer, but more powerful, casts of Inferno.
Strength Mods | Duration Mods | Range Mods |
---|---|---|
![]() |
![]() |
![]() |
![]() |
||
![]() |
![]() | |
![]() |
![]() |
![]() |
Ember can be equipped with the following items:
Cosmetics
Augments
See Also
Update 31.5 (2022-04-27)
- Enemies that are not affected by CC can now be armor stripped by Ember’s Fire Blast.
Update 30.7 (2021-09-08)
- Fixed Ember’s Immolation HUD meter not functioning after dying/Reviving until you Operator Transference.
Hotfix 29.2.1 (2020-10-01)
- Fixed a script error when casting Ember’s Immolation ability.
Hotfix 28.0.5 (2020-06-17)
- Fixed enemies that catch on fire from Ember’s Inferno receiving a new flaming comet called down and starting a new instance of the ability which can cause a chain reaction of rapid fire comets in enemy groups.
Update 27.2 (2020-03-05)
- Armor Change:
- Ember: 100 to 125
- Ember Prime: 125 to 150
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Update 26.0 (2019-10-31)
- EMBER REVISITED
New Passive: Receive 5% Ability Strength for every enemy within a 50m engulfed in flame (up to a cap).
- FIREBALL
Works fundamentally the same as it does now - tap for quick fire, hold to charge for greater impact. Enemies already inflicted by any Heat Status effect will now take additional damage.
Fireball has a casting combo, if you use it multiple times rapidly it gets stronger.
The damage output and charge speed also scale off of one of Ember’s newest abilities...
- IMMOLATION (replacing Accelerant)
Time for a history lesson! Prior to Update 11.5, Ember’s second ability used to be “Overheat”, offering an aura of heat damage which also protected her from enemy fire. Almost SIX years later, it’s time for this ring of fire to come full circle.
When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become.
The Immolation meter will build slowly at first - using Ember’s Fireball or Inferno causes the meter to build faster. But be warned! If the meter reaches maximum, Ember will “overheat” and Immolation will cost progressively more energy per second the longer you stay in an overheated state. To prevent this from happening, use Fire Blast to expel a portion of your heat meter, or toggle Immolation off to reset meter build.
- FIRE BLAST
Casting time has been greatly reduced, and the ability now strips armor from nearby enemies. The amount of armor removed scales in effectiveness based on current Immolation levels. On cast, this immediately reduces your Immolation level by up to half.
- INFERNO (replacing World On Fire)
Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze in a personal ring of fire. Inferno costs Energy per each target in sight, with the cost capped at 10 targets, at which other enemies are then free.
If an enemy ignited by Inferno comes in contact with another unit, the fire will spread, igniting them as well with a fresh ability duration. Damage of the heat AoE scales with current Immolation level.
With these changes, players will take a more active role in “bringing the heat” to all that stand in their way, with added protection that encapsulates Ember’s volatile nature.
- Ember Augment Changes
- Fireball: Fireball Frenzy: This augment is unchanged.
- Immolation: Flash Accelerant is now Immolated Radiance: Allies within Affinity range will receive 50% of Immolation’s Damage Reduction.
- Fire Blast: Fire Fright is now Healing Flame: Each enemy hit heals Ember by 25 to 50 based on the level of the Immolation meter.
- Inferno: Firequake is now Exothermic: Enemies killed while under the effect of Inferno have a 15% chance to drop an Energy Orb.
- Other
- Vauban and Ember have been removed from Conclave in the meantime for balancing.
Update 25.7 (2019-08-29)
- Fixed Flash Accelerant having incorrect stat text (Extra Damage not Armor Reduction).
Update 25.6 (2019-08-08)
- Fireball Frenzy - Fireball Augment - Ember
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
Hotfix 22.17.1 (2018-04-05)
- Fixed Ember's Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them.
Hotfix 22.13.2 (2018-02-16)
- Fixed Ember's Fire Blast not providing additional Heat damage to Clients who shoot through the flame ring.
Update 22.12 (2018-02-09)
- Fireball
- Can now be held and charged for additional damage. Upon impact, Fireball will leave behind a Napalm-like flame that damages enemies.
- Fire Blast
- Will now add heat damage to weapons that fire through it (for allies).
- World On Fire
- 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability's energy cost and damage dealt both grow to double, while the ability radius shrinks to half.
Update 19.7 (2017-01-18)
- Fixed Ember's Flash Accelerant Augment not adding Fire Damage to the caster.
Update: The Silver Grove 1.0 (2016-08-31)
- Augment: Accelerant - Flash Accelerant
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: World on Fire can now only be activated at 100 energy.
- Conclave: Increased speed of Fireball projectile.
- Fireball will now be deflected when it encounters a Nullifier bubble.
Update 18.13 (2016-05-27)
- Passive: Receiving a Heat Status effect will regenerate 10 energy per second for the duration of the status effect and increase Power Strength by 35%.
- Fixed missing hit sounds on Fireball.
- Fixed Accelerant not applying a casting speed buff.
Update 18.8 (2016-04-06)
- Fixed missing impact sounds on World on Fire ability.
Hotfix 18.5.1 (2016-03-04)
- Reduced the lensflare visual FX on World on Fire.
Update 18.5 (2016-03-04)
- Accelerant will no longer be able to stun boss-type enemies.
- World on Fire will no longer be able to knockdown boss-type enemies.
Update 18.1 (2015-12-16)
- Ember can no longer gain energy while World on Fire is active.
- Fixed World on Fire explosive impacts not properly displaying.
Update 17.11 (2015-11-12)
- Adjusted the stats breakdown of Fire Blast ability to show the DPS and Explosion damage separately.
Hotfix 17.10.1 (2015-11-05)
- Fixed Fireblast being cancelled when you enter a Nullifier Bubble.
Update 17.9 (2015-10-28)
- Prime: Fixed Ember Prime's head flame being improperly colored in Codex dioramas.
Update 17.8 (2015-10-21)
- Conclave: Increased the channeling costs of World on Fire in PvP.
- Fixed Ember's shoulder Sigil sitting at an improper angle.
Update 17.7 (2015-10-14)
- Made some adjustments to World on Fire audio FX.
Hotfix 17.6.2 (2015-10-08)
- Made some improvements to Ember's Ability audio FX.
Hotfix 17.6.1 (2015-10-07)
- Fixed an error providing players with 0 energy drain when using World on Fire if they fell off the level into a pit, etc.
Hotfix 17.5.5 (2015-10-05)
- Fixed World on Fire not playing a sound FX on cast.
Update 17.5 (2015-10-01)
- World on Fire now drains 3 Energy and has had its maximum duration removed.
- Fixed Fire Blast damage FX not properly dissipating.
Update 17.2.4 (2015-08-26)
- Conclave: Increased damage and decreased speed Fireball in PvP
Update 17.0 (2015-07-31)
- Conclave: Fireball damage and speed has been reduced in PvP.
- Ember Prime base shield increased from 100 to 125.
Hotfix 16.11.5 (2015-07-15)
- Fixed Fire Blast killing other players after she's left the match as a Client.
Hotfix 16.11.4 (2015-07-10)
- Ember Prime Helmet Blueprint have been added to T3 Defense Rotation C.
Update 16.11 (2015-07-07)
- Fixed Accelerant HUD timer not showing the effect of duration Mods.
- Fixed Noble stance causing thrown weapons to appear to be floating in her hands.
Hotfix 16.10.2 (2015-07-02)
- Casting animations for World on Fire have been shortened to match Fire Blast's.
- The base duration of Accelerant is now 30 seconds regardless of rank.
- Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
- Accelerant will now display a duration timer in the player's HUD.
Hotfix 16.6.1 (2015-05-28)
- Conclave: Reduced the range and damage of World on Fire in PvP.
Update 16.6 (2015-05-27)
- Conclave: Fireball damage has been reduced in PvP.
Hotfix 16.5.3 (2015-05-13)
- Augment: Fixed Fireball Frenzy Augment causing Fireballs to bounce off of Mesa's Shatter Shield.
Update 16.5 (2015-05-12)
- Conclave: Ember is now available for use in Conclave.
- Conclave: Fire Blast - Purifying Flames
Update 16.3 (2015-04-09)
- Augment: World on Fire - Firequake
- Adjusted Accelerant effects to show its range more accurately.
Update 16.1 (2015-03-25)
- Fixed Fireball auto-targeting the enemy's torso when aiming manually at a target.
Update 15.13 (2015-02-05)
- Augment: Fireball Frenzy has its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%
- Removed the initial radial damage of Fire Blast, damage and the Heat proc now occur on the shockwave as it expands.
- Fixed Fire Blast shockwave damage numbers not properly appearing.
- Fixed Fire Blast applying a push velocity while player was blocking.
Hotfix 15.11.1 (2015-01-22)
- Ember is now able to gain energy from Team Energy Restore items while World on Fire is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn't the case please outline the repro specifics in the appropriate bug sub-forum.
- World on Fire will immediately hit up to five targets on initial cast.
- World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.
- World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.
- World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).
- Updated visual effects on Ember's casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!
Update 15.11 (2015-01-21)
- Base Stamina increased to 150.
- Base armor increased to 100 (125 for Ember Prime)
Update 15.10 (2015-01-15)
- Augment: Fixed the Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
- Fixed an issue where enemies already affected by Accelerant Heat debuff would not become stunned when the ability is recast. Enemies will now be stunned and Heat debuff duration will be refreshed.
Update 15.6 (2014-12-11)
- Augment: Fire Blast - Fire Fright
Update 15.5 (2014-11-27)
- Fixed Fire Blast only damaging targets once, rather than causing damage over time.
Hotfix 15.0.5 (2014-10-27)
- Fixed ability screen not showing stats for Fireball.
Update 15.0 (2014-10-24)
- Augment: Fireball -
Fireball Frenzy
- Fixed Ember's Accelerant not applying extra fire damage for clients when they kill an affected enemy with fire. This fix also improves poor connections not showing accurate results on Accelerant affected enemies for clients.
Update 14.5 (2014-08-28)
- Prime: Fixed Ember Prime's flaming Mohawk armor colour not updating until you leave the attachments part of the Arsenal.
Hotfix 14.0.7 (2014-07-22)
- Prime: Fixed an issue where Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it.
Hotfix 14.0.6 (2014-07-22)
- Fixed an issue with the Illiac Chest piece clipping into Ember.
Hotfix 13.9.0.2 (2014-06-26)
- Prime: Fixed emblem offsets on Ember Prime.
Hotfix 13.6.0.1 (2014-06-04)
- Prime: Fixed issues with Ember Prime appearing headless.
- Fixed issues with armor being misplaced on Ember/Ember Prime.
Update 13.6 (2014-06-04)
- Tweaked a number of armor offsets.
Update 13.5 (2014-05-28)
- Adjusted the positioning of Chest Armor.
Update 13.4 (2014-05-21)
- Fixed Fireblast having a cool down discrepancy between host and client.
Update 13.3 (2014-05-14)
- Added in a number of HUD timers for Fire Blast
Update 13.1 (2014-04-23)
- Fixed an issue with Clients not properly seeing Accelerant visual effects.
Hotfix 13.0.6 (2014-04-17)
- Improved the performance of Ember's visual effects on lower end computers.
- Fixed Fireblast visuals ending prematurely if using multiple duration extending mods.
Update 13.0 (2014-04-09)
- Visual FX tweaks to Fireball.
- Fixed Accelerant VFX not properly replicating for Clients.
Hotfix 12.3.2 (2014-02-27)
- Skin: Fixed Immortal Skin unintentionally overriding Ember Prime's gold colours.
Update 12.3 (2014-02-27)
- Skin: Ember Immortal Skin.
Update 12.1 (2014-02-13)
- Prime: Fixed subtle tint colour mismatch with Ember Prime.
Update 12.0 (2014-02-05)
- Reduced audio radius for World on Fire.
Update 11.6 (2014-01-08)
- Fixed kills made with Fire Blast not always counting towards your stats.
Hotfix 11.5.2 (2013-12-20)
- Fixed Fireball level 4 not doing AoE damage on hit.
- Fixed Accelerant not increasing fire damage against shields.
Update 11.5 (2013-12-19)
- Fireball: Deals Direct damage with a 100% Fire proc, on impact deals radial damage with 50% Fire Proc, has a faster travel time.
- Accelerant (was Overheat): Accelerant affects all enemies in a radius to have knockback + it coats them in fire damage amplifier!
- Fire Blast: Initial radial damage now has 100% fire proc.
- Prime: Ember Prime Blueprint now found in Orokin Derelict Defense.
Hotfix 11.3.2 (2013-12-13)
- Tweaks to fog mesh from World on Fire.
Update 11.3 (2013-12-12)
- World on Fire effects overhaul.
Update 11.2 (2013-12-04)
- Armor buff from 10 to 15.
Hotfix 11.1.1 (2013-11-28)
- Fixed Ember Prime missing her "prime effect" in the Void.
Update 11.0 (2013-11-20)
- Introduced Ember Prime.
Update 10.3 (2013-10-09)
- Fixed missing damage number reports for clients during Overheat.
- Fixed Osprey's not being affected by Fireblast (even when flying right through the effects).
- Fixed Fireblast light FX being independent of its power duration.
Hotfix 10.1.3 (2013-09-25)
- Fixed Fireblast not affecting flying enemies.
Update 10.0 (2013-09-13)
- Fixed inconsistent damage on host and client for World on Fire.
- Fixed Fire Blast where FX would remain if caster respawned or left the game.
Hotfix 9.8.4 (2013-09-09)
- Fixed Fire Blast dealing damage to teammates and leaving permanent visual FX.
- Fixed World on Fire dealing inconsistent damage on host and client.
Update 9.8 (2013-09-03)
- Fireball: Fixed the damage-over-time (DOT) attaching to the target. Increased the damage amount and damage over time.
- Overheat: It's now an offensive power rather than a defensive power. Reduced damage resistance and increased the damage output. Warframe strength mods now modify the damage amount.
- Fire Blast: Fixed scaling problem, mesh scaled but the damage wall never did. Range mods no longer affect Fire blast, Duration and strength mods do.
Update 9.7 (2013-08-30)
- Fixed Overheat that was creating extra fire FX on clients.
Hotfix 8.3.1 (2013-07-05)
- Fix for Ember's FX on clients.
Update 8.3 (2013-07-04)
- Fixed World on Fire not showing effects on enemies.
- Fixed World on Fire from targeting inactive turrets.
Hotfix 8.1.3 (2013-06-19)
- Updated Visual FX on Overheat.
Hotfix 8.0.7 (2013-06-06)
- Fixed Overheat preventing all damage/healing when damaged when upgraded and mixed with upgraded Focus mod.
Update 7.11 (2013-05-17)
- Fixed World on Fire having inconsistent duration times.
Update 7.9 (2013-04-26)
- Fixed Fire Blast causing visibility issues for other players (not the caster).
Hotfix 7.7.3 (2013-04-12)
- Added damage reduction description to Overheat, boosted level increase damage reduction.
- Removed red overlay from World on Fire power.
- Increased the DoT for Fireball power.
Hotfix 5.4.2 (2013-01-23)
- Fixed Ember's head not appearing during cinematics as well as not retaining customized colors.
Update 5.3 (2013-01-10)
- Powers rework:
- Overheat moved to second ability, acts as a shield and radial damage power.
- Fireball is now properly attached to the target and doing damage over time.
- World on Fire has been boosted: it now cycles through nearby targets to immolate!
- Ember model has had a revamp on its mesh and materials.
Vanilla (2012-10-25)
- Introduced.
Warframes | ||
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |