- Parent article: Elytron
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Bloomer Fires a high-yield, remotely detonated explosive projectile capable of latching onto targets. Introduced in Update 15.0 (2014-10-24) |
Strength:500 / 600 / 800 / 1000 ( Blast damage) | |
Duration:N/A | |||
Range:120 / 160 / 200 / 240 m |
Info
- Elytron expends 25 energy fires a projectile with slight tracking capabilities that will attempt to home in on the closest enemy within range; otherwise, the projectile will travel unguided in the direction of the reticle. The projectile is capable of latching onto solid objects, including enemies, and can be remotely detonated by pressing the ability key again (default 1 ). The resulting explosion deals 500 / 600 / 800 / 1000 Blast damage within 120 / 160 / 200 / 240 meters.
- In Landscape missions, the explosion radius of this ability is reduced down to 12 / 16 / 20 / 24 meters.
- Damage does not bypass obstacles in the environment and decreases with distance.
- As the projectile is in motion, its linear velocity increases over time. If the projectile travels beyond the level's boundaries, it will disappear and Bloomer will reset.
- The projectile's position is indicated on the HUD and minimap.
Tips & Tricks
- As enemies are often buzzing around and are hard to track save for when they are unalerted, it is much easier to fire the rocket at a nearby piece of debris or ship, and detonating it then.
- There is a slight tracking effect, where the rocket will curve towards an enemy, although this is unreliable at best, as it is unguided and will continuously travel forwards. However, it is helpful for getting the rocket closer to enemies to be remotely detonated.
- Use the in game map, which marks this rocket, and the distance counter to help acquire targets, although in the heat of battle this can be difficult. It's easier and more rewarding to lay traps.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the explosion radius to 432 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the damage to 1750.
- Has no negative effect on this ability.
Bugs
- Sometimes pressing the corresponding ability key once a rocket is active may not detonate it. Instead the Elytron may instead launch another rocket.
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Core Vent Vents out the Archwing's propulsion core, confusing enemy projectiles and causing them to detonate. Introduced in Update 15.0 (2014-10-24) |
Strength:N/A | |
Duration:10 / 12 / 14 / 16 s (contrail duration) 6 / 7 / 8 / 9 s (vent duration) | |||
Range:N/A |
Info
- Elytron expends 50 energy to vent its propulsion core for 6 / 7 / 8 / 9 seconds, leaving a gaseous contrail that neutralizes enemy missiles and projectiles. The contrail lingers for 10 / 12 / 14 / 16 seconds before dissipating.
- Works against missiles released by Hellion Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
- Cannot be recast until the venting duration has expired.
Augment
- Main article: Afterburner
Afterburner is an Elytron Augment Mod for Core Vent that allows any sort of Blast damage to ignite the fuel cloud for a given duration, dealing Heat damage to any enemy inside the cloud.
Tips & Tricks
- With proper positioning, Core Vent's clouds can be used to form a temporary "wall" that prevents missiles from entering, which can be invaluable while defending points in Interception.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the vent duration to 11.7 seconds and the contrail duration to 20.8 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 12.5 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
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Thumper Creates a localized storm of punishing explosions. Introduced in Update 15.0 (2014-10-24) |
Strength:200 / 300 / 400 / 500 ( Blast damage) | |
Duration:1.5 / 2 / 2.5 / 3 s-1 (explosion frequency) 30 / 35 / 40 / 45 s (barrage duration) | |||
Range:100 / 120 / 140 / 180 m (barrage radius) 32 / 40 / 60 / 80 m (explosion radius) |
Info
- Elytron expends 75 energy to launches an unguided remote beacon. Once the beacon makes contact with a solid object or is remotely detonated by pressing the ability again (default 3 ), the beacon explodes and marks a spherical area for bombardment with a radius of 100 / 120 / 140 / 180 meters. Explosions randomly occur within the bombardment sphere at a rate of 1.5 / 2 / 2.5 / 3 per second, and each explosion deals 200 / 300 / 400 / 500 Blast damage within 32 / 40 / 60 / 80 meters. The bombardment lasts for 30 / 35 / 40 / 45 seconds.
- In Landscape missions, the barrage radius of Thumper is reduced down to 10 / 12 / 14 / 18 meters and the initial explosion range 3.2 / 4 / 6 / 8 meters of radius.
- Damage bypasses obstacles in the environment and decreases with distance.
- As the beacon is in motion, its linear velocity increases over time. If the beacon travels beyond 1600 meters, it will disappear and Thumper will reset.
- The beacon's position is indicated on the HUD and minimap.
- Can be recast after the beacon detonates. This allows for multiple bombardments to occur simultaneously, even in the same location.
- Will combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.
Tips & Tricks
- This ability is very good for Interception as it allows you to keep the pressure on an area from even a different control point. It is also very useful in holding a point, taking out or softening targets if you are being swarmed.
- Like Bloomer, the beacon can be tracked via the minimap or distance marker, allowing you to gauge when to remotely trigger it. Doing so can be very useful if you miss your intended mark.
- Be sure to consider it arcs outwards during initial launch before traveling straight ahead. If you want to use it at close ranges, it might miss your target. Be ready to remotely activate it.
- Multiple instances of Thumpers can be released and stacked at once, allowing this ability to be a potent damage dealer.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the explosion frequency to 3.9 per second and the barrage duration to 58.5 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 18.75 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the barrage radius to 324 meters and the explosion radius to 144 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the damage to 875.
- Has no negative effect on this ability.
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Warhead Launches a plodding missile capable of unleashing a massive explosion. Introduced in Update 15.0 (2014-10-24) |
Strength:1000 / 1250 / 1500 / 1750 ( Blast damage) | |
Duration:N/A | |||
Range:120 / 180 / 200 / 240 m |
Info
- Elytron expends 100 energy to release a reticle-guided missile that detonates on impact with any solid surface or after travelling 1600 meters. The resulting explosion deals 1000 / 1250 / 1500 / 1750 Blast damage within 120 / 180 / 200 / 240 meters and violently pushes enemies a considerable distance.
- In Landscape missions, the explosion radius of Warhead is reduced down to 12 / 18 / 20 / 24 meters and its maximum travel distance is reduced to 400 meters.
- Damage bypasses obstacles in the environment and does not decrease with distance.
- The missile is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
- As the missile is in motion, its linear velocity slowly increases over time until it reaches a maximum.
- The missile's position is indicated on the HUD and minimap.
- Can only be recast after the missile explodes.
Tips & Tricks
- As with all of Elytron's other rocket abilities, hitting specific enemies is ineffective. Target hard surfaces that are near enemies for maximum effect making it very useful whether capturing or defending.
- For absolute devastation on Interception missions, fire at the general direction of a control point that is being swarmed, making sure to hit an easy and nearby hard surface. Most enemies will be destroyed or severely damaged.
- In terms of capturing or defending points, while boosting on your Archwing, you WILL outpace the rocket, and since it's guided by your reticle, flying around with it active can be a waste of energy. For best results, hold down a control point and launch it, making sure to guide it straight into enemy swarms.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 25.0 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has increases the explosion radius to 432 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the damage to 3062.5.
- Has no negative effect on this ability.
Strength Mods | Duration Mods | Range Mods |
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