The Elytron is an offensive-type Archwing specializing in area bombardment, capable of dealing damage against multiple enemies with its selection of missiles, and boasting high durability among Archwings.
Acquisition[]
The Elytron's main and component blueprints can be researched from the Tenno Lab in the dojo. The blueprints can only be purchased after completion of The Archwing quest.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 5 |
Time: 36 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
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![]() 15,000 |
![]() 1000 |
![]() 1 |
![]() 300 |
![]() 3 |
Time: 6 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 1 |
![]() 5 |
![]() 6,000 |
![]() 3,800 |
Time: 6 hrs |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 6,000 |
![]() 2 |
![]() 5,500 |
![]() 1,100 |
Time: 6 hrs |
Rush: ![]() | |||||
Trivia[]
- The Elytron refers to the protective wing-casing of certain insect orders, particularly beetles.
- This suits the fact that Elytron is the Archwing with the highest total health and shields rating.
- All of Elytron's abilities, save for Core Vent are able to destroy asteroids on Free Space Exterminate and Interception missions.
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![]() ENERGY: 25 KEY 1 |
Bloomer Fires a high-yield, remotely detonated explosive projectile capable of latching onto targets. |
Strength:500 / 600 / 800 / 1000 (![]() |
Duration:N/A | |||
Range:120 / 160 / 200 / 240 m |
- In Archwing missions, the Elytron fires a projectile with slight tracking capabilities that will attempt to home in on the closest enemy within range; otherwise, the projectile will travel unguided in the direction of the HUD's target reticle. The projectile is capable of latching onto solid objects, including enemies, and can be remotely detonated by pressing the ability key again (default 1 ). The resulting explosion deals 500 / 600 / 800 / 1000
Blast damage within 120 / 160 / 200 / 240 meters.
- In Landscape missions, the explosion radius of this ability is reduced down to 12 / 16 / 20 / 24 meters.
- Damage is affected by Ability Strength.
- Damage does not bypass obstacles in the environment and decreases with distance.
- Explosion radius is affected by Ability Range.
- As the projectile is in motion, its linear velocity increases over time. If the projectile travels beyond the level's boundaries, it will disappear and Bloomer will reset.
- The projectile's position is indicated on the HUD and minimap.
- Use the in game map, which marks this rocket, and the distance counter to help acquire targets, although in the heat of battle this can be difficult. It's easier and more rewarding to lay traps.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the explosion radius to 432 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the damage to 1750.
- Has no negative effect on this ability.
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![]() ENERGY: 50 KEY 2 |
Core Vent Vents out the Archwing's propulsion core, confusing enemy projectiles and causing them to detonate. |
Strength:N/A |
Duration:10 / 12 / 14 / 16 s (contrail duration) 6 / 7 / 8 / 9 s (vent duration) | |||
Range:N/A |
- In Archwing and Landscape missions, the Elytron vents its propulsion core for 6 / 7 / 8 / 9 seconds, leaving a gaseous contrail that neutralizes enemy missiles and projectiles. The contrail lingers for 10 / 12 / 14 / 16 seconds before dissipating.
- Vent duration and contrail duration are affected by Ability Duration.
- Works against missiles released by Hellion Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
- Cannot be recast until the venting duration has expired.
- Main article: Afterburner
Afterburner is an Elytron Augment Mod for Core Vent that allows any sort of Blast damage to ignite the fuel cloud for a given duration, dealing
Heat damage to any enemy inside the cloud.
Rank | Duration | Damage | Cost |
---|---|---|---|
0 | 6s | 200 | 6 |
1 | 8s | 300 | 7 |
2 | 10s | 400 | 8 |
3 | 12s | 500 | 9 |
- With proper positioning, Core Vent's clouds can be used to form a temporary "wall" that prevents missiles from entering, which can be invaluable while defending points in Interception.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the vent duration to 11.7 seconds and the contrail duration to 20.8 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 12.5 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
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![]() ENERGY: 75 KEY 3 |
Thumper Creates a localized storm of punishing explosions. |
Strength:200 / 300 / 400 / 500 (![]() |
Duration:1.5 / 2 / 2.5 / 3 s-1 (explosion frequency) 30 / 35 / 40 / 45 s (barrage duration) | |||
Range:100 / 120 / 140 / 180 m (barrage radius) 32 / 40 / 60 / 80 m (explosion radius) |
- In Archwing missions, The Elytron launches an unguided remote beacon. Once the beacon makes contact with a solid object or is remotely detonated by pressing the ability again (default 3 ), the beacon explodes and marks a spherical area for bombardment with a radius of 100 / 120 / 140 / 180 meters. Explosions randomly occur within the bombardment sphere at a rate of 1.5 / 2 / 2.5 / 3 per second, and each explosion deals 200 / 300 / 400 / 500
Blast damage within 32 / 40 / 60 / 80 meters. The bombardment lasts for 30 / 35 / 40 / 45 seconds.
- In Landscape missions, the barrage radius of Thumper is reduced down to 10 / 12 / 14 / 18 meters and the initial explosion range 3.2 / 4 / 6 / 8 meters of radius.
- Damage is affected by Ability Strength.
- Damage bypasses obstacles in the environment and decreases with distance.
- Explosion frequency and barrage duration are affected by Ability Duration.
- Barrage radius and explosion radius are affected by Ability Range.
- Because of this, the covered area scales with Ability Range but the chance an enemy within the covered area gets hit by an explosion does not change.
- As the beacon is in motion, its linear velocity increases over time. If the beacon travels beyond 1600 meters, it will disappear and Thumper will reset.
- The beacon's position is indicated on the HUD and minimap.
- Can be recast after the beacon detonates. This allows for multiple bombardments to occur simultaneously, even in the same location.
- Will combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the explosion frequency to 3.9 per second and the barrage duration to 58.5 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 18.75 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the barrage radius to 324 meters and the explosion radius to 144 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the damage to 875.
- Has no negative effect on this ability.
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![]() ENERGY: 100 KEY 4 |
Warhead Launches a plodding missile capable of unleashing a massive explosion. |
Strength:1000 / 1250 / 1500 / 1750 (![]() |
Duration:N/A | |||
Range:120 / 180 / 200 / 240 m |
- In Archwing missions, the Elytron releases a reticle-guided missile that detonates on impact with any solid surface, including enemies. The resulting explosion deals 1000 / 1250 / 1500 / 1750
Blast damage within 120 / 180 / 200 / 240 meters and violently pushes enemies a considerable distance.
- In Landscape missions, the explosion radius of Warhead is reduced down to 12 / 18 / 20 / 24 meters. Additionally, the missile will only travel up to 400 meters before it automatically explodes.
- Damage is affected by Ability Strength.
- Damage bypasses obstacles in the environment and does not decrease with distance.
- Explosion radius is affected by Ability Range.
- The missile is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
- As the missile is in motion, its linear velocity slowly increases over time until it reaches a maximum. If the missile travels beyond 1600 meters, it will automatically explode.
- The missile's position is indicated on the HUD and minimap.
- Can only be recast after the missile explodes. As such, only one instance of Warhead can be active at a time.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 25.0 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has increases the explosion radius to 432 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the damage to 3062.5.
- Has no negative effect on this ability.
Strength Mods | Duration Mods | Range Mods |
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Update 15.0 (2014-10-24)
- Introduced along with the Archwing feature.
Last updated: Update 15.0 (2014-10-24)
Archwing • Compare All | |
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Archwings | Amesha • Elytron • Itzal • Odonata (Prime) |
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