WARFRAME Wiki
Advertisement
WARFRAME Wiki
Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
OrdisArchwingtrailer
“I want more... Operator, please hurry! This story is getting quite good!”
This article is a stub. You can help WARFRAME Wiki by adding a sentence or two.
EludeModx256 Elude130xWhite
1
EnergyOrb25
+2.5/s
Elude

Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:120° / 130° / 150° / 180° (evasion angle)

Info

  • Baruuk enters a stance that causes incoming projectiles to harmlessly phase through his body at angle of 120° / 130° / 150° / 180° relative to the direction Baruuk is facing (not the camera), but only while not attacking.
    • Evasion angle is affected by Ability Range.
    • Attacking counts as any form of firing a weapon or during a melee animation. Charging a gun does not count as attacking but charging a melee does.
    • After attacking, there is an approximately 0.2 second delay before Elude re-activates. The delay will start once a gun has stopped being fired or after a weapon is holstered when using quick melee.
  • While Elude is active, the seeking range of Desolate Hands daggers is doubled.
  • Elude consumes 2.5 energy per second while active and will remain active until Baruuk's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Baruuk's Restraint erodes by ~0.6% per projectile dodged.

Augment

ElusiveRetributionMod
Main article: Elusive Retribution

Elusive Retribution is a Warframe Augment Mod for BaruukIcon272 Baruuk's Elude130xWhite Elude to increase the Attack Speed and Melee Critical Damage in a duration for every attack dodged.


Rank Attack Speed & Melee Critical Damage Maximum Stack % Increase at Max Stacks Cost
0 +5% 3 +15% 6
1 +5% 4 +20% 7
2 +5% 5 +25% 8
3 +5% 6 +30% 9

Tips & Tricks

  • 360° dodge can be achieved with a minimum of 200% Ability Range.

Expand/Collapse

See Also

Advertisement