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{{UpdateMe}}{{Stub}}<onlyinclude>{{AbilityU10.3
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<onlyinclude>{{AbilityU10.3
 
| name = Elude
 
| name = Elude
 
| gameimage = Elude130xWhite.png
 
| gameimage = Elude130xWhite.png
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'''Energy Drain:''' 2.5 s<sup>-1</sup>
 
'''Energy Drain:''' 2.5 s<sup>-1</sup>
 
| range = 120° / 130° / 150° / 180° (evasion angle)
 
| range = 120° / 130° / 150° / 180° (evasion angle)
  +
| misc = 0.2 s (reactive delay)<br/>0.6% (Restraint erosion per attack dodged)
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
| info =
 
| info =
*Baruuk enters a stance that causes incoming projectiles and melee attacks to harmlessly phase through his body at angle of '''120° / 130° / 150° / 180°''' relative to the direction '''Baruuk is facing''' (not the camera), but only '''while not attacking'''.
+
*Baruuk enters a stance that causes incoming enemy projectiles and melee attacks to harmlessly phase through his body at angle of '''120° / 130° / 150° / 180°''' relative to the direction ''Baruuk himself is facing'' (not the player's camera), but only while '''not''' attacking.
 
**Evasion angle is affected by [[Ability Range]].
 
**Evasion angle is affected by [[Ability Range]].
  +
**Casting speed and deactivation speed are affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
 
**Attacking counts as any form of firing a weapon or during a melee animation. Charging a gun does '''not''' count as attacking but charging a melee '''does'''.
 
**Attacking counts as any form of firing a weapon or during a melee animation. Charging a gun does '''not''' count as attacking but charging a melee '''does'''.
**After attacking, there is an approximately 0.2 second delay before Elude re-activates. The delay will start once a gun has stopped being fired or after a weapon is holstered when using quick melee.
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**After attacking, there is an approximately '''0.2''' second delay before Elude reactivates. The delay will start once a gun has stopped being fired or after a melee animation is finished.
  +
***Detonating explosives which require a secondary input will '''not''' interrupt Elude; however, the initial act of throwing or firing them will.
*While Elude is active, the seeking range of [[Desolate Hands]] daggers is doubled.
 
  +
*'''Ability Synergy:'''
 
**Baruuk's [[Baruuk/Abilities#Restraint|Restraint]] erodes by '''~0.6%''' per attack dodged.
 
**While Elude is active, the seeking range of {{A|Desolate Hands}} daggers is doubled.
 
*Elude consumes '''2.5''' energy per second while active and will remain active until Baruuk's energy is depleted, or the ability is deactivated by pressing the ability key again.
 
*Elude consumes '''2.5''' energy per second while active and will remain active until Baruuk's energy is depleted, or the ability is deactivated by pressing the ability key again.
**Activation energy cost is affected by [[Ability Efficiency]], and the energy drain is affected by Ability Efficiency and Ability Duration.
+
**Activation energy cost is affected by [[Ability Efficiency]], and the energy drain is affected by Ability Efficiency and [[Ability Duration]].
**Baruuk '''cannot''' replenish energy using [[Energy Vampire]], [[Rift Plane]]'s innate energy regeneration, [[Team Energy Restore]]s, {{M|Energy Siphon}}, or [[Focus 2.0/Zenurik|Energizing Dash]] while Exalted Blade is active.
+
**Baruuk '''cannot''' replenish energy using {{A|Energy Vampire}}, [[Rift Plane]]'s innate energy regeneration, [[Squad Energy Restore]]s, {{M|Energy Siphon}}, or [[Focus 2.0/Zenurik|Energizing Dash]] while Elude is active.
 
**Elude's energy drain is '''not''' converted into shields by [[Set Mods#Augur Mod Set|Augur Mods]].
 
**Elude's energy drain is '''not''' converted into shields by [[Set Mods#Augur Mod Set|Augur Mods]].
 
**Energy can be replenished by [[Pickups#Orbs|Energy Orbs]], {{Arcane|Arcane Energize}}, [[Orokin Void]] [[Death Orb]] energy restores, {{M|Rage}}, and/or {{M|Hunter Adrenaline}} while the ability is active.
 
**Energy can be replenished by [[Pickups#Orbs|Energy Orbs]], {{Arcane|Arcane Energize}}, [[Orokin Void]] [[Death Orb]] energy restores, {{M|Rage}}, and/or {{M|Hunter Adrenaline}} while the ability is active.
  +
*Baruuk's idle animation changes to a nonchalant-looking stance as his torso visibly vibrates constantly while Elude is active. Flowing Void energy waves emit from his upper body to visually represent the angle of evasion.
*Baruuk's [[Baruuk/Abilities#Restraint|Restraint]] erodes by '''~0.6%''' per projectile dodged.
 
  +
**Evaded attacks cause transparent holes to briefly open at the contact spots on Baruuk's body, while a stream of energy particles move through at high speed as each hole closes.
 
|augment =
 
|augment =
 
|tips =
 
|tips =
 
* 360° dodge can be achieved with a minimum of 200% Ability Range.
 
* 360° dodge can be achieved with a minimum of 200% Ability Range.
  +
* Pairs well with weapons with a [[Fire Rate#Charged Weapons|charge]] trigger type, since Baruuk doesn't take damage while charging the weapon until firing.
  +
<noinclude>
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|max = {{WFmax|main|baruuk1}}
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</noinclude>
 
}}</onlyinclude>
 
}}</onlyinclude>
 
==See Also==
 
==See Also==
*[[Baruuk]]
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*{{WF|Baruuk}}
 
__NOTOC__
 
__NOTOC__
  +
[[es:Eludir]]
  +
[[fr:Esquive]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]
 
[[Category:Baruuk]]
 
[[Category:Baruuk]]
[[Category:Ability Weapons]]
 

Revision as of 12:53, 19 November 2019

EludeModx256 Elude130xWhite
1
EnergyOrb25
+2.5/s
Elude

Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:120° / 130° / 150° / 180° (evasion angle)

Misc: 0.2 s (reactive delay)
0.6% (Restraint erosion per attack dodged)

Info

  • Baruuk enters a stance that causes incoming enemy projectiles and melee attacks to harmlessly phase through his body at angle of 120° / 130° / 150° / 180° relative to the direction Baruuk himself is facing (not the player's camera), but only while not attacking.
    • Evasion angle is affected by Ability Range.
    • Casting speed and deactivation speed are affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • Attacking counts as any form of firing a weapon or during a melee animation. Charging a gun does not count as attacking but charging a melee does.
    • After attacking, there is an approximately 0.2 second delay before Elude reactivates. The delay will start once a gun has stopped being fired or after a melee animation is finished.
      • Detonating explosives which require a secondary input will not interrupt Elude; however, the initial act of throwing or firing them will.
  • Ability Synergy:
    • Baruuk's Restraint erodes by ~0.6% per attack dodged.
    • While Elude is active, the seeking range of DesolateHands130xWhite Desolate Hands daggers is doubled.
  • Elude consumes 2.5 energy per second while active and will remain active until Baruuk's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Baruuk's idle animation changes to a nonchalant-looking stance as his torso visibly vibrates constantly while Elude is active. Flowing Void energy waves emit from his upper body to visually represent the angle of evasion.
    • Evaded attacks cause transparent holes to briefly open at the contact spots on Baruuk's body, while a stream of energy particles move through at high speed as each hole closes.

Augment

ElusiveRetributionMod
Main article: Elusive Retribution

Elusive Retribution is a Warframe Augment Mod for BaruukIcon272 Baruuk's Elude130xWhite Elude to increase the Attack Speed and Melee Critical Damage in a duration for every attack dodged.


Rank Attack Speed & Melee Critical Damage Maximum Stack % Increase at Max Stacks Cost
0 +5% 3 +15% 6
1 +5% 4 +20% 7
2 +5% 5 +25% 8
3 +5% 6 +30% 9

Tips & Tricks

  • 360° dodge can be achieved with a minimum of 200% Ability Range.
  • Pairs well with weapons with a charge trigger type, since Baruuk doesn't take damage while charging the weapon until firing.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Expand/Collapse

See Also