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Elite Shield Lancers are defensive Grineer units that carry large impenetrable shields in one hand, and a Tonkor in the other. They are larger and more durable than the standard Shield Lancer, and carry a shield with a distinct yellow coloring.
Notes[]
- They spawn in missions with enemy levels 25+.
- This includes nodes controlled by Kuva Liches, even if the original tileset of the node belongs to a faction other than the Grineer.
- Their iron shields are invulnerable to Punch Through. Players will have to reposition themselves behind the enemy or use AoE weaponry to counter this.
- This includes attempts to shoot through clear openings in the shield, which are only visually open and have the same invulnerable mesh.
- Tonkor grenades have a blast radius of 7m.
- If Mind Controlled they will usually stay in one spot, waiting for enemies to come to it rather than seeking them out.
Tactics[]
- The Tonkor's arming mechanics still apply to Elite Shield Lancers, so staying close will reduce the likelihood of their grenades going off.
Patch History[]
Update 36.0 (2024-06-18)
- (Undocumented) Base health decreased from 600 to 200.
Update 28.0 (2020-06-11)
- Fixed Elite Shield Lancer not having its shield equipped in Codex diorama.
Update 27.3 (2020-03-24)
- Removed knockdown from Elite Shield Lancer grenades.
Update 27.2 (2020-03-05)
- Introduced.
See Also[]