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Elite Shield Lancers are defensive Grineer units that carry large impenetrable shields in one hand and a Tonkor.png Tonkor in the other. They are larger and more durable than their normal Shield Lancer variant and carry a shield with a distinct yellow coloring.


  • They spawn in missions with enemy levels 25+.
    • This includes nodes controlled by a Kuva Lich, even if the original tileset of the node belongs to a faction other than the Grineer.
  • Their iron shields are invulnerable to shots with Punch Through. Players will have to reposition themselves behind the enemy or use AoE weaponry to counter this.
    • This includes attempts to shoot through clear openings in the shield, which are only visually open and have the same invulnerable mesh.
  • Tonkor.png Tonkor grenades have a blast radius of 7m.
  • If Mind Controlled they will usually stay in one spot, waiting for enemies to come to it rather than seeking them out.


  • The Tonkor.png Tonkor's arming mechanics still apply to Elite Shield Lancers, so staying close will reduce the likelihood of their grenades going off.

Patch History[]

Update 28.0 (2020-06-11)

  • Fixed Elite Shield Lancer not having its shield equipped in Codex diorama.

Update 27.3 (2020-03-24)

  • Removed knockdown from Elite Shield Lancer grenades.

Update 27.2 (2020-03-05)

  • Introduced.

See Also[]