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Elite Lancers are the Elite counterpart of the Grineer Lancers, and are found replacing the latter in mission levels 15 and up. Unlike the typical Lancers, they wield Hind Hinds with a much higher damage than the regular Grakata Grakatas, as well as a high chance of Script error: The function "Proc" does not exist. procing targets. Their armor is not only doubled in amount, but replaced by more resilient Alloy Armor compared to normal Lancer's Ferrite, the same armor heavy Grineer units often incorporate. They also have a slightly different helmet design, appearing to have a hood.


The standard Hind-wielding variant deals -18.75% reduced damage to Warframes' health before armor, further reduced by armor counting x1.1875 times, and +6.25% bonus damage to Warframe shields. With 50% of their damage being Slash and a decent status chance, a large part of their threat to health comes from their occasional Script error: The function "Proc" does not exist. procs (Bleeding) bypassing shields and armor. They also have a good fire rate, further increasing their Script error: The function "Proc" does not exist. proc capabilities

The Karak-armed frontier variant deals -13.15% reduced damage to Warframe health before armor, and armor counts x1.0509 times in this case. The bonus damage to Warframe shields is +14.91%. This variant inflicts bleeding much less often, therefore has slightly higher direct damage and fire rate.

Tactics

  • These Elite Lancers are treated the same way with regular Lancers, but conventional attacks are slightly tolerated.
    • They attack normally as their standard counterparts, which also includes the ability to throw grenades.
    • At Update 11.0 (2013-11-20), they possess significant armor values, double of regular Lancers. It is advised to use Script error: The function "Proc" does not exist. damage weapons to effectively dispatch the threat.
    • Their larger health pool provides greater protection overall, forcing attackers to deliver more damage to these units.
  • The Hind fires slightly slower than the Grakata despite its burst fire, which allows additional dodging time for the players.
    • It would seem the base damage is what the Hind has displayed for the players, 30, but the damage delivered at its weakest is around 10.
    • These normally have larger clip sizes; this, combined with the Hind's lower rate of fire and faster reload speed, makes it more difficult to avoid damage by waiting for Elite Lancers to reload.
  • Karak-wielding Frontier Elite Lancers do slightly less damage per shot than their Hind counterparts, have smaller clip size, and have a lower status chance, but are much more accurate over distance and can fire on full-auto.
    • This makes rushing Frontier Elite Lancers more risky than rushing standard ones due to the higher rate of fire and greater accuracy, however their lower status chance and trading of Slash for Impact damage offsets this so long as the player has enough health.
  • Standard Elite Lancers are likely to deal Script error: The function "Proc" does not exist. procs more often than regular Lancers, making them dangerous units even when not in swarms.
  • Elite Lancers tend to have less health after replacing the normal Lancers at level 15 due to standard Lancers being affected by level scaling while the Elite Lancer is not (as they have a base level of 15).
  • It is important to have weapons that can inflict elemental or physical damage that the Elite Lancer is weak against due to their much higher base armor and health, combined with their tendency to appear in large groups.
  • They are the most likely enemies to carry a Blunt pack, a device that provides the Grineer units additional cover whenever the environment is too open to hide from attacks.
    • The Blunt pack spawning is shared along with the Lancer.

Variants

Elite Arid Lancer General Drops
DesertEliteRifleLancerAvatar
Introduced Undetermined Mod Drops:
Mod TT 20px Quickdraw 0.7587%
Mod TT 20px Redirection 0.7587%
Mod TT 20px Revenge 0.7587%
Mod TT 20px Razor Shot 0.3318%
Endo Endo 0.3318%
Mod TT 20px Crossing Snakes 0.0201%
Mod TT 20px Thunderbolt 0.0201%
Mod TT 20px Undying Will 0.0201%
Tileset Grineer Settlement
Weapon Hind Hind / Sheev Sheev
Codex Scans 5
Statistics
Cloned Flesh 150
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 200
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 150
Base Level 10

Elite Frontier Lancer General Drops
ForestEliteLancer
Introduced Undetermined Mod Drops:
Mod TT 20px Quickdraw 0.7587%
Mod TT 20px Redirection 0.7587%
Mod TT 20px Revenge 0.7587%
Mod TT 20px Razor Shot 0.3318%
Endo Endo 0.3318%
Mod TT 20px Crossing Snakes 0.0201%
Mod TT 20px Thunderbolt 0.0201%
Mod TT 20px Undying Will 0.0201%
Tileset Grineer Forest
Weapon Karak Karak / Sheev Sheev
Codex Scans 5
Statistics
Cloned Flesh 150
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 200
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 150
Base Level 15

Drekar Elite Lancer General Drops
SeaLabEliteLancer
Introduced Update 17.0 (2015-07-31) Mod Drops:
Mod TT 20px Pressure Point 1.1382%
Mod TT 20px Vitality 1.1382%
Mod TT 20px Diamond Skin 0.2211%
Mod TT 20px Heated Charge 0.2211%
Mod TT 20px Mobilize 0.2211%
Mod TT 20px Heavy Trauma 0.0201%
Mod TT 20px Streamline 0.0201%
Endo Endo 0.0201%
Tileset Grineer Sealab
Weapon Harpak Harpak / Sheev Sheev
Codex Scans 5
Statistics
Cloned Flesh 150
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 200
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 150
Base Level 15

Kuva Elite Lancer General Drops
FortressEliteRifleLancer
Introduced Undetermined Mod Drops:
Mod TT 20px Quickdraw 0.7587%
Mod TT 20px Redirection 0.7587%
Mod TT 20px Revenge 0.7587%
Mod TT 20px Razor Shot 0.3318%
Endo Endo 0.3318%
Mod TT 20px Crossing Snakes 0.0201%
Mod TT 20px Thunderbolt 0.0201%
Mod TT 20px Undying Will 0.0201%
Tileset Kuva Fortress
Weapon Grinlok Grinlok / Sheev Sheev
Codex Scans 5
Statistics
Cloned Flesh 150
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 200
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 150

Tusk Elite Lancer General Drops
EidolonEliteRifleLancer
Introduced Undetermined Mod Drops:
Mod TT 20px Quickdraw 0.7587%
Mod TT 20px Redirection 0.7587%
Mod TT 20px Revenge 0.7587%
Mod TT 20px Razor Shot 0.3318%
Endo Endo 0.3318%
Mod TT 20px Crossing Snakes 0.0201%
Mod TT 20px Thunderbolt 0.0201%
Mod TT 20px Undying Will 0.0201%
Tileset Plains of Eidolon
Weapon Grinlok Grinlok / Script error: The function "Proc" does not exist. grenade / Sheev Sheev
Codex Scans 5
Statistics
Cloned Flesh 150
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 200
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 150

Kosma Elite Lancer General Drops
KosmaEliteLancer
Introduced Undetermined Mod Drops:
Mod TT 20px Tempered Blade 3.8235%
Mod TT 20px Enhanced Durability 0.252%
Mod TT 20px Furor 0.252%
Mod TT 20px Poisonous Sting 0.252%
Mod TT 20px Venomous Clip 0.252%
Mod TT 20px Automatic Trigger 0.084%
Mod TT 20px Efficient Transferral 0.084%
Tileset Earth Proxima
Weapon Quartakk
Codex Scans 5
Statistics
Flesh 2500
DmgSlashSmall64 + DmgToxinSmall64 ++ DmgViralSmall64 ++ DmgImpactSmall64 - DmgGasSmall64 -
Ferrite Armor 200
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -

Gyre Elite Lancer General Drops
GyreEliteLancer
Introduced Undetermined Mod Drops:
Mod TT 20px Energy Inversion 3.991%
Mod TT 20px Poisonous Sting 0.263%
Mod TT 20px Resolute Focus 0.263%
Mod TT 20px Venomous Clip 0.263%
Mod TT 20px Archgun Ace 0.0875%
Mod TT 20px Marked Target 0.0875%
Mod TT 20px Furor 0.044%
Tileset Saturn Proxima
Weapon Quartakk
Codex Scans 5
Statistics
Flesh 2500
DmgSlashSmall64 + DmgToxinSmall64 ++ DmgViralSmall64 ++ DmgImpactSmall64 - DmgGasSmall64 -
Ferrite Armor 200
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -

Exo Elite Lancer General Drops
ExoEliteLancer
Introduced Undetermined Mod Drops:
Mod TT 20px Magazine Extension 3.8235%
Mod TT 20px Furor 0.252%
Mod TT 20px Poisonous Sting 0.252%
Mod TT 20px Superior Defenses 0.252%
Mod TT 20px Venomous Clip 0.252%
Mod TT 20px Critical Focus 0.084%
Mod TT 20px Deadly Efficiency 0.084%
Tileset Veil Proxima
Weapon Quartakk
Codex Scans 5
Statistics
Flesh 2500
DmgSlashSmall64 + DmgToxinSmall64 ++ DmgViralSmall64 ++ DmgImpactSmall64 - DmgGasSmall64 -
Ferrite Armor 200
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -

Trivia

  • Elite Lancers were first introduced in Update 9.0 (2013-07-13).
  • Elite Lancers originally wielded Burston Burstons as a placeholder. This was changed to the Hind Hind in Update 9.6 (2013-08-16) as the Burston Burston was a Tenno weapon.
  • The Drekar Elite Lancer seems to wear much less armor than the other variants, looking very similar to Drekar Butchers.
  • Elite Lancers in Railjack missions use Flesh instead of Cloned Flesh. It is unknown if this is an oversight or intentional.

Media

Patch History

Update 9.6 (2013-08-16)

  • Elite Lancers now use the Hind!

Update 9.0 (2013-07-13)

  • Introduced.
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