WARFRAME Wiki
WARFRAME Wiki
No edit summary
(Updated with new stance table template)
Line 16: Line 16:
   
 
{{StanceWeapons}}
 
{{StanceWeapons}}
  +
{{StanceTable}}
 
==Combos==
 
{{StanceCombosV2
 
|no-header = y
 
|type = Sword&Shield
 
|move1 = Striking Thunder
 
|move1combo = {{CI||Proc|300||Impact}}{{CI|||200}}{{CI||Proc|400||Impact}}{{CI2||Proc|Lifted|ImpSla|1|300|Lifted||1|200|ImpSla}}    {{CI||Proc|400||Knockdown}}
 
|move1em = 3
 
|move2 = Devouring Beast
 
|move2combo = {{CI}}{{CI|||200}}{{CI||Proc|200||Impact}}
 
|move2em = 2
 
|move3 = Bide and Bleed
 
|move3combo = {{CI2||Proc|Impact||1|200|Impact||2|100|Impact}}  {{CI||Slam|400}}
 
|move3em = 3
 
|move4 = Diamond Deus
 
|move4combo = {{CI||||5}}{{CI|||500||Ragdoll}}
 
|move4em = 2
 
|heavy = Hallowed Name
 
|slide = Destructive Symphony
 
|air = Fist of Iron
 
|wall = Dying Angel
 
|finisher = Last Stand
 
}}
 
   
 
==Acquisition==
 
==Acquisition==
Line 45: Line 23:
   
 
== Notes ==
 
== Notes ==
  +
*The first attack of '''Striking Thunder''' does '''100%''' bonus {{Icon|Proc|Impact|Text}} damage.
 
  +
*The third attack of '''Striking Thunder''' does '''25%''' bonus {{Icon|Proc|Slash|Text}} damage.
   
   

Revision as of 03:07, 27 January 2020

Eleventh Storm is a stance mod for Sword and Shield weapons that blends fast sword swings with shield bashes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Striking Thunder
Default Default
 300% DmgImpactSmall64
Default Default
 200%
Default Default
 400%
Default Default
 100%
 300% Lifted b
 200% DmgSlashSmall64
Default Default
 400% Knockdown b
542.9%/s 3.5s EleventhStormCombo0
Forward
(While Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s EleventhStormCombo1
Forward Block
(While Blocking & Moving)
Bide and Bleed
Default Default
 200%
 2x 100%
Default Default
 400% Knockdown b
Slam Default 100% DmgImpactSmall64
444.4%/s 1.8s EleventhStormCombo2
Block
(While Blocking)
Diamond Deus
Default Default
 5x 100%
Default Default
 500% Ragdoll b
500.0%/s 2.0s EleventhStormCombo3
Heavy
(Heavy Attack)
Hallowed Name*
Default Heavy
360 Default 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A Sword-ShieldComboHeavy
Slide
(While Sliding)
Destructive Symphony*
Default Default
360 Default 100%
N / A N / A Sword-ShieldComboSlide
Aerial
(While In Air)
Fist of Iron*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A Sword-ShieldComboAir
Wall
(While Wall Latching)
Dying Angel*
Default Default
 300% Knockdown b
N / A N / A Sword-ShieldComboWall
Finisher
(On Knocked Down Enemy)
Last Stand*
Default Default
 800% DmgSlashSmall64
N / A N / A Sword-ShieldComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A Sword-ShieldComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition

  • Eleventh Storm drops from Lephantis, specifically the first phase with the three separate heads. This gives three different opportunities for the mod to drop during the fight.
  • Eleventh Storm is included in the Mirage Bundle, which costs Platinum64 600.

Notes

  • The first attack of Striking Thunder does 100% bonus Script error: The function "Proc" does not exist. damage.
  • The third attack of Striking Thunder does 25% bonus Script error: The function "Proc" does not exist. damage.


Trivia

  • When released, Eleventh Storm's polarity did not match Silva&Aegis Silva & Aegis. This was fixed in Hotfix 14.0.1 (2014-07-18).
  • Because Lephantis's heads do not produce Codex entries when scanned, the Codex entry for Eleventh Storm cannot be revealed due to the lack of an enemy Codex entry to link to. This initially lead to confusion as to where the mod dropped, as Eleventh Storm's Codex entry did not reveal the enemy that dropped it.
  • The mod image shows Aegis (shield) closed while Silva (sword) is in the hand of the wielder, even though Aegis opens as soon as Silva is drawn.
  • All the names of the moves of this stance appear to be based on rock/metal songs while the name is a reference to the movie "This is Spinal Tap." :
    • Devouring Beast -- The Beast and the Harlot by Avenged Sevenfold
    • Striking Thunder -- Thunderstruck by AC/DC
    • Diamond Deus -- Diamond Dust by Jeff Beck
    • Bide and Bleed -- Wait and Bleed by Slipknot
    • Hallowed Name -- Hallow be thy Name by Iron Maiden
    • Destructive Symphony -- Symphony of Destruction by Megadeth
    • Fist of Iron -- 10,000 Fists (in the air; get it?) by Disturbed
    • Dying Angel -- On the Backs of Angels by Dream Theater

Media

See also