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Eleventh Storm is a stance mod for Sword and Shield weapons that blends fast sword swings with shield bashes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Striking Thunder
Default Default
 300% 
Default Default
 200%
Default Default
 400%
Default Default
 100%
 300% 
 200% 
Default Default
 400% 
542.9%/s 3.5s
Forward
(While Moving)
Devouring Beast
Default Default
360 Default 100%
Default Default
360 Default 200%
Default Default
360 Default 200%
434.8%/s 1.1s
Forward Block
(While Blocking & Moving)
Bide and Bleed
Default Default
 200%
 2x 100%
Default Default
 400% 
Slam Default 100% 
444.4%/s 1.8s
Block
(While Blocking)
Diamond Deus
Default Default
 5x 100%
Default Default
 500% 
500.0%/s 2.0s
Heavy
(Heavy Attack)
Hallowed Name*
Default Heavy
360 Default 500% 
Default Heavy
 500% 
N / A N / A
Slide
(While Sliding)
Destructive Symphony*
Default Default
360 Default 100%
N / A N / A
Aerial
(While In Air)
Fist of Iron*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A
Wall
(While Wall Latching)
Dying Angel*
Default Default
 300% 
N / A N / A
Finisher
(On Knocked Down Enemy)
Last Stand*
Default Default
 800% 
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

  • Eleventh Storm drops from Lephantis, specifically the first phase with the three separate heads. This gives three different opportunities for the mod to drop during the fight.
  • Eleventh Storm is included in the Mirage Bundle, which costs  600.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Lephantis (Head) 100% 7.52% 7.52% 13 1 0.0752
Wolf of Saturn Six 100% 18.33% 18.33% 5 1 0.1833
Zealoid Prelate 100% 18.33% 18.33% 5 1 0.1833

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • The first attack of Striking Thunder does 100% bonus  Impact damage.
  • The third attack of Striking Thunder does 25% bonus  Slash damage.


Trivia[]

Media[]

See also[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Striking Thunder's third attack.
  • Removed the forced Impact proc from the second hit of Striking Thunder's fourth attack.
  • Removed the forced Impact proc from Devouring Beast's third attack.
  • Removed the forced Impact procs from Bide and Bleed's first attack.

Update 14.0 (2014-07-18)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
  10. Timestamp for the start of the Platinum contest