Electromagnetic Shielding is an Exilus Weapon Mod exclusive to the Ack & Brunt that transfers a percentage of damage and all Status Effects that nearby allies receive to yourself, but only when you are blocking.
Stats[]
Rank | Damage Redirected |
Range | Cost |
---|---|---|---|
0 | +25% | 2m | 4 |
1 | +30% | 4m | 5 |
2 | +35% | 6m | 6 |
3 | +40% | 8m | 7 |
4 | +45% | 10m | 8 |
5 | +50% | 12m | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Kela De Thaym | 100% | 11.11% | 11.11% | 9 | 1 | 0.1111 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- When blocking, threads of energy similar to Trinity's Link will extend to all allies in range, using your warframe's energy color.
- The mod's effect will only link to other players, and not Companions, objectives, or AI-controlled allies.
- Damage absorbed with the use of Electromagnetic Shielding will be converted into health for Iron Skin and Warding Halo.
- The mod's effective range cannot be modified by Reach or Primed Reach.
- Many abilities may be used without interrupting the link, as long as the Block is held.
- For reasons unknown, any Radiation damage or procs that allies receive will be reduced (and in the proc's case, nullified), but the damage or proc will not be transferred to the user.
- If an ally is suffering a Radiation proc before a link is created, then the user will also suffer the proc once the link takes hold.
- Damage redirected to you does activate abilities that reflect damage, such as Trinity's Link or Mesa's Shatter Shield.
- Damage redirected to your Health will trigger Rage and/or Hunter Adrenaline's energy conversion.
Tips[]
- This mod is generally best suited for tanky Warframes who can take the increased punishment. Since status effects will also be transferred to the user instead of their allies, it would be wise to equip Rapid Resilience, appropriate Arcane Enhancements, or use a Warframe who can render themselves immune to status effects.
- Trinity with a Ability Duration-oriented build is able to negate quite a bit of damage and remove statuses with Blessing.
- Oberon is able to heal himself with Renewal and remove statuses via Hallowed Ground as well.
- An Assimilate-equipped Nyx is able to reroute damage into her Absorb.
- Chroma can use electromagnetic shielding to build Vex Armor faster.
- Inaros can use Negation Swarm to negate status effects.
- This mod can be used to help build up Iron Skin health on Rhino.
- Medi-Ray can be helpful in keeping up a bit of the damage you take to your health, as long as your Sentinel is alive.
Trivia[]
- This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Vengeful Revenant.
- Executioner Gorth himself uses an effect similar to the mod, just without needing to be using his melee, the links not being present, and while making himself completely invulnerable.
Bugs[]
- The threads of energy do not appear if an allied Shield Osprey is bolstering your shields.
Media[]
Patch History[]
Update 35.0 (2023-12-13)
- MELEE UPGRADE SEGMENT
Upon completion of the Whispers in the Walls Quest, players will receive a new Melee Upgrade Segment via their in-game Inbox. Installing it will further expand your Melee Arsenal with two new upgrade options:
Melee Exilus Slots
Fuse an Exilus Weapon Adapter into your Melee weapon to unlock the new Melee Exilus Slot. Players will be able to equip the following newly Exilus-compatible Mods:
- Electromagnetic Shielding
Hotfix 18.10.4 (2016-05-02)
- Added a Range description to the Ack & Brunt Electromagnetic Shielding Mod.
Update 18.10 (2016-04-29)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)