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*"Current" refers to an electrical current, which is the flow or '''movement''' of electrons.
 
*"Current" refers to an electrical current, which is the flow or '''movement''' of electrons.
 
*Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size ('''?.? m {{mul}} ?.? m''') and become mobile. Activating the context action again will convert the Current Shield back into a Static Shield.
 
*Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size ('''?.? m {{mul}} ?.? m''') and become mobile. Activating the context action again will convert the Current Shield back into a Static Shield.
*The position and movement of the Current Shield will be fixed to the target recital, meaning the Shield will move with the camera while being with in '''1''' meter of Volt.
+
*The position and movement of the Current Shield will be fixed to the target recital, meaning the Shield will move with the camera while being within '''1''' meter of Volt.
 
*When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons.
 
*When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons.
 
*Volt's energy will be drained by '''1''' for every '''1''' meter he travels with the Current Shield equipped, '''on top''' of the '''5.0 s<sup>-1</sup>''' energy drain rate.
 
*Volt's energy will be drained by '''1''' for every '''1''' meter he travels with the Current Shield equipped, '''on top''' of the '''5.0 s<sup>-1</sup>''' energy drain rate.
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**Distance per energy is affected by [[Power Efficiency]] through the equation '''DPE {{div}} (2 {{sub}} PowerEfficiency)'''.
 
**Distance per energy is affected by [[Power Efficiency]] through the equation '''DPE {{div}} (2 {{sub}} PowerEfficiency)'''.
 
**Height and width are '''not''' affected by [[Power Range]].
 
**Height and width are '''not''' affected by [[Power Range]].
  +
* Shield will [[ragdoll]] enemies on collision while sprinting,
 
*Only '''one''' Current Shield can be equipped at a time.
 
*Only '''one''' Current Shield can be equipped at a time.
 
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Revision as of 03:53, 24 June 2016

ElectricShieldModx256 ElectricShield130xWhite
3
EnergyOrb50
Electric Shield

Volt deploys an obstacle of energy, providing cover in any situation.

Energy Drain: 5.0 s-1
Distance per Energy: 1.0 m


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:50% Script error: The function "Proc" does not exist. Damage Bonus

200% Critical Damage Bonus
100% Shock Damage

AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:6 m x 4.25 m Static Shield

?.? m x ?.? m Current Shield

Info

  • Shots fired through Electric Shield by Volt and his allies will gain 50% Script error: The function "Proc" does not exist. damage, and critical damage will be multiplied by 200%.
    • Damage bonuses are not affected by Power Strength.
    • The Script error: The function "Proc" does not exist. damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50 Script error: The function "Proc" does not exist. damage.
    • The Script error: The function "Proc" does not exist. damage bonus combines with other elemental types to create compound elements on weapons that have an elemental base damage type, but this does not apply to weapons with a physical base damage type or any continuous-trigger weapons.
    • Firing through multiple Shields will cause the Script error: The function "Proc" does not exist. damage bonus to stack additively (e.g., firing through 3 shields will grant a 150% Script error: The function "Proc" does not exist. damage bonus). The critical damage bonus does not stack with additional shields.

  • "Static" refers to static electricity, a stationary electrical charge where there is no flow of electrons.
  • Volt creates an energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire. The shield lasts for 10 / 15 / 20 / 25 seconds.
  • As a Static Shield will be centered near the HUD's target reticle when cast, the reticle will determine the shield's orientation as it spawns.
  • The Static Shield can only be cast a maximum of 6 times, casting after the maximum will remove the earliest Static Shield and create a new one where cast.
  • A Static Shield cannot be cast while a Current Shield is equipped.

  • "Current" refers to an electrical current, which is the flow or movement of electrons.
  • Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size (?.? m × ?.? m) and become mobile. Activating the context action again will convert the Current Shield back into a Static Shield.
  • The position and movement of the Current Shield will be fixed to the target recital, meaning the Shield will move with the camera while being within 1 meter of Volt.
  • When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons.
  • Volt's energy will be drained by 1 for every 1 meter he travels with the Current Shield equipped, on top of the 5.0 s-1 energy drain rate.
    • Energy drain rate is affected by Power Duration and Power Efficiency through the equation (DrainRate × (2 − PowerEfficiency)) ÷ PowerDuration.
    • Distance per energy is affected by Power Efficiency through the equation DPE ÷ (2 − PowerEfficiency).
    • Height and width are not affected by Power Range.
  • Shield will ragdoll enemies on collision while sprinting,
  • Only one Current Shield can be equipped at a time.

  • Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
    • The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 810 damage if Shock's modified damage is 260 and the Passive bonus is 550 at the time Shock is cast).
  • The 50% Script error: The function "Proc" does not exist. damage buff can apply to Mesa's Regulator pistols as well.
  • Casting Ember's Fireball through an Electric Shield will change its damage type and proc to Script error: The function "Proc" does not exist..[Further research required]
  • Electric Shield affects certain weapons differently:
    • All primary and secondary weapons will gain Script error: The function "Proc" does not exist. damage and amplified critical damage. Thrown melee weapons, such as the Glaive, are not affected by Electric Shield.
    • Weapons that have additional sources of damage, such as the Quanta, will have their additional sources affected by Electric Shield so long as the damage can be modified. For example, firing a Torid grenade through a Shield will affect the projectile damage and the area damage. Firing a Mutalist Quanta orb through a Shield will not affect the orb's contact damage (which cannot be modified on the weapon), but it will affect the orb's explosion damage.
    • Weapons affected by damage falloff, such as the Brakk, will not suffer the penalty.
    • Until Hotfix 17.4.2 (2015-09-11), hitscan weapons and Held-trigger weapons with limited range, would be given a fixed range of 70 meters when fired through an Electric Shield. Note: the Amprex or the Synapse do not gain the fixed range modifier.
    • Held-trigger weapons will gain hitscan properties (e.g., the Spectra's beam, which has a noticeable travel time, will damage enemies instantaneously after passing through a Shield).
  • While most hostile gunfire and AoE damage is blocked by Electric Shield, weapons with innate Punch Through, such as a Hyekka Master's Ignis, can bypass Electric Shield and damage you.

Augment

RechargeBarrierMod
Main article: Recharge Barrier

Recharge Barrier is a PvE and Conclave Warframe Augment Mod for VoltIcon272 Volt's ElectricShield130xWhite Electric Shield that restores allies' shields when they pass through the barrier.


Rank % max shields restored Cost
0 20% 6
1 25% 7
2 30% 8
3 35% 9



TransistorShieldMod
Main article: Transistor Shield

Transistor Shield is a Warframe Augment Mod for VoltIcon272 Volt's ElectricShield130xWhite Electric Shield that allows allies to pick up and move Electric Shields. Additionally, a percentage of enemy damage absorbed by the Electric Shield(s) will add up to Volt's Static Discharge passive.


Rank Damage Absorbed Cost
0 150% 6
1 200% 7
2 250% 8
3 300% 9

Tips & Tricks

  • Multiple instances of the Static Shield can provide a 360 degree wall of protection, or can be used once if backing up into a tight space, blocking enemy fire from all angles.
  • Note that this kind of shield does not protect its users from above and below attacks. However, as the Static Shield is centered at your crosshair, you can place them above and below you to fix this.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the duration of Static Shield to 73.0 seconds and reduces the energy drain rate of Current Shield to 1.71 s-1.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces cost and drain rate to 12.5 and 3.13 s-1 respectively, and increases distance per energy to 4 m.
    • Reduces Static Shield duration to 10.0 seconds.
    • Increases energy drain rate to 3.13 s-1.
  • Maximized Power Range has no positive effect on this ability.
    • Has no negative effect on this ability.
  • Maximized Power Strength has no positive effect on this ability.
    • Increases cost to 77.5.
    • Increases energy drain rate to 10.7 s-1.
    • Decreases distance per energy to .65 m.
    • Reduces Static Shield duration to 18.13 seconds.

Bugs

  • The Penta does not gain any damage bonuses.
  • The Ignis, Embolist and Opticor lose their AoE properties.
  • If Shock is cast through Electric Shield with the max bonus damage from Static Discharge (1000) the total damage dealt may be slightly lower than expected (e.g., if Shock adds 100 damage to Electric Shield plus the 1000 bonus damage from passive, the amount of damage inflicted will only be 1098 instead of 1100).

Expand/Collapse

See also