Volt deploys an obstacle of energy, providing cover in any situation.
Meters per Energy Drained: 4 m
|Duration:10 / 15 / 20 / 25 s|
|Misc:50% (damage bonus)|
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)
- Shots fired through Electric Shield by Volt and his allies will gain 50% Electricity damage, and critical damage will be multiplied by 200%.
- Duration for both shield types is affected by Ability Duration.
- Height and width of both shield types are not affected by Ability Range.
- Bonuses are not affected by Ability Strength.
- Electricity damage is effective against Machinery and Robotics but less effective against Alloy Armor.
- The Electricity damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50 Electricity damage.
- The Electricity damage bonus combines with other elemental types to create secondary elements on non-hitscan weapons. Hitscan weapons will separately proc both elements present on the weapon and Electricity from Electric Shield.
- Firing through multiple Shields will cause the Electricity damage bonus to stack additively (e.g., firing through 3 shields will grant a 150% Electricity damage bonus). The critical damage bonus on the other hand does not stack with additional shields.
- "Static" refers to static electricity, a stationary electrical charge where there is no flow of electrons.
- Volt creates an energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire. The shield lasts for 10 / 15 / 20 / 25 seconds.
- As a Static Shield will be centered near the HUD's target reticle when cast, the reticle will determine the shield's orientation as it spawns.
- The Static Shield can only be cast a maximum of 6 times. Casting after the maximum will remove the earliest Static Shield and create a new one where cast.
- A Static Shield cannot be cast while a Current Shield is equipped.
- "Current" refers to an electrical current, which is the flow or movement of electrons.
- Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size to 2.0 m × 3.0 m and become mobile. Activating the context action again will revert the Current Shield back into a Static Shield.
- The position and movement of the Current Shield will be fixed to the target reticle, meaning the Shield will move with the camera while being within 1.5 meters of Volt.
- When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons and will have his speed and mobility reduced.
- Enemies hit by the Current Shield while Volt is sprinting will be ragdoll-ed.
- Volt will be drained 1 energy for every 4 meters he travels with the Current Shield equipped.
- Note that despite the drain rate the Current Shield will still disappear when the 10 / 15 / 20 / 25 second time limit is reached.
- Distance Per Energy is affected by Ability Efficiency through the equation DPE = 4 ÷ (2 − (1 + Efficiency Mods)).
- Only one Current Shield can be equipped at a time.
- Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 810 damage if Shock's modified damage is 260 and the Passive bonus is 550 at the time Shock is cast).
- The 50% Electricity damage buff can apply to Mesa's Regulator pistols as well.
- Casting Ember's Fireball through an Electric Shield will change its damage type to Radiation.
- Electric Shield affects certain weapons differently
- All primary and secondary weapons will gain Electricity damage and amplified critical damage.
- Thrown melee weapons, such as the Glaive, are not affected by Electric Shield.
- Weapons that have additional sources of damage, such as the Quanta, will have their additional sources affected by Electric Shield so long as the damage can be modified. For example, firing a Torid grenade through a Shield will affect the projectile damage and the area damage. Firing a Mutalist Quanta orb through a Shield will not affect the orb's contact damage, but it will affect the orb's explosion damage.
- Held-trigger weapons will gain hitscan properties.
- While most hostile gunfire and AoE damage are blocked by Electric Shield, weapons with innate Punch Through, such as a Scorch's Ignis, can bypass Electric Shield.
- Main article: Transistor Shield
Transistor Shield is a Warframe Augment Mod for Volt's Electric Shield that allows allies to pick up and move Electric Shields, with no energy cost for moving them. Additionally, a percentage of enemy damage absorbed by the Electric Shield(s) will add up to Volt's Static Discharge passive.
- Multiple instances of the Static Shield can provide a 360o wall of protection, or can be used once if backing up into a tight space, blocking enemy fire from all angles.
- Note that Electric Shield does not protect its users from above and below attacks. Placing them above and below the player can be done to counter this.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases duration to 76.5 seconds.
- Has no negative effects on this ability.
- Maximized Ability Efficiency reduces cost to 12.5 energy and increases meters per energy to 16.
- Reduces duration to 10 seconds.
- Maximized Ability Range has no positive effects on this ability.
- Has no negative effects on this ability.
- Maximized Ability Strength has no positive effects on this ability.
- Increases cost to 77.5 energy and reduces meters per energy to 2.58.
- Reduces duration to 18.13 seconds.
- The Penta does not gain any damage bonuses.
- The Ignis, Embolist and Opticor lose their AoE properties.
- If Shock is cast through Electric Shield with the max bonus damage from Static Discharge (1000) the total damage dealt may be slightly lower than expected (e.g., if Shock adds 100 damage to Electric Shield plus the 1000 bonus damage from passive, the amount of damage inflicted will only be 1098 instead of 1100).