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EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

Info

  • Chroma sheds his outer pelt, imbuing it with elemental energy to sprout wings and converting it into a stationary floating sentry with 1000 / 2000 / 4000 / 8000 health. The sentry will attack all enemies within 20 meters with a continuous stream of elemental energy, dealing 100 / 200 / 300 / 400 Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage per tick. The sentry is capable of unleashing a radial attack that inflicts 200 Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage to enemies within 5 meters. The sentry can also unleash a radial roar to temporarily stun enemies within 30 meters.
    • Sentry health and continuous damage are affected by Ability Strength, while the radial attack damage is not.
    • Effigy's elemental breath attack does 5 ticks of damage within 1 second making the base damage per second 2000.
    • Damage type is based on Chroma's current elemental alignment, determined by Chroma's energy color.
      • Script error: The function "Proc" does not exist. damage is effective against Cloned Flesh, Infested, and Infested Flesh, but less effective against Proto Shields.
      • Script error: The function "Proc" does not exist. status effect deals 50% of Effigy's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
      • Script error: The function "Proc" does not exist. damage is effective against Machinery and Robotics but less effective against Alloy Armor.
      • Script error: The function "Proc" does not exist. status effect chains 50% of Effigy's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
      • Script error: The function "Proc" does not exist. damage is effective against Flesh and Ferrite Armor and bypasses Shielded and Proto Shields, but is less effective against Machinery, Robotics, and Fossilized.
      • Script error: The function "Proc" does not exist. status effect deals 50% of Effigy's base damage per tick over 9 ticks in 8 seconds. Toxin damage bypasses shields and is able to directly affect health. Multiple instances of the Toxin DoT stack on the same target for increased damage over time.
      • Script error: The function "Proc" does not exist. damage is effective against Alloy Armor, Shielded, and Infested Sinew, but less effective against Infested Flesh and Fossilized.
      • Script error: The function "Proc" does not exist. status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds.
    • Enemies affected by the close-range radial attack are ragdolled.
    • Sentry attack range, stun radius, and knockback radius are not affected by Ability Range.
  • Enemies killed by the sentry have a 15% / 30% / 45% / 60% chance to yield 25% / 50% / 75% / 100% additional credits.
    • Technically increases credits income by 3.75% / 15% / 33.75% / 60% while the Sentry is active.
    • Credit chance and credit bonus are not affected by Ability Strength.
  • While Effigy is active, Chroma can fight in his lightened form, gaining 20% movement speed but with a 50% armor reduction.
    • Speed bonus and armor reduction are not affected by Ability Strength.
    • The armor reduction is a multiplicative penalty that's applied to Chroma's total armor (e.g., with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, Chroma with Vex Armor at full capacity will have his armor lowered to 350 × (1 + 1.1) × 3.5 × 1.3 × 0.5 = 1,672.125 when Effigy is activated).
  • Effigy drains 10 energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default 4 ).
  • When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
    • When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
    • Effigy cannot be activated while in the air, but can be deactivated at any time.
  • Both the initial cast and the return of Chroma's pelt will cease any actions as they are a two-handed ability.
  • The Sentry increases all picked up Credits by 100%, the range is 10m and is not affected by range mods.

Augment

GuidedEffigyMod
Main article: Guided Effigy

Guided Effigy is a Warframe Augment Mod for ChromaIcon272 Chroma's Effigy130xWhite Effigy that allows him to control the Effigy, dealing rapid damage to enemies in its path while recovering energy and stunning enemies at the destination.

Guided Effigy

Tips & Tricks

  • The sentry usually unleashes its roar a few seconds after deploying. This allows you to quickly deploy the sentry for a temporary stun to all nearby enemies.
  • The pelt can be Banished, preventing damage from non-banished enemies while still being able to damage all enemies normally.
  • The pelt gains shields from the Shield Osprey Eximus Specter.

Expand/Collapse


See Also

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