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(noted elemental alignment, dmg type notes outdated removed for now)
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*Chroma sheds his outer pelt by expending '''50''' energy to activate the ability, imbuing the pelt with elemental energy to sprout wings and converting it into a stationary floating sentry with '''1000 / 2000 / 4000 / 8000''' [[Flesh]] [[health]] and '''140''' [[Ferrite Armor]]. The sentry will attack all enemies within '''20''' meters with a continuous stream of elemental energy, dealing '''100 / 200 / 300 / 400''' {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Electricity|Text}}, {{Icon|Proc|Toxin|Text}}, or {{Icon|Proc|Cold|Text}} damage per tick with a '''?%''' status chance at '''5''' ticks per second. If enemies come within '''5''' meters of the sentry, it will periodically unleash a radial knockback that inflicts '''200''' {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Electricity|Text}}, {{Icon|Proc|Toxin|Text}}, or {{Icon|Proc|Cold|Text}} damage while blasting the affected enemies away. The sentry can also unleash a radial roar to temporarily stun all enemies within '''30''' meters.
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*Chroma sheds his outer pelt by expending '''50''' energy to activate the ability, imbuing the pelt with elemental energy to sprout wings and converting it into a stationary floating sentry with '''1000 / 2000 / 4000 / 8000''' [[Flesh]] [[health]] and '''140''' [[Ferrite Armor]]. The sentry will attack all enemies within '''20''' meters with a continuous stream of elemental energy, dealing '''100 / 200 / 300 / 400''' {{D|Heat}}, {{D|Electricity}}, {{D|Toxin}}, or {{D|Cold}} damage per tick with a '''?%''' status chance at '''5''' ticks per second. If enemies come within '''5''' meters of the sentry, it will periodically unleash a radial knockback that inflicts '''200''' {{D|Heat}}, {{D|Electricity}}, {{D|Toxin}}, or {{D|Cold}} damage while blasting the affected enemies away. The sentry can also unleash a radial roar to temporarily stun all enemies within '''30''' meters.
 
**Activation energy cost is affected by [[Ability Efficiency]].
 
**Activation energy cost is affected by [[Ability Efficiency]].
 
**Sentry health and continuous damage are affected by [[Ability Strength]].
 
**Sentry health and continuous damage are affected by [[Ability Strength]].

Revision as of 05:03, 9 July 2021

EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Info

  • Chroma sheds his outer pelt by expending 50 energy to activate the ability, imbuing the pelt with elemental energy to sprout wings and converting it into a stationary floating sentry with 1000 / 2000 / 4000 / 8000 Flesh health and 140 Ferrite Armor. The sentry will attack all enemies within 20 meters with a continuous stream of elemental energy, dealing 100 / 200 / 300 / 400 DmgFireSmall64 Heat, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, or DmgColdSmall64 Cold damage per tick with a ?% status chance at 5 ticks per second. If enemies come within 5 meters of the sentry, it will periodically unleash a radial knockback that inflicts 200 DmgFireSmall64 Heat, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, or DmgColdSmall64 Cold damage while blasting the affected enemies away. The sentry can also unleash a radial roar to temporarily stun all enemies within 30 meters.
    • Activation energy cost is affected by Ability Efficiency.
    • Sentry health and continuous damage are affected by Ability Strength.
    • Effigy's elemental breath attack does 5 ticks of damage within 1 second making the base damage per second 2000.
    • Damage type is based on Chroma's current elemental alignment, determined by Chroma's primary emission color or the selected element of SpectralScream130xWhite Spectral Scream.
    • Sentry armor, attack range, status chance, damage ticks per second, knockback radius, knockback damage and stun radius are not affected by mods.
  • Enemies killed by the sentry have a 15% / 30% / 45% / 60% chance to drop additional credits. All credits that drop within 10 meters of the sentry yield 25% / 50% / 75% / 100% additional credits.
    • Credit chance, credit bonus drop zone, and credit bonus are not affected by mods.
    • Technically increases credits income by 3.75% / 15% / 33.75% / 60% while the Sentry is active.
  • While Effigy is active, Chroma can fight in his lightened form, gaining 20% movement speed but with a 50% armor reduction.
    • Speed bonus and armor reduction percentages are not affected by mods.
    • The armor reduction is a multiplicative penalty that's applied to Chroma's total armor (e.g., with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, Chroma with VexArmor130xWhite Vex Armor at full capacity will have his armor lowered to 350 × (1 + 1.1 + 3.5 × 1.3) × 0.5 = 1,163.75 when Effigy is activated).
  • Effigy drains 10 energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default 4 ).
  • Ability Synergy: Effigy's damage per tick and knockback damage can be boosted by the Fury aspect of VexArmor130xWhite Vex Armor.
  • When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
    • When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
  • Both the initial cast and the return of Chroma's pelt will cease any actions as they are a two-handed ability.

Augment

GuidedEffigyMod
Main article: Guided Effigy

Guided Effigy is a Warframe Augment Mod for ChromaIcon272 Chroma's Effigy130xWhite Effigy that allows him to control the Effigy, dealing rapid damage to enemies in its path while recovering energy and stunning enemies at the destination.

Guided Effigy

Tips & Tricks

  • The sentry usually unleashes its roar a few seconds after deploying. This allows you to quickly deploy the sentry for a temporary stun to all nearby enemies.
  • The pelt can be Banish130xWhite Banished, preventing damage from non-banished enemies while still being able to damage all enemies normally.
  • The pelt gains shields from the Shield Osprey Eximus Specter.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Expand/Collapse

See Also