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(how did you get these numbers! they're wrong and bad and don't match the ability's mechanics!)
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| hotkey = 4
 
| hotkey = 4
 
| energy = 50
 
| energy = 50
| description = Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.<br>'''Energy Drain:''' 10 s<sup>-1</sup>
+
| description = Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
  +
<br/>'''Energy Drain:''' 10 s<sup>-1</sup>
| cost =
 
  +
| sub =
| damage = 100 / 200 / 300 / 400 (damage/tick)<br>500 / 1000 / 1500 / 2000 (damage/second)<br>1000 / 2000 / 4000 / 8000 (health)
 
  +
{{AbilityU10.3/Tabber | Sentry
| range =
 
 
| strength = 100 / 200 / 300 / 400 (damage/tick)<br/>500 / 1000 / 1500 / 2000 (damage/second)<br/>1000 / 2000 / 4000 / 8000 (health)
| duration = N/A
 
| misc = 20 m (attack range)<br>30 m (stun radius)<br>5 m (knockback radius)
+
| misc = 140 AP (sentry armor)<br/>20 m (attack range)<br/>?% (status chance)<br/>5 (ticks/second)<br/>5 m (knockback radius)<br/>200 (knockback damage)<br/>Ragdoll on Knockback<br/>30 m (stun radius)<br/>15 / 30 / 45 / 60 % (credit chance)<br/>10 m (credit bonus drop zone)<br/>25 / 50 / 75 / 100 % (credit bonus)
  +
}}
<div class="tabbertab-borderless" style="width: 250px;"><tabber>
 
  +
{{AbilityU10.3/Tabber | Chroma
|-|Sentry=
 
 
| misc = +20% (speed bonus)<br/>-50% (armor reduction)
<div style="display:none;">'''Sentry'''<br></div>5 (ticks/second)<br>15% / 30% / 45% / 60% (credit chance)<br>25% / 50% / 75% / 100% (credit bonus)
 
  +
}}
|-|Chroma=
 
<div style="display:none;">'''Chroma'''<br></div>20% (speed bonus)<br>50% (armor reduction)
 
</tabber></div>
 
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
|info =
 
|info =
*Chroma sheds his outer pelt, imbuing it with elemental energy to sprout wings and converting it into a stationary floating sentry with '''1000 / 2000 / 4000 / 8000''' [[health]]. The sentry will attack all enemies within '''20''' meters with a continuous stream of elemental energy, dealing '''100 / 200 / 300 / 400''' {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Electric|Text}}, {{Icon|Proc|Toxin|Text}}, or {{Icon|Proc|Cold|Text}} damage per tick. The sentry is capable of unleashing a radial attack that inflicts '''200''' {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Electric|Text}}, {{Icon|Proc|Toxin|Text}}, or {{Icon|Proc|Cold|Text}} damage to enemies within '''5''' meters. The sentry can also unleash a radial roar to temporarily stun enemies within '''30''' meters.
+
*Chroma sheds his outer pelt by expending '''50''' energy to activate the ability, imbuing the pelt with elemental energy to sprout wings and converting it into a stationary floating sentry with '''1000 / 2000 / 4000 / 8000''' [[Flesh]] [[health]] and '''140''' [[Ferrite Armor]]. The sentry will attack all enemies within '''20''' meters with a continuous stream of elemental energy, dealing '''100 / 200 / 300 / 400''' {{D|Heat}}, {{D|Electricity}}, {{D|Toxin}}, or {{D|Cold}} damage per tick with a '''?%''' status chance at '''5''' ticks per second. If enemies come within '''5''' meters of the sentry, it will periodically unleash a radial knockback that inflicts '''200''' {{D|Heat}}, {{D|Electricity}}, {{D|Toxin}}, or {{D|Cold}} damage while blasting the affected enemies away. The sentry can also unleash a radial roar to temporarily stun all enemies within '''30''' meters.
**Sentry health and continuous damage are affected by [[Ability Strength]], while the radial attack damage is '''not'''.
+
**Activation energy cost is affected by [[Ability Efficiency]].
 
**Sentry health and continuous damage are affected by [[Ability Strength]].
 
**Effigy's elemental breath attack does '''5''' ticks of damage within '''1''' second making the base damage per second '''2000'''.
 
**Effigy's elemental breath attack does '''5''' ticks of damage within '''1''' second making the base damage per second '''2000'''.
**Damage type is based on Chroma's current elemental alignment, determined by Chroma's energy color.
+
**Damage type is based on Chroma's current elemental alignment, determined by Chroma's primary emission color or the selected element of {{A|Spectral Scream}}.
 
**Sentry armor, attack range, status chance, damage ticks per second, knockback radius, knockback damage and stun radius are '''not''' affected by mods.
***{{Icon|Proc|Heat|Text}} damage is effective against [[Cloned Flesh]], [[Damage 2.0/Infested|Infested]], and [[Infested Flesh]], but less effective against [[Proto Shield]]s.
 
 
*Enemies killed by the sentry have a '''15% / 30% / 45% / 60%''' chance to drop additional [[credits]]. In addition, all credits that drop within '''10''' meters of the sentry yield '''25% / 50% / 75% / 100%''' additional credits.
***{{Icon|Proc|Heat|Text}} status effect deals '''50%''' of Effigy's base damage per tick over 7 ticks in '''6''' seconds. Ignited enemies will also panic and flail around for a brief period.
 
  +
**Credit chance on kill, percentage credit bonus, and percentage credit bonus range are '''not''' affected by mods.
***{{Icon|Proc|Electricity|Text}} damage is effective against [[Machinery]] and [[Robotic]]s but less effective against [[Alloy Armor]].
 
  +
**For enemies killed by the sentry within the percentage credit bonus range, credit income is increased by an average of '''43.75% / 95% / 153.75% / 220%'''. This ''assumes'' the credit chance on kill results in double credits from that enemy.
***{{Icon|Proc|Electricity|Text}} status effect chains '''50%''' of Effigy's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
 
***{{Icon|Proc|Toxin|text}} damage is effective against [[Flesh]] and [[Ferrite Armor]] and bypasses [[Shielded]] and [[Proto Shield]]s, but is less effective against [[Machinery]], [[Robotic]]s, and [[Fossilized]].
 
***{{Icon|Proc|Toxin|Text}} status effect deals '''50%''' of Effigy's base damage per tick over 9 ticks in '''8''' seconds. Toxin damage bypasses [[shields]] and is able to directly affect health. Multiple instances of the Toxin DoT stack on the same target for increased damage over time.
 
***{{Icon|Proc|Cold|Text}} damage is effective against [[Alloy Armor]], [[Shielded]], and [[Infested Sinew]], but less effective against [[Infested Flesh]] and [[Fossilized]].
 
***{{Icon|Proc|Cold|Text}} status effect reduces a target's movement speed and fire/attack rate by '''50%''' over a duration of '''6''' seconds.
 
**Enemies affected by the close-range radial attack are ragdolled.
 
**Sentry attack range, stun radius, and knockback radius are '''not''' affected by [[Ability Range]].
 
*Enemies killed by the sentry have a '''15% / 30% / 45% / 60%''' chance to drop additional [[credits]].
 
**All Credits that drop within '''10''' meters of the sentry yield '''25% / 50% / 75% / 100%''' additional [[credits]].
 
***The range is '''not''' affected by mods.
 
**Technically increases credits income by '''3.75% / 15% / 33.75% / 60%''' while the Sentry is active.
 
**Credit chance and credit bonus are '''not''' affected by [[Ability Strength]].
 
 
*While Effigy is active, Chroma can fight in his lightened form, gaining '''20%''' movement speed but with a '''50%''' armor reduction.
 
*While Effigy is active, Chroma can fight in his lightened form, gaining '''20%''' movement speed but with a '''50%''' armor reduction.
**Speed bonus and armor reduction are '''not''' affected by [[Ability Strength]].
+
**Speed bonus and armor reduction percentages are '''not''' affected by mods.
 
**The armor reduction is a ''multiplicative'' penalty that's applied to Chroma's total armor (e.g., with a maxed {{M|Steel Fiber}} and {{M|Intensify}}, Chroma with {{A|Vex Armor}} at full capacity will have his armor lowered to {{Math|350 {{mul}} (1 + 1.1 + 3.5 {{mul}} 1.3) {{mul}} 0.5|mt=y}} when Effigy is activated).
 
**The armor reduction is a ''multiplicative'' penalty that's applied to Chroma's total armor (e.g., with a maxed {{M|Steel Fiber}} and {{M|Intensify}}, Chroma with {{A|Vex Armor}} at full capacity will have his armor lowered to {{Math|350 {{mul}} (1 + 1.1 + 3.5 {{mul}} 1.3) {{mul}} 0.5|mt=y}} when Effigy is activated).
 
*Effigy drains '''10''' energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default {{Key|4}}).
 
*Effigy drains '''10''' energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default {{Key|4}}).
**Activation energy cost is affected by [[Ability Efficiency]], and the channeling energy cost is affected by [[Ability Efficiency]] and [[Ability Duration]].
+
**Channeling energy cost is affected by [[Ability Efficiency]] and [[Ability Duration]].
**Chroma '''cannot''' gain energy from [[Squad Energy Restore]]s or {{M|Energy Siphon}} for the duration of the ability. However, Chroma can still replenish energy using Energy Orbs, {{M|Rage}} and {{M|Hunter Adrenaline}}, [[Orokin Void]] [[Orokin Tower#Death Orbs|Death Orb]] energy restores, {{A|Energy Vampire}}, and while in the [[Rift Plane]] due to {{WF|Limbo}}'s ability.
+
**Chroma '''cannot''' gain energy from [[Squad Energy Restore]]s or {{M|Energy Siphon}} for the duration of the ability. However, Chroma can still replenish energy using Energy Orbs, {{M|Rage}} and {{M|Hunter Adrenaline}}, [[Orokin Void]] [[Orokin Tower#Death Orbs|Death Orb]] energy restores, {{A|Energy Vampire}}, and while in the [[Rift Plane]] due to {{WF|Limbo}}'s ability.
  +
*'''Ability Synergy:''' Effigy's damage per tick and knockback damage can be boosted by the '''Fury''' aspect of {{A|Vex Armor}}.
 
*When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
 
*When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
 
**When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
 
**When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
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[[es:Efigie]]
 
[[es:Efigie]]
 
[[ru:Образ]]
 
[[ru:Образ]]
  +
[[fr:Effigie]]
 
[[Category:Two-Handed Abilities]]
 
[[Category:Two-Handed Abilities]]
 
[[Category:Channeled Abilities]]
 
[[Category:Channeled Abilities]]

Revision as of 00:26, 14 October 2021

EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Info

  • Chroma sheds his outer pelt by expending 50 energy to activate the ability, imbuing the pelt with elemental energy to sprout wings and converting it into a stationary floating sentry with 1000 / 2000 / 4000 / 8000 Flesh health and 140 Ferrite Armor. The sentry will attack all enemies within 20 meters with a continuous stream of elemental energy, dealing 100 / 200 / 300 / 400 DmgFireSmall64 Heat, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, or DmgColdSmall64 Cold damage per tick with a ?% status chance at 5 ticks per second. If enemies come within 5 meters of the sentry, it will periodically unleash a radial knockback that inflicts 200 DmgFireSmall64 Heat, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, or DmgColdSmall64 Cold damage while blasting the affected enemies away. The sentry can also unleash a radial roar to temporarily stun all enemies within 30 meters.
    • Activation energy cost is affected by Ability Efficiency.
    • Sentry health and continuous damage are affected by Ability Strength.
    • Effigy's elemental breath attack does 5 ticks of damage within 1 second making the base damage per second 2000.
    • Damage type is based on Chroma's current elemental alignment, determined by Chroma's primary emission color or the selected element of SpectralScream130xWhite Spectral Scream.
    • Sentry armor, attack range, status chance, damage ticks per second, knockback radius, knockback damage and stun radius are not affected by mods.
  • Enemies killed by the sentry have a 15% / 30% / 45% / 60% chance to drop additional credits. In addition, all credits that drop within 10 meters of the sentry yield 25% / 50% / 75% / 100% additional credits.
    • Credit chance on kill, percentage credit bonus, and percentage credit bonus range are not affected by mods.
    • For enemies killed by the sentry within the percentage credit bonus range, credit income is increased by an average of 43.75% / 95% / 153.75% / 220%. This assumes the credit chance on kill results in double credits from that enemy.
  • While Effigy is active, Chroma can fight in his lightened form, gaining 20% movement speed but with a 50% armor reduction.
    • Speed bonus and armor reduction percentages are not affected by mods.
    • The armor reduction is a multiplicative penalty that's applied to Chroma's total armor (e.g., with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, Chroma with VexArmor130xWhite Vex Armor at full capacity will have his armor lowered to 350 × (1 + 1.1 + 3.5 × 1.3) × 0.5 = 1,163.75 when Effigy is activated).
  • Effigy drains 10 energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default 4 ).
  • Ability Synergy: Effigy's damage per tick and knockback damage can be boosted by the Fury aspect of VexArmor130xWhite Vex Armor.
  • When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
    • When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
  • Both the initial cast and the return of Chroma's pelt will cease any actions as they are a two-handed ability.

Augment

GuidedEffigyMod
Main article: Guided Effigy

Guided Effigy is a Warframe Augment Mod for ChromaIcon272 Chroma's Effigy130xWhite Effigy that allows him to control the Effigy, dealing rapid damage to enemies in its path while recovering energy and stunning enemies at the destination.

Guided Effigy

Tips & Tricks

  • The sentry usually unleashes its roar a few seconds after deploying. This allows you to quickly deploy the sentry for a temporary stun to all nearby enemies.
  • The pelt can be Banish130xWhite Banished, preventing damage from non-banished enemies while still being able to damage all enemies normally.
  • The pelt gains shields from the Shield Osprey Eximus Specter.

Maximization

Lotusiconsmall
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See Also