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(Added an information about credits income with Sentry.)
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**Sentry attack range, stun radius, and knockback radius are '''not''' affected by [[Power Range]].
 
**Sentry attack range, stun radius, and knockback radius are '''not''' affected by [[Power Range]].
 
*Enemies killed by the sentry have a '''15% / 30% / 45% / 60%''' chance to yield '''25% / 50% / 75% / 100%''' additional [[credits]].
 
*Enemies killed by the sentry have a '''15% / 30% / 45% / 60%''' chance to yield '''25% / 50% / 75% / 100%''' additional [[credits]].
  +
**Technically increases credits income by 3.75% / 15% / 33.75% / 60% while the Sentry is active.
 
**Credit chance and credit bonus are '''not''' affected by [[Power Strength]].
 
**Credit chance and credit bonus are '''not''' affected by [[Power Strength]].
 
*While Effigy is active, Chroma can fight in his lightened form, gaining '''20%''' movement speed but with a '''50%''' armor reduction.
 
*While Effigy is active, Chroma can fight in his lightened form, gaining '''20%''' movement speed but with a '''50%''' armor reduction.

Revision as of 00:35, 21 May 2017

EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:

100 / 200 / 300 / 400 (damage/tick)
5 / 5 / 5 / 5 (ticks/second) [NOT affected]
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
15% / 30% / 45% / 60% (credit chance) [NOT affected]

25% / 50% / 75% / 100% (credit bonus) [NOT affected]

20% (speed bonus) [NOT affected]
50% (armor reduction) [NOT affected]

AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:20 m (attack range) [NOT affected]

30 m (stun radius) [NOT affected]
5 m (knockback radius) [NOT affected]

Info

  • Chroma sheds his outer pelt, imbuing it with elemental energy to sprout wings and converting it into a stationary floating sentry with 1000 / 2000 / 4000 / 8000 health. The sentry will attack all enemies within 20 meters with a continuous stream of elemental energy, dealing 100 / 200 / 300 / 400 Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage per tick. The sentry is capable of unleashing a radial attack that inflicts 200 Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage to enemies within 5 meters. The sentry can also unleash a radial roar to temporarily stun enemies within 30 meters.
    • Sentry health and continuous damage are affected by Power Strength, while the radial attack damage is not.
    • Effigy's elemental breath attack does 5 ticks of damage within 1 second making the base damage per second 2000.
    • Damage type is based on Chroma's current elemental alignment, determined by Chroma's energy color.
    • Enemies affected by the close-range radial attack are ragdolled.
    • Sentry attack range, stun radius, and knockback radius are not affected by Power Range.
  • Enemies killed by the sentry have a 15% / 30% / 45% / 60% chance to yield 25% / 50% / 75% / 100% additional credits.
    • Technically increases credits income by 3.75% / 15% / 33.75% / 60% while the Sentry is active.
    • Credit chance and credit bonus are not affected by Power Strength.
  • While Effigy is active, Chroma can fight in his lightened form, gaining 20% movement speed but with a 50% armor reduction.
    • Speed bonus and armor reduction are not affected by Power Strength.
    • The armor reduction is a multiplicative penalty that's applied to Chroma's total armor (e.g., with a maxed Steel Fiber and Intensify, Chroma with Vex Armor at full capacity will have his armor lowered to 350 × (1 + 1.1) × 3.5 × 1.3 × 0.5 = 1672.125 when Effigy is activated).
  • Effigy drains 10 energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default 4 ).
  • When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
    • When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
    • Effigy cannot be activated while in the air, but can be deactivated at any time.
  • Both the initial cast and the return of Chroma's pelt will cease any actions as they are a two-handed ability.
  • The Sentry increases all picked up Credits by 100%, the range is 10m and is not affected by range mods.

Augment

GuidedEffigyMod
Main article: Guided Effigy

Guided Effigy is a Warframe Augment Mod for ChromaIcon272 Chroma's Effigy130xWhite Effigy that allows him to control the Effigy, dealing rapid damage to enemies in its path while recovering energy and stunning enemies at the destination.


Rank Damage per Second Energy refund per enemy hit Cost
0 1,000 2 6
1 2,000 3 7
2 3,000 4 8
3 4,000 5 9

Tips & Tricks

  • The sentry usually unleashes its roar a few seconds after deploying. This allows you to quickly deploy the sentry for a temporary stun to all nearby enemies.
  • The pelt can be Banished, preventing damage from non-banished enemies while still being able to damage all enemies normally.
  • The pelt gains shields from the Shield Osprey Eximus Specter.

Expand/Collapse


See also