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Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

Info
  • Chroma sheds his outer pelt, imbuing it with elemental energy to sprout wings and converting it into a stationary floating sentry with 1000 / 2000 / 4000 / 8000 health. The sentry will attack all enemies within 20 meters with a continuous stream of elemental energy, dealing 100 / 200 / 300 / 400 Heat b Heat, Electricity b Electric, Toxin b Toxin, or Cold b Cold damage per tick. The sentry is capable of unleashing a radial attack that inflicts 200 Heat b Heat, Electricity b Electric, Toxin b Toxin, or Cold b Cold damage to enemies within 5 meters. The sentry can also unleash a radial roar to temporarily stun enemies within 30 meters.
    • Sentry health and continuous damage are affected by Ability Strength, while the radial attack damage is not.
    • Effigy's elemental breath attack does 5 ticks of damage within 1 second making the base damage per second 2000.
    • Damage type is based on Chroma's current elemental alignment, determined by Chroma's energy color.
    • Enemies affected by the close-range radial attack are ragdolled.
    • Sentry attack range, stun radius, and knockback radius are not affected by Ability Range.
  • Enemies killed by the sentry have a 15% / 30% / 45% / 60% chance to drop additional credits.
    • All Credits that drop within 10 meters of the sentry yield 25% / 50% / 75% / 100% additional credits.
      • The range is not affected by mods.
    • Technically increases credits income by 3.75% / 15% / 33.75% / 60% while the Sentry is active.
    • Credit chance and credit bonus are not affected by Ability Strength.
  • While Effigy is active, Chroma can fight in his lightened form, gaining 20% movement speed but with a 50% armor reduction.
    • Speed bonus and armor reduction are not affected by Ability Strength.
    • The armor reduction is a multiplicative penalty that's applied to Chroma's total armor (e.g., with a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify, Chroma with VexArmor130xDark Vex Armor at full capacity will have his armor lowered to 350 × (1 + 1.1 + 3.5 × 1.3) × 0.5 = 1,163.75 when Effigy is activated).
  • Effigy drains 10 energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default 4 ).
  • When deactivated, Chroma can teleport his pelt from anywhere onto himself. This will stop movement and interrupt any action Chroma is doing, such as reloading, leaving a player vulnerable.
    • When deactivated while sliding, Chroma's pelt will be reapplied to him without triggering the animation, even if the player immediately cancels his slide.
  • Both the initial cast and the return of Chroma's pelt will cease any actions as they are a two-handed ability.

Augment
GuidedEffigyMod
Main article: Guided Effigy

Guided Effigy is a Warframe Augment Mod for ChromaIcon272 Chroma's Effigy130xDark Effigy that allows him to control the Effigy, dealing rapid damage to enemies in its path and stunning enemies at the destination.

Rank Damage per Second Cost
0 500 6
1 1,000 7
2 1,500 8
3 2,000 9

Tips & Tricks
  • The sentry usually unleashes its roar a few seconds after deploying. This allows you to quickly deploy the sentry for a temporary stun to all nearby enemies.
  • The pelt can be Banish130xDark Banished, preventing damage from non-banished enemies while still being able to damage all enemies normally.
  • The pelt gains shields from the Shield Osprey Eximus Specter.

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See AlsoEdit

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