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Eclipse Standing in light, Mirage deals heavy damage, while the shadows make Mirage difficult to track and even harder to hurt. Introduced in Update 14.0 (2014-07-18) |
Strength:115 / 125 / 150 / 200 % (max. damage bonus) 25 / 40 / 60 / 75 % (max. damage reduction) | |
Duration:10 / 15 / 20 / 25 s | |||
Range:N/A | |||
Misc: 95 % (damage reduction cap) | |||
Subsumable to Helminth |
Info
- Mirage expends 25 Energy to adapt to the lighting conditions of her surroundings, gaining a maximum cap of 115% / 125% / 150% / 200% weapon damage while bathed in light, or reducing incoming damage by a maximum of 25% / 40% / 60% / 75% and reducing enemy accuracy while in the shadows. The effect lasts for 10 / 15 / 20 / 25 seconds.
- Damage reduction cannot exceed 95% under any circumstances.
- The damage buff applies a multiplicative bonus that's calculated after a weapon's total damage value. E.g., with a maxed Intensify and a weapon that inflicts 250 total damage, a rank-3 Eclipse will increase the weapon's total damage to a maximum of 250 × (1 + 2 × [1 + 0.3]) = 900.
- The amount of bonus damage or damage reduction gained is not only determined by the amount of Ability Strength, but also the amount of environmental lighting at Mirage's current position, in realtime. This value can vary widely, with the value being applied at the moment visible as a percentage on the buff icon.
- Damage reduction cap is applied after the amount of damage reduction due to environmental lighting has been calculated.
- The buff affects both initial and status effect damage. Unlike faction damage, which double dips for status effects, the one from Eclipse is applied once.
- Mirage is encased in a white reflective surface while in light. Her body partially fades away and emits smoke while in shadows.
- Has a casting delay of 1 second.
- Mirage can resist knockdown during the casting delay.
- Can be recast while active to refresh the duration.
- Companions and Holograms from Hall of Mirrors do not normally gain Eclipse's damage bonus, but will with the Total Eclipse augment.
- Applies to the following abilities:
- Shuriken
- Desolate Hands
- Spectral Scream
- Fireball
- Radial Javelin
- Freeze
- Dread Mirror's explosion damage and Seeking Talons's contact damage
- Redline's bolts
- Balefire
- Artemis Bow
- Peacemaker
- Warding Halo's damage
- Null Star and Antimatter Drop
- Smite Orb's damage
- Enthrall's projectiles
- Razorwing's Dex Pixia
- Minelayer Flechette Orb's damage
- Breach Surge sparks
- Final Stand
- Subsuming Mirage to the Helminth will offer Eclipse and its augments to be used by other Warframes.
Augment
- Main article: Total Eclipse
Total Eclipse is a Mirage Warframe Augment Mod for Eclipse that allows it to grant its bonuses to nearby allies.
Total EclipseTips & Tricks
- A Heat status effect on Mirage will set the damage buff to it's maximum value.
- Since damage reduction cap is applied after calculating for environmental lighting, having higher ability strength mean reaching that damage reduction cap in less darker environment.
- For the Orowyrm boss fight arena, the light buff is applied during Joy & Envy cycles, and dark buff during Fear, Anger & Sorrow.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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