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Duplex Bond is a Companion mod that creates a short-lived duplicate of the companion after 100 Energy is spent, up to 3 times. Enemies killed by these clones have a chance at dropping an Energy Orb.

Stats[]

Rank Duration Energy Orb Drop Chance Cost
0 5s 8% 4
1 10s 17% 5
2 15s 25% 6
3 20s 33% 7
4 25s 42% 8
5 30s 50% 9

Acquisition[]

The mod can be bought from Son for ReputationLarge 20,000 after reaching Rank 3 - Associate with the Entrati.

Notes[]

  • Drain-over-time and channeled abilities like WispIcon272 Wisp's SolGate130xWhite Sol Gate and IvaraIcon272 Ivara's ArtemisBow130xWhite Artemis Bow are capable of spawning clones.
  • Clones will attack enemies whether or not Mod TT 20px Assault Mode is equipped.
  • Energy removed by the Energy Drain modifier in Nightmare missions counts towards the energy needed to spawn a companion copy.
  • Since clone creation requires Energy spent, this mod cannot be triggered by HildrynIcon272 Hildryn or LavosIcon272 Lavos.
  • Clones are completely invulnerable to any form of damage and can only die after their listed lifespan has elapsed since they were created.
    • Despite being invincible, enemies will still have their aggro drawn to them and attempt to fight them.
  • Cloned Sentinels will float toward enemies rather than sticking to the player, drawing some aggro away from the player as a result.
  • Invisibility achieved through Abilities and other manner only affects the main Companion; it does not work on the summoned/spawned clone and they will remain visible to distract enemy fire.
  • Since the clones can only use basic attacks, they benefit greatly from mods like Swipe or Shattering Impact, and/or methods that utilize their basic attacks.
  • While clones cannot activate any abilities, even passive ones like Mod TT 20px Energy Generator, they can still be useful for spreading status, especially if buffed by external sources, such as Nourish130xWhite Nourish.
  • Clones will not benefit from, nor trigger, Mod TT 20px Vicious Bond or Mod TT 20px Seismic Bond.
  • This mod cannot be equipped on Venari.

Bugs[]

  • Using the Arsenal in the simulacrum may cause the mod to cease functioning.

Patch History[]

Update 36.0 (2024-06-18)

  • Fixed a hitch in the Arsenal when equipping a Companion with the Kavasa Prime Kubrow Collar.
    • This also fixes hitches when clones of Companions with the Kavasa Prime Kubrow Collar are spawned by Duplex Bond.

Update 35.0 (2023-12-13)

  • Fixed Host and Clients experiencing performance issues caused by Kubrow with the Duplex Bond Mod and a Collar equipped.

Hotfix 34.0.8 (2023-11-09)

  • Duplex Bond Clones now inherit your Companion’s Energy color.

Hotfix 34.0.6 (2023-10-30)

  • Fixed the “Rank Up!” pop-up occurring for each of the Sentinel clones created by Duplex Bond, even if your Sentinel’s weapons were already Rank 30.

Hotfix 34.0.4 (2023-10-24)

  • Fixed the cloned Sentinels from Duplex Bond shooting at targets that are out of their line of sight.
  • Fixed Duplex Bond triggering when launching/deactivating Archwing in Open Landscapes.

Hotfix 34.0.2 (2023-10-19)

  • Fixed case where Hounds would not attack or move if they had any of the new Bond Mods equipped.
  • Fixed getting some small one-time Affinity popups when first loading into a mission with certain Bond Mods equipped.

Hotfix 34.0.1 (2023-10-18)

  • Fixed Duplex Bond continuing to spawn clones while the Companion is incapacitated.
  • Fixed several script errors with the new Bond Mods while Null Audit is also equipped.

Update 34.0 (2023-10-18)

  • Introduced.
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