Dual Toxocyst Incarnon Genesis is an item that is used to add Incarnon upgrades to the Dual Toxocyst.
Acquisition[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Dual Toxocyst Incarnon Genesis from The Circuit's Steel Path to place on their Dual Toxocyst with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Incarnon Genesis[]
Evolutions[]
- Installing the Dual Toxocyst Incarnon Genesis requires 20
Pathos Clamps, 70
Yao Shrubs and 80
Eevani.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain an Auto Fire mode and Ricochet.
- Incarnon Form becomes fully automatic with higher Critical Chance, Critical Multiplier, Status Chance, Fire Rate, significantly less Recoil, and shots now ricochet to 1 nearby enemy per shot within 5 meters of the main target.
- The ricochet is capable of headshotting and triggering Dual Toxocyst's Frenzy buff.
- Additional pellets generated via Multishot can ricochet into different targets.
- Ricochet rounds are affected by
Galvanized Shot and the base damage values of both Evolution II perks.
- By using Punch Through every enemy hit with the main shot along the punch through line creates ricochet rounds.
- Enemies in a
Ragdoll state cannot be hit by ricochet rounds so any grouping tool that isn't
Magus Anomaly or
Ensnare will prevent ricochet shots from hitting any of the other grouped targets.
- Incarnon Form becomes fully automatic with higher Critical Chance, Critical Multiplier, Status Chance, Fire Rate, significantly less Recoil, and shots now ricochet to 1 nearby enemy per shot within 5 meters of the main target.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 9 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
Sonar or
Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by
- Instead of drawing ammunition from its reserves, the Dual Toxocyst's Incarnon Form uses a separate "magazine" with each charge producing 30 rounds to a maximum of 270. Once all ammunition is expended, the Dual Toxocyst reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as
Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Carnage Reign:
- Increase Damage by +60.
- +33% Direct Damage per Status Type affecting the target.
- Perk 2: Fevered Frenzy:
- Increase Damage by +50.
- On Ability Cast: +5% Multishot. Stacks up to 20x.
- The multishot bonus stacks additively with multishot mods such as
Barrel Diffusion.
- Transference can build stacks.
- The multishot bonus stacks additively with multishot mods such as
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Ready Retaliation:
- On Reload from Empty: +100% Reload Speed.
- Perk 2: Evolved Autoloader:
- +50% Magazine Reloaded/s when holstered.
- Perk 3: Marksman's Hand:
- -50% Weapon Recoil.
Evolution IV[]
- Unlock Challenge: Get 17 consecutive headshots.
- Challenge will reset from inflicting body shots or damage dealt from Companions. Status Effect damage does not reset the challenge.
- Hits landed from multishot count towards this challenge.
- Perk 1: Commodore's Fortune:
- Increase Critical Chance by +20%.
- Perk 2: Neurotoxin:
- On Headshot: +70%
Toxin for 3s.
- On Headshot: +70%
- Perk 3: Ripper Rounds:
- On Kill: +3 Punch Through for 7s.
Patch History[]
Hotfix 37.0.4 (2024-10-10)
- Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
- “X% Critical Chance on Weakpoint Hits”
- “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
- “On Consecutive Weakpoint Hits.”
Update 33.6 (2023-07-27)
- Updated the Incarnon Form transformation animations for the Dual Toxocyst.
Update 33.5 (2023-06-21)
- Fixed headshots from the Dual Toxocyst counting as body shots due to its high Status - making it extremely difficult to complete the Evolution IV challenge (“Get 17 consecutive headshots”) as Status Effects would often reset it.
Hotfix 33.0.13 (2023-05-26)
- Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it):
- Old: “Kill 0/17 enemies without reloading.”
- New: “Get 0/17 consecutive headshots.”
- Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot.
Update 33.0 (2023-04-26)
- Introduced.
Incarnon | ||
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Zariman | ![]() ![]() ![]() ![]() ![]() | |
Sanctum Anatomica | ![]() ![]() | |
The Circuit (Incarnon Genesis) |
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