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Dual Toxocyst Incarnon Genesis is an item that is used to add Incarnon upgrades to the  Dual Toxocyst.

Acquisition[]

Incarnon Genesis[]

Evolutions[]

  • Installing the Dual Toxocyst Incarnon Genesis requires 20  Pathos Clamps, 70 Yao Shrubs and 80  Eevani.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Gain an Auto Fire mode and Ricochet.
    • Incarnon Form becomes fully automatic with higher Critical Chance, Critical Multiplier, Status Chance, Fire Rate, significantly less Recoil, and shots now ricochet to 1 nearby enemy per shot within 5 meters of the main target.
      • The ricochet is capable of headshotting and triggering Dual Toxocyst's Frenzy buff.
      • Additional pellets generated via Multishot can ricochet into different targets.
      • Ricochet rounds are affected by  Galvanized Shot and the base damage values of both Evolution II perks.
      • By using Punch Through every enemy hit with the main shot along the punch through line creates ricochet rounds.
      • Enemies in a  Ragdoll state cannot be hit by ricochet rounds so any grouping tool that isn't  Magus Anomaly or  Ensnare will prevent ricochet shots from hitting any of the other grouped targets.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 9 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by  Sonar or  Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Dual Toxocyst's Incarnon Form uses a separate "magazine" with each charge producing 30 rounds to a maximum of 270. Once all ammunition is expended, the Dual Toxocyst reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as  Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Carnage Reign:
  • Perk 2: Fevered Frenzy:
    • Increase Damage by +50.
    • On Ability Cast: +5% Multishot. Stacks up to 20x.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Ready Retaliation:
    • On Reload from Empty: +100% Reload Speed.
  • Perk 2: Evolved Autoloader:
  • Perk 3: Marksman's Hand:
    • -50% Weapon Recoil.

Evolution IV[]

  • Unlock Challenge: Get 17 consecutive headshots.
    • Challenge will reset from inflicting body shots or damage dealt from Companions. Status Effect damage does not reset the challenge.
    • Hits landed from multishot count towards this challenge.
  • Perk 1: Commodore's Fortune:
    • Increase Critical Chance by +20%.
  • Perk 2: Neurotoxin:
    • On Headshot: +70%  Toxin for 3s.
  • Perk 3: Ripper Rounds:

Patch History[]

Hotfix 37.0.4 (2024-10-10)

  • Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
    • “X% Critical Chance on Weakpoint Hits”
    • “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
    • “On Consecutive Weakpoint Hits.”

Update 33.6 (2023-07-27)

  • Updated the Incarnon Form transformation animations for the Dual Toxocyst.

Update 33.5 (2023-06-21)

  • Fixed headshots from the Dual Toxocyst counting as body shots due to its high Status - making it extremely difficult to complete the Evolution IV challenge (“Get 17 consecutive headshots”) as Status Effects would often reset it.

Hotfix 33.0.13 (2023-05-26)

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it):
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.”
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot.

Update 33.0 (2023-04-26)

  • Introduced.


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