Wielding a Kama in each hand brings a savage amount of slash damage to bear against your enemies.

Ash methodically met and disassembled each and every guard, mezzanine to mezzanine: a masterclass in the correct choices of stance, kata, technique and attitude. Bodies rained into the courtyard. Wincing, the boy looked away. Within minutes fifty corpses lay at their feet. When Pilio felt Ash's shadow fall across him, he forced himself to look, trembling.

Ash's inscrutable gaze pinned him. Chest tight, breath terrified, and quick, Pilio forced himself to stand and face his assessor. He could not look at the bodies. Truthfully, he expected to die where he stood. If the Warframe approved or disapproved, he gave no sign.

Rather, Ash opened an arm, showing the way toward Pilio's final trial.

The Dual Kamas are the dual wield version of the Kama.png Kama.

This weapon can be sold for Credits64.png 5,000; it is also a requisite ingredient for SomaDualKamas.png Dual Raza.

Characteristics[edit | edit source]

This weapon deals primarily DmgSlashSmall64.png Slash damage.




Acquisition[edit | edit source]

The Dual Kamas's blueprint can be purchased from the Market.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:Credits64.png40,000

Trivia[edit | edit source]

  • The Dual Kamas are the first dual melee weapon to require two of the single variants to craft.
  • Before they were officially released, the Dual Kamas could be seen in the Codex entry diorama of SarynIcon272.png Saryn.
  • Similarly to the Dual Raza, which the Dual Kama are a prerequisite of, both are hatchet-type weapons that use Dual Sword stances.
    • Both weapons also have a default polarity compatible with the Mod TT 20px.png Crossing Snakes stance.

Media[edit | edit source]

Dual Kamas Skins Edit

Patch History[edit | edit source]

Update 27.1 (2020-02-04)

  • Made a micro-optimization to a script used to animate the Dual Kamas.

Update 26.0 (2019-10-31)

  • Damage increased from 42 to 96.
  • Range increased from 1 to 2.4.
  • Status Chance increased from 7.5% to 15%.
  • Critical Chance increased from 5% to 10%.
  • Slam Attack increased from 84 to 192.
  • Slide Attack decreased from 252 to 192.
  • Parry Angle set to 60.

Update 11.1 (2013-11-27)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[edit | edit source]

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