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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic}}
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|block resist =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
   
The '''Dual Heat Swords''' is a [[Heat Sword]] and a [[Heat Dagger]] in each hand wielded simultaneously instead of being two Heat Swords as the description implies.
+
The '''Dual Heat Swords''' wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other.
   
 
This weapon can be sold for {{cc|5,000}}.
 
This weapon can be sold for {{cc|5,000}}.
{{BuildAutomatic|type=Weapon}}
 
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
+
*This weapon deals primarily {{D|Slash}} damage.
  +
*Slam Radial Damage has innate {{D|Heat}} damage.
  +
**Slam Radial Damage has a guaranteed {{D|Heat}} proc.
  +
**Slam Radial Damage lacks the guaranteed {{D|Impact}} proc.
 
*Innate {{Pol|Naramon}} polarity.
   
'''Advantages:'''
+
{{Advantages|
 
}}
*High {{Icon|Proc|Slash|text}} damge &ndash; effective against [[health]].
 
*Attacks can hit multiple enemies.
 
*Slam attacks inflict {{Icon|Proc|Heat|Text}} damage and status within a large area.
 
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown and deals more damage.
 
**{{Icon|Proc|Heat|Text}} damage is effective against [[Cloned Flesh]], [[Infested]], and [[Infested Flesh]].
 
*Innate {{Icon|Pol|Bar}} polarity.
 
   
'''Disadvantages:'''
+
{{Disadvantages|
  +
}}
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
 
*Deals {{Icon|Proc|Heat|Text}} damage on slam attacks &ndash; less effective against [[Proto Shield]]s.
 
*Low [[Critical Hit|critical]] chance and damage.
 
*Low [[Status Chance|status chance]].
 
*Does not deal knockdown to synthetic enemies (Ospreys, MOAs) on Slam Attack.
 
*No stance slot polarity.
 
   
  +
==Acquisition==
{{WeaponBuildSection}}
 
  +
The Dual Heat Sword's blueprint can be purchased from the [[Market]].
   
 
{{BuildAutomatic|type=Weapon}}
==Notes==
 
*This weapon will deal {{Icon|Proc|Heat|Text}} AoE while slam attacking in [[Valkyr]]'s [[Hysteria]].
 
*The final hit in {{M|Swirling Tiger}}'s Winding Claws combo will trigger the Heat AoE.
 
   
==Tips==
 
*When surrounded or stun-locked (especially by [[Infested]] ), the jump attack is useful in inflicting persistent fire damage in a radius.
 
*The Dual Heat Sword is the only melee weapon that has no polarity for its [[Stance]] slot, allowing it to use either {{M|Swirling Tiger}} or {{M|Crossing Snakes}} stances without penalty. For optimal modding however, it is recommended that [[Forma]] be used to polarize the slot to the desired polarity.
 
*High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against many types of Infested flesh and [[Cloned Flesh]].
 
 
 
==Trivia==
 
==Trivia==
  +
*Before {{ver|26}}, the Dual Heat Swords used to emit a visible ring of fire from slam attacks. This visual effect was also shared with the {{Weapon|Heat Sword}} and {{Weapon|Heat Dagger}}. Since then, all melee weapons make the same effect when doing slam attacks.
*The Dual Heat Swords is made up of a [[Heat Sword]] and a [[Heat Dagger]].
 
*Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the [[Heat Sword]] and [[Heat Dagger]].
 
 
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
 
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
  +
*A [[Red Veil]] member at the back of the room in the [[Relay]] can be seen torturing what seems to be a [[Grineer]] [[Butcher]] with this weapon, probably for interrogation. They hold the{{weapon|Heat Dagger}} in one hand while the{{Weapon|Heat Sword}} is holstered on the lower back.
  +
*Dual Heat Swords is the only melee weapon without a stance polarity.
   
 
==Gallery==
 
==Gallery==
<gallery type="slideshow" widths="600" position="center">
+
<gallery widths="300" position="center" spacing="small">
 
DualHeatSwordNewCodex.png|Dual Heat Swords in Codex.
 
DualHeatSwordNewCodex.png|Dual Heat Swords in Codex.
DualHeatSwords.png|Dual Heat Swords as of Update 13.
+
DualHeatSwordsCodex.png|Dual Heat Swords as of Update 13.
 
maxresdefault (3).jpg|Dual Heat Swords
 
maxresdefault (3).jpg|Dual Heat Swords
 
Warframe image (Daul Heat Swords).png|Colour Customization of Dual Heat Swords
 
Warframe image (Daul Heat Swords).png|Colour Customization of Dual Heat Swords
 
</gallery>
 
</gallery>
   
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
+
<gallery widths="300" position="center" spacing="small">
 
Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build
 
Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build
 
</gallery>
 
</gallery>
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|26}}<br />
  +
''Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.''
  +
*Mastery Rank increased from 0 to 3.
  +
*Damage increased from 45 to 147.
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 10% to 20%.
  +
*Slam Attack increased from to 90 to 294.
  +
*Slide Attack increased from to 270 to 294.
  +
*Parry Angle set to 60.
  +
*(Undocumented) Follow Through decreased from 0.6 to 0.5.
  +
 
{{ver|17.5}}
 
{{ver|17.5}}
 
*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords.
 
*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords.
 
   
 
{{ver|16.5}}
 
{{ver|16.5}}
 
*'''Conclave:''' Dual Heat Swords available for use in Conclave.
 
*'''Conclave:''' Dual Heat Swords available for use in Conclave.
 
   
 
{{ver|15.12.2}}
 
{{ver|15.12.2}}
 
*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
 
*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
 
   
 
{{Ver|11.3}}
 
{{Ver|11.3}}
 
*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
 
*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
 
   
 
{{ver|6.3}}
 
{{ver|6.3}}
 
*Dual Heat Sword charge attack fixed.
 
*Dual Heat Sword charge attack fixed.
 
   
 
{{ver|6.2}}
 
{{ver|6.2}}
  +
*Introduced.
*Dual Heat Swords was introduced.
 
 
}}
 
}}
  +
{{Ver/Lu|26}}
   
==See also==
+
==See Also==
  +
*[[Heat Sword]], the single counterpart.
 
*[[Heat Dagger]], the dagger version of the Heat Sword.
+
*{{Weapon|Heat Sword}}, the single counterpart.
  +
*{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
[[de:Dual-Hitzeschwerter]]
 
[[de:Dual-Hitzeschwerter]]
  +
[[es:Espadas de calor dobles]]
 
[[fr:Doubles Épées de Chaleur]]
 
[[fr:Doubles Épées de Chaleur]]
__NOTOC__
 
 
[[Category:Dual Swords]]
 
[[Category:Dual Swords]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]
Line 258: Line 95:
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Slash Damage Weapons]]
 
[[Category:Slash Damage Weapons]]
  +
[[uk:Парні вогнемечі]]

Latest revision as of 04:47, 29 May 2023

With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.

The Dual Heat Swords wields a HeatSword Heat Sword in one hand and a HeatDagger Heat Dagger in the other.

This weapon can be sold for Credits64 5,000.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Slam Radial Damage has innate DmgFireSmall64 Heat damage.
    • Slam Radial Damage has a guaranteed DmgFireSmall64 Heat proc.
    • Slam Radial Damage lacks the guaranteed DmgImpactSmall64 Impact proc.
  • Innate Naramon Pol polarity.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High disposition (●●●●● (1.44x))

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very low crit chance (5.00%)
    • Low total damage (147)
    • Low attack speed (0.92x animation speed)
    • Below average status chance (20.00%)
    • Very low crit multiplier (1.50x)

Acquisition[]

The Dual Heat Sword's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Morphics
2
Salvage
900
Ferrite
1,000
PolymerBundle
700
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000

Trivia[]

  • Before Update 26.0 (2019-10-31), the Dual Heat Swords used to emit a visible ring of fire from slam attacks. This visual effect was also shared with the HeatSword Heat Sword and HeatDagger Heat Dagger. Since then, all melee weapons make the same effect when doing slam attacks.
  • The Dual Heat Swords received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
  • A Red Veil member at the back of the room in the Relay can be seen torturing what seems to be a Grineer Butcher with this weapon, probably for interrogation. They hold theHeatDagger Heat Dagger in one hand while theHeatSword Heat Sword is holstered on the lower back.
  • Dual Heat Swords is the only melee weapon without a stance polarity.

Gallery[]

Dual Heat Swords Skins

Edit

Patch History[]

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 45 to 147.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 20%.
  • Slam Attack increased from to 90 to 294.
  • Slide Attack increased from to 270 to 294.
  • Parry Angle set to 60.
  • (Undocumented) Follow Through decreased from 0.6 to 0.5.

Update 17.5 (2015-10-01)

  • Conclave: Reduced the melee slam radius of Dual Heat Swords.

Update 16.5 (2015-05-12)

  • Conclave: Dual Heat Swords available for use in Conclave.

Hotfix 15.12.2 (2015-01-30)

  • Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.

Update 11.3 (2013-12-12)

  • Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.

Update 6.3 (2013-02-14)

  • Dual Heat Sword charge attack fixed.

Update 6.2 (2013-02-08)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[]