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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
{{WeaponInfoboxU11
 
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{{WeaponInfoboxAutomatic
| name = Dual Heat Swords
 
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| image = DualHeat.png
 
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|name =
| mastery level = 0
 
| slot = Melee
 
| type = Dual Swords
 
| stat proc = 10.0
 
| stagger = Yes
 
   
  +
<!--
| physical damage = 45.1
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| impact damage = 6.8
 
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| puncture damage = 6.8
 
| slash damage = 31.5
 
| elemental damage type =
 
| elemental damage =
 
| crit chance = 5.0
 
| crit damage = 150.0
 
| attack rate = 0.9
 
| stamina = 12.0
 
   
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| jump physical damage = 90.0
 
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-->
| jump impact damage =
 
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<!--Statistics-->
| jump puncture damage =
 
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|image =
| jump slash damage =
 
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|mastery level =
| jump elemental damage type =
 
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|slot =
| jump elemental damage =
 
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|type =
| jump crit chance = 5.0
 
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|trigger =
| jump crit damage = 150.0
 
   
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<!--Utility-->
| slam physical damage =
 
  +
|ammo type =
| slam impact damage =
 
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|flight speed =
| slam puncture damage =
 
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|range =
| slam slash damage =
 
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|noise level =
| slam elemental damage type = {{Icon/Proc|Heat|text}}
 
  +
|fire rate =
| slam elemental damage = 40.0
 
  +
|spool =
| slam radius = 5.0
 
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|disposition =
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|melee range =
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|combo duration =
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|block angle =
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|follow through =
   
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<!--Normal Attacks-->
| slide physical damage = 270.0
 
| slide impact damage =
+
|normal impact =
| slide puncture damage =
+
|normal puncture =
| slide slash damage =
+
|normal slash =
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|normal element =
| slide elemental damage type =
 
| slide elemental damage =
+
|normal damage =
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|normal pellet count =
| slide crit chance = 5.0
 
  +
|normal burst count =
| slide crit damage = 150.0
 
  +
|normal critical chance =
  +
|normal critical damage =
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|normal status chance =
  +
|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
   
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<!--Charge Attacks-->
| wall physical damage = 180.0
 
| wall impact damage =
+
|charge impact =
| wall puncture damage =
+
|charge puncture =
| wall slash damage =
+
|charge slash =
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|charge element =
| wall elemental damage type =
 
| wall elemental damage =
+
|charge damage =
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|charge time =
| wall crit chance = 5.0
 
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|charge pellet count =
| wall crit damage = 150.0
 
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
   
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<!--Area Attacks-->
| finisher damage =
 
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|area impact =
| max targets = 3.0
 
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|area puncture =
| cleave radius = 0.25
 
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|area slash =
| conclave = 25
 
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|area element =
| polarities = {{Icon/Pol|Bar}}
 
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|area damage =
| stance = None
 
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|area pellet count =
| introduced = [[Closed beta updates#Update 6.2|Update 6.2]].
 
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|area critical chance =
| notes =
 
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|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
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|area falloff =
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|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
  +
|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
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|secondary slash =
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|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
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|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
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|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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  +
<!--Slam Melee Attacks-->
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|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
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|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
   
The '''Dual Heat Swords''' is a [[Heat Sword]] in each hand wielded simultaneously.
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The '''Dual Heat Swords''' wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other.
   
This weapon can be sold for {{Icon|Credits}} 5,000.
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This weapon can be sold for {{cc|5,000}}.
   
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{{BuildAutomatic|type=Weapon}}
{{BuildRequire
 
|buildcredits= 20,000
 
|build1= Morphics
 
|build1amount=2
 
|build2= Salvage
 
|build2amount=900
 
|build3= Ferrite
 
|build3amount=1,000
 
|build4= Polymer Bundle
 
|build4amount=700
 
|buildtime=12
 
|buildrush=35
 
|blueprint=15,000
 
|market=175
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
This weapon does primarily [[slash]] damage.
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This weapon deals primarily {{Icon|Proc|Slash|text}} damage
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
*High slide damage.
 
  +
*Slam Radial Damage has innate {{Icon|Proc|Heat|Text}} damage &ndash; effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]].
*Has one {{Icon/Pol|Bar}} polarity slot. 
 
  +
**Slam Radial Damage has a guaranteed {{Icon|Proc|Heat|Text}} proc.
*Can hit multiple enemies. (Up to 3)
 
  +
*High [[status chance]].
*Slam attacks inflict {{Icon/Proc|Heat|Text}} damage and status within a large area.
 
  +
*Innate {{Icon|Pol|Bar}} polarity.
**Panic caused from {{Icon/Proc|Heat|Text}} proc lasts much longer than a knockdown.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*Does not deal knockdown to synthethic enemies (Ospreys, MOAs) on Slam Attack.
 
  +
*Slam Radial Damage has innate {{Icon|Proc|Heat|Text}} damage &ndash; less effective against [[Proto Shield]]s.
*High stamina consumption on attacks.
 
  +
**Slam Radial Damage lacks the guaranteed {{Icon|Proc|Impact|Text}} proc.
*Has no [[Stance]] slot polarity.
 
  +
*Very low [[critical chance]].
  +
*Low [[critical multiplier]].
  +
*Below average [[attack speed]].
   
  +
{{WeaponBuildSection}}
==Weapon Loadouts==
 
{{Main|:Category:Dual Heat Swords Build}}
 
See the user build section for builds using this weapon.
 
   
==Notes==
 
*This weapon will deal {{Icon/Proc|Heat|Text}} AOE while slam attacking in [[Valkyr|Valkyr's]] [[Hysteria]].
 
 
==Tips==
 
*When surrounded or stun-locked (especially by [[Infested]] ), the jump attack is useful in inflicting persistent fire damage in a radius.
 
*The Dual Heat Sword is the only melee weapon that has no polarity for its [[Stance]] slot, allowing it to use either [[Swirling Tiger]] or [[Crossing Snakes]] stances without penalty. For optimal modding however, it is recommended that [[Forma]] be used to polarize the slot to the desired polarity.
 
*As with all Dual melee weapons, the Dual Heat Swords consumes Stamina per individual swing of their left and right weapons. Since dual weapons can swing twice in rapid succession, one can drain stamina at an alarming rate faster than even stamina-heavy weapons like the [[Fragor]]. Consider using the [[Quick Rest]] mod when wielding this weapon to quickly recover Stamina, or alternatively use the [[Second Wind]] mod to instantly regain Stamina on channeling kills. Using [[Stance#Melee Combos|Melee Combos]] that hit multiple times per attack like [[Swirling Tiger]]'s '''Winding Claws''' can also offset the heavy stamina cost.
 
 
 
 
==Trivia==
 
==Trivia==
  +
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
*This weapon was released on February 8, 2013 with [[Closed beta updates#Update 6.2|Update 6.2]].
 
  +
*Dual Heat Swords is the only melee weapon without a stance polarity.
*The previous version of this weapon was a [[Heat Sword]] and a [[Heat Dagger]] used together. [[Update 13]] changed the weapon to use two [[Heat Sword]]s instead.
 
**This has since been reverted in a recent hotfix.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
  +
DualHeatSwordNewCodex.png|Dual Heat Swords in Codex.
 
DualHeatSwords.png|Dual Heat Swords as of Update 13.
 
DualHeatSwords.png|Dual Heat Swords as of Update 13.
 
maxresdefault (3).jpg|Dual Heat Swords
 
maxresdefault (3).jpg|Dual Heat Swords
 
Warframe image (Daul Heat Swords).png|Colour Customization of Dual Heat Swords
 
Warframe image (Daul Heat Swords).png|Colour Customization of Dual Heat Swords
  +
</gallery>
</gallery>[[File:Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build|thumb|center|335px]]
 
 
 
   
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
==See also==
 
  +
Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build
*[[Heat Sword]], the single counterpart.
 
  +
</gallery>
*[[Heat Dagger]], the dagger version of the Heat Sword.
 
  +
  +
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|26}}
  +
''Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.''
  +
*Mastery Rank increased from 0 to 3.
  +
*Damage increased from 45 to 147.
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 10% to 20%.
  +
*Slam Attack increased from to 90 to 294.
  +
*Slide Attack increased from to 270 to 294.
  +
*Parry Angle set to 60.
  +
  +
{{ver|17.5}}
  +
*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords.
  +
  +
{{ver|16.5}}
  +
*'''Conclave:''' Dual Heat Swords available for use in Conclave.
  +
  +
{{ver|15.12.2}}
  +
*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
  +
  +
{{Ver|11.3}}
  +
*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
  +
  +
{{ver|6.3}}
  +
*Dual Heat Sword charge attack fixed.
  +
  +
{{ver|6.2}}
  +
*Introduced.
  +
}}
  +
{{Ver/Lu|26}}
  +
  +
==See Also==
  +
*{{Weapon|Heat Sword}}, the single counterpart.
  +
*{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
[[de:Dual-Hitzeschwerter]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[de:Dual-Hitzeschwerter]]
  +
[[es:Espadas de calor dobles]]
  +
[[fr:Doubles Épées de Chaleur]]
 
[[Category:Dual Swords]]
 
[[Category:Dual Swords]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]
[[Category:Dual Melee Weapons]]
 
 
[[Category:Heat Damage]]
 
[[Category:Heat Damage]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Closed Beta]]
 
[[Category:Closed Beta]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
  +
[[Category:Slash Damage Weapons]]

Revision as of 13:10, 24 May 2020

With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.

The Dual Heat Swords wields a HeatSword Heat Sword in one hand and a HeatDagger Heat Dagger in the other.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Morphics
2
Salvage
900
Ferrite
1,000
PolymerBundle
700
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Slam Radial Damage has innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
    • Slam Radial Damage has a guaranteed Script error: The function "Proc" does not exist. proc.
  • High status chance.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Slam Radial Damage has innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
    • Slam Radial Damage lacks the guaranteed Script error: The function "Proc" does not exist. proc.
  • Very low critical chance.
  • Low critical multiplier.
  • Below average attack speed.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Trivia

  • The Dual Heat Swords received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
  • Dual Heat Swords is the only melee weapon without a stance polarity.

Gallery

Dual Heat Swords Skins

Edit

Patch History

Update 26.0 (2019-10-31) Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 45 to 147.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 20%.
  • Slam Attack increased from to 90 to 294.
  • Slide Attack increased from to 270 to 294.
  • Parry Angle set to 60.

Update 17.5 (2015-10-01)

  • Conclave: Reduced the melee slam radius of Dual Heat Swords.

Update 16.5 (2015-05-12)

  • Conclave: Dual Heat Swords available for use in Conclave.

Hotfix 15.12.2 (2015-01-30)

  • Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.

Update 11.3 (2013-12-12)

  • Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.

Update 6.3 (2013-02-14)

  • Dual Heat Sword charge attack fixed.

Update 6.2 (2013-02-08)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also