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+ | {{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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− | {{DualHeatSwords|formattype=infobox}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{quote|With a HEAT SWORD in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.|In-Game Description}} |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | The '''Dual Heat Swords''' is a shortened [[Heat Sword]] and [[Heat Dagger]] wielded simultaneously. |
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+ | |name = |
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+ | |||
+ | <!-- |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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+ | |||
+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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+ | --> |
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+ | <!--Statistics--> |
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+ | |image = |
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+ | |mastery level = |
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+ | |slot = |
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+ | |type = |
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+ | |trigger = |
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+ | |||
+ | <!--Utility--> |
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+ | |ammo type = |
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+ | |flight speed = |
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+ | |range = |
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+ | |noise level = |
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+ | |fire rate = |
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+ | |spool = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | |||
+ | <!--Normal Attacks--> |
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+ | |normal impact = |
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+ | |normal puncture = |
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+ | |normal slash = |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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+ | }} |
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+ | {{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}} |
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+ | |||
+ | The '''Dual Heat Swords''' is wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other. |
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+ | |||
+ | This weapon can be sold for {{cc|5,000}}. |
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+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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==Characteristics== |
==Characteristics== |
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+ | This weapon deals primarily {{Icon|Proc|Slash|text}} damage. |
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− | This is a [[Weapon Types#Slashing|Slashing]] weapon. |
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'''Advantages:''' |
'''Advantages:''' |
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+ | *High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
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− | *Has one {{Barpol}} polarity slot. |
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+ | *[[Slam Attack]]s have innate {{Icon|Proc|Heat|Text}} damage – effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]]. |
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− | *Can hit multiple enemies. (Up to 3) |
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+ | *High [[status chance]]. |
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− | *Jump attack inflicts AoE burn. |
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+ | *Innate {{Icon|Pol|Bar}} polarity. |
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− | *Very strong charged attack compared to other non heavy weapons. |
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− | *Deals triple damage to Infested except Ancients |
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− | *Has highest damage potential to multiple enemies with charged attacks. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[shield]]s and [[armor]]. |
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− | *Range shared between dagger and sword. Charged attack has sword range on front and left, dagger range on right. |
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+ | *Slam attacks have innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]s. |
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− | *No knock down on jump attack. |
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+ | *Very low [[critical chance]]. |
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− | *Slower charged attack compared to other non heavy weapons (for instance: [[Dual Skana]]) |
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+ | *Low [[critical multiplier]]. |
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− | {{clr}} |
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+ | *Below average [[attack speed]]. |
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+ | {{WeaponBuildSection}} |
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− | ==Acquisition== |
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− | Dual Heat Swords can be purchased for {{Platinum}} 175 and its blueprint for {{Credits}} 15,000. |
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+ | ==Trivia== |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 50%;" |
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+ | *The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons. |
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− | |+Manufacturing Requirements |
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− | |- |
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− | ! scope="col"|Resources |
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− | ! scope="col"|Quantity |
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− | |- |
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− | |[[Morphics]] |
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− | |2 |
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− | |- |
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− | |[[Salvage]] |
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− | |900 |
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− | |- |
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− | |[[Ferrite]] |
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− | |850 |
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− | |- |
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− | |[[Alloy Plate]] |
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− | |80 |
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− | |- |
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− | |[[Credits]] |
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− | |{{Credits}} 20,000 |
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− | |- |
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− | |Build Time |
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− | |12h |
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− | |- |
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− | |Rush Build |
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− | |{{platinum}} 35 |
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− | |} |
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+ | ==Gallery== |
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− | ==Recommended Loadout== |
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+ | <gallery type="slideshow" widths="600" position="center"> |
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− | *'''Mods:''' [[Killing Blow]] (Charge Damage+), [[Reflex Coil]] (Charge Speed+), [[Fury]] (Fire Rate+). |
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+ | DualHeatSwordNewCodex.png|Dual Heat Swords in Codex. |
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− | **'''Optional:''' Damage Mods (Elemental properties like freeze damage). |
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+ | DualHeatSwords.png|Dual Heat Swords as of Update 13. |
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+ | maxresdefault (3).jpg|Dual Heat Swords |
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+ | Warframe image (Daul Heat Swords).png|Colour Customization of Dual Heat Swords |
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+ | </gallery> |
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+ | <gallery position="center" widths="300" spacing="small" hideaddbutton="true"> |
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− | ==Tips== |
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+ | Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build |
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− | *The charge attack hits multiple enemies. Use it on clustered groups of enemies. |
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+ | </gallery> |
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− | *When surrounded or stun-locked (especially by Infested), the jump attack is useful in inflicting persistent fire damage in a radius. |
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+ | {{SkinGallery}} |
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− | ==Notes== |
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+ | |||
− | *This weapon was released on February 8th, 2013 with [[Closed_beta_updates#Update_6.2|Update 6.2]]. |
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+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | ''Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.'' |
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+ | *Mastery Rank increased from 0 to 3. |
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+ | *Damage increased from 45 to 147. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Status Chance increased from 10% to 20%. |
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+ | *Slam Attack increased from to 90 to 294. |
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+ | *Slide Attack increased from to 270 to 294. |
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+ | *Parry Angle set to 60. |
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+ | |||
+ | {{ver|17.5}} |
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+ | *'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords. |
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+ | |||
+ | {{ver|16.5}} |
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+ | *'''Conclave:''' Dual Heat Swords available for use in Conclave. |
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+ | |||
+ | {{ver|15.12.2}} |
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+ | *Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized. |
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+ | |||
+ | {{Ver|11.3}} |
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+ | *Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams. |
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+ | |||
+ | {{ver|6.3}} |
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+ | *Dual Heat Sword charge attack fixed. |
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+ | |||
+ | {{ver|6.2}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{Ver/Lu|26}} |
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+ | |||
+ | ==See Also== |
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+ | *{{Weapon|Heat Sword}}, the single counterpart. |
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+ | *{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword. |
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{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Dual-Hitzeschwerter]] |
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− | [[Category:Weapons]] |
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+ | [[es:Espadas de calor dobles]] |
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+ | [[fr:Doubles Épées de Chaleur]] |
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+ | [[Category:Dual Swords]] |
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+ | [[Category:Tenno]] |
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+ | [[Category:Heat Damage]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
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− | [[Category: |
+ | [[Category:Closed Beta]] |
− | [[Category: |
+ | [[Category:Weapons]] |
+ | [[Category:Slash Damage Weapons]] |
Revision as of 12:59, 9 December 2019
The Dual Heat Swords is wields a Heat Sword in one hand and a Heat Dagger in the other.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
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20,000 |
2 |
900 |
1,000 |
700 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Slam Attacks have innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- High status chance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Slam attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Very low critical chance.
- Low critical multiplier.
- Below average attack speed.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Trivia
- The Dual Heat Swords received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
Gallery
Dual Heat Swords Skins
Patch History
Update 26.0 (2019-10-31) Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.
- Mastery Rank increased from 0 to 3.
- Damage increased from 45 to 147.
- Range increased from 1 to 2.5.
- Status Chance increased from 10% to 20%.
- Slam Attack increased from to 90 to 294.
- Slide Attack increased from to 270 to 294.
- Parry Angle set to 60.
Update 17.5 (2015-10-01)
- Conclave: Reduced the melee slam radius of Dual Heat Swords.
Update 16.5 (2015-05-12)
- Conclave: Dual Heat Swords available for use in Conclave.
Hotfix 15.12.2 (2015-01-30)
- Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
Update 11.3 (2013-12-12)
- Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
Update 6.3 (2013-02-14)
- Dual Heat Sword charge attack fixed.
Update 6.2 (2013-02-08)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Heat Sword, the single counterpart.
- Heat Dagger, the dagger version of the Heat Sword.