WARFRAME Wiki
WARFRAME Wiki
mNo edit summary
(93 intermediate revisions by 41 users not shown)
Line 1: Line 1:
  +
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
{{WeaponInfoboxU11
 
  +
{{WeaponInfoboxAutomatic
| name = Dual Heat Swords
 
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| image = DualHeat.png
 
  +
|name =
| mastery level = 0
 
| slot = Melee
 
| type = Dual Swords
 
| stat proc = 10.0
 
   
  +
<!--
| physical damage = 45.1
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| impact damage = 6.8
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| puncture damage = 6.8
 
| slash damage = 31.5
 
| elemental damage type =
 
| elemental damage =
 
| crit chance = 5.0
 
| crit damage = 150.0
 
| attack rate = 1.0
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| jump physical damage = 35.0
 
  +
-->
| jump impact damage =
 
  +
<!--Statistics-->
| jump puncture damage =
 
  +
|image =
| jump slash damage =
 
  +
|mastery level =
| jump elemental damage type =
 
  +
|slot =
| jump elemental damage =
 
  +
|type =
| jump crit chance = 5.0
 
  +
|trigger =
| jump crit damage = 150.0
 
   
  +
<!--Utility-->
| slam physical damage =
 
  +
|ammo type =
| slam impact damage =
 
  +
|flight speed =
| slam puncture damage =
 
  +
|range =
| slam slash damage =
 
  +
|noise level =
| slam elemental damage type = {{Icon/Proc|Heat|text}}
 
  +
|fire rate =
| slam elemental damage = 40.0
 
  +
|spool =
| slam radius = 5.0
 
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
   
  +
<!--Normal Attacks-->
| slide physical damage = 150.0
 
| slide impact damage = 22.5
+
|normal impact =
| slide puncture damage = 22.5
+
|normal puncture =
  +
|normal slash =
| slide slash damage = 105.0
 
  +
|normal element =
| slide elemental damage type =
 
| slide elemental damage =
+
|normal damage =
  +
|normal pellet count =
| slide crit chance = 5.0
 
  +
|normal burst count =
| slide crit damage = 150.0
 
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| finisher damage =
 
  +
|charge impact =
| max targets = 3.0
 
  +
|charge puncture =
| cleave radius = 0.25
 
  +
|charge slash =
| conclave = 25
 
  +
|charge element =
| polarities = {{Icon/Pol|Bar}}
 
  +
|charge damage =
| notes =
 
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
   
The '''Dual Heat Swords''' is a [[Heat Sword]] in each hand wielded simultaneously.
+
The '''Dual Heat Swords''' is wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other.
   
This weapon can be sold for {{Icon|Credits}} 5,000.
+
This weapon can be sold for {{cc|5,000}}.
   
  +
{{BuildAutomatic|type=Weapon}}
{{BuildRequire
 
|buildcredits= 20,000
 
|build1= Morphics
 
|build1amount=2
 
|build2= Salvage
 
|build2amount=900
 
|build3= Ferrite
 
|build3amount=1,000
 
|build4= Polymer Bundle
 
|build4amount=700
 
|buildtime=12
 
|buildrush=35
 
|blueprint=15,000
 
|market=175
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
This weapon does primarily [[slash]] damage.
+
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
*Has one {{Icon/Pol|Bar}} polarity slot. 
 
  +
*[[Slam Attack]]s have innate {{Icon|Proc|Heat|Text}} damage &ndash; effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]].
*Can hit multiple enemies. (Up to 3)
 
  +
*High [[status chance]].
*Slam attacks inflict {{Icon/Proc|Heat|Text}} status within a large area.
 
  +
*Innate {{Icon|Pol|Bar}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*No knock down on jump attack.
 
  +
*Slam attacks have innate {{Icon|Proc|Heat|Text}} damage &ndash; less effective against [[Proto Shield]]s.
*No stance polarity. 
 
  +
*Very low [[critical chance]].
  +
*Low [[critical multiplier]].
  +
*Below average [[attack speed]].
   
  +
{{WeaponBuildSection}}
==Weapon Loadouts==
 
{{Main|:Category:Dual Heat Swords Build}}
 
See the user build section for builds using this weapon.
 
   
==Tips==
+
==Trivia==
  +
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
*When surrounded or stun-locked (especially by [[Infested]] ), the jump attack is useful in inflicting persistent fire damage in a radius.
 
 
==Notes==
 
*This weapon was released on February 8, 2013 with [[Closed beta updates#Update 6.2|Update 6.2]].
 
*This weapon will deal {{Icon/Proc|Heat|Text}} AOE while slam attacking in [[Valkyr|Valkyr's]] [[Hysteria]].
 
*The previous version of this weapon was a [[Heat Sword]] and a [[Heat Dagger]] used together. [[Update 13]] changed the weapon to use two [[Heat Sword|Heat Swords]] instead.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
  +
DualHeatSwordNewCodex.png|Dual Heat Swords in Codex.
 
DualHeatSwords.png|Dual Heat Swords as of Update 13.
 
DualHeatSwords.png|Dual Heat Swords as of Update 13.
 
maxresdefault (3).jpg|Dual Heat Swords
 
maxresdefault (3).jpg|Dual Heat Swords
Line 103: Line 211:
 
</gallery>
 
</gallery>
   
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
==See also==
 
  +
Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build
*[[Heat Sword]], the single counterpart.
 
  +
</gallery>
*[[Heat Dagger]], the dagger version of the Heat Sword.
 
  +
  +
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|26}}
  +
''Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.''
  +
*Mastery Rank increased from 0 to 3.
  +
*Damage increased from 45 to 147.
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 10% to 20%.
  +
*Slam Attack increased from to 90 to 294.
  +
*Slide Attack increased from to 270 to 294.
  +
*Parry Angle set to 60.
  +
  +
{{ver|17.5}}
  +
*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords.
  +
  +
{{ver|16.5}}
  +
*'''Conclave:''' Dual Heat Swords available for use in Conclave.
  +
  +
{{ver|15.12.2}}
  +
*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
  +
  +
{{Ver|11.3}}
  +
*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
  +
  +
{{ver|6.3}}
  +
*Dual Heat Sword charge attack fixed.
  +
  +
{{ver|6.2}}
  +
*Introduced.
  +
}}
  +
{{Ver/Lu|26}}
  +
  +
==See Also==
  +
*{{Weapon|Heat Sword}}, the single counterpart.
  +
*{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Dual-Hitzeschwerter]]
  +
[[es:Espadas de calor dobles]]
  +
[[fr:Doubles Épées de Chaleur]]
 
[[Category:Dual Swords]]
 
[[Category:Dual Swords]]
[[Category:Fire]]
 
 
[[Category:Tenno]]
 
[[Category:Tenno]]
[[Category:Dual Melee Weapons]]
+
[[Category:Heat Damage]]
  +
[[Category:Melee Weapons]]
  +
[[Category:Closed Beta]]
  +
[[Category:Weapons]]
  +
[[Category:Slash Damage Weapons]]

Revision as of 12:59, 9 December 2019

With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.

The Dual Heat Swords is wields a HeatSword Heat Sword in one hand and a HeatDagger Heat Dagger in the other.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Morphics
2
Salvage
900
Ferrite
1,000
PolymerBundle
700
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Slam Attacks have innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
  • High status chance.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Slam attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
  • Very low critical chance.
  • Low critical multiplier.
  • Below average attack speed.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Trivia

  • The Dual Heat Swords received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.

Gallery

Dual Heat Swords Skins

Edit

Patch History

Update 26.0 (2019-10-31) Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 45 to 147.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 20%.
  • Slam Attack increased from to 90 to 294.
  • Slide Attack increased from to 270 to 294.
  • Parry Angle set to 60.

Update 17.5 (2015-10-01)

  • Conclave: Reduced the melee slam radius of Dual Heat Swords.

Update 16.5 (2015-05-12)

  • Conclave: Dual Heat Swords available for use in Conclave.

Hotfix 15.12.2 (2015-01-30)

  • Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.

Update 11.3 (2013-12-12)

  • Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.

Update 6.3 (2013-02-14)

  • Dual Heat Sword charge attack fixed.

Update 6.2 (2013-02-08)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also