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(Patch History: update 26)
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
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|name =
 
|name =
   
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|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
|channel damage =
 
|block resist =
 
 
|disposition =
 
|disposition =
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|melee range =
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|combo duration =
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|block angle =
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|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
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|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
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<!--Slam Melee Attacks-->
 
|slam attack =
 
|slam attack =
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|slam radial damage =
 
|slam radius =
 
|slam radius =
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  +
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<!--Heavy Melee Attacks-->
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|heavy attack =
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|heavy attack windup =
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|heavy slam attack =
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|heavy slam radial damage =
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|heavy slam radius =
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<!--Other Melee Attacks-->
 
|slide attack =
 
|slide attack =
|slide attack =
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|wall attack =
   
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
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|augments =
 
|augments =
 
|polarities =
 
|polarities =
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|exilus polarity =
 
|stance polarity =
 
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|users =
 
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{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
   
The '''Dual Heat Swords''' is a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other.
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The '''Dual Heat Swords''' is wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other.
   
 
This weapon can be sold for {{cc|5,000}}.
 
This weapon can be sold for {{cc|5,000}}.
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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
 
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
*Slam attacks inflict {{Icon|Proc|Heat|Text}} damage and status within a large area.
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*[[Slam Attack]]s have innate {{Icon|Proc|Heat|Text}} damage &ndash; effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]].
**{{Icon|Proc|Heat|Text}} damage is effective against [[Flesh]] and [[Infested (Health)|Infested]].
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*High [[status chance]].
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown and deals more damage.
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*Innate {{Icon|Pol|Bar}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
 
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*Deals {{Icon|Proc|Heat|Text}} damage on slam attacks &ndash; less effective against [[Proto Shield]]s.
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*Slam attacks have innate {{Icon|Proc|Heat|Text}} damage &ndash; less effective against [[Proto Shield]]s.
 
*Very low [[critical chance]].
 
*Very low [[critical chance]].
 
*Low [[critical multiplier]].
 
*Low [[critical multiplier]].
*Low [[status chance]].
 
 
*Below average [[attack speed]].
 
*Below average [[attack speed]].
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Notes==
 
*This weapon will deal {{Icon|Proc|Heat|Text}} AoE while slam attacking in {{WF|Valkyr}}'s {{A|Hysteria}}.
 
*The final hit in {{M|Swirling Tiger}}'s Winding Claws combo will trigger the Heat AoE.
 
 
==Tips==
 
*When surrounded or stun-locked (especially by [[Infested]]), the jump attack is useful in inflicting persistent {{Icon|Proc|Heat|Text}} damage in a radius.
 
*The Dual Heat Sword is the only melee weapon that has no polarity for its [[Stance]] slot, allowing it to use either {{M|Swirling Tiger}} or {{M|Crossing Snakes}} stances without penalty. For optimal modding however, it is recommended that [[Forma]] be used to polarize the slot to the desired polarity.
 
*High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against many types of Infested flesh and [[Cloned Flesh]].
 
   
 
==Trivia==
 
==Trivia==
*The Dual Heat Swords is made up of a {{Weapon|Heat Sword}} and a {{Weapon|Heat Dagger}}.
 
*Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the {{Weapon|Heat Sword}} and {{Weapon|Heat Dagger}}.
 
 
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
 
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
   
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{{Ver/Lu|26}}
 
{{Ver/Lu|26}}
   
==See also==
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==See Also==
 
*{{Weapon|Heat Sword}}, the single counterpart.
 
*{{Weapon|Heat Sword}}, the single counterpart.
 
*{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword.
 
*{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword.

Latest revision as of 12:59, December 9, 2019

With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.

The Dual Heat Swords is wields a Heat Heat Sword in one hand and a HeatDagger Heat Dagger in the other.

This weapon can be sold for Credits645,000.

Manufacturing Requirements
Credits64
20,000
Morphics64
2
Salvage64
900
Ferrite64
1,000
PolymerBundle64
700
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

TriviaEdit

  • The Dual Heat Swords received a visual change in Update 16.5, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.

GalleryEdit

  • Dual Heat Swords in Codex.
  • Dual Heat Swords as of Update 13.
  • Dual Heat Swords
  • Colour Customization of Dual Heat Swords

Dual Heat Swords Skins

Patch HistoryEdit

Update 26.0

Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 45 to 147.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 20%.
  • Slam Attack increased from to 90 to 294.
  • Slide Attack increased from to 270 to 294.
  • Parry Angle set to 60.

Update 17.5

  • Conclave: Reduced the melee slam radius of Dual Heat Swords.

Update 16.5

  • Conclave: Dual Heat Swords available for use in Conclave.

Hotfix 15.12.2

  • Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.

Update 11.3

  • Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.

Update 6.3

  • Dual Heat Sword charge attack fixed.

Update 6.2

  • Introduced.

Last updated: Update 26.0

See AlsoEdit

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