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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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− | |||
{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}} |
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}} |
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− | The '''Dual Heat Swords''' is a |
+ | The '''Dual Heat Swords''' is wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other. |
This weapon can be sold for {{cc|5,000}}. |
This weapon can be sold for {{cc|5,000}}. |
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+ | |||
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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'''Advantages:''' |
'''Advantages:''' |
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− | *High {{Icon|Proc|Slash|text}} |
+ | *High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
− | *Slam |
+ | *[[Slam Attack]]s have innate {{Icon|Proc|Heat|Text}} damage – effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]]. |
⚫ | |||
− | **{{Icon|Proc|Heat|Text}} damage is effective against [[Flesh]] and [[Damage 2.0/Infested|Infested]]. |
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− | **Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown and deals more damage. |
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*Innate {{Icon|Pol|Bar}} polarity. |
*Innate {{Icon|Pol|Bar}} polarity. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[shield]]s and [[armor]]. |
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[shield]]s and [[armor]]. |
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− | * |
+ | *Slam attacks have innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]s. |
*Very low [[critical chance]]. |
*Very low [[critical chance]]. |
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*Low [[critical multiplier]]. |
*Low [[critical multiplier]]. |
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⚫ | |||
*Below average [[attack speed]]. |
*Below average [[attack speed]]. |
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− | *No stance slot polarity. |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | |||
− | ==Notes== |
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− | *This weapon will deal {{Icon|Proc|Heat|Text}} AoE while slam attacking in [[Valkyr]]'s [[Hysteria]]. |
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− | *The final hit in {{M|Swirling Tiger}}'s Winding Claws combo will trigger the Heat AoE. |
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− | |||
− | ==Tips== |
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− | *When surrounded or stun-locked (especially by [[Infested]]), the jump attack is useful in inflicting persistent fire damage in a radius. |
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− | *The Dual Heat Sword is the only melee weapon that has no polarity for its [[Stance]] slot, allowing it to use either {{M|Swirling Tiger}} or {{M|Crossing Snakes}} stances without penalty. For optimal modding however, it is recommended that [[Forma]] be used to polarize the slot to the desired polarity. |
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− | *High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against many types of Infested flesh and [[Cloned Flesh]]. |
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==Trivia== |
==Trivia== |
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− | *The Dual Heat Swords is made up of a [[Heat Sword]] and a [[Heat Dagger]]. |
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− | *Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the [[Heat Sword]] and [[Heat Dagger]]. |
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*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons. |
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | ''Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.'' |
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+ | *Mastery Rank increased from 0 to 3. |
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+ | *Damage increased from 45 to 147. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Status Chance increased from 10% to 20%. |
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+ | *Slam Attack increased from to 90 to 294. |
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+ | *Slide Attack increased from to 270 to 294. |
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+ | *Parry Angle set to 60. |
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+ | |||
{{ver|17.5}} |
{{ver|17.5}} |
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*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords. |
*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords. |
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− | |||
{{ver|16.5}} |
{{ver|16.5}} |
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*'''Conclave:''' Dual Heat Swords available for use in Conclave. |
*'''Conclave:''' Dual Heat Swords available for use in Conclave. |
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− | |||
{{ver|15.12.2}} |
{{ver|15.12.2}} |
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*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized. |
*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized. |
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− | |||
{{Ver|11.3}} |
{{Ver|11.3}} |
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*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams. |
*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams. |
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− | |||
{{ver|6.3}} |
{{ver|6.3}} |
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*Dual Heat Sword charge attack fixed. |
*Dual Heat Sword charge attack fixed. |
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− | |||
{{ver|6.2}} |
{{ver|6.2}} |
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+ | *Introduced. |
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− | *Dual Heat Swords was introduced. |
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}} |
}} |
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+ | {{Ver/Lu|26}} |
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− | ==See |
+ | ==See Also== |
− | * |
+ | *{{Weapon|Heat Sword}}, the single counterpart. |
− | * |
+ | *{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword. |
{{WeaponNav}} |
{{WeaponNav}} |
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⚫ | |||
[[de:Dual-Hitzeschwerter]] |
[[de:Dual-Hitzeschwerter]] |
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[[es:Espadas de calor dobles]] |
[[es:Espadas de calor dobles]] |
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[[fr:Doubles Épées de Chaleur]] |
[[fr:Doubles Épées de Chaleur]] |
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⚫ | |||
[[Category:Dual Swords]] |
[[Category:Dual Swords]] |
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[[Category:Tenno]] |
[[Category:Tenno]] |
Revision as of 12:59, 9 December 2019
The Dual Heat Swords is wields a Heat Sword in one hand and a Heat Dagger in the other.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
900 |
1,000 |
700 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Slam Attacks have innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- High status chance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Slam attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Very low critical chance.
- Low critical multiplier.
- Below average attack speed.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Trivia
- The Dual Heat Swords received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
Gallery
Dual Heat Swords Skins
Patch History
Update 26.0 (2019-10-31) Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.
- Mastery Rank increased from 0 to 3.
- Damage increased from 45 to 147.
- Range increased from 1 to 2.5.
- Status Chance increased from 10% to 20%.
- Slam Attack increased from to 90 to 294.
- Slide Attack increased from to 270 to 294.
- Parry Angle set to 60.
Update 17.5 (2015-10-01)
- Conclave: Reduced the melee slam radius of Dual Heat Swords.
Update 16.5 (2015-05-12)
- Conclave: Dual Heat Swords available for use in Conclave.
Hotfix 15.12.2 (2015-01-30)
- Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
Update 11.3 (2013-12-12)
- Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
Update 6.3 (2013-02-14)
- Dual Heat Sword charge attack fixed.
Update 6.2 (2013-02-08)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Heat Sword, the single counterpart.
- Heat Dagger, the dagger version of the Heat Sword.