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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
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{{WeaponInfoboxAutomatic
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|name =
   
{{WeaponInfoboxU11
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<!--
| name = Dual Heat Swords
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---!!!!!---INSTRUCTIONS---!!!!!---
| image = DualHeat.png
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| mastery level = 0
 
| slot = Melee
 
| type = Dual Swords
 
| stat proc = 10.0
 
   
| physical damage = 45
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| impact damage = 6.75
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-->
| puncture damage = 6.75
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<!--Statistics-->
| slash damage = 31.5
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|image =
| elemental damage type =
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|mastery level =
| elemental damage =
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|slot =
| crit chance = 5.0
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|type =
| crit damage = 1.5
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|trigger =
| attack rate = 0.917
 
   
| jump physical damage = 90.0
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<!--Utility-->
| jump impact damage =
+
|ammo type =
| jump puncture damage =
+
|flight speed =
| jump slash damage =
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|range =
| jump elemental damage type =
+
|noise level =
| jump elemental damage =
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|fire rate =
| jump crit chance =
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|spool =
| jump crit damage =
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|disposition =
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|melee range =
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|combo duration =
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|block angle =
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|follow through =
   
| slam physical damage =
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<!--Normal Attacks-->
| slam impact damage =
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|normal impact =
| slam puncture damage =
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|normal puncture =
| slam slash damage =
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|normal slash =
| slam elemental damage type = {{Icon|Proc|Heat|text}}
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|normal element =
| slam elemental damage = 40.0
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|normal damage =
| slam radius = 5.0
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|normal pellet count =
  +
|normal burst count =
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|normal critical chance =
  +
|normal critical damage =
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|normal status chance =
  +
|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
   
| slide physical damage = 270.0
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<!--Charge Attacks-->
| slide impact damage =
+
|charge impact =
| slide puncture damage =
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|charge puncture =
| slide slash damage =
+
|charge slash =
| slide elemental damage type =
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|charge element =
| slide elemental damage =
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|charge damage =
| slide crit chance =
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|charge time =
| slide crit damage =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
   
| wall physical damage = 180.0
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<!--Area Attacks-->
| wall impact damage =
+
|area impact =
| wall puncture damage =
+
|area puncture =
| wall slash damage =
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|area slash =
| wall elemental damage type =
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|area element =
| wall elemental damage =
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|area damage =
| wall crit chance =
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|area pellet count =
| wall crit damage =
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|area critical chance =
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|area critical damage =
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|area status chance =
  +
|area radius =
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|area duration =
  +
|area falloff =
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|area ammo cost =
   
| finisher damage =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| max targets = 3.0
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|secondaryarea impact =
| cleave radius = 0.25
+
|secondaryarea puncture =
| conclave = 25
+
|secondaryarea slash =
| polarities = {{Icon|Pol|Bar}}
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|secondaryarea element =
| stancemod = [[Crossing Snakes]]<br>[[Swirling Tiger]]
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|secondaryarea damage =
| stance = None
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|secondaryarea pellet count =
| introduced = {{ver|6.2}}
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|secondaryarea critical chance =
| notes =
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|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
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|charged throw critical damage =
  +
|charged throw status chance =
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|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
   
The '''Dual Heat Swords''' is a [[Heat Sword]] and a [[Heat Dagger]] in each hand wielded simultaneously instead of being two Heat Swords as the description implies.
+
The '''Dual Heat Swords''' is wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other.
   
 
This weapon can be sold for {{cc|5,000}}.
 
This weapon can be sold for {{cc|5,000}}.
   
{{BuildRequire
+
{{BuildAutomatic|type=Weapon}}
|buildcredits= 20,000
 
|build1= Morphics
 
|build1amount=2
 
|build2= Salvage
 
|build2amount=900
 
|build3= Ferrite
 
|build3amount=1,000
 
|build4= Polymer Bundle
 
|build4amount=700
 
|buildtime=12
 
|buildrush=35
 
|blueprint=15,000
 
|market=175
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
*High slide damage.
+
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
*Has one {{Icon|Pol|Bar}} polarity slot. 
+
*[[Slam Attack]]s have innate {{Icon|Proc|Heat|Text}} damage &ndash; effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]].
*Can hit multiple enemies. (Up to 3)
+
*High [[status chance]].
*Slam attacks inflict {{Icon|Proc|Heat|Text}} damage and status within a large area.
+
*Innate {{Icon|Pol|Bar}} polarity.
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown and deals more damage.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Does not deal knockdown to synthetic enemies (Ospreys, MOAs) on Slam Attack.
+
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*Low critical chance.
+
*Slam attacks have innate {{Icon|Proc|Heat|Text}} damage &ndash; less effective against [[Proto Shield]]s.
  +
*Very low [[critical chance]].
  +
*Low [[critical multiplier]].
  +
*Below average [[attack speed]].
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
==Notes==
 
*This weapon will deal {{Icon|Proc|Heat|Text}} AOE while slam attacking in [[Valkyr]]'s [[Hysteria]].
 
 
==Tips==
 
*When surrounded or stun-locked (especially by [[Infested]] ), the jump attack is useful in inflicting persistent fire damage in a radius.
 
*The Dual Heat Sword is the only melee weapon that has no polarity for its [[Stance]] slot, allowing it to use either [[Swirling Tiger]] or [[Crossing Snakes]] stances without penalty. For optimal modding however, it is recommended that [[Forma]] be used to polarize the slot to the desired polarity.
 
*High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against many types of Infested flesh and [[Cloned Flesh]].
 
 
 
==Trivia==
 
==Trivia==
*This weapon was released on February 8, 2013 with {{ver|6.2}}.
 
*Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the [[Heat Sword]] and [[Heat Dagger]].
 
 
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
 
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
{{PatchHistoryNeeded}}
+
{{ver|26}}
  +
''Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.''
  +
*Mastery Rank increased from 0 to 3.
  +
*Damage increased from 45 to 147.
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 10% to 20%.
  +
*Slam Attack increased from to 90 to 294.
  +
*Slide Attack increased from to 270 to 294.
  +
*Parry Angle set to 60.
   
  +
{{ver|17.5}}
  +
*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords.
  +
  +
{{ver|16.5}}
  +
*'''Conclave:''' Dual Heat Swords available for use in Conclave.
  +
  +
{{ver|15.12.2}}
  +
*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
  +
  +
{{Ver|11.3}}
  +
*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
  +
  +
{{ver|6.3}}
  +
*Dual Heat Sword charge attack fixed.
  +
  +
{{ver|6.2}}
  +
*Introduced.
 
}}
 
}}
  +
{{Ver/Lu|26}}
   
==See also===
+
==See Also==
*[[Heat Sword]], the single counterpart.
+
*{{Weapon|Heat Sword}}, the single counterpart.
*[[Heat Dagger]], the dagger version of the Heat Sword.
+
*{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Dual-Hitzeschwerter]]
 
[[de:Dual-Hitzeschwerter]]
  +
[[es:Espadas de calor dobles]]
 
[[fr:Doubles Épées de Chaleur]]
 
[[fr:Doubles Épées de Chaleur]]
__NOTOC__
 
 
[[Category:Dual Swords]]
 
[[Category:Dual Swords]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]
[[Category:Dual Melee Weapons]]
 
 
[[Category:Heat Damage]]
 
[[Category:Heat Damage]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Revision as of 12:59, December 9, 2019

With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.

The Dual Heat Swords is wields a Heat Heat Sword in one hand and a HeatDagger Heat Dagger in the other.

This weapon can be sold for Credits645,000.

Manufacturing Requirements
Credits64
20,000
Morphics64
2
Salvage64
900
Ferrite64
1,000
PolymerBundle64
700
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000

Characteristics

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

Weapon Loadouts

Trivia

  • The Dual Heat Swords received a visual change in Update 16.5, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.

Gallery

  • Dual Heat Swords in Codex.
  • Dual Heat Swords as of Update 13.
  • Dual Heat Swords
  • Colour Customization of Dual Heat Swords

Dual Heat Swords Skins

Patch History

Update 26.0

Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 45 to 147.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 20%.
  • Slam Attack increased from to 90 to 294.
  • Slide Attack increased from to 270 to 294.
  • Parry Angle set to 60.

Update 17.5

  • Conclave: Reduced the melee slam radius of Dual Heat Swords.

Update 16.5

  • Conclave: Dual Heat Swords available for use in Conclave.

Hotfix 15.12.2

  • Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.

Update 11.3

  • Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.

Update 6.3

  • Dual Heat Sword charge attack fixed.

Update 6.2

  • Introduced.

Last updated: Update 26.0

See Also

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