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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
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{{WeaponInfoboxAutomatic
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|name =
   
{{WeaponInfoboxU11
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<!--
| name = Dual Heat Swords
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---!!!!!---INSTRUCTIONS---!!!!!---
| image = DualHeat.png
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| mastery level = 0
 
| slot = Melee
 
| type = Dual Swords
 
| stat proc = 10.0
 
   
| physical damage = 45
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| impact damage = 6.75
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-->
| puncture damage = 6.75
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<!--Statistics-->
| slash damage = 31.5
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|image =
| elemental damage type =
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|mastery level =
| elemental damage =
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|slot =
| crit chance = 5.0
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|type =
| crit damage = 1.5
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|trigger =
| attack rate = 0.917
 
| stamina = 12.0
 
   
| jump physical damage = 90.0
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<!--Utility-->
| jump impact damage =
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|ammo type =
| jump puncture damage =
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|flight speed =
| jump slash damage =
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|range =
| jump elemental damage type =
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|noise level =
| jump elemental damage =
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|fire rate =
| jump crit chance =
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|spool =
| jump crit damage =
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|disposition =
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|melee range =
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|combo duration =
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|block angle =
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|follow through =
   
| slam physical damage =
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<!--Normal Attacks-->
| slam impact damage =
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|normal impact =
| slam puncture damage =
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|normal puncture =
| slam slash damage =
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|normal slash =
| slam elemental damage type = {{Icon|Proc|Heat|text}}
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|normal element =
| slam elemental damage = 40.0
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|normal damage =
| slam radius = 5.0
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
   
| slide physical damage = 270.0
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<!--Charge Attacks-->
| slide impact damage =
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|charge impact =
| slide puncture damage =
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|charge puncture =
| slide slash damage =
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|charge slash =
| slide elemental damage type =
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|charge element =
| slide elemental damage =
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|charge damage =
| slide crit chance =
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|charge time =
| slide crit damage =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
   
| wall physical damage = 180.0
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<!--Area Attacks-->
| wall impact damage =
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|area impact =
| wall puncture damage =
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|area puncture =
| wall slash damage =
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|area slash =
| wall elemental damage type =
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|area element =
| wall elemental damage =
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|area damage =
| wall crit chance =
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|area pellet count =
| wall crit damage =
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|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
   
| finisher damage =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| max targets = 3.0
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|secondaryarea impact =
| cleave radius = 0.25
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|secondaryarea puncture =
| conclave = 25
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|secondaryarea slash =
| polarities = {{Icon|Pol|Bar}}
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|secondaryarea element =
| stancemod = [[Crossing Snakes]]<br>[[Swirling Tiger]]
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|secondaryarea damage =
| stance = None
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|secondaryarea pellet count =
| introduced = [[Closed beta updates#Update 6.2|Update 6.2]].
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|secondaryarea critical chance =
| notes =
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|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
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<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
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|secondary fire rate =
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|secondary trigger =
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|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
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|throw puncture =
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|throw slash =
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|throw element =
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|throw damage =
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|throw critical chance =
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|throw critical damage =
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|throw status chance =
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|throw punchthrough =
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|throw falloff =
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|throw charge time =
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<!--Charged Throw Attacks (for Glaives)-->
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|charged throw impact =
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|charged throw puncture =
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|charged throw slash =
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|charged throw element =
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|charged throw damage =
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|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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  +
<!--Slam Melee Attacks-->
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|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
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|heavy attack =
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|heavy attack windup =
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|heavy slam attack =
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|heavy slam radial damage =
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|heavy slam radius =
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  +
<!--Other Melee Attacks-->
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|slide attack =
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|wall attack =
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  +
<!--Miscellaneous-->
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|syndicate effect =
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|augments =
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|polarities =
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|exilus polarity =
  +
|stance polarity =
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|users =
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|introduced =
 
}}
 
}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
 
{{Codex|With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.}}
   
The '''Dual Heat Swords''' is a [[Heat Sword]] and a [[Heat Dagger]] in each hand wielded simultaneously.
+
The '''Dual Heat Swords''' is wields a {{Weapon|Heat Sword}} in one hand and a {{Weapon|Heat Dagger}} in the other.
   
This weapon can be sold for {{Icon|Item|Credits}} 5,000.
+
This weapon can be sold for {{cc|5,000}}.
   
{{BuildRequire
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{{BuildAutomatic|type=Weapon}}
|buildcredits= 20,000
 
|build1= Morphics
 
|build1amount=2
 
|build2= Salvage
 
|build2amount=900
 
|build3= Ferrite
 
|build3amount=1,000
 
|build4= Polymer Bundle
 
|build4amount=700
 
|buildtime=12
 
|buildrush=35
 
|blueprint=15,000
 
|market=175
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
*High slide damage.
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*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
*Has one {{Icon|Pol|Bar}} polarity slot. 
+
*[[Slam Attack]]s have innate {{Icon|Proc|Heat|Text}} damage &ndash; effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]].
*Can hit multiple enemies. (Up to 3)
+
*High [[status chance]].
*Slam attacks inflict {{Icon|Proc|Heat|Text}} damage and status within a large area.
+
*Innate {{Icon|Pol|Bar}} polarity.
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Does not deal knockdown to synthethic enemies (Ospreys, MOAs) on Slam Attack.
+
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*High stamina consumption on attacks.
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*Slam attacks have innate {{Icon|Proc|Heat|Text}} damage &ndash; less effective against [[Proto Shield]]s.
*Low critical chance.
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*Very low [[critical chance]].
  +
*Low [[critical multiplier]].
  +
*Below average [[attack speed]].
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
==Notes==
 
*This weapon will deal {{Icon|Proc|Heat|Text}} AOE while slam attacking in [[Valkyr]]'s [[Hysteria]].
 
 
==Tips==
 
*When surrounded or stun-locked (especially by [[Infested]] ), the jump attack is useful in inflicting persistent fire damage in a radius.
 
*The Dual Heat Sword is the only melee weapon that has no polarity for its [[Stance]] slot, allowing it to use either [[Swirling Tiger]] or [[Crossing Snakes]] stances without penalty. For optimal modding however, it is recommended that [[Forma]] be used to polarize the slot to the desired polarity.
 
*As with all Dual melee weapons, the Dual Heat Swords consumes Stamina per individual swing of their left and right weapons. Since dual weapons can swing twice in rapid succession, one can drain stamina at an alarming rate faster than even stamina-heavy weapons like the [[Fragor]]. Consider using the [[Quick Rest]] mod when wielding this weapon to quickly recover Stamina, or alternatively use the [[Second Wind]] mod to instantly regain Stamina on channeling kills. Using [[Stance#Melee Combos|Melee Combos]] that hit multiple times per attack like Swirling Tiger's '''Winding Claws''' can also offset the heavy stamina cost.
 
*High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against Infested and [[Cloned Flesh]].
 
 
 
==Trivia==
 
==Trivia==
*This weapon was released on February 8, 2013 with [[Closed beta updates#Update 6.2|Update 6.2]].
+
*The Dual Heat Swords received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
*The previous version of this weapon was a Heat Sword and a [[Heat Dagger]] used together. [[Update 13]] changed the weapon to use two Heat Swords instead.
 
**This was later reverted in a hotfix.
 
*Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the [[Heat Sword]] and [[Heat Dagger]].
 
*The Dual Heat Swords received a visual change in [[Update 16#Update 16.5|Update 16.5]], giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
 
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
   
==Skins==
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{{SkinGallery}}
<gallery>
 
GrineerForestDualHeatSwords.png|[[Forest-Camo Skin Pack|Forest-Camo Dual Heat Swords]]
 
</gallery>
 
   
==See also==
+
==Patch History==
*[[Heat Sword]], the single counterpart.
+
{{Scrollbox/Article|
*[[Heat Dagger]], the dagger version of the Heat Sword.
+
{{ver|26}}
  +
''Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.''
  +
*Mastery Rank increased from 0 to 3.
  +
*Damage increased from 45 to 147.
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 10% to 20%.
  +
*Slam Attack increased from to 90 to 294.
  +
*Slide Attack increased from to 270 to 294.
  +
*Parry Angle set to 60.
  +
  +
{{ver|17.5}}
  +
*'''Conclave:''' Reduced the melee slam radius of Dual Heat Swords.
  +
  +
{{ver|16.5}}
  +
*'''Conclave:''' Dual Heat Swords available for use in Conclave.
  +
  +
{{ver|15.12.2}}
  +
*Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.
  +
  +
{{Ver|11.3}}
  +
*Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.
  +
  +
{{ver|6.3}}
  +
*Dual Heat Sword charge attack fixed.
  +
  +
{{ver|6.2}}
  +
*Introduced.
  +
}}
  +
{{Ver/Lu|26}}
  +
  +
==See Also==
  +
*{{Weapon|Heat Sword}}, the single counterpart.
  +
*{{Weapon|Heat Dagger}}, the dagger version of the Heat Sword.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Dual-Hitzeschwerter]]
 
[[de:Dual-Hitzeschwerter]]
  +
[[es:Espadas de calor dobles]]
 
[[fr:Doubles Épées de Chaleur]]
 
[[fr:Doubles Épées de Chaleur]]
__NOTOC__
 
 
[[Category:Dual Swords]]
 
[[Category:Dual Swords]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]
[[Category:Dual Melee Weapons]]
 
 
[[Category:Heat Damage]]
 
[[Category:Heat Damage]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Latest revision as of 12:59, December 9, 2019

With a Heat Sword in each hand, enemies reach their fiery demise twice as fast. Can connect with multiple targets at once.

The Dual Heat Swords is wields a Heat Heat Sword in one hand and a HeatDagger Heat Dagger in the other.

This weapon can be sold for Credits645,000.

Manufacturing Requirements
Credits64
20,000
Morphics64
2
Salvage64
900
Ferrite64
1,000
PolymerBundle64
700
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

TriviaEdit

  • The Dual Heat Swords received a visual change in Update 16.5, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.

GalleryEdit

  • Dual Heat Swords in Codex.
  • Dual Heat Swords as of Update 13.
  • Dual Heat Swords
  • Colour Customization of Dual Heat Swords

Dual Heat Swords Skins

Patch HistoryEdit

Update 26.0

Actual patch notes made a mistake on old damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 45 to 147.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 20%.
  • Slam Attack increased from to 90 to 294.
  • Slide Attack increased from to 270 to 294.
  • Parry Angle set to 60.

Update 17.5

  • Conclave: Reduced the melee slam radius of Dual Heat Swords.

Update 16.5

  • Conclave: Dual Heat Swords available for use in Conclave.

Hotfix 15.12.2

  • Fixed the weapon trail for the main hand Dual Heat Swords being dagger sized, inside of sword sized.

Update 11.3

  • Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams.

Update 6.3

  • Dual Heat Sword charge attack fixed.

Update 6.2

  • Introduced.

Last updated: Update 26.0

See AlsoEdit

Community content is available under CC-BY-SA unless otherwise noted.