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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
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<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Dual Ether
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = Dual_Ether.png
 
| mastery level = 0
 
| slot = Melee
 
| type = Dual Swords
 
| projectile speed =
 
| stagger = Yes
 
| physical damage = 40.0
 
| impact damage = 6.0
 
| puncture damage = 6.0
 
| slash damage = 28.0
 
| elemental damage type =
 
| elemental damage =
 
| crit chance = 5.0
 
| crit damage = 1.5
 
| attack rate = 1.0
 
| jump physical damage = 80.0
 
| jump impact damage =
 
| jump puncture damage =
 
| jump slash damage =
 
| jump elemental damage type =
 
| jump elemental damage =
 
| jump crit chance =
 
| jump crit damage =
 
   
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| slam physical damage = 80.0
 
  +
-->
| slam impact damage =
 
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<!--Statistics-->
| slam puncture damage =
 
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|image =
| slam slash damage =
 
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|mastery level =
| slam elemental damage type =
 
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|slot =
| slam elemental damage =
 
  +
|type =
| slam radius = 1.0
 
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|trigger =
   
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<!--Utility-->
| slide physical damage = 240.0
 
  +
|ammo type =
| slide impact damage =
 
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|flight speed =
| slide puncture damage =
 
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|range =
| slide slash damage =
 
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|noise level =
| slide elemental damage type =
 
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|fire rate =
| slide elemental damage =
 
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|spool =
| slide crit chance =
 
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|accuracy =
| slide crit damage =
 
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|disposition =
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|melee range =
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|combo duration =
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|block angle =
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|follow through =
   
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<!--Normal Attacks-->
| wall physical damage = 160.0
 
| wall impact damage =
+
|normal impact =
| wall puncture damage =
+
|normal puncture =
| wall slash damage =
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|normal slash =
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|normal element =
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|normal damage =
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
 
| finisher damage =
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|normal critical damage =
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|normal status chance =
| max targets = 3
 
  +
|normal punchthrough =
| cleave radius =
 
  +
|normal radius =
| conclave = 20
 
  +
|normal duration =
| polarities =
 
  +
|normal falloff =
| stancemod = [[Crossing Snakes]]<br>[[Swirling Tiger]]
 
  +
|normal ammo cost =
| stance = {{Icon|Pol|Ability}}
 
| introduced = {{ver|7.7.3}}
 
| notes =
 
| stat proc = 10.0}}
 
{{Codex|Fast and precise. The Ether Sword cuts so cleanly that it was considered by the Tenno to be a more humane weapon for 'cleansing' infested allies. Capable of hitting multiple targets.}}The '''Dual Ether''' swords are a pair of dual weapons capable of hitting multiple targets in a single attack. They are fast and capable of stun-locking enemies.
 
   
  +
<!--Charge Attacks-->
This weapon can be sold for {{cc|5,000}}.
 
  +
|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
   
  +
<!--Area Attacks-->
{{BuildRequire
 
  +
|area impact =
|buildcredits= 20,000
 
  +
|area puncture =
|build1= Morphics
 
  +
|area slash =
|build1amount=3
 
  +
|area element =
|build2= Salvage
 
  +
|area damage =
|build2amount=900
 
  +
|area pellet count =
|build3= Ferrite
 
  +
|area critical chance =
|build3amount=850
 
  +
|area critical damage =
|build4= Polymer Bundle
 
  +
|area status chance =
|build4amount=800
 
  +
|area radius =
|buildtime=12
 
  +
|area duration =
|buildrush=35
 
  +
|area falloff =
|blueprint=20,000
 
  +
|area ammo cost =
|market=175
 
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
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|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
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  +
<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
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|secondary fire rate =
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|secondary trigger =
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|secondary ammo cost =
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  +
<!--Throw Attacks (for Glaives)-->
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|throw impact =
  +
|throw puncture =
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|throw slash =
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|throw element =
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|throw damage =
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|throw critical chance =
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|throw critical damage =
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|throw status chance =
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|throw punchthrough =
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|throw falloff =
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|throw charge time =
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<!--Charged Throw Attacks (for Glaives)-->
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|charged throw impact =
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|charged throw puncture =
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|charged throw slash =
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|charged throw element =
  +
|charged throw damage =
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|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|Fast and precise. The Ether Sword cuts so cleanly that it was considered by the Tenno to be a more humane weapon for 'cleansing' infested allies. Capable of hitting multiple targets.}}
  +
The '''Dual Ether''' swords are the dual wield variant of the {{Weapon|Ether Sword}}.
  +
  +
This weapon can be sold for {{cc|5,000}}.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
==Characteristics ==
+
==Characteristics==
 
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
 
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
   
'''Advantages'''
+
'''Advantages:'''
  +
*Tied with {{Weapon|Nami Skyla Prime}} for the third highest base damage of all dual swords, behind {{Weapon|Twin Basolk}} and {{Weapon|Twin Krohkur}}.
*Hits up to three targets with each swing.
 
  +
**High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
*Stance slot has {{Icon|Pol|Ability}} polarity, matches [[Swirling Tiger]] stance.
 
  +
*High [[critical chance]].
*Fast attack speed.
 
  +
*Very high [[status chance]].
*Slide attacks deal 240 base damage.
 
  +
**Can reach 100% status chance with {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, {{M|Virulent Scourge}}, and {{M|Drifting Contact}}.
*Staggers enemies on every hit.
 
  +
*Stance slot has {{Icon|Pol|Ability}} polarity, matches {{M|Swirling Tiger}}.
**Infested [[Charger]]s do not seem to be affected.
 
   
'''Disadvantages'''
+
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*Small jump attack AoE.
 
*Low critical chance.
 
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Notes==
 
*Has a knockdown effect, but in a very minor, almost non-existent AoE. Requires player to be right on top of target.
 
**If enemies are close enough to each other, the jump attack AoE can hit multiple enemies.
 
*Can attack roughly 1.08 times per second. With a max Fury mod, attack rate increases to 2.7 times per second.
 
**With a max Fury mod, its possible to do a spin attack every 0.3s - 0.5s.
 
*Regular and spin attacks stagger enemies, unless target is immune to it. It's possible to continuously stagger non-immune enemies until they die (works nicely on Ancients).
 
**It's possible to chain stun 2-4 enemies that are a bit far away from each other. This is done by either repeatedly sprinting to each of them to hit them or spin dashing to them instead.
 
 
==Tips==
 
<!-- *As with all Dual melee weapons, the Dual Ethers consumes Stamina per individual swing of their left and right weapons. Since dual weapons can swing twice in rapid succession, one can drain stamina at an alarming rate faster than even stamina-heavy weapons like the [[Fragor]]. Consider using the [[Quick Rest]] mod when wielding this weapon to quickly recover Stamina, or alternatively use the [[Second Wind]] mod to instantly regain Stamina on channeling kills. Using [[Stance#Melee Combos|Melee Combos]] that hit multiple times per attack like [[Swirling Tiger|Swirling Tiger's]] '''Winding Claws''' can also offset the heavy stamina cost. -->
 
   
 
==Trivia==
 
==Trivia==
*The Dual Ether swords were released on April 12, 2013 with {{ver|7.7.3}}.
 
 
*Used to have an innate armor ignoring attribute. This was removed with the introduction of Melee 2.0.
 
*Used to have an innate armor ignoring attribute. This was removed with the introduction of Melee 2.0.
   
 
==Media==
 
==Media==
 
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
 
DaulEther2.jpg
 
DaulEther2.jpg
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Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build
 
Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build
 
</gallery>
 
</gallery>
  +
  +
{{SkinGallery}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|26}}
{{PatchHistoryNeeded}}
 
  +
*Mastery Rank increased from 0 to 8.
  +
*Damage increased from 40 to 180.
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 10% to 28%.
  +
*Critical Chance increased from 5% to 20%.
  +
*Critical Damage increased from 1.5x to 2x.
  +
*Slam Attack increased from 80 to 360.
  +
*Slide Attack increased from 240 to 360.
  +
*Parry Angle set to 60.
   
  +
{{ver|23.0.6}}
  +
*Fixed Dual Ether having the incorrect Mastery Rank requirement.
  +
  +
{{ver|9.4}}
  +
*Added to the market.
  +
  +
{{ver|7.11}}
  +
*Fixed electricity FX.
  +
  +
{{ver|7.7.3}}
  +
*Introduced.
 
}}
 
}}
  +
{{Ver/Lu|26}}
   
==See also===
+
==See Also==
*[[Ether Sword]], the single counterpart.
+
*{{Weapon|Ether Sword}}, the single counterpart.
*[[Ether Daggers]], the dual dagger version of the Ether Sword.
+
*{{Weapon|Ether Daggers}}, the dual dagger version of the Ether Sword.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Dual-Ether]]
 
[[de:Dual-Ether]]
  +
[[es:Éter dobles]]
 
[[fr:Doubles Éther]]
 
[[fr:Doubles Éther]]
__NOTOC__
 
 
[[Category:Dual Swords]]
 
[[Category:Dual Swords]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
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[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Slash Damage Weapons]]
 
[[Category:Slash Damage Weapons]]
  +
[[Category:Tenno]]

Revision as of 12:58, 9 December 2019

Fast and precise. The Ether Sword cuts so cleanly that it was considered by the Tenno to be a more humane weapon for 'cleansing' infested allies. Capable of hitting multiple targets.

The Dual Ether swords are the dual wield variant of the EtherSword Ether Sword.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Morphics
3
Salvage
900
Ferrite
850
PolymerBundle
800
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
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Trivia

  • Used to have an innate armor ignoring attribute. This was removed with the introduction of Melee 2.0.

Media

Dual Ether Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 0 to 8.
  • Damage increased from 40 to 180.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 28%.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 1.5x to 2x.
  • Slam Attack increased from 80 to 360.
  • Slide Attack increased from 240 to 360.
  • Parry Angle set to 60.

Hotfix 23.0.6 (2018-06-27)

  • Fixed Dual Ether having the incorrect Mastery Rank requirement.

Update 9.4 (2013-08-02)

  • Added to the market.

Update 7.11 (2013-05-17)

  • Fixed electricity FX.

Hotfix 7.7.3 (2013-04-12)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also