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==Patch History==
 
==Patch History==
 
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  +
{{ver|26}}
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*Mastery Rank increased from 0 to 8.
  +
*Damage increased from 40 to 180.
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 10% to 28%.
  +
*Critical Chance increased from 5% to 20%.
  +
*Critical Damage increased from 1.5x to 2x.
  +
*Slam Attack increased from 80 to 360.
  +
*Slide Attack increased from 240 to 360.
  +
*Parry Angle set to 60.
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{{ver|23.0.6}}
 
{{ver|23.0.6}}
 
*Fixed Dual Ether having the incorrect Mastery Rank requirement.
 
*Fixed Dual Ether having the incorrect Mastery Rank requirement.
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*Introduced.
 
*Introduced.
 
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{{Ver/Lu|26}}
   
 
==See also==
 
==See also==

Revision as of 23:34, 20 November 2019

Fast and precise. The Ether Sword cuts so cleanly that it was considered by the Tenno to be a more humane weapon for 'cleansing' infested allies. Capable of hitting multiple targets.

The Dual Ether swords are a pair of dual weapons capable of hitting multiple targets in a single attack. They are fast and capable of stun-locking enemies.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Morphics
3
Salvage
900
Ferrite
850
PolymerBundle
800
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, matches Mod TT 20px Swirling Tiger stance.

Disadvantages

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Low critical chance and damage.
  • Low status chance.
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Notes

  • Has a knockdown effect, but in a very minor, almost non-existent AoE. Requires player to be right on top of target.
    • If enemies are close enough to each other, the jump attack AoE can hit multiple enemies.
  • Regular and spin attacks stagger enemies, unless target is immune to it. It's possible to continuously stagger non-immune enemies until they die (works nicely on Ancients).
    • It's possible to chain stun 2-4 enemies that are a bit far away from each other. This is done by either repeatedly sprinting to each of them to hit them or spin dashing to them instead.

Trivia

  • The Dual Ether swords were released on April 12, 2013 with Hotfix 7.7.3 (2013-04-12).
  • Used to have an innate armor ignoring attribute. This was removed with the introduction of Melee 2.0.

Media

Dual Ether Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 0 to 8.
  • Damage increased from 40 to 180.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 10% to 28%.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 1.5x to 2x.
  • Slam Attack increased from 80 to 360.
  • Slide Attack increased from 240 to 360.
  • Parry Angle set to 60.

Hotfix 23.0.6 (2018-06-27)

  • Fixed Dual Ether having the incorrect Mastery Rank requirement.

Update 9.4 (2013-08-02)

  • Added to the market.

Update 7.11 (2013-05-17)

  • Fixed electricity FX.

Hotfix 7.7.3 (2013-04-12)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See also