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==Patch History== |
==Patch History== |
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+ | {{ver|26}} |
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+ | *Mastery Rank increased from 0 to 8. |
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+ | *Damage increased from 40 to 180. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Status Chance increased from 10% to 28%. |
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+ | *Critical Chance increased from 5% to 20%. |
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+ | *Critical Damage increased from 1.5x to 2x. |
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+ | *Slam Attack increased from 80 to 360. |
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+ | *Slide Attack increased from 240 to 360. |
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+ | *Parry Angle set to 60. |
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+ | |||
{{ver|23.0.6}} |
{{ver|23.0.6}} |
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*Fixed Dual Ether having the incorrect Mastery Rank requirement. |
*Fixed Dual Ether having the incorrect Mastery Rank requirement. |
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*Introduced. |
*Introduced. |
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+ | {{Ver/Lu|26}} |
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==See also== |
==See also== |
Revision as of 23:34, 20 November 2019
The Dual Ether swords are a pair of dual weapons capable of hitting multiple targets in a single attack. They are fast and capable of stun-locking enemies.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
3 |
900 |
850 |
800 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Swirling Tiger stance.
Disadvantages
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Low critical chance and damage.
- Low status chance.
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Notes
- Has a knockdown effect, but in a very minor, almost non-existent AoE. Requires player to be right on top of target.
- If enemies are close enough to each other, the jump attack AoE can hit multiple enemies.
- Regular and spin attacks stagger enemies, unless target is immune to it. It's possible to continuously stagger non-immune enemies until they die (works nicely on Ancients).
- It's possible to chain stun 2-4 enemies that are a bit far away from each other. This is done by either repeatedly sprinting to each of them to hit them or spin dashing to them instead.
Trivia
- The Dual Ether swords were released on April 12, 2013 with Hotfix 7.7.3 (2013-04-12).
- Used to have an innate armor ignoring attribute. This was removed with the introduction of Melee 2.0.
Media
Dual Ether Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 8.
- Damage increased from 40 to 180.
- Range increased from 1 to 2.5.
- Status Chance increased from 10% to 28%.
- Critical Chance increased from 5% to 20%.
- Critical Damage increased from 1.5x to 2x.
- Slam Attack increased from 80 to 360.
- Slide Attack increased from 240 to 360.
- Parry Angle set to 60.
Hotfix 23.0.6 (2018-06-27)
- Fixed Dual Ether having the incorrect Mastery Rank requirement.
Update 9.4 (2013-08-02)
- Added to the market.
Update 7.11 (2013-05-17)
- Fixed electricity FX.
Hotfix 7.7.3 (2013-04-12)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See also
- Ether Sword, the single counterpart.
- Ether Daggers, the dual dagger version of the Ether Sword.