The Dual Decurion are twin Arch-gun rifles boasting high critical chance and high reload speed.
Characteristics[]
- This weapon deals primarily
Impact damage.
Advantages:
- Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
- Short reload delay of 0.25 seconds in Archwing mode.
- Tied with
Prisma Dual Decurions for the second fastest reload speed of all arch-guns in Atmospheric mode, behind
Cyngas.
- Normal Attack
- Second highest reload speed behind
Cyngas (Atmosphere)
- Third highest crit multiplier behind
Imperator Vandal (Atmosphere)
- Above average max ammo
- Second highest reload speed behind
Disadvantages:
- Has notable recoil which throws off accuracy at medium-long range shooting.
- Normal Attack
- Below average magazine
- Low status chance
Comparisons:
- Dual Decurion (Normal Attack), compared to Prisma Dual Decurions (Normal Attack):
- Equal base damage, but different composition:
- Lower base critical chance (28.00% vs. 30.00%)
- Lower base status chance (14.00% vs. 24.00%)
- Lower average damage per tap (146.96 vs. 149.6)
- Lower burst DPS (1224.17 vs. 1496)
- Lower sustained DPS (993.90 vs. 1170.46)
- Lower fire rate (8.33 vs. 10)
- Less accurate (12.5 vs. 16)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.20x))
Acquisition[]
The Dual Decurion's blueprint can be purchased from the Market. Its parts can be purchased from various Syndicates. All parts, except for the blueprint, are tradeable.
Item | Location |
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Blueprint | Market |
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![]() 2 - Authentic ![]() |
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![]() 2 - Intriguing ![]() |
Manufacturing Requirements | |||||
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![]() 45,000 |
![]() 2 |
![]() 2 |
![]() 2 |
Time: 12 hrs | |
Rush: ![]() | |||||
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Notes[]
- Despite the appearance of its shots, the Dual Decurion is a hitscan weapon by default.
- Starting from Update 27, all hitscan Archwing weapons are converted to projectile when in space. Such weapons (Dual Decurion included) still retain their hitscan properties while deployed in ground missions with an Archgun Deployer.
- The Dual Decurion's smaller magazine makes it easy to run out of ammo in a gunfight, but its quick ammo recharge balances this out.
- A good way to maintain ammunition supply is to fire in bursts of 2-8 bullets.
- Its component parts are listed in Offerings as "Decurion" parts, and Dual is not in the parts' name.
Trivia[]
- A Decurion was a Roman cavalry officer originally in command of 10 men.
- It is one of several Dual/Akimbo weapons in Warframe with no solo counterpart, including the
Twin Gremlins,
Akjagara,
Akzani,
Twin Basolk,
Dual Cleavers,
Dual Ichor,
Dual Zoren.
- This also can be applied to
Dakra Prime and
Dex Dakra which have no default version even though an original version is implied by the name.
- This also can be applied to
Gallery[]
Patch History[]
Update 27.4 (2020-05-01)
- Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
- Recoil reduced for Dual Decurions in space.
- Increased accuracy.
- Decreased zoom FoV.
Hotfix 27.3.6 (2020-03-31)
- Fixed losing Melee functionality after Deploying then swapping the Dual Decurions.
Update 27.3 (2020-03-24)
- Fixed unnecessary tracer FX on the Dual Decursion projectile.
Hotfix 24.2.6 (2018-12-20)
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
Hotfix 24.2.5 (2018-12-20)
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Hotfix 24.2.4 (2018-12-19)
- Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
Hotfix 24.2.1 (2018-12-18)
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
- Mastery Rank increased from 0 to 1.
- Damage increased from 60 to 110.
- Critical Chance increased from 25% to 28%.
- Critical damage increased from 2x to 2.2x.
- Status Chance increased from 10% to 14%.
- Ammo Capacity set at 256.
- Reload speed set at 1.4 seconds.
Update 15.5 (2014-11-27)
- Introduced.
See Also[]
Prisma Dual Decurions, the Prisma counterpart.
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