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Digital Extremes publishes WARFRAME's drop tables on their website, which is automatically generated from the game's internal data. It covers the drop rates of most items in the game obtainable through bounties, caches, missions, relics and enemies. Since the game updates frequently, some game systems (especially new ones) may or may not be covered.

Due to the length of the full list, the official website for the drop rate tables can be found here or https://www.warframe.com/droptables.

Table of Contents[]

  • Missions
    • This section lists the drop tables of every standard planetary missions in the game, including the drop rate listing of mods, relics, resources, weapon parts and warframe blueprint parts.
  • Relics
    • This section lists the drop rates of every Void Relic in the game, including their refined variant such as exceptional and radiant.
  • Keys
    • This section lists the drop tables of every mission in the game that requires an existing key to enter (such as Mutalist Alad V Assassination), as well as select missions that can only be accessed via quest (such as Jordas Golem).
  • Dynamic Location Rewards
    • This section lists the drop tables of every mission in the game that dynamically appears and disappears (such as Nightmare Mode and Arbitrations).
  • Sorties
    • This section lists the drop table of Sortie missions.
  • Cetus Bounty Rewards
    • This section lists the drop table of every standard Cetus bounty playable in the game.
  • Fortuna Bounty Rewards
    • This section lists the drop table of every standard Fortuna bounty playable in the game.
  • Necralisk Bounty Rewards
    • This section lists the drop table of every standard Necralisk bounty playable in the game.
  • Mod Drops by Mod
    • This section lists most mods obtainable in the game, as well as the drop rate from enemies which they drop from. Certain purchasable mods like Syndicate mods are not listed here.
  • Mod Drops by Source
    • This section lists all of the fight-able enemies in the game, as well as their own drop tables of the mods they drop.
  • Blueprint/Part Drops by Item
    • This section lists all the drop rates of items, parts, and blueprint obtainable from enemies in the game.
  • Blueprint/Part Drops by Source
    • This section lists the drop tables of every enemy in the game, detailing the drop rates of items, parts, and blueprints.
  • Resource Drops by Source
    • This section lists the drop tables of every enemy in the game, detailing the drop rates of resources they can drop.
  • Sigil Drops by Source
    • This section lists the drop tables of every enemy in the game, detailing the drop rates of sigils they can drop.
  • Additional Item Drops by Source
    • This section lists the rest of the drop tables that do not fit in any other categories.

Missing Content[]

Rarity Classification[]

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“Orokin secrets cannot remain secret forever! Start talking!”
The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.

In the official drop table repository, each possible reward that can be randomly pulled from a drop table has a rarity classification based on their individual drop chance. Rarity weighting is a separate concept independent from classification and is used by the game internally to calculate an item's individual drop chance.

Drop Table Repository
Rarity Classification
Rarity Class Drop Percentage Range
Very Common 75.50% ≤ 100.00%
Common 33.33% ≤ 60.05%
Uncommon 10.00% ≤ 32.66%
Rare 2.00% ≤ 9.74%
Ultra Rare 1.00% ≤ 1.70%
Legendary 0.18% ≤ 0.86%
Beyond Legendary ≤ 0.09%

However, in-game, rarity classification of rewards in Codex entries, Sortie menu, Bounty menus, and Void Relics use different systems that are visual in presentation and are based on internal rarity weights after normalization. This classification applies to all items in the same rarity rather than individual drop chances.

Sortie Rarity Classification
Rarity Weight Approx. Color Scheme Hex Code Drop Percentage
(rounded two decimals)
Common #bd9177 55.91%
Uncommon #d1d0d1 33.91%
Rare #ece175 10.00%
Legendary #b996db 0.18%
Total 100%
Relic Rarity Classification
Rarity Weight Approx. Color Scheme Hex Code Drop Percentage
(rounded two decimals)
Intact Refinement
Common #bd9177 76.00%
Uncommon #d1d0d1 22.00%
Rare #ece175 2.00%
Total 100%
Exceptional Refinement
Common #bd9177 70.00%
Uncommon #d1d0d1 26.00%
Rare #ece175 4.00%
Total 100%
Flawless Refinement
Common #bd9177 60.00%
Uncommon #d1d0d1 34.00%
Rare #ece175 6.00%
Total 100%
Radiant Refinement
Common #bd9177 50.00%
Uncommon #d1d0d1 40.00%
Rare #ece175 10.00%
Total 100%
Codex Rarity Classification
Rarity Weight Approx. Color Scheme Hex Code Drop Percentage
(rounded two decimals)
Common #bd9177 Varies based on rarity weightings present
Uncommon #d1d0d1 Varies based on rarity weightings present
Rare #ece175 Varies based on rarity weightings present
Total 100%
Common, Uncommon, and Rare present
(e.g. Elite Lancer and most enemies)
Common #bd9177 75.88%
Uncommon #d1d0d1 22.11%
Rare #ece175 2.01%
Total 100%
Common and Uncommon only
(e.g. Detron Crewman)
Common #bd9177 77.44%
Uncommon #d1d0d1 22.56%
Rare #ece175 0%
Total 100%
Common and Rare only
Common #bd9177 97.42%
Uncommon #d1d0d1 0%
Rare #ece175 2.58%
Total 100%
Uncommon and Rare only
(e.g. Feral Kavat, Battalyst, Kela De Thaym)
Common #bd9177 0%
Uncommon #d1d0d1 91.67%
Rare #ece175 8.33%
Total 100%
Rare only
(e.g. Torment, Corpus Cestra Target, Ved Xol)
Common #bd9177 0%
Uncommon #d1d0d1 0%
Rare #ece175 100%
Total 100%
Uncommon only
(e.g. Demolisher Nox)
Common #bd9177 0%
Uncommon #d1d0d1 100%
Rare #ece175 0%
Total 100%
Common only
(e.g. Kosma Gokstad Crewship, Vorac Crewship)
Common #bd9177 100%
Uncommon #d1d0d1 0%
Rare #ece175 0%
Total 100%
Bounties Rarity Classification
Rarity Weight Approx. Color Scheme Hex Code Drop Percentage
(rounded two decimals)
Common #bd9177 Varies based on rarity weightings present
Uncommon #d1d0d1 Varies based on rarity weightings present
Rare #ece175 Varies based on rarity weightings present

Drop Table Types[]

Any enemy may have more than one drop table to pull rewards from. For example, a Heavy Gunner has both a mod drop table and a blueprint/item drop table, each with an independent chance of rolling a drop from their own reward pool.

Heavy Gunner Mod Drop Table[1]
Heavy Gunner Mod Drop Chance: 3.00%
Slip Magazine Uncommon (18.97%)
Magazine Warp Uncommon (18.97%)
Blunderbuss Uncommon (18.97%)
15 Endo Uncommon (18.97%)
Shell Compression Uncommon (11.06%)
50 Endo Uncommon (11.06%)
Decisive Judgement Ultra Rare (1.01%)
80 Endo Ultra Rare (1.01%)
Heavy Gunner Blueprint/Item Drop Table[1]
Heavy Gunner Blueprint/Item Drop Chance: 1.00%
Gorgon Blueprint Very Common (100.00%)

According to the official drop tables, the following drop tables types are available:

Over 100% Drop Chance[]

If a drop table has over a 100% chance to have a reward chosen from its reward pool, then that means it will have a chance to grant another reward from the same pool in addition to the guaranteed roll(s). For example, the Exploiter Orb has a Sigil Drop Table with a 300% drop chance, meaning it will choose a reward three times independently (without replacement).

Exploiter Orb Sigil Drop Table[2]
Exploiter Orb Sigil Drop Chance: 300.00%
Synathid Ecosynth Analyzer Uncommon (16.67%)
Tromyzon Entroplasma Uncommon (16.67%)
Charamote Sagan Module Uncommon (16.67%)
Zodian Uncommon (16.67%)
Thyst Uncommon (16.67%)
Longwinder Lathe Coagulant Uncommon (16.67%)

Over 100% drop chance can also be achieved by using a Resource Drop Chance Booster with a Clan Dojo Pigment research active, causing pigment drops to be doubled since pigments are guaranteed to drop from the corresponding enemy.

Rerolling Drop Tables Mechanic[]

Players will gain another chance at rerolling the loot drop table of a particular enemy that is affected by the abilities below. These abilities may act on the same enemy more than once to produce multiple loot drops. However, abilities of the same class (e.g. Pilfering SwarmMod TT 20px.png Pilfering Swarm and Pilfering StrangledomeMod TT 20px.png Pilfering Strangledome) cannot stack to produce more than two loot drops.

Bosses and boss-like enemies are not affected by these abilities.

Rolling drop tables on Living Enemies
Rolling drop tables on Petrified Enemies
Extra drop table rolls upon Enemy Kill
Rerolling drop tables on Enemy Corpses


References[]

  1. 1.0 1.1 Obtained from the official drop table repository https://www.warframe.com/droptables on 2021-09-16
  2. Obtained from the official drop table repository https://www.warframe.com/droptables on 2021-09-16


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