Drifting Contact is a rare Melee mod that extends the duration of the Melee Combo Counter and increases status chance.
Stats[]
Rank | Combo Duration | Status chance | Cost |
---|---|---|---|
0 | +2.5 sec | +10% | 2 |
1 | +5 sec | +20% | 3 |
2 | +7.5 sec | +30% | 4 |
3 | +10 sec | +40% | 5 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Nightmare Mode | Nightmare Mode Rescue | B | 22.56% | 1 | 0.2256 |
See in-game World State Window for active Nightmare Mode nodes |
Nightmare Mode | Nightmare Mode Missions | B | 22.56% | 1 | 0.2256 |
See in-game World State Window for active Nightmare Mode nodes |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Drifting Contact is additive with similar mods. For example, a Galatine with a max rank Drifting Contact and Melee Prowess will have a 20% × (1 + 40% + 90%) = 46% status chance.
- Obtained from medium Nightmare Missions, which can be found on Phobos, Jupiter, Saturn, Void, Lua, Europa, Ceres and Kuva Fortress.
- At max rank, Drifting Contact increases the total melee combo counter time to 15 seconds.
- Combined with Body Count and Gladiator Rush, the counter time is increased to 33 seconds.
- With "Power Spike" (Naramon Focus node) the Melee Combo Counter decreases by a certain amount (at Rank 1, 20) each time that the Counter would run out. So, with a maxed Drifting Contact, it decreases the Counter every 13 seconds. Without mods, the Counter gets decreased every 3 seconds.
- Can be stacked with Melee Prowess, Volcanic Edge, Vicious Frost, Voltaic Strike and Virulent Scourge for a total of 295% increase in Status Chance. On weapons with at least 26% base Status Chance, this allows them to achieve a total Status Chance value of 100%, allowing every strike to deal Status Effect proc. On weapons with 27% base Status Chance Melee Prowess is no longer needed to achieve the 100% Status Chance value.
- Weeping Wounds can further increase the Status Chance depending on the Melee Combo Counter.
- Works well with other mods affecting Melee Combos like Weeping Wounds, Body Count, Gladiator Rush, Blood Rush, Rising Storm and Surging Dash.
Tips[]
- Because Drifting Contact only requires 5 mod capacity points at max rank, it is a more useful and economical mod than Body Count for melee weapon builds that heavily rely on the combo counter for effectiveness, such as a damage and critical-based builds taking advantage of Blood Rush.
- Combine with max-rank Primary and Secondary Dexterity to further extend combo duration by 30 seconds, especially if a player prefers focusing on melee combat.
See Also[]
- Body Count, another mod that increases combo duration.
- Gladiator Rush, another mod that increases combo duration that is part of the gladiator set mods.
- Melee Prowess, another mod that increases Status Chance.
- Volcanic Edge, Vicious Frost, Voltaic Strike, and Virulent Scourge, dual-stat mods that increases Status Chance and Elemental Damage.
- Weeping Wounds, an Acolyte mod that increases Status Chance based on the Melee Combo Counter.
- Primary Dexterity and Secondary Dexterity, Arcanes for ranged weapons that grant combo duration bonuses at max rank.
Patch History[]
Hotfix 24.1.2 (2018-11-29)
- Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts.
Update: Recurring Nightmares (2016-10-27)
- Introduced.
Nightmare Mode Mods | |
---|---|
Warframe | Armored Agility • Constitution • Fortitude • Streamlined Form • Vigor |
Rifle | Hammer Shot • Shred • Wildfire |
Shotgun | Accelerated Blast • Blaze • Chilling Reload • Seeking Fury |
Pistol | Ice Storm • Lethal Torrent • Stunning Speed |
Melee | Drifting Contact • Focus Energy • Rending Strike |
Companions | Animal Instinct |
Status Mods | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)