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| misc = 8 m (stagger radius)<br/>40% (instant kill threshold)<br/>10% (health to shield)<br/>20% (health to shield on instant kill)<br/>100 (mirror contact damage)<br/>50%/s (charge damage per sec)
 
| misc = 8 m (stagger radius)<br/>40% (instant kill threshold)<br/>10% (health to shield)<br/>20% (health to shield on instant kill)<br/>100 (mirror contact damage)<br/>50%/s (charge damage per sec)
 
| info =
 
| info =
*Garuda leaps into the air to pounce at an enemy target within '''30''' meters, staggering all enemies within a '''8''' meter radius on landing while violently slashing the victim with her talons to inflict [[Knockdown]]. The victim is instantly killed by Garuda if its health was at or below '''40%''' when Dread Mirror was cast.
+
*Garuda leaps into the air to pounce at an enemy target within '''30''' meters, staggering all enemies within an '''8''' meter radius on landing while violently slashing the victim with her talons to inflict [[Knockdown]]. The victim is instantly killed by Garuda if its health was at or below '''40%''' when Dread Mirror was cast.
 
**Pounce range is affected by [[Ability Range]].
 
**Pounce range is affected by [[Ability Range]].
 
**Stagger radius and instant kill threshold are '''not''' affected by [[Mods]].
 
**Stagger radius and instant kill threshold are '''not''' affected by [[Mods]].
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***Maximum health is considered from health classes (e.g. [[Damage/Cloned Flesh|Cloned Flesh]], [[Damage/Flesh|Flesh]], etc.), not shield/armor classes.
 
***Maximum health is considered from health classes (e.g. [[Damage/Cloned Flesh|Cloned Flesh]], [[Damage/Flesh|Flesh]], etc.), not shield/armor classes.
 
***If the victim is instantly killed, the health absorbed is increased to '''20%'''.
 
***If the victim is instantly killed, the health absorbed is increased to '''20%'''.
***Percentage of health to shield is '''not''' changed by mods, but the initial value is affected by the damage capture multiplier as well.
+
***Percentage of health to shield is '''not''' affected by mods, but the initial value is affected by the damage capture multiplier as well.
 
***Minimum health threshold is '''1000'''. Meaning, target's maximum health for damage capture will be considered as 1000 if the actual value is lower than this threshold.
 
***Minimum health threshold is '''1000'''. Meaning, target's maximum health for damage capture will be considered as 1000 if the actual value is lower than this threshold.
 
**The victim receives damage equal to '''10%''' of their maximum health, but these rules apply:
 
**The victim receives damage equal to '''10%''' of their maximum health, but these rules apply:
 
***The damage does '''not''' bypass [[Armor]] and [[Shield]]. It will be reduced by damage reduction from the Armor and deal to Shield before health, just like other typical damages.
 
***The damage does '''not''' bypass [[Armor]] and [[Shield]]. It will be reduced by damage reduction from the Armor and deal to Shield before health, just like other typical damages.
***While the damage is calculated from Health, the instant kill threshold of 40% will be considered from a combination of Health and Shield, regardless of Armor.
+
***While the damage is calculated from Health, the instant kill threshold of '''40%''' will be considered from a combination of Health and Shield, regardless of Armor.
 
**Mirror duration is affected by [[Ability Duration]].
 
**Mirror duration is affected by [[Ability Duration]].
 
**Damage capture multiplier is affected by [[Ability Strength]].
 
**Damage capture multiplier is affected by [[Ability Strength]].
**Enemies that touch the mirror will take '''100''' {{Icon|Proc|Impact|text}} damage and stagger backward away from Garuda. Rolling toward enemies causes the mirror to forcefully bash them away in a ragdoll state.
+
**Enemies that touch the mirror will take '''100''' {{Icon|Proc|Impact|text}} damage and stagger backwards away from Garuda. Rolling towards enemies ragdolls them.
 
***Mirror contact damage is '''not''' affected by mods.
 
***Mirror contact damage is '''not''' affected by mods.
 
***This damage is also dealt to the mirror, absorbing damage into the '''Dread Heart'''.
 
***This damage is also dealt to the mirror, absorbing damage into the '''Dread Heart'''.
 
****For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = '''260'''.
 
****For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = '''260'''.
***The mirror hits once when Garuda strike the victim, absorbing one instance of contact damage, unless they are instantly killed.
+
***The mirror hits once when Garuda strikes the victim, absorbing one instance of contact damage, unless they are instantly killed.
**Damage absorbed is displayed in numeric value above the heart.
+
**Damage absorbed is displayed in a numeric value above the heart.
**Dread Mirror lasts until it expires or the dread heart is thrown, while the Dread Heart will persist until thrown even after the mirror disappears and can absorb damage from multiple Dread Mirrors indefinitely.
+
**Dread Mirror lasts until it expires or the Dread Heart is thrown, while the Dread Heart will persist until thrown, even after the mirror disappears, and can absorb damage from multiple Dread Mirrors indefinitely.
**Mirror does '''not''' block area of effect abilities such as [[Heavy Gunner]] ground slam.
+
**Mirror does '''not''' block area of effect abilities, such as [[Heavy Gunner]] ground slam.
 
*While the '''Dread Heart''' is floating above Garuda, holding down the ability button (default {{key|1}}) causes Garuda to grasp the heart in her talons and drain '''50''' [[Energy]] per second to continuously increase the absorbed damage by '''50%''' of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed {{Icon|Proc|Impact|text}} [[Status Effect]] to all enemies within a '''6 / 7 / 8 / 10''' meter radius.
 
*While the '''Dread Heart''' is floating above Garuda, holding down the ability button (default {{key|1}}) causes Garuda to grasp the heart in her talons and drain '''50''' [[Energy]] per second to continuously increase the absorbed damage by '''50%''' of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed {{Icon|Proc|Impact|text}} [[Status Effect]] to all enemies within a '''6 / 7 / 8 / 10''' meter radius.
 
**Charge energy drain per second is affected by [[Ability Efficiency]].
 
**Charge energy drain per second is affected by [[Ability Efficiency]].
 
**Charge damage per second is '''not''' affected by mods.
 
**Charge damage per second is '''not''' affected by mods.
 
**Explosion radius is affected by [[Ability Range]].
 
**Explosion radius is affected by [[Ability Range]].
**Charging in mid-air will allow Garuda to hover for few seconds.
+
**Charging in mid-air will allow Garuda to hover for a few seconds.
**The explosion bypasses obstacles in the environment, and its damage does '''not''' decrease with distance.
+
**The explosion bypasses obstacles in the environment and its damage does '''not''' decrease with distance.
 
*Can be recast while active to pounce at a target and refresh the mirror's duration.
 
*Can be recast while active to pounce at a target and refresh the mirror's duration.
 
*Can be cast while airborne.
 
*Can be cast while airborne.
 
*Casting Dread Mirror is full-body animation that relocates Garuda to her target. Charging the Dread Heart is an upper-body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
 
*Casting Dread Mirror is full-body animation that relocates Garuda to her target. Charging the Dread Heart is an upper-body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
*The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
 
 
*The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
 
*The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
  +
*The maximum charged damage of the Dread Heart is displayed as 4.29+03eM, which likely represents the value 4,294,967,295. However, when used, it might instead deal no damage.
 
*The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
 
*Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.
 
*Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.
 
| stance =
 
| stance =
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*Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
 
*Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
 
*Dread Mirror can prevent some AoE damage like an explosion from a barrel.
 
*Dread Mirror can prevent some AoE damage like an explosion from a barrel.
**However, it can't block AoE damage from self-damage weapons.
+
**However, it can't block AoE stagger from self-damage weapons.
 
**It also can't block AoE damage from [[Nox]]'s toxic blobs.
 
**It also can't block AoE damage from [[Nox]]'s toxic blobs.
*Dread Mirror can protect Garuda from [[Arc Trap]], providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc occurs, no damage will be absorbed.
+
*Dread Mirror can protect Garuda from [[Arc Trap]]s, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc, no damage will be absorbed.
*Rolling into enemies with Dread Mirror active and facing toward said enemies will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is good makeshift crowd control.
+
*Rolling into enemies with Dread Mirror active will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
 
*'''Dread Heart''', being a projectile, fully benefits from the buffs of {{Weapon|Mutalist Quanta}}'s alternate fire.
 
*'''Dread Heart''', being a projectile, fully benefits from the buffs of {{Weapon|Mutalist Quanta}}'s alternate fire.
*Be aware that crossing [[Nullifier Crewman|Nullifier]] bubble, falling out of bounds or activating [[Archwing]] will remove Dread Heart, thus losing its accumulated damage.
+
*Be aware that crossing [[Nullifier Crewman|Nullifier]] bubbles, falling out of bounds, or activating [[Archwing]] will remove Dread Heart, thus losing its accumulated damage.
  +
<noinclude>
 
| max = {{WFmax|main|garuda1}}
 
| max = {{WFmax|main|garuda1}}
  +
</noinclude>
 
| bugs =
 
| bugs =
 
*There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.
 
*There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.
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[[de:Schreckensspiegel]]
 
[[de:Schreckensspiegel]]
 
[[es:Reflejo del terror]]
 
[[es:Reflejo del terror]]
  +
[[fr:Miroir de l'Angoisse]]
 
[[Category:Garuda]]
 
[[Category:Garuda]]
 
[[Category:Update 24]]
 
[[Category:Update 24]]

Revision as of 12:37, 1 June 2020

DreadMirrorModx256 DreadMirror130xWhite
1
EnergyOrb25
Dread Mirror

Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
AbilityDurationBuff Duration:13 / 15 / 18 / 20 s (mirror duration)
AbilityRangeBuff Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)

Misc: 8 m (stagger radius)
40% (instant kill threshold)
10% (health to shield)
20% (health to shield on instant kill)
100 (mirror contact damage)
50%/s (charge damage per sec)

Info

  • Garuda leaps into the air to pounce at an enemy target within 30 meters, staggering all enemies within an 8 meter radius on landing while violently slashing the victim with her talons to inflict Knockdown. The victim is instantly killed by Garuda if its health was at or below 40% when Dread Mirror was cast.
    • Pounce range is affected by Ability Range.
    • Stagger radius and instant kill threshold are not affected by Mods.
    • Garuda must have sufficient space to land next to the victim to cast this ability.
  • Once Garuda strikes the victim, she rips its lifeforce out to conjure a Dread Mirror in front of her for 13 / 15 / 18 / 20 seconds. The dread mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the Dread Heart beating above the mirror's frame; incoming enemy damage is first multiplied by 1 / 1.5 / 1.75 / 2 times then absorbed by the heart.
    • 10% of the victim's maximum health is absorbed as initial damage for the heart when Garuda strikes the target.
      • Maximum health is considered from health classes (e.g. Cloned Flesh, Flesh, etc.), not shield/armor classes.
      • If the victim is instantly killed, the health absorbed is increased to 20%.
      • Percentage of health to shield is not affected by mods, but the initial value is affected by the damage capture multiplier as well.
      • Minimum health threshold is 1000. Meaning, target's maximum health for damage capture will be considered as 1000 if the actual value is lower than this threshold.
    • The victim receives damage equal to 10% of their maximum health, but these rules apply:
      • The damage does not bypass Armor and Shield. It will be reduced by damage reduction from the Armor and deal to Shield before health, just like other typical damages.
      • While the damage is calculated from Health, the instant kill threshold of 40% will be considered from a combination of Health and Shield, regardless of Armor.
    • Mirror duration is affected by Ability Duration.
    • Damage capture multiplier is affected by Ability Strength.
    • Enemies that touch the mirror will take 100 Script error: The function "Proc" does not exist. damage and stagger backwards away from Garuda. Rolling towards enemies ragdolls them.
      • Mirror contact damage is not affected by mods.
      • This damage is also dealt to the mirror, absorbing damage into the Dread Heart.
        • For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = 260.
      • The mirror hits once when Garuda strikes the victim, absorbing one instance of contact damage, unless they are instantly killed.
    • Damage absorbed is displayed in a numeric value above the heart.
    • Dread Mirror lasts until it expires or the Dread Heart is thrown, while the Dread Heart will persist until thrown, even after the mirror disappears, and can absorb damage from multiple Dread Mirrors indefinitely.
    • Mirror does not block area of effect abilities, such as Heavy Gunner ground slam.
  • While the Dread Heart is floating above Garuda, holding down the ability button (default 1 ) causes Garuda to grasp the heart in her talons and drain 50 Energy per second to continuously increase the absorbed damage by 50% of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed Script error: The function "Proc" does not exist. Status Effect to all enemies within a 6 / 7 / 8 / 10 meter radius.
    • Charge energy drain per second is affected by Ability Efficiency.
    • Charge damage per second is not affected by mods.
    • Explosion radius is affected by Ability Range.
    • Charging in mid-air will allow Garuda to hover for a few seconds.
    • The explosion bypasses obstacles in the environment and its damage does not decrease with distance.
  • Can be recast while active to pounce at a target and refresh the mirror's duration.
  • Can be cast while airborne.
  • Casting Dread Mirror is full-body animation that relocates Garuda to her target. Charging the Dread Heart is an upper-body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
  • The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
  • The maximum charged damage of the Dread Heart is displayed as 4.29+03eM, which likely represents the value 4,294,967,295. However, when used, it might instead deal no damage.
  • The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
  • Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.

Augment

DreadWardMod
Main article: Dread Ward

Dread Ward is a Warframe Augment Mod for GarudaIcon272 Garuda that makes her unkillable when an enemy is instantly killed by DreadMirror130xWhite Dread Mirror.

Dread Ward

Tips & Tricks

  • Synergizes well with Mod TT 20px Guardian Derision, making more enemies attack Garuda and her Dread Mirror, allowing quick, indefinite damage build-up for Dread Heart.
  • Combined with Blood Altar, Garuda can effectively tank and shrug off most damage that comes her way.
  • Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
  • Facing Dread Mirror outward while standing in the corner makes Garuda less vulnerable to direct attacks.
  • Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
  • Dread Mirror can prevent some AoE damage like an explosion from a barrel.
    • However, it can't block AoE stagger from self-damage weapons.
    • It also can't block AoE damage from Nox's toxic blobs.
  • Dread Mirror can protect Garuda from Arc Traps, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc, no damage will be absorbed.
  • Rolling into enemies with Dread Mirror active will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
  • Dread Heart, being a projectile, fully benefits from the buffs of MutalistQuanta Mutalist Quanta's alternate fire.
  • Be aware that crossing Nullifier bubbles, falling out of bounds, or activating Archwing will remove Dread Heart, thus losing its accumulated damage.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.

Expand/Collapse


See also