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| cardonly =
 
| cardonly =
 
| name = Dread Mirror
 
| name = Dread Mirror
| gameimage = Garuda_DreadMirror.png
+
| gameimage = DreadMirror130xWhite.png
| cardimage = GarudaDreadMirrorCard.png
+
| cardimage = DreadMirrorModx256.png
 
| hotkey = 1
 
| hotkey = 1
 
| energy = 25
 
| energy = 25
Line 12: Line 12:
 
| duration = 13 / 15 / 18 / 20 s (mirror duration)
 
| duration = 13 / 15 / 18 / 20 s (mirror duration)
 
| range = 30 m (pounce range)<br/>6 / 7 / 8 / 10 m (explosion radius)
 
| range = 30 m (pounce range)<br/>6 / 7 / 8 / 10 m (explosion radius)
| misc = 10% (health to shield)<br/>35% (instant kill threshold)<br/>50%/s (charge damage per sec)
+
| misc = 8 m (stagger radius)<br/>40% (instant kill threshold)<br/>10% (health to shield)<br/>20% (health to shield on instant kill)<br/>100 (mirror contact damage)<br/>50%/s (charge damage per sec)
 
| info =
 
| info =
*Garuda leaps into the air to pounce at an enemy target within '''30''' meters, violently slashing the victim with her talons to inflict '''?''' damage and [[Knockdown]], or instantly killing the target if its current health was at or below '''35%''' when Dread Mirror was cast.
+
*Garuda leaps into the air to pounce at an enemy target within '''30''' meters, staggering all enemies within an '''8''' meter radius on landing while violently slashing the victim with her talons to inflict [[Knockdown]]. The victim is instantly killed by Garuda if its health was at or below '''40%''' when Dread Mirror was cast.
 
**Pounce range is affected by [[Ability Range]].
 
**Pounce range is affected by [[Ability Range]].
**Instant kill threshold is '''not''' affected by [[Mods]].
+
**Stagger radius and instant kill threshold are '''not''' affected by [[Mods]].
 
**Garuda must have sufficient space to land next to the victim to cast this ability.
 
**Garuda must have sufficient space to land next to the victim to cast this ability.
 
*Once Garuda strikes the victim, she rips its lifeforce out to conjure a '''Dread Mirror''' in front of her for '''13 / 15 / 18 / 20''' seconds. The dread mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the '''Dread Heart''' beating above the mirror's frame; incoming enemy damage is first multiplied by '''1 / 1.5 / 1.75 / 2''' times then absorbed by the heart.
 
*Once Garuda strikes the victim, she rips its lifeforce out to conjure a '''Dread Mirror''' in front of her for '''13 / 15 / 18 / 20''' seconds. The dread mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the '''Dread Heart''' beating above the mirror's frame; incoming enemy damage is first multiplied by '''1 / 1.5 / 1.75 / 2''' times then absorbed by the heart.
**'''10%''' of the victim's health is absorbed as initial damage for the heart when Garuda strikes the target.
+
**'''10%''' of the victim's maximum health is absorbed as initial damage for the heart when Garuda strikes the target.
  +
***Maximum health is considered from health classes (e.g. [[Damage/Cloned Flesh|Cloned Flesh]], [[Damage/Flesh|Flesh]], etc.), not shield/armor classes.
 
***If the victim is instantly killed, the health absorbed is increased to '''20%'''.
  +
***Percentage of health to shield is '''not''' affected by mods, but the initial value is affected by the damage capture multiplier as well.
  +
***Minimum health threshold is '''1000'''. Meaning, target's maximum health for damage capture will be considered as 1000 if the actual value is lower than this threshold.
  +
**The victim receives damage equal to '''10%''' of their maximum health, but these rules apply:
  +
***The damage does '''not''' bypass [[Armor]] and [[Shield]]. It will be reduced by damage reduction from the Armor and deal to Shield before health, just like other typical damages.
  +
***While the damage is calculated from Health, the instant kill threshold of '''40%''' will be considered from a combination of Health and Shield, regardless of Armor.
 
**Mirror duration is affected by [[Ability Duration]].
 
**Mirror duration is affected by [[Ability Duration]].
 
**Damage capture multiplier is affected by [[Ability Strength]].
 
**Damage capture multiplier is affected by [[Ability Strength]].
 
**Enemies that touch the mirror will take '''100''' {{Icon|Proc|Impact|text}} damage and stagger backwards away from Garuda. Rolling towards enemies ragdolls them.
**If the victim is instantly killed, the health to shield is increased from '''10%''' to '''20%'''.
 
***Health to shield is '''not''' affected by mods in either case.
+
***Mirror contact damage is '''not''' affected by mods.
**Enemies that touch the mirror will take '''100''' {{Icon|Proc|Impact|text}} damage and stagger backward away from Garuda.
 
***This damage is not affected by Ability Strength.
 
 
***This damage is also dealt to the mirror, absorbing damage into the '''Dread Heart'''.
 
***This damage is also dealt to the mirror, absorbing damage into the '''Dread Heart'''.
 
****For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = '''260'''.
 
****For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = '''260'''.
***The mirror hits once as soon as you reach your victim unless they are instantly killed.
+
***The mirror hits once when Garuda strikes the victim, absorbing one instance of contact damage, unless they are instantly killed.
**Damage absorbed is displayed in numeric value above the heart.
+
**Damage absorbed is displayed in a numeric value above the heart.
**Dread mirror lasts until it expires or the dread heart is thrown, while the dread heart will persist until thrown even after the mirror disappears and can absorb damage from multiple dread mirrors indefinitely.
+
**Dread Mirror lasts until it expires or the Dread Heart is thrown, while the Dread Heart will persist until thrown, even after the mirror disappears, and can absorb damage from multiple Dread Mirrors indefinitely.
**Mirror does '''not''' block area of effect abilities such as [[Heavy Gunner]] ground slam.
+
**Mirror does '''not''' block area of effect abilities, such as [[Heavy Gunner]] ground slam.
 
*While the '''Dread Heart''' is floating above Garuda, holding down the ability button (default {{key|1}}) causes Garuda to grasp the heart in her talons and drain '''50''' [[Energy]] per second to continuously increase the absorbed damage by '''50%''' of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed {{Icon|Proc|Impact|text}} [[Status Effect]] to all enemies within a '''6 / 7 / 8 / 10''' meter radius.
 
*While the '''Dread Heart''' is floating above Garuda, holding down the ability button (default {{key|1}}) causes Garuda to grasp the heart in her talons and drain '''50''' [[Energy]] per second to continuously increase the absorbed damage by '''50%''' of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed {{Icon|Proc|Impact|text}} [[Status Effect]] to all enemies within a '''6 / 7 / 8 / 10''' meter radius.
 
**Charge energy drain per second is affected by [[Ability Efficiency]].
 
**Charge energy drain per second is affected by [[Ability Efficiency]].
 
**Charge damage per second is '''not''' affected by mods.
 
**Charge damage per second is '''not''' affected by mods.
 
**Explosion radius is affected by [[Ability Range]].
 
**Explosion radius is affected by [[Ability Range]].
  +
**Charging in mid-air will allow Garuda to hover for a few seconds.
  +
**The explosion bypasses obstacles in the environment and its damage does '''not''' decrease with distance.
 
*Can be recast while active to pounce at a target and refresh the mirror's duration.
 
*Can be recast while active to pounce at a target and refresh the mirror's duration.
 
*Can be cast while airborne.
 
*Can be cast while airborne.
*Casting Dread Mirror is full body animation that relocates Garuda to her target. Charging the dread heart is an upper body animation that restricts Garuda to the ground allowing her to move at walking pace, but prevents other actions until the heart is thrown.
+
*Casting Dread Mirror is full-body animation that relocates Garuda to her target. Charging the Dread Heart is an upper-body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
 
*The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
*The dread mirror's frame colors are affected by Garuda's chosen Appearance colors.
 
  +
*The maximum charged damage of the Dread Heart is displayed as 4.29+03eM, which likely represents the value 4,294,967,295. However, when used, it might instead deal no damage.
*The dread heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
 
*Dread mirror, dread heart, and particle effects are affected by Garuda's chosen Energy color.
+
*The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
 
*Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.
 
| stance =
 
| stance =
 
| augment =
 
| augment =
  +
[[File:DreadWardMod.png|200px|left]]
  +
{{main|Dread Ward}}
  +
{{#lst:Dread Ward|intro}}
  +
{{#lsth:Dread Ward|Stats}}
  +
{{clr}}
 
| tips =
 
| tips =
*Synergizes well with {{M|Guardian Derision}}, making more enemies attack Garuda and her '''Dread Mirror''', allowing quick, indefinite damage build up for '''Dread Heart'''.
+
*Synergizes well with {{M|Guardian Derision}}, making more enemies attack Garuda and her '''Dread Mirror''', allowing quick, indefinite damage build-up for '''Dread Heart'''.
 
*Combined with '''Blood Altar''', Garuda can effectively tank and shrug off most damage that comes her way.
 
*Combined with '''Blood Altar''', Garuda can effectively tank and shrug off most damage that comes her way.
 
*Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
 
*Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
 
*Facing '''Dread Mirror''' outward while standing in the corner makes Garuda less vulnerable to direct attacks.
 
*Facing '''Dread Mirror''' outward while standing in the corner makes Garuda less vulnerable to direct attacks.
 
*Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
 
*Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
*Dread Mirror can prevent some AoE damage like explosion from the barrel.
+
*Dread Mirror can prevent some AoE damage like an explosion from a barrel.
  +
**However, it can't block AoE stagger from self-damage weapons.
*Dread Mirror can protect Garuda from [[Arc Trap]], providing the Mirror is between her and the trap. The trap will expire afterward as if it is activated, but no damage will be absorbed as there is no arc occurs. However, if Garuda is standing close enough when the trap explodes, explosion damage will be absorbed by the Mirror.
 
  +
**It also can't block AoE damage from [[Nox]]'s toxic blobs.
*Rolling into enemies with Dread Mirror active and facing toward said enemies will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
 
 
*Dread Mirror can protect Garuda from [[Arc Trap]]s, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc, no damage will be absorbed.
| max = {{Maximization|Dread Mirror}}
 
 
*Rolling into enemies with Dread Mirror active will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
  +
*'''Dread Heart''', being a projectile, fully benefits from the buffs of {{Weapon|Mutalist Quanta}}'s alternate fire.
  +
*Be aware that crossing [[Nullifier Crewman|Nullifier]] bubbles, falling out of bounds, or activating [[Archwing]] will remove Dread Heart, thus losing its accumulated damage.
  +
<noinclude>
 
| max = {{WFmax|main|garuda1}}
  +
</noinclude>
 
| bugs =
 
| bugs =
  +
*There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
   
 
==See also==
 
==See also==
*[[Garuda]]
+
*{{WF|Garuda}}
  +
__NOTOC__
 
 
[[de:Schreckensspiegel]]
 
[[de:Schreckensspiegel]]
  +
[[es:Reflejo del terror]]
  +
[[fr:Miroir de l'Angoisse]]
 
[[Category:Garuda]]
 
[[Category:Garuda]]
 
[[Category:Update 24]]
 
[[Category:Update 24]]

Revision as of 12:37, 1 June 2020

DreadMirrorModx256 DreadMirror130xWhite
1
EnergyOrb25
Dread Mirror

Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
AbilityDurationBuff Duration:13 / 15 / 18 / 20 s (mirror duration)
AbilityRangeBuff Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)

Misc: 8 m (stagger radius)
40% (instant kill threshold)
10% (health to shield)
20% (health to shield on instant kill)
100 (mirror contact damage)
50%/s (charge damage per sec)

Info

  • Garuda leaps into the air to pounce at an enemy target within 30 meters, staggering all enemies within an 8 meter radius on landing while violently slashing the victim with her talons to inflict Knockdown. The victim is instantly killed by Garuda if its health was at or below 40% when Dread Mirror was cast.
    • Pounce range is affected by Ability Range.
    • Stagger radius and instant kill threshold are not affected by Mods.
    • Garuda must have sufficient space to land next to the victim to cast this ability.
  • Once Garuda strikes the victim, she rips its lifeforce out to conjure a Dread Mirror in front of her for 13 / 15 / 18 / 20 seconds. The dread mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the Dread Heart beating above the mirror's frame; incoming enemy damage is first multiplied by 1 / 1.5 / 1.75 / 2 times then absorbed by the heart.
    • 10% of the victim's maximum health is absorbed as initial damage for the heart when Garuda strikes the target.
      • Maximum health is considered from health classes (e.g. Cloned Flesh, Flesh, etc.), not shield/armor classes.
      • If the victim is instantly killed, the health absorbed is increased to 20%.
      • Percentage of health to shield is not affected by mods, but the initial value is affected by the damage capture multiplier as well.
      • Minimum health threshold is 1000. Meaning, target's maximum health for damage capture will be considered as 1000 if the actual value is lower than this threshold.
    • The victim receives damage equal to 10% of their maximum health, but these rules apply:
      • The damage does not bypass Armor and Shield. It will be reduced by damage reduction from the Armor and deal to Shield before health, just like other typical damages.
      • While the damage is calculated from Health, the instant kill threshold of 40% will be considered from a combination of Health and Shield, regardless of Armor.
    • Mirror duration is affected by Ability Duration.
    • Damage capture multiplier is affected by Ability Strength.
    • Enemies that touch the mirror will take 100 Script error: The function "Proc" does not exist. damage and stagger backwards away from Garuda. Rolling towards enemies ragdolls them.
      • Mirror contact damage is not affected by mods.
      • This damage is also dealt to the mirror, absorbing damage into the Dread Heart.
        • For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = 260.
      • The mirror hits once when Garuda strikes the victim, absorbing one instance of contact damage, unless they are instantly killed.
    • Damage absorbed is displayed in a numeric value above the heart.
    • Dread Mirror lasts until it expires or the Dread Heart is thrown, while the Dread Heart will persist until thrown, even after the mirror disappears, and can absorb damage from multiple Dread Mirrors indefinitely.
    • Mirror does not block area of effect abilities, such as Heavy Gunner ground slam.
  • While the Dread Heart is floating above Garuda, holding down the ability button (default 1 ) causes Garuda to grasp the heart in her talons and drain 50 Energy per second to continuously increase the absorbed damage by 50% of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed Script error: The function "Proc" does not exist. Status Effect to all enemies within a 6 / 7 / 8 / 10 meter radius.
    • Charge energy drain per second is affected by Ability Efficiency.
    • Charge damage per second is not affected by mods.
    • Explosion radius is affected by Ability Range.
    • Charging in mid-air will allow Garuda to hover for a few seconds.
    • The explosion bypasses obstacles in the environment and its damage does not decrease with distance.
  • Can be recast while active to pounce at a target and refresh the mirror's duration.
  • Can be cast while airborne.
  • Casting Dread Mirror is full-body animation that relocates Garuda to her target. Charging the Dread Heart is an upper-body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
  • The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
  • The maximum charged damage of the Dread Heart is displayed as 4.29+03eM, which likely represents the value 4,294,967,295. However, when used, it might instead deal no damage.
  • The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
  • Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.

Augment

DreadWardMod
Main article: Dread Ward

Dread Ward is a Warframe Augment Mod for GarudaIcon272 Garuda that makes her unkillable when an enemy is instantly killed by DreadMirror130xWhite Dread Mirror.

Dread Ward

Tips & Tricks

  • Synergizes well with Mod TT 20px Guardian Derision, making more enemies attack Garuda and her Dread Mirror, allowing quick, indefinite damage build-up for Dread Heart.
  • Combined with Blood Altar, Garuda can effectively tank and shrug off most damage that comes her way.
  • Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
  • Facing Dread Mirror outward while standing in the corner makes Garuda less vulnerable to direct attacks.
  • Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
  • Dread Mirror can prevent some AoE damage like an explosion from a barrel.
    • However, it can't block AoE stagger from self-damage weapons.
    • It also can't block AoE damage from Nox's toxic blobs.
  • Dread Mirror can protect Garuda from Arc Traps, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc, no damage will be absorbed.
  • Rolling into enemies with Dread Mirror active will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
  • Dread Heart, being a projectile, fully benefits from the buffs of MutalistQuanta Mutalist Quanta's alternate fire.
  • Be aware that crossing Nullifier bubbles, falling out of bounds, or activating Archwing will remove Dread Heart, thus losing its accumulated damage.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Result table not loaded. Javascript Not loaded

Bugs

  • There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.

Expand/Collapse


See also