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DreadMirrorModx256 DreadMirror130xWhite
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EnergyOrb25
Dread Mirror

Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
AbilityDurationBuff Duration:13 / 15 / 18 / 20 s (mirror duration)
AbilityRangeBuff Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)

Misc: 8 m (stagger radius)
40% (instant kill threshold)
10% (health to heart damage)
20% (health to heart damage on instant kill)
100 (mirror contact damage)
100%/s (charge damage per sec)

Info

  • Garuda expends EnergyOrb25 Energy to leap into the air to pounce at an enemy target within AbilityRangeBuff30 meters, RollingDroneAvatar Staggering all enemies within an 8 meter radius on landing while violently slashing the victim with her talons to inflict Knockdown b Knockdown. The victim is instantly killed if its health was at or below 40% when Dread Mirror was cast.
    • Garuda must have sufficient space to land next to the victim to cast this ability.
    • Garuda is invulnerable while charging.
    • Dread Mirror's knockdown effect can forcefully interrupt some otherwise uninterruptible enemy attacks, such as the Battalyst's omnidirectional laser phase.
    • Enemies with Overguard cannot be targeted until their Overguard is removed.
  • Once Garuda strikes the victim, she rips its lifeforce out to conjure a Dread Mirror in front of her for AbilityDurationBuff13 / 15 / 18 / 20 seconds. The mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the Dread Heart beating above the mirror's frame; incoming enemy damage is first multiplied by AbilityStrengthBuff1 / 1.5 / 1.75 / 2 times then absorbed by the heart. The heart lingers indefinitely until Garuda throws it.
    • 10% of the victim's maximum health is absorbed as initial damage for the heart when Garuda strikes the target.
      • Maximum health is considered from health classes (e.g. Cloned Flesh, Flesh, etc.), not shield/armor classes.
      • If the victim is instantly killed, the health absorbed is increased to 20%.
      • Minimum health threshold is 1000. Meaning, target's maximum health for damage capture will be considered as 1000 if the actual value is lower than this threshold.
    • The victim receives damage equal to 10% of their maximum health as DmgSlashSmall64 Slash damage, but these rules apply:
      • The damage does not bypass Armor and Shield. It will be reduced by damage reduction from the Armor and deal to Shield before health, just like other typical damages.
      • While the damage is calculated from Health, the instant kill threshold of 40% will be considered from a combination of Health and Shield, regardless of Armor.
    • Enemies that touch the mirror will take 100 DmgImpactSmall64 Impact damage and stagger backwards away from Garuda. Rolling towards enemies will Ragdoll b Ragdoll them.
      • Mirror contact damage is not affected by mods.
      • This damage is also absorbed into the Dread Heart.
      • The mirror hits once when Garuda strikes the victim, absorbing one instance of contact damage, unless they are instantly killed.
    • Damage absorbed is displayed in a numeric value above the heart.
    • Dread Mirror lasts until it expires or the Dread Heart is thrown, while the Dread Heart will persist until thrown, even after the mirror disappears, and can absorb damage from multiple Dread Mirrors indefinitely.
    • The mirror can block some directional area of effect abilities, such as Profit-Taker's EMP Slam and Laser Sweep, but not others such as a Heavy Gunner's ground slam or any of the massive Eidolon area of effect attacks.
      • Mirror can also prevent knockdown, but not knockback, from Profit-Taker's Repelling Shields.
  • While the Dread Heart is floating above Garuda, holding down the ability button (default 1 ) causes Garuda to grasp the heart in her talons and drain EnergyOrb50 Energy per second to continuously increase the absorbed damage by 100% of the currently stored damage value per second. Releasing the ability button or running out of energy causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage as DmgImpactSmall64 Impact with 100% Status Chance and a AbilityRangeBuff6 / 7 / 8 / 10 meter radius.
    • Garuda cannot perform parkour Maneuvers (except for rolling and sliding) or general interactions while channeling the heart. However, she can still move.
    • Charging in mid-air will allow Garuda to hover for a few seconds.
    • The explosion bypasses obstacles in the environment and its damage does not decrease with distance.
  • Can be recast while active to pounce at a target and refresh the mirror's duration.
  • Can be cast while airborne.
  • Casting Dread Mirror is full-body animation that relocates Garuda to her target. Charging the Dread Heart is an upper-body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
  • The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
  • The maximum charged damage of the Dread Heart is displayed as 4.29+03eM, which likely represents the value 4,294,967,295. However, when used, it might instead deal no damage.
  • The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
  • Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.

Augment

DreadWardMod
Main article: Dread Ward

Dread Ward is a Warframe Augment Mod for GarudaIcon272 Garuda that makes her unkillable when an enemy is instantly killed by DreadMirror130xWhite Dread Mirror.

Dread Ward

Tips & Tricks

  • Synergizes well with Mod TT 20px Guardian Derision, making more enemies attack Garuda and her Dread Mirror, allowing quick, indefinite damage build-up for Dread Heart.
  • The ability to instantly kill enemies solely relies on a percentage threshold, making it a potentially powerful tool to quickly dispatch otherwise tough high level enemies - including Steel Path-difficulty versions of SentientFactionIcon Sentient fighters in Lua missions and Veil Proxima anomalies, and Thrax Centurions and Legates in the Zariman Ten Zero.
  • Combined with Blood Altar, Garuda can effectively tank and shrug off most damage that comes her way.
  • Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
  • Facing Dread Mirror outward while standing in the corner makes Garuda less vulnerable to direct attacks.
    • Alternatively, positioning herself to face enemies within a tight corridor gives her virtually unparalleled survivability from the front, and at the same time racking a lot of damage for Dread Heart.
  • Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
  • The mirror can prevent some AoE damage like an explosion from a barrel, or even massive attacks from the Profit-Taker Orb, by facing the barrier directly along the path of these attacks.
    • However, it can't block AoE stagger from self-damage weapons.
    • It also can't block damage-over-time AoE attacks such as from Nox's toxic blobs or Napalm missiles.
    • Dread Mirror can help Garuda avoid the energy-draining DmgMagneticSmall64 Magnetic proc from Profit-Taker's EMP Slam, as well as being knocked down by the field boss's Repelling Shields.
    • While Dread Mirror cannot save Garuda from AoE sweeps by an Eidolon, it still helps her survive the incoming homing missiles.
  • Dread Mirror can protect Garuda from Arc Traps, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc, no damage will be absorbed.
  • Rolling into enemies with Dread Mirror active will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
  • Dread Heart, being a projectile, fully benefits from the buffs of MutalistQuanta Mutalist Quanta's alternate fire.
  • Be aware that crossing Nullifier bubbles, falling out of bounds, or activating Archwing will remove Dread Heart, thus losing its accumulated damage.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.

Expand/Collapse


See also[]

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