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DreadMirrorModx256 DreadMirror130xWhite
ENERGY
25
KEY
1
Dread Mirror
Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Charge drain: 50 s-1

Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
Duration:13 / 15 / 18 / 20 s (mirror duration)
Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)
Misc:8 m (stagger radius)
40% (instant kill threshold)
10% (health to shield)
20% (health to shield on instant kill)
100 (mirror contact damage)
50%/s (charge damage per sec)

Info
  • Garuda leaps into the air to pounce at an enemy target within 30 meters, staggering all enemies within a 8 meter radius on landing while violently slashing the victim with her talons to inflict Knockdown. The victim is instantly killed by Garuda if its health was at or below 40% when Dread Mirror was cast.
    • Pounce range is affected by Ability Range.
    • Stagger radius and instant kill threshold are not affected by Mods.
    • Garuda must have sufficient space to land next to the victim to cast this ability.
  • Once Garuda strikes the victim, she rips its lifeforce out to conjure a Dread Mirror in front of her for 13 / 15 / 18 / 20 seconds. The dread mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the Dread Heart beating above the mirror's frame; incoming enemy damage is first multiplied by 1 / 1.5 / 1.75 / 2 times then absorbed by the heart.
    • 10% of the victim's health is absorbed as initial damage for the heart when Garuda strikes the target.
      • If the victim is instantly killed, the health absorbed is increased to 20%.
      • Percentage of health to shield is not changed by mods, always staying at 10%, but the actual initial damage to Dread Heart is actually affected by mods.
    • Mirror duration is affected by Ability Duration.
    • Damage capture multiplier is affected by Ability Strength.
    • Enemies that touch the mirror will take 100 Impact b Impact damage and stagger backward away from Garuda. Rolling toward enemies causes the mirror to forcefully bash them away in a ragdoll state.
      • Mirror contact damage is not affected by mods.
      • This damage is also dealt to the mirror, absorbing damage into the Dread Heart.
        • For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = 260.
      • The mirror hits once as soon as you reach your victim unless they are instantly killed.
    • Damage absorbed is displayed in numeric value above the heart.
    • Dread Mirror lasts until it expires or the dread heart is thrown, while the Dread Heart will persist until thrown even after the mirror disappears and can absorb damage from multiple Dread Mirrors indefinitely.
    • Mirror does not block area of effect abilities such as Heavy Gunner ground slam.
  • While the Dread Heart is floating above Garuda, holding down the ability button (default 1 ) causes Garuda to grasp the heart in her talons and drain 50 Energy per second to continuously increase the absorbed damage by 50% of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed Impact b Impact Status Effect to all enemies within a 6 / 7 / 8 / 10 meter radius.
    • Charge energy drain per second is affected by Ability Efficiency.
    • Charge damage per second is not affected by mods.
    • Explosion radius is affected by Ability Range.
    • Charging in mid-air will allow Garuda to hover for few seconds.
    • The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
  • Can be recast while active to pounce at a target and refresh the mirror's duration.
  • Can be cast while airborne.
  • Casting Dread Mirror is full body animation that relocates Garuda to her target. Charging the Dread Heart is an upper body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
  • The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
  • The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
  • Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.

Augment
DreadWardMod
Main article: Dread Ward

Dread Ward is a Warframe Augment Mod for GarudaIcon272 Garuda that makes her unkillable when an enemy is instantly killed by DreadMirror130xDark Dread Mirror.


Rank Duration Cost
0 3s 6
1 3.5s 7
2 4s 8
3 5s 9

Tips & Tricks
  • Synergizes well with Guardian Derision, making more enemies attack Garuda and her Dread Mirror, allowing quick, indefinite damage build up for Dread Heart.
  • Combined with Blood Altar, Garuda can effectively tank and shrug off most damage that comes her way.
  • Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
  • Facing Dread Mirror outward while standing in the corner makes Garuda less vulnerable to direct attacks.
  • Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
  • Dread Mirror can prevent some AoE damage like explosion from the barrel. However, AoE damage from your own weapons doesn't get blocked!
  • Dread Mirror can protect Garuda from Arc Trap, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc occurs, no damage will be absorbed.
  • Rolling into enemies with Dread Mirror active and facing toward said enemies will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
  • Dread Heart, being a projectile, fully benefits from the buffs of InfCrpShockSwarm Mutalist Quanta's alternate fire.
  • Be aware that Nullifier bubbles or falling down a pit will remove Dread Heart, thus effectively wasting your accumulated damage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


Bugs
  • There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.


See alsoEdit