Dread Incarnon Genesis is an item that is used to add Incarnon upgrades to the Dread.
Acquisition[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Dread Incarnon Genesis from The Circuit's Steel Path to place on their Dread with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Incarnon Genesis[]
Evolutions[]
- Installing the Dread Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow and 60 Tasoma Extract.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
- Sacrifice silence for increased projectile size and Heat Damage.
- Incarnon Form fires a wide projectile that deals Heat damage, with increased base damage, Critical Multiplier, and Status Chance, and infinite body Punch Through. However, it no longer deals Puncture damage, has a headshot multiplier of 1x, has slightly slower charge time, can no longer be fired from a partial charge, and is no longer silent.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 4 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Dread's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Dread reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Hitman's Opportunity:
- Increase Damage by +70.
- Increase Damage by +100% if enemy has less than half Health.
- Perk 2: Stalker's Resentment:
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +30% Projectile Speed
- Perk 2: Marksman's Focus:
- -30% Zoom
- Perk 3: Hitman's Hoard:
- Increase ammo capacity to 144
- Multiplicative with Ammo Maximum mods.
- Increase ammo capacity to 144
Evolution IV[]
- Unlock Challenge: Kill 40 enemies that are at least 40m away.
- Perk 1: Survivor's Edge:
- Increase Critical Chance by +10%.
- Increase Status Chance by +10%.
- Perk 2: Elemental Balance:
- Increase Status Chance by +24%.
- Perk 3: Zeroed In:
- Increase Critical Damage Multiplier by +1x
Patch History[]
Hotfix 37.0.4 (2024-10-10)
- Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
- “X% Critical Chance on Weakpoint Hits”
- “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
- “On Consecutive Weakpoint Hits.”
Update 36.0 (2024-06-18)
- Fixed weapons in Incarnon Mode (notably Dread Incarnon) dealing less damage to enemies trapped in Zephyr’s Tornadoes.
Update 35.5 (2024-03-27)
- Fixed multiple Primary Incarnon HUD buffs (Dread) using a generic icon instead of their own.
- Fixed one of Dread Incarnon’s Evolution missing localized text.
Update 34.0 (2023-10-18)
- Fixed Dread Incarnon not expending its remaining charges upon switching back from Incarnon Mode.
- Fixed Dread Incarnon’s Stalker’s Resentment perk (with Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. Resets on missed shot) resetting if ANY arrow in a volley is missed. This has been changed to be much more forgiving, and will now reset if ALL arrows miss. Each projectile still contributes to the stacks.
Update 33.5 (2023-06-21)
- Changed Dread’s “Coup De Grace” Incarnon Evolution II perk name to “Stalker’s Resentment” and updated its description to better inform of its interaction with the other Stalker weapons.
- Was: Increase Damage by +10. +10% Fire Rate, stacks up to 5x. Resets on missed shot.
- Now: With Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. Resets on missed shot.
Hotfix 33.0.13 (2023-05-26)
- Fixed arrows shot from Incarnon Genesis Bows (Dread) not disappearing until they are out of their Incarnon Form.
- Fixed Clients Incarnon Genesis Bow quivers (Dread) not changing back to their default appearance after they are out of their Incarnon form.
Hotfix 33.0.5 (2023-05-03)
- Updated the VFX for Dread’s Incarnon Mode.
Update 33.0 (2023-04-26)
- Introduced.
Incarnon | ||
---|---|---|
Zariman | Felarx • Innodem • Laetum • Phenmor • Praedos | |
Sanctum Anatomica | Onos • Ruvox | |
The Circuit (Incarnon Genesis) |
Week 1 | Braton • Lato • Skana • Paris • Kunai |
Week 2 | Boar • Gammacor • Angstrum • Gorgon • Anku | |
Week 3 | Bo • Latron • Furis • Furax • Strun | |
Week 4 | Lex • Magistar • Boltor • Bronco • Ceramic Dagger | |
Week 5 | Torid • Dual Toxocyst • Dual Ichor • Miter • Atomos | |
Week 6 | Ack & Brunt • Soma • Vasto • Nami Solo • Burston | |
Week 7 | Zylok • Sibear • Dread • Despair • Hate | |
Week 8 | Dera • Sybaris • Cestra • Sicarus • Okina |