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{{Codex|Dread is the calling card of the Stalker. It fires arrows that can decapitate.}}
 
{{Codex|Dread is the calling card of the Stalker. It fires arrows that can decapitate.}}
   
'''Dread''' is a deadly hunting bow firing bladed arrows, serving as the [[Stalker]]'s signature weapon. This bow sports a large amount of {{Icon|Proc|Slash|Text}} damage, the highest critical chance stat matched only by the [[Lenz]], and high status chance, causing many shots to inflict highly damaging bleed procs.
+
'''Dread''' is a deadly hunting bow that fires bladed arrows, serving as the [[Stalker]]'s signature weapon. This bow sports a large amount of {{Icon|Proc|Slash|Text}} damage, the highest [[critical chance]] stat matched only by the {{Weapon|Lenz}}, and high [[status chance]], causing many shots to inflict bleed procs.
   
 
This weapon can be sold for {{cc|7,500}}.
 
This weapon can be sold for {{cc|7,500}}.
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
 
The Dread's blueprint is dropped by the [[Stalker]]. It is also included in the [[What Stalker?]] bundle for {{pc|800}} in the market.
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]].
 
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]].
**Only bow in the game that primarily focuses on {{Icon|Proc|Slash|Text}} damage.
+
**One of the only two bows in the game that primarily focuses on {{Icon|Proc|Slash|Text}} damage, another being {{Weapon|Nagantaka}}.
*Tied with [[Lenz]] for the highest [[Critical Hit|critical]] chance of all weapons and all bows.
+
*Tied with {{Weapon|Lenz}} for the highest [[critical chance]] of all weapons and all bows.
 
**Can achieve [[Critical Hit#Orange & Red Crits|orange critical hits]] with a rank 4 {{M|Point Strike}}.
 
**Can achieve [[Critical Hit#Orange & Red Crits|orange critical hits]] with a rank 4 {{M|Point Strike}}.
*High [[Status Effect|status]] chance.
+
*High [[status chance]].
*[[Silent]].
 
 
*Charged shots have innate 2.5 meter [[Punch Through]].
 
*Charged shots have innate 2.5 meter [[Punch Through]].
*Pinpoint [[accuracy]] when aiming down sights.
+
*Pinpoint [[accuracy]] when aiming ({{Key|RMB}}).
 
*[[Silent]].
*On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
+
*On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
 
*Can use the bow-exclusive {{M|Thunderbolt}} mod.
 
*Can use the bow-exclusive {{M|Thunderbolt}} mod.
  +
*[[Fire rate]] mods apply double their bonuses.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shields]] and [[armor]].
 
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shields]] and [[armor]].
*Arrows have a travel time with slight arcing.
+
*Arrows have travel time with slight arcing.
 
*Draws from the rare sniper ammo pool.
 
*Draws from the rare sniper ammo pool.
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
  +
{{clr}}
 
{{Acquisition|Dread's blueprint is dropped by the [[Stalker]]. It is also included in the [[What Stalker?]] bundle for {{pc|800}} in the market.}}
   
 
==Notes==
 
==Notes==
*All "charge weapons" (guns) are capable of holding their charge during a [[Maneuvers#Sprinting|sprint]]. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This allows more mobility for the user.  An example of this is charging the weapon from behind cover, then running into a room firing the bow as soon as an enemy is sighted.
+
*All "charge weapons" (guns) are capable of holding their charge during a [[Maneuvers#Sprinting|sprint]]. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This grants more mobility for the user.  An example of this is charging the weapon from behind cover, then running into a room and firing the bow as soon as an enemy is sighted.
**Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will. 
+
**Using elevators and opening co-op doors does not cancel the chargehowever, hacking consoles and opening lockers will. 
 
**[[Maneuvers#Sliding|Sliding]] when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by [[Maneuvers#Rolling|rolling]]. 
 
**[[Maneuvers#Sliding|Sliding]] when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by [[Maneuvers#Rolling|rolling]]. 
 
**While [[Maneuvers#Wall Running|wall running]] will not cancel the charge, [[Maneuvers#Edge Grab|edge grabbing]] will.
 
**While [[Maneuvers#Wall Running|wall running]] will not cancel the charge, [[Maneuvers#Edge Grab|edge grabbing]] will.
*A maxed out {{M|Point Strike}} increases the Dread's critical chance to 125%, guaranteeing normal criticals and as of {{ver|13.5}}, a 25% chance to proc Orange criticals, approximately doubling the critical damage.
+
*A maxed out {{M|Point Strike}} increases the Dread's [[critical chance]] to 125%, guaranteeing normal criticals and as of {{ver|13.5}}, a 25% chance to proc Orange criticals, approximately doubling the critical damage.
*In [[Conclave]], Dread will apply a 2-second {{Icon|Proc|Slash|Text}} proc to the target, each damage tick dealing 3 damage.
+
*In [[Conclave]], Dread will apply a 2-second {{Icon|Proc|Slash|Text}} proc to the target, each damage tick dealing 3 to 5 damage, depending on the level of charge when fired. Note that this passive isn't consistent, and can occur on near misses to targets as well as direct hits.
   
 
==Tips==
 
==Tips==
*{{M|Hunter Munitions}} excels on this weapon thanks to it being {{Icon|Proc|Slash|text}} focused and its very high critical chance.
+
*{{M|Hunter Munitions}} excels on this weapon thanks to its very high [[critical chance]]. It's of questionable value, though, since the weapon will already consistently proc {{Icon|Proc|Slash|text}} with a high status build.
**The weapon's high status chance allows {{Icon|Proc|Viral|text}} procs via {{M|Rime Rounds}} and {{M|Malignant Force}} to further compliment the {{Icon|Proc|Slash|text}} procs.
+
**The weapon's high [[status chance]] allows {{Icon|Proc|Viral|text}} procs via {{M|Rime Rounds}} and {{M|Malignant Force}} to further complement the {{Icon|Proc|Slash|text}} procs.
*Fire rate increases charge rate, so {{M|Speed Trigger}} helps immensely. Alternatives are {{M|Shred}} or {{M|Vile Acceleration}}, and they all will allow you to charge your bow rapidly.
+
*Fire rate increases charge rate, so {{M|Speed Trigger}} helps immensely. Alternatives are {{M|Shred}} or {{M|Vile Acceleration}}, as they all will allow you to charge your bow rapidly.
 
*Dread can stagger [[Infested|Ancients]] on every hit, even with uncharged shots, this is quite helpful on long Infested/Void missions, where high level Ancients become a challenge to deal with.
 
*Dread can stagger [[Infested|Ancients]] on every hit, even with uncharged shots, this is quite helpful on long Infested/Void missions, where high level Ancients become a challenge to deal with.
*{{M|Thunderbolt}} and [[Multishot]]  can add a devastating (albeit weaker against higher level enemies) AoE effect for fighting multiple targets.
+
*{{M|Thunderbolt}} and [[Multishot]] can add a devastating (albeit weaker against higher-level enemies) AoE effect for fighting multiple targets.
   
 
==Trivia==
 
==Trivia==
 
*The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
 
*The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
 
**This light glows reddish when it is drawn.
 
**This light glows reddish when it is drawn.
 
*Unlike the other bows, the Dread, utilizing primarily {{Icon|Proc|Slash|Text}} damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of {{Icon|Proc|Puncture|Text}}-based {{Weapon|Paris}} ([[Paris Prime|Prime]]), or the blunted mace-like head of the {{Icon|Proc|Impact|Text}}-based {{Weapon|Cernos}} ([[Cernos Prime|Prime]]).
<!--**The Dread also has its own unique Slash proc named Dread. This can be confirmed by shooting an Absorb Nyx with the Dread while under a Radiation Proc and having the arrow proc Slash -in this case- Dread. It is unknown however if Dread procs have any added bonus. ???-->
 
 
**When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the [[Codex]] description, which describes decapitating arrows, as a horizontal blade is better suited to decapitation.
*Unlike the other bows, the Dread, utilising primarily {{Icon|Proc|Slash|Text}} damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of {{Icon|Proc|Puncture|Text}}-based [[Paris]] ([[Paris Prime|Prime]]), or the blunted mace-like head of the {{Icon|Proc|Impact|Text}}-based [[Cernos]] ([[Cernos Prime|Prime]]).
 
 
*The Dread has a cylindrical object installed near the grip. While its purpose is unknownit is possibly a laser sight, rangefinder, or other form of optical assist.
**When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the [[Codex]] description, which describes decapitating arrows, also a horizontal blade is better suited to decapitation.
 
 
*Despite the Dread being referred to as the ''Stalker's'' calling card, it is strangely available for purchase with [[Darvo]]'s rotating stock. It is never explained where he obtained this stock of the Stalker's weapons nor where the Dread, {{Weapon|Despair}} and {{Weapon|Hate}} are produced.
*The Dread has a cylindrical object installed near the grip. While its purpose is unknown; it is possibly a laser sight, rangefinder, or other form of optical assist.
 
*Despite the Dread being referred to as the ''Stalker's'' calling card, it is strangely available for purchase with [[Darvo|Darvo's]]  rotationing stock. It is never explained where he obtained this stock of the Stalker's weapons, or where the Dread, [[Despair]] and [[Hate]] are produced.
 
 
*The Dread's arms don't move when an arrow is pulled back; only the string does.
 
*The Dread's arms don't move when an arrow is pulled back; only the string does.
*When the Dread is being made in the Foundry, it has a chance to show the Mire as the floating silhouette that appears upon approaching the Foundry in the Orbiter.
 
   
 
==Media==
 
==Media==
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<gallery widths="302" position="center" columns="2">
 
<gallery widths="302" position="center" columns="2">
  +
WARFRAME - Dread (Builds and Synergies)
 
Lets Max (Warframe) E45 - Dread
 
Lets Max (Warframe) E45 - Dread
 
Warframe Dread Pro Builds 2 Forma Update 14.8.1
 
Warframe Dread Pro Builds 2 Forma Update 14.8.1
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.7}}
  +
*Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  +
*While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  +
*Quick Shot increased from 130 to 168
  +
*Charged Shot increased from 200 to 336
  +
  +
{{ver|25.0.7}}
  +
*Fixed the Dread Energy color persisting as default on the strings.
  +
 
{{ver|22.12}}
 
{{ver|22.12}}
*Mastery Rank increased from 0 to 5
+
*Mastery Rank increased from 0 to 5.
*Charge speed increased from 1 to 0.5 seconds
+
*Charge speed decreased from 1 to 0.5 seconds.
   
 
{{ver|8}}
 
{{ver|8}}
*Introduced
+
*Introduced.
  +
}}
}}<div align="right">''Last update: {{ver|22.16.3|fix}}''</div>
 
  +
{{ver/Lu|23.10.4}}
   
 
==See also==
 
==See also==
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{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
[[de:Dread]]
 
[[de:Dread]]
[[fr:Dread]]
 
 
[[es:Dread]]
 
[[es:Dread]]
 
[[fr:Dread]]
__NOTOC__
 
 
[[Category:Update 8]]
 
[[Category:Update 8]]
 
[[Category:Stalker]]
 
[[Category:Stalker]]

Revision as of 20:38, 8 September 2019

Dread is the calling card of the Stalker. It fires arrows that can decapitate.

Dread is a deadly hunting bow that fires bladed arrows, serving as the Stalker's signature weapon. This bow sports a large amount of Script error: The function "Proc" does not exist. damage, the highest critical chance stat matched only by the Lenz Lenz, and high status chance, causing many shots to inflict bleed procs.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Morphics
6
Circuits
900
PolymerBundle
750
Plastids
900
Time: 12 Hour(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
    • One of the only two bows in the game that primarily focuses on Script error: The function "Proc" does not exist. damage, another being Nagantaka Nagantaka.
  • Tied with Lenz Lenz for the highest critical chance of all weapons and all bows.
  • High status chance.
  • Charged shots have innate 2.5 meter Punch Through.
  • Pinpoint accuracy when aiming (RMB ).
  • Silent.
  • On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
  • Can use the bow-exclusive Mod TT 20px Thunderbolt mod.
  • Fire rate mods apply double their bonuses.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Arrows have travel time with slight arcing.
  • Draws from the rare sniper ammo pool.
Lotusiconsmall
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Acquisition

Dread's blueprint is dropped by the Stalker. It is also included in the What Stalker? bundle for Platinum64 800 in the market.

Item Source Chance Expected Nearly Guaranteed
Dread Blueprint Stalker 37.94% ~ 2 Kills 14 ± 4 Kills
Dread Blueprint Shadow Stalker 37.94% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes

  • All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This grants more mobility for the user.  An example of this is charging the weapon from behind cover, then running into a room and firing the bow as soon as an enemy is sighted.
    • Using elevators and opening co-op doors does not cancel the charge; however, hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • While wall running will not cancel the charge, edge grabbing will.
  • A maxed out Mod TT 20px Point Strike increases the Dread's critical chance to 125%, guaranteeing normal criticals and as of Update 13.5 (2014-05-28), a 25% chance to proc Orange criticals, approximately doubling the critical damage.
  • In Conclave, Dread will apply a 2-second Script error: The function "Proc" does not exist. proc to the target, each damage tick dealing 3 to 5 damage, depending on the level of charge when fired. Note that this passive isn't consistent, and can occur on near misses to targets as well as direct hits.

Tips

  • Mod TT 20px Hunter Munitions excels on this weapon thanks to its very high critical chance. It's of questionable value, though, since the weapon will already consistently proc Script error: The function "Proc" does not exist. with a high status build.
    • The weapon's high status chance allows Script error: The function "Proc" does not exist. procs via Mod TT 20px Rime Rounds and Mod TT 20px Malignant Force to further complement the Script error: The function "Proc" does not exist. procs.
  • Fire rate increases charge rate, so Mod TT 20px Speed Trigger helps immensely. Alternatives are Mod TT 20px Shred or Mod TT 20px Vile Acceleration, as they all will allow you to charge your bow rapidly.
  • Dread can stagger Ancients on every hit, even with uncharged shots, this is quite helpful on long Infested/Void missions, where high level Ancients become a challenge to deal with.
  • Mod TT 20px Thunderbolt and Multishot can add a devastating (albeit weaker against higher-level enemies) AoE effect for fighting multiple targets.

Trivia

  • The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
    • This light glows reddish when it is drawn.
  • Unlike the other bows, the Dread, utilizing primarily Script error: The function "Proc" does not exist. damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of Script error: The function "Proc" does not exist.-based Paris Paris (Prime), or the blunted mace-like head of the Script error: The function "Proc" does not exist.-based Cernos Cernos (Prime).
    • When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the Codex description, which describes decapitating arrows, as a horizontal blade is better suited to decapitation.
  • The Dread has a cylindrical object installed near the grip. While its purpose is unknown, it is possibly a laser sight, rangefinder, or other form of optical assist.
  • Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo's rotating stock. It is never explained where he obtained this stock of the Stalker's weapons nor where the Dread, Despair Despair and Hate Hate are produced.
  • The Dread's arms don't move when an arrow is pulled back; only the string does.

Media

Dread Skins

Edit

Patch History

Update 25.7 (2019-08-29)

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 130 to 168
  • Charged Shot increased from 200 to 336

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Dread Energy color persisting as default on the strings.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 5.
  • Charge speed decreased from 1 to 0.5 seconds.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Hotfix 23.10.4 (2018-10-16)

See also