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Dread is the calling card of the Stalker. It fires arrows that can decapitate.

Dread is a deadly hunting bow that fires bladed arrows, serving as the Stalker's signature weapon. This bow sports a large amount of DmgSlashSmall64 Slash damage, the highest critical chance stat matched only by the Lenz Lenz and Kuva Chakkhurr, and high status chance, causing many shots to inflict DmgSlashSmall64 Slash procs.

This weapon can be sold for Credits64 7,500.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.

Advantages over other Primary weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very high crit chance (50.00%)
    • Very high reload speed (0.70 s)
    • Above average total damage (168)
    • Above average disposition (●●●●○ (1.30x))
  • Charged Shot (wiki attack index 2)
    • Very high crit chance (50.00%)
    • High reload speed (0.70 s)
    • Above average total damage (336)
    • Above average disposition (●●●●○ (1.30x))
  • Incarnon Form Charged Shot (wiki attack index 3)
    • Very high crit chance (50.00%)
    • High reload speed (0.70 s)
    • Above average total damage (400)
    • Above average crit multiplier (3.00x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Below average status chance (20.00%)
  • Charged Shot (wiki attack index 2)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Low status chance (20.00%)
    • Below average crit multiplier (2.00x)
  • Incarnon Form Charged Shot (wiki attack index 3)
    • Very low magazine (1)
    • Low ammo max (72)
    • Low fire rate (1.500 attacks/sec)

Acquisition

Dread's blueprint is dropped by the Stalker. It is also included in the What Stalker? bundle for Platinum64 800 in the market.

Item Source Chance Expected Nearly Guaranteed
Dread Blueprint Stalker 37.94% ~ 2 Kills 14 ± 4 Kills
Dread Blueprint Shadow Stalker 37.94% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Morphics
6
Circuits
900
PolymerBundle
750
Plastids
900
Time: 12 Hour(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

  • All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This grants more mobility for the user.  An example of this is charging the weapon from behind cover, then running into a room and firing the bow as soon as an enemy is sighted.
    • Using elevators and opening co-op doors does not cancel the charge; however, hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • While wall running will not cancel the charge, edge grabbing will.
  • A maxed out Mod TT 20px Point Strike increases the Dread's critical chance to 125%, guaranteeing normal crits and as of Update 13.5 (2014-05-28), a 25% chance to proc orange crits, approximately doubling the critical damage.
  • In Conclave, Dread will apply a 2-second DmgSlashSmall64 Slash proc to the target, each damage tick dealing 3 to 5 damage, depending on the level of charge when fired. Note that this passive isn't consistent, and can occur on near misses to targets as well as direct hits.

Incarnon Genesis[]

Evolution[]

  • Installing the Dread Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow and 60 TasomaExtract Tasoma Extract.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
  • Sacrifice silence for increased projectile size and DmgFireSmall64 Heat Damage.
    • Incarnon Form fires a wide projectile that deals DmgFireSmall64 Heat damage, with increased base damage, Critical Multiplier, and Status Chance, and infinite body Punch Through. However, it no longer deals DmgPunctureSmall64 Puncture damage, has a headshot multiplier of 1x, has slightly slower charge time, can no longer be fired from a partial charge, and is no longer silent.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Dread's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Dread reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Hitman's Opportunity:
    • Increase Damage by +70.
    • Increase Damage by +100% if enemy has less than half Health.
  • Perk 2: Stalker's Resentment:
    • Increase Damage by +50.
    • With Hate Hate and Despair Despair Equipped: Hits increase damage by +10, stacks up to 5x. Resets on missed shot.
      • Affects both regular and Incarnon forms.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +30% Projectile Speed
  • Perk 2: Marksman's Focus:
    • -30% Zoom
  • Perk 3: Hitman's Hoard:
    • Increase ammo capacity to 144
      • Multiplicative with Ammo Maximum mods.

Evolution IV[]

  • Unlock Challenge: Kill 40 enemies that are at least 40m away.
  • Perk 1: Survivor's Edge:
    • Increase Critical Chance by +10%.
    • Increase Status Chance by +10%.
  • Perk 2: Elemental Balance:
    • Increase Status Chance by +24%.
  • Perk 3: Zeroed In:
    • Increase Critical Damage Multiplier by +1x

Tips[]

  • Mod TT 20px Hunter Munitions excels on this weapon thanks to its very high critical chance. It's of questionable value, though, since the weapon will already consistently proc DmgSlashSmall64 Slash with a high status build.
    • The weapon's high status chance allows DmgViralSmall64 Viral procs via Mod TT 20px Rime Rounds and Mod TT 20px Malignant Force to further complement the DmgSlashSmall64 Slash procs, although since the status changes of Update 27.2 Viral will be weighted more heavily than Slash in terms of status effect priority, necessitating reliance on Hunter Munitions taking effect.
  • Fire rate increases charge rate, so Mod TT 20px Speed Trigger helps immensely. Alternatives are Mod TT 20px Shred (Mod TT 20px Primed Shred) or Mod TT 20px Vile Acceleration, as they will all allow you to charge your bow rapidly.
  • Dread can stagger Ancients on every hit, even with uncharged shots, this is quite helpful on long Infested/Void missions, where high level Ancients become a challenge to deal with.
  • Mod TT 20px Thunderbolt and Multishot can add a devastating (albeit weaker against higher-level enemies) AoE effect for fighting multiple targets.

Trivia[]

  • The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
    • This light glows reddish when it is drawn.
  • Unlike the other bows, the Dread, utilizing primarily DmgSlashSmall64 Slash damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of DmgPunctureSmall64 Puncture-based Paris Paris (Prime), or the blunted mace-like head of the DmgImpactSmall64 Impact-based Cernos Cernos (Prime).
    • When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the Codex description, which describes decapitating arrows, as a horizontal blade is better suited to decapitation.
  • The Dread has a cylindrical object installed near the grip. While its purpose is unknown, it is possibly a laser sight, rangefinder, or other form of optical assist.
  • Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo's rotating stock. It is never explained where he obtained this stock of the Stalker's weapons nor where the Dread, Despair Despair and Hate Hate are produced.
  • The Dread's arms don't move when an arrow is pulled back; only the string does.

Media[]

Dread Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Dread

Update 25.7 (2019-08-29)

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 130 to 168
  • Charged Shot increased from 200 to 336

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Dread Energy color persisting as default on the strings.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 5.
  • Charge speed decreased from 1 to 0.5 seconds.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Hotfix 23.10.4 (2018-10-16)

See also[]

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