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Dread is the calling card of the Stalker. It fires arrows that can decapitate.

Dread is a deadly hunting bow that fires bladed arrows, serving as the Stalker's signature weapon. This bow sports a large amount of DmgSlashSmall64.png Slash damage, the highest critical chance stat matched only by the Lenz.png Lenz and Kuva Chakkhurr, and high status chance, causing many shots to inflict bleed procs.

This weapon can be sold for Credits64.png 7,500.

Characteristics[]

This weapon deals primarily DmgSlashSmall64.png Slash damage.

Advantages:

  • Uncharged Shot
    • Highest crit chance
    • Above average damage
    • Very high reload speed
  • Charged Shot
    • Highest crit chance
    • Above average damage
    • High reload speed
    • Above average disposition

Disadvantages:

  • Uncharged Shot
    • Very low magazine
    • Very low effective fire rate
    • Very low max ammo
    • Below average status chance
  • Charged Shot
    • Very low magazine
    • Very low effective fire rate
    • Low max ammo
    • Below average status chance

Acquisition

Dread's blueprint is dropped by the Stalker. It is also included in the What Stalker? bundle for Platinum64.png 800 in the market.

Item Source Chance Expected Nearly Guaranteed
Dread.png Blueprint Hunhow 37.94% ~ 2 Kills 14 ± 4 Kills
Dread.png Blueprint Shadow Stalker 37.94% ~ 2 Kills 14 ± 4 Kills
Dread.png Blueprint Stalker 37.94% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
15,000
Morphics.png
6
Circuits.png
900
PolymerBundle.png
750
Plastids.png
900
Time: 12 hrs
Rush: Platinum64.png 45
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Notes[]

  • All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This grants more mobility for the user.  An example of this is charging the weapon from behind cover, then running into a room and firing the bow as soon as an enemy is sighted.
    • Using elevators and opening co-op doors does not cancel the charge; however, hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • While wall running will not cancel the charge, edge grabbing will.
  • A maxed out Mod TT 20px.png Point Strike increases the Dread's critical chance to 125%, guaranteeing normal criticals and as of Update 13.5 (2014-05-28), a 25% chance to proc Orange criticals, approximately doubling the critical damage.
  • In Conclave, Dread will apply a 2-second DmgSlashSmall64.png Slash proc to the target, each damage tick dealing 3 to 5 damage, depending on the level of charge when fired. Note that this passive isn't consistent, and can occur on near misses to targets as well as direct hits.

Tips[]

  • Mod TT 20px.png Hunter Munitions excels on this weapon thanks to its very high critical chance. It's of questionable value, though, since the weapon will already consistently proc DmgSlashSmall64.png Slash with a high status build.
    • The weapon's high status chance allows DmgViralSmall64.png Viral procs via Mod TT 20px.png Rime Rounds and Mod TT 20px.png Malignant Force to further complement the DmgSlashSmall64.png Slash procs, although since the status changes of Update 27.2 Viral will be weighted more heavily than Slash in terms of status effect priority, necessitating reliance on Hunter Munitions taking effect.
  • Fire rate increases charge rate, so Mod TT 20px.png Speed Trigger helps immensely. Alternatives are Mod TT 20px.png Shred (Mod TT 20px.png Primed Shred) or Mod TT 20px.png Vile Acceleration, as they will all allow you to charge your bow rapidly.
  • Dread can stagger Ancients on every hit, even with uncharged shots, this is quite helpful on long Infested/Void missions, where high level Ancients become a challenge to deal with.
  • Mod TT 20px.png Thunderbolt and Multishot can add a devastating (albeit weaker against higher-level enemies) AoE effect for fighting multiple targets.

Trivia[]

  • The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
    • This light glows reddish when it is drawn.
  • Unlike the other bows, the Dread, utilizing primarily DmgSlashSmall64.png Slash damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of DmgPunctureSmall64.png Puncture-based Paris.png Paris (Prime), or the blunted mace-like head of the DmgImpactSmall64.png Impact-based Cernos.png Cernos (Prime).
    • When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the Codex description, which describes decapitating arrows, as a horizontal blade is better suited to decapitation.
  • The Dread has a cylindrical object installed near the grip. While its purpose is unknown, it is possibly a laser sight, rangefinder, or other form of optical assist.
  • Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo's rotating stock. It is never explained where he obtained this stock of the Stalker's weapons nor where the Dread, Despair.png Despair and Hate.png Hate are produced.
  • The Dread's arms don't move when an arrow is pulled back; only the string does.

Media[]

Dread Skins Edit

Patch History[]

Update 25.7 (2019-08-29)

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 130 to 168
  • Charged Shot increased from 200 to 336

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Dread Energy color persisting as default on the strings.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 5.
  • Charge speed decreased from 1 to 0.5 seconds.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Hotfix 23.10.4 (2018-10-16)

See also[]

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