Dread is a deadly hunting bow that fires bladed arrows, serving as the Stalker's signature weapon. This bow sports a large amount of Slash damage, the highest critical chance stat matched only by the Lenz and Kuva Chakkhurr, and high status chance, causing many shots to inflict Slash procs.
This weapon can be sold for 7,500.
Characteristics[]
- This weapon deals primarily Slash damage.
- Can use the Dread-exclusive Unseen Dread mod.
Advantages over other Primary weapons (excluding modular weapons):
- Uncharged Shot (wiki attack index 1)
- Very high crit chance (50.00%)
- Very high reload speed (0.70 s)
- Above average total damage (168)
- Above average disposition (●●●●○ (1.30x))
- Charged Shot (wiki attack index 2)
- Very high crit chance (50.00%)
- High reload speed (0.70 s)
- Above average total damage (336)
- Above average disposition (●●●●○ (1.30x))
- Incarnon Form Charged Shot (wiki attack index 3)
- Very high crit chance (50.00%)
- High reload speed (0.70 s)
- Above average total damage (400)
- Above average crit multiplier (3.00x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Uncharged Shot (wiki attack index 1)
- Very low magazine (1)
- Low ammo max (72)
- Very low fire rate (1.00 attacks/sec)
- Below average status chance (20.00%)
- Charged Shot (wiki attack index 2)
- Very low magazine (1)
- Low ammo max (72)
- Very low fire rate (1.00 attacks/sec)
- Low status chance (20.00%)
- Below average crit multiplier (2.00x)
- Incarnon Form Charged Shot (wiki attack index 3)
- Very low magazine (1)
- Low ammo max (72)
- Low fire rate (1.50 attacks/sec)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Dread's blueprint is dropped by the Stalker. It is also included in the What Stalker? bundle for 800 in the market.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Stalker | 32.40% | ~ 3 Kills | 17 ± 5 Kills |
Blueprint | Shadow Stalker | 20.66% | ~ 4 Kills | 29 ± 9 Kills |
Blueprint | Protector Stalker | 20.66% | ~ 4 Kills | 29 ± 9 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
Morphics 6 |
Circuits 900 |
Polymer Bundle 750 |
Plastids 900 |
Time: 12 Hour(s) |
Rush: 45 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This grants more mobility for the user. An example of this is charging the weapon from behind cover, then running into a room and firing the bow as soon as an enemy is sighted.
- Using elevators and opening co-op doors does not cancel the charge; however, hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- While wall running will not cancel the charge, edge grabbing will.
- A maxed out Point Strike increases the Dread's critical chance to 125%, guaranteeing normal crits and as of Update 13.5 (2014-05-28), a 25% chance to proc orange crits, approximately doubling the critical damage.
- In Conclave, Dread will apply a 2-second Slash proc to the target, each damage tick dealing 3 to 5 damage, depending on the level of charge when fired. Note that this passive isn't consistent, and can occur on near misses to targets as well as direct hits.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Dread Incarnon Genesis from The Circuit's Steel Path to place on their Dread with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Dread Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow and 60 Tasoma Extract.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
- Sacrifice silence for increased projectile size and Heat Damage.
- Incarnon Form fires a wide projectile that deals Heat damage, with increased base damage, Critical Multiplier, and Status Chance, and infinite body Punch Through. However, it no longer deals Puncture damage, has a headshot multiplier of 1x, has slightly slower charge time, can no longer be fired from a partial charge, and is no longer silent.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 4 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Dread's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Dread reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Hitman's Opportunity:
- Increase Damage by +70.
- Increase Damage by +100% if enemy has less than half Health.
- Perk 2: Stalker's Resentment:
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +30% Projectile Speed
- Perk 2: Marksman's Focus:
- -30% Zoom
- Perk 3: Hitman's Hoard:
- Increase ammo capacity to 144
- Multiplicative with Ammo Maximum mods.
- Increase ammo capacity to 144
Evolution IV[]
- Unlock Challenge: Kill 40 enemies that are at least 40m away.
- Perk 1: Survivor's Edge:
- Increase Critical Chance by +10%.
- Increase Status Chance by +10%.
- Perk 2: Elemental Balance:
- Increase Status Chance by +24%.
- Perk 3: Zeroed In:
- Increase Critical Damage Multiplier by +1x
Tips[]
- Hunter Munitions excels on this weapon thanks to its very high critical chance. It's of questionable value, though, since the weapon will already consistently proc Slash with a high status build.
- The weapon's high status chance allows Viral procs via Rime Rounds and Malignant Force to further complement the Slash procs, although since the status changes of Update 27.2 Viral will be weighted more heavily than Slash in terms of status effect priority, necessitating reliance on Hunter Munitions taking effect.
- Fire rate increases charge rate, so Speed Trigger helps immensely. Alternatives are Shred ( Primed Shred) or Vile Acceleration, as they will all allow you to charge your bow rapidly.
- Dread can stagger Ancients on every hit, even with uncharged shots, this is quite helpful on long Infested/Void missions, where high level Ancients become a challenge to deal with.
- Thunderbolt and Multishot can add a devastating (albeit weaker against higher-level enemies) AoE effect for fighting multiple targets.
Trivia[]
- The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
- This light glows reddish when it is drawn.
- Unlike the other bows, the Dread, utilizing primarily Slash damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of Puncture-based Paris (Prime), or the blunted mace-like head of the Impact-based Cernos (Prime).
- When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the Codex description, which describes decapitating arrows, as a horizontal blade is better suited to decapitation.
- The Dread has a cylindrical object installed near the grip. While its purpose is unknown, it is possibly a laser sight, rangefinder, or other form of optical assist.
- Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo's rotating stock. It is never explained where he obtained this stock of the Stalker's weapons nor where the Dread, Despair and Hate are produced.
- The Dread's arms don't move when an arrow is pulled back; only the string does.
Media[]
Dread Skins
Patch History[]
Update 36.0 (2024-06-18)
- Increased (Shadow) Stalker’s drop rate for Despair, Scimitar Engines Blueprint, Hate, War, and Broken War to 11.73% each.
- Dread’s drop chance has been reduced on both Stalker (64.8%) and Shadow Stalker (41.33%) to compensate.
- Note: The Drop Chance of rolling a reward from this Drop Table is unchanged (i.e. 50%).
- Updated the visual materials on the Dread.
- This change also made many untintable areas now tintable (notably all of the metal on the Dread).
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Dread
Update 25.7 (2019-08-29)
- Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
- Quick Shot increased from 130 to 168
- Charged Shot increased from 200 to 336
Hotfix 25.0.7 (2019-05-30)
- Fixed the Dread Energy color persisting as default on the strings.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 5.
- Charge speed decreased from 1 to 0.5 seconds.
Update 8.0 (2013-05-23)
- Introduced.
Last updated: Hotfix 23.10.4 (2018-10-16)
See also[]
- Stalker, the assassin that uses this weapon.
- Hunhow's Gift, a pack of items used by the Shadow Stalker.
- Dread Incarnon Genesis, the Incarnon power-up for the Dread.