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The Drakgoon Flak Cannon sends volleys of intensely hot shrapnel ricocheting around the room. Can be fired in wide or concentrated bursts.

The Drakgoon is a Grineer flak cannon with a distinct charge mechanic. The longer the weapon is charged, the tighter the spread of the pellets fired, and charged shots gain Punch Through depending on how long the charge is held, giving the Drakgoon extreme versatility at any range. Additionally, the flak from the Drakgoon can bounce off surfaces once, allowing for a volley to hit more than once if positioned correctly.

This weapon can be sold for Credits64 7,500; it is also a requisite ingredient for the Zarr.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Morphics
5
AlloyPlate
950
NanoSpores
5,500
Circuits
1,100
Time: 1 Day(s)
Rush: PlatinumLarge 40
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits30,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Fourth highest base damage of all shotguns, behind Tigris, Sancti Tigris, and Tigris Prime.
    • High Script error: The function "Proc" does not exist. damage – effective against health.
  • High status chance.
  • Fast charge speed.
  • No damage fall-off, unlike other shotguns.
  • High ammo efficiency.
  • Shots ricochet once.
    • This allows one to fire at a wall and kill an enemy behind cover, albeit with some difficulty.
  • Charged shots have innate 2 meter Punch Through.
  • Effective over multiple ranges due to charge/spread mechanic.
    • Can tightly focus blast into a roughly man-sized target over longer ranges for high single-target damage.
    • Can fire wide-dispersal shots to soften up multiple enemies at mid/long range, or quickly hit a single target at short range.
    • Shorter punch through distance can be achieved depending on how powerful a charge is. For example, if the Drakgoon is half-charged, the Punch Through power is half of its base which is 1m.
  • Can use the Drakgoon-exclusive Mod TT 20px Fomorian Accelerant mod.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Very low critical chance.
  • Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.7%.
  • Shrapnel projectiles have travel time.
    • Shrapnel projectiles slow down by a great margin after ricocheting.
    • Shrapnel will vanish after 2 seconds of leaving the weapon.
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Notes

  • The projectiles fired from this gun will not break reinforced glass.
  • The projectiles bounce once when not charged, and bounce twice when fully charged. 
  • The "Flak" from the weapon works with Mag's Magnetize and can headshot if it enters the field at a high enough point.
  • The listed damage is actually a combination of all the pellets' damage values. The actual damage per pellet is 3.5 impact, 3.5 puncture, and 27.6 slash when uncharged. For charged shots, it's 9.0 impact, 9.0 puncture, and 72 slash.

Tips

  • Shrapnel spread upon fire will narrow as the charge is held. Using Mod TT 20px Accelerated Blast and "Shotgun Spazz" wasn't found in Module:Mods/data will decrease the charge time, whilst accuracy mods like Mod TT 20px Tainted Shell will reduce the initial uncharged spread.
  • Rolling will cause the charge to be deactivated and must be done again.
  • If a melee attack is performed while holding down the charge, it will fire and then immediately melee.
  • The charge can be held while sprinting, sliding, wall running, and wall clinging, allowing for mobility and closing in on enemy targets.
  • Like the Tigris, the Drakgoon excels against the Infested thanks to its Slash-focused damage. There are a few ways to increase its effectiveness;
    • Use Mod TT 20px Point Blank or Mod TT 20px Primed Point Blank for base damage, and Mod TT 20px Cleanse Infested for increased effectiveness against all Infested regardless of health and armor type.
    • Use Mod TT 20px Shredder and/or Mod TT 20px Sweeping Serration to simply increase the Script error: The function "Proc" does not exist. effect chance.
    • Use Mod TT 20px Blaze and Mod TT 20px Incendiary Coat to add Script error: The function "Proc" does not exist.; when combined with Script error: The function "Proc" does not exist. from Mod TT 20px Toxic Barrage and Mod TT 20px Contagious Spread, the resulting Script error: The function "Proc" does not exist. element is even more effective against light Infested than Script error: The function "Proc" does not exist..
  • The pellets will ricochet off the environments only once. If well handled, these pellets can clear a tight, empty room as every pellet has a second opportunity to hit a target if they missed the first time.
  • Firing an uncharged shot at a low angle into the ground will cause the ricocheted projectiles to form into a horizontal line with significantly lower spread.  This is useful for quickly taking out groups of charging infested at medium range without having to charge.
  • Equipping Mod TT 20px Tainted Shell makes this weapon an extremely accurate long-distance weapon when fully charged.
  • Mod TT 20px Fatal Acceleration is extremely useful for increasing the Drakgoon's effectiveness at long range; at maximum rank, the Drakgoon's shrapnel will have a speed slightly faster than the shots of a Dera.
  • The Drakgoon can reach 100% status before multishot (which means every pellet will proc something) however the player needs all 4 elemental/status combo mods ("Dual Stats"), Nano-Applicator, and Shotgun Savvy. Alternatively, a Riven Mod with at least +98% status can be added in place of Nano Applicator and Shotgun Savvy, leaving room for an extra slot.

Bugs

  • The Drakgoon's charging animation is not affected by mods. This is purely visual, however.
  • Punch through is currently bugged and acts unpredictable, at best. 

Trivia

  • Concept art of it was first seen in Livestream 17.
    • When it was first showcased, the Drakgoon was envisioned as a Corpus-built weapon. In the game proper, it appears to be Grineer-built instead.
  • This weapon was introduced on January 8, 2014.
  • "Drakgoon" may be a combination of Flak and Dragoon.
    • Flak is derived from the German Fliegerabwehrkanone (literally "air defense cannon"). This is any cannon used primarily for anti aircraft fire, but the term is often used to refer to an anti aircraft cannon that fires a shell that bursts in the air, sending a spray of shrapnel towards the target: the idea being that a spread of shrapnel will have a greater chance of hitting a moving target by covering a large area, as opposed to a single shell, which can only cover its impact point.
    • Dragoon refers to mounted infantry trained to deliver tremendous damage against a squad of unmounted infantry, thus relating the weapon's capability of spreading massive damage against a crowd of enemies. They are named as such because they wield a weapon known as the 'dragon', which is essentially a handgun-sized version of the blunderbuss (the forerunner of the modern shotgun).
  • There is Grineer text on both sides of the Drakgoon with the first line saying Grineer FGrineer LGrineer AGrineer K "FLAK". The second line reads Grineer 1Grineer DotGrineer 8 "1.8".
  • This is the first shotgun to gain a Charge feature.
  • Prior to Hotfix 11.6.1 (2014-01-10), the Drakgoon used Rifle Ammunition instead of Shotgun Ammunition.
  • This is the third shotgun to have a non-static model, following the Boar Prime and the Sobek.
  • The colored cap on the top of the mid portion of the Drakgoon is what appears to be the magazine. This magazine is awkwardly small if it contains ammunition but the Drakgoon appears to instead use energy projectiles, suggesting this is a battery or energy capsule.
  • Having a black energy color on Drakgoon will make projectiles nearly invisible and remove the lights inside the funnels, allowing the weapon to look and feel a bit more like a shotgun.

Media

Drakgoon Skins

Edit

Patch History

Hotfix 22.13.1 (2018-02-15)

  • Fixed numerous projectile weapons (Detron, Drakgoon, Cernos Prime, etc) having incorrect Status Chance calculations.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 3 to 5
  • Quick shot damage increased from 35 to 40 (per pellet)
  • Status chance increased from 10% to 23% (charged)
  • Increased Projectile Speed
  • Reduced charge time from 1 to .5 secs
  • Projectile lifetime reduced from 4 secs to 2
  • Damage of charged shot decreased from 90 to 70 (per pellet)

Hotfix 19.0.5 (2016-11-18)

  • Improved performance of a number of projectile weapons including Drakgoon.

Update: The Index Preview (2016-10-20)

  • Available for use in Conclave.

Update 18.10 (2016-04-29)

Update 18.1 (2015-12-16)

  • Fixed innate punch through not working correctly for the Drakgoon.

Hotfix 14.0.11 (2014-07-30)

  • Normalized damage multiplier.

Update 14.0 (2014-07-18)

  • Improved effect performance.

Hotfix 12.0.1 (2014-02-06)

  • Fixed status chance for projectile weapons that shot multiple pellets.

Hotfix 11.6.1 (2014-01-10)

  • Now uses shotgun instead of rifle ammo.
  • Tweaked Sound effects.
  • Fixed custom colors not being applied.

Update 11.6 (2014-01-08)

  • Introduced.

See Also

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