The Drahk Master is a Grineer unit who can summon Drahk, vicious quadruped beasts that will attack their master's enemies.
Farming Locations[]
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
Saturn | Cassini | Capture | 21 - 23 | Grineer Galleon | |
Saturn | Anthe | Rescue | 22 - 24 | Grineer Galleon | |
Ceres | Pallas | Exterminate | 12 - 14 | Grineer Shipyard |
Tactics[]
- The Drahk Master likes to stay away from the front lines, using its summoned Drahk to attack. A Drahk Master cannot summon more than two waves (4 total) of Drahk until enough are killed to do so again.
- When attacking the player directly, the Drahk Master throws a Halikar mace. If it hits, it has a very high chance of disarming the player of their currently wielded weapon and then placed at the Drahk Master's feet, forcing the player to use their remaining weapons. The stolen weapon is marked as an objective on the minimap, and can be recovered by picking it up using the Use key (Default X ).
- Other players will have the option offered to them to pick the weapon up, and if the player has that slot open, they will pick up the weapon, although the weapon will be unranked and consequently be stripped of any mods installed until reclaimed by the original owner.
- The Halikar is capable of completely disarming a player if they are not using a melee weapon.
- Drahk Masters can occasionally use the weapons stolen from their adversaries, such as the Boar, making them more dangerous. Carried weapons will be dropped after death.
- Melee weapons cannot be disarmed even if it is the only weapon remaining on a player.
- If the player is carrying two weapons, getting hit by the Halikar twice in a single throw can disarm both weapons. This tends to happen if the player is standing near terrain or other objects that the Halikar bounces off of on its return.
- Halikar throws have limited range, reaching 25 meters before returning to the Drahk Master. Should it bounce off terrain, however, the distance can increase.
- The Drahk Master can block with his padded arm, negating all damage done by the player, much like a Shield Lancer's shield. Like the Shield Lancer the Drahk Master is slowed to a slow pace while doing so, though the arm somehow can block damage from behind as well, unlike the Shield Lancer. Impact or Blast procs are the only way to force a Drahk Master to drop his arm.
- Drahk Masters commonly replace lost Drahk for roughly every 30 seconds, and, unlike the Corpus Tech's Shield Osprey, they usually come in pairs instead of one unit.
- Drahk Masters appear commonly on and after Saturn.
- Their relatively small sizes compared to traditional Heavy Grineer (such as the Heavy Gunner and Napalm) paired along with a massive amount of health makes the Drahk Masters slightly difficult to aim in longer ranges while maintaining a significant threat at close combat.
- The Drahk Master is rendered to an Alerted state after summoning his Drahks to support him, increasing his detection radius significantly and forces the Stealth bonus to drop after his death.
Tips[]
- Stolen weapons by the Drahk Masters can be recovered from their places instantly, compared to most pick-up items such as Datamasses, allowing players to sweep through for the weapon conveniently.
- Drahk Masters are normally prone to miss their throws in close quarters, as the thrown Halikar usually bounces off obstacles.
- Drahk Masters will have roughly 5 seconds of delay when summoning their Drahk, making them vulnerable during this time.
- Be wary when Drahk Masters are paired with their Drahk, as the latter will knock down their targets with a charge, giving their masters a chance to steal the targets' weaponry.
- Applying Radiation status to the Drahk Master before summoning causes future Drahk to become hostile to everyone, as the hostility status spreads to the Drahk he spawns while under the effect.
- A Drahk Master who is mind-controlled by Nyx will summon allied Drahk. These Drahk will remain allied even after their summoner is killed.
Variants
Kuva Drahk Master | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Fast Hands 0.5691% Point Strike 0.5691% Pressure Point 0.5691% Endo 0.5691% North Wind 0.1659% Reflex Coil 0.1659% Smite Grineer 0.1659% Endo 0.1659% Flow 0.0303% Endo 0.0303% | ||
Tileset | Kuva Fortress | |||
Weapon | Halikar | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 500 | |||
+ + +++ ā āā | ||||
Ferrite Armor | 200 | |||
++ +++ - - | ||||
Affinity | 150 |
Corrupted Drahk Master | General | Drops | ||
---|---|---|---|---|
Introduced | Update 32.2 (2022-11-30) | Mod Drops: Intruder 2.2764% Spare Parts 0.3318% Endo 0.3318% Flailing Branch 0.0201% Whirlwind 0.0201% Endo 0.0201% | ||
Tileset | Orokin Moon | |||
Weapon | Halikar | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 500 | |||
+ + +++ ā āā | ||||
Ferrite Armor | 200 | |||
++ +++ - - | ||||
Affinity | 256 | |||
Base Level | 25 |
Trivia[]
- They sport a facial plate with protruding antennae or pipes, hinting that they direct their Drahk with ultrasounds or a primitive mind controlling device.
- The Drahk Master has a noticeable change in voice over other male Grineer, and possibly his own voice lines.
- The Drahk Master is the first enemy in the game to fully utilize a thrown melee as their main weapon. Though Sawmen preceded them, the latter only used their Glaives as a melee weapon and never threw them, as they were placeholders for the Cleaver they now wield.
- The padded left arm resembles a training sleeve used to train police dogs for bite work.
- Shadow Drahk Masters, unlike shadow Techs, will summon allied shadow Drahk that will die when the other shadows expire. They don't however possess the caster's energy color, and will appear a dark purple instead.
- Mind Controlled Drahk Masters will spawn Drahks that will stay alive after the Drahk master is killed or the mind control wears off.
- As they are melee-oriented enemies, they cannot be Disarmed by Loki's Radial Disarm. However, ironically, the Halikar can disarm them.
- They will often wield their Halikar with a blue energy glow trail, the same when players Channel their weapon. Why some enemies have capabilities/visuals of channeling is unknown.
- Spawns on Pallas, Ceres as Synthesis Target.
Media[]
Patch History[]
Hotfix 30.7.2 (2021-09-09)
- Fixed Weapons stolen by the Drahk Master cannot be recovered.
Hotfix 27.0.11 (2020-01-16)
- Fixes towards Drahk Masters making the stolen weapon for Clients disappear whenever the Masters Halikar is returned through nonstandard means. As reported here: https://www.reddit.com/r/Warframe/comments/eo8xy1/drahk_masters_can_delete_a_clients_weapon_for_the/
Update 25.7 (2019-08-29)
- Fixed Kitguns having a placeholder text when attempting to pick it up after being disarmed by a Drahk Master.
Update 24.5 (2019-03-14)
- Fixed Drahk Master permanently stealing weapons from Clients.
Update 21.6 (2017-08-29)
- Fixed numerous weapon meshes appearing incorrectly on the ground when disarmed by a Drahk Master.
- Fixed the Convectrix not having a pickup context action when disarmed by a Drahk Master.
Update 21.4 (2017-08-10)
- Fixed several weapons using the incorrect model mesh when disarmed by a Drahk Master.
Hotfix 20.2.1 (2017-04-12)
- Fixed possible minor performance issue when a Drahk Master steals your weapon.
Hotfix: The Vacuum Within 3 (2016-10-13)
- Fixed the Drahk Master taking Titaniaās Razorwing weapons.
Update 18.8 (2016-04-06)
- Fixed the Dex Sybaris appearing on the ground as the regular Sybaris when disarmed from a Drahk Master.
Hotfix 18.6.3 (2016-03-23)
- Fixed Ivara permanently receiving a āPower in Useā error after having her Artemis Bow stolen by a Drahk Master as per: https://forums.warframe.com/topic/626121-ivara-loses-all-combat-ability-if-you-cast-artemis-bow-while-disarmed-by-a-drahk-master/
Hotfix 18.4.7 (2016-02-04)
- Fixed Drahk Masters not properly being able to disarm players.
Hotfix 18.2.2 (2016-01-07)
- Fixed the Ignis model not looking properly when the weapon is stolen from the Drahk Master and placed on the ground.
Hotfix 16.5.2 (2015-05-13)
- Fixed a rare instance of the Drahk Master stealing your weapon and placing it in a teleport zone; making it irretrievable. Your weapon will now be moved to a safer zone where you can retrieve it.
Update 16.4 (2015-04-23)
- Fixed the Kubrowās finisher animation on the Drahk Master making the victim immune to outside damage for the duration of the animation.
Update 15.13 (2015-02-05)
- Fixed any player being able to pick up weapons disarmed by the Drahk Master, instead of just the disarmed player.
Update 15.12 (2015-01-30)
- Fixed player weapons still appearing on the ground after theyāve been disarmed by the Grineer Drahk Master just before exiting and rejoining the Mission in progress.
- Fixed Magās Greedy Pull moving weapons disarmed by the Drahk Master, making the weapon unrecoverable.
Hotfix 15.5.9 (2014-12-08)
- The Drahk Master will now only steal your weapon if you have a pistol or rifle equipped.
Hotfix 15.0.8 (2014-10-29) Tweaked a number of Drahk Master animations.
- Fixed an issue with mind-controlling a Drahk Master causing Exterminate and Defense game modes to break.
- Fixed an issue with the Drahk Master enemy type occasionally breaking and not properly attacking the player.
Hotfix 15.0.6 (2014-10-27)
- Lowered the frequency at which the Drahk Master steals weapons.
- Fixed Grineer Drahk Masters stolen weapon having an incorrect drop type if he is killed with the Glaive with the stolen weapon is in the air.
Hotfix 15.0.5 (2014-10-27)
- Fixed an issue with Kubrow's spawned by Drahk Masters not properly counting towards Extermination goals.
Update 15.0 (2014-10-24)
- Introduced.
See also[]
- Grineer Target, A unit that can share the Drahk Master mechanics.
- Hyekka Master - A similar unit that summons Hyekka.