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| image = GrnBeastMaster.png
 
| image = GrnBeastMaster.png
 
| faction = Grineer
 
| faction = Grineer
 
| tileset = [[Grineer Asteroid]] <br/> [[Grineer Forest]] <br/> [[Grineer Galleon]] <br/>[[Grineer Sealab]] <br/> [[Grineer Settlement]] <br/> [[Grineer Shipyard]] <br/> [[Orokin Moon]]
āˆ’
| planet =
 
 
| mission =
 
| mission =
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| type =
+
| type = Support / Summoner
āˆ’
| weapon = [[Halikar]]<br>[[Stun Baton]]
+
| weapon = {{Weapon|Halikar}}
 
| abilities =
 
| abilities =
   
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| alloyarmor =
 
| alloyarmor =
   
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| baseexperience =
+
| baseexperience = 150
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| baselevel =
+
| baselevel = 12
 
| specialbodyparts =
 
| specialbodyparts =
 
| unprotectedbodyparts =
 
| unprotectedbodyparts =
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| codex_scans =
+
| codex_scans = 5
| mod_drops = [[Fast Hands]] <br> [[Point Strike]] <br> [[Pressure Point]] <br> [[North Wind]] <br> [[Reflex Coil]] <br> [[Smite Grineer]] <br> [[Flow]]
 
 
}}
 
}}
 
{{Codex|Summons Drahk to fight for it.}}
 
{{Codex|Summons Drahk to fight for it.}}
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==Tactics==
 
==Tactics==
 
*The Drahk Master likes to stay away from the front lines, using its summoned Drahk to attack. A Drahk Master cannot summon more than two waves (4 total) of Drahk until enough are killed to do so again.
 
*The Drahk Master likes to stay away from the front lines, using its summoned Drahk to attack. A Drahk Master cannot summon more than two waves (4 total) of Drahk until enough are killed to do so again.
āˆ’
*When attacking the player directly, the Drahk Master throws a [[Halikar]] mace. If it hits, it has a very high chance of disarming the player of their currently wieldedĀ weapon and then placed at the Drahk's feet, forcing the player to use theirĀ remaining weapons. The stolen weapon is marked as an objective on the minimap, and can be recovered by picking it up using the Use key (Default {{Key|X}}).
+
*When attacking the player directly, the Drahk Master throws a {{Weapon|Halikar}} mace. If it hits, it has a very high chance of disarming the player of their currently wieldedĀ weapon and then placed at the Drahk Master's feet, forcing the player to use theirĀ remaining weapons. The stolen weapon is marked as an objective on the minimap, and can be recovered by picking it up using the Use key (Default {{Key|X}}).
 
**Other players will have the option offered to them to pick the weapon up, and if the player has that slot open, they will pick up the weapon, although the weapon will be unranked and consequently be stripped of any mods installed until reclaimed by the original owner.Ā 
 
**Other players will have the option offered to them to pick the weapon up, and if the player has that slot open, they will pick up the weapon, although the weapon will be unranked and consequently be stripped of any mods installed until reclaimed by the original owner.Ā 
 
**The Halikar is capable of completely disarming a player if they are not using a melee weapon.
 
**The Halikar is capable of completely disarming a player if they are not using a melee weapon.
āˆ’
**Drahk Masters can occasionally use the weapons of their stolen adversaries, such as the [[Boar]], making them more dangerous. Carried weapons will be dropped after death.
+
**Drahk Masters can occasionally use the weapons stolen from their adversaries, such as the {{Weapon|Boar}}, making them more dangerous. Carried weapons will be dropped after death.
 
***It should be noted that this most often happens with [[Grineer]] weapons, even those that are not used by enemies.
 
***It should be noted that this most often happens with [[Grineer]] weapons, even those that are not used by enemies.
āˆ’
***The [[Ogris]] functions identically to how the player uses it should a Drahk Master use it.
+
***The {{Weapon|Ogris}} functions identically to how the player uses it should a Drahk Master use it.
 
**Melee weapons cannot be disarmed even if it is the only weapon remaining on a player.
 
**Melee weapons cannot be disarmed even if it is the only weapon remaining on a player.
 
**If the player is carrying two weapons, getting hit by the Halikar twice in a single throw can disarm both weapons. This tends to happen if the player is standing near terrain or other objects that the Halikar bounces off of on its return.
āˆ’
*** If the player does not have a melee and has all weapons stolen, they will revert to fists which don't do much damage.
 
 
*Halikar throws have limited range, reaching 25 meters before returning to the Drahk Master. Should it bounce off terrain, however, the distance can increase.
** If the player is carrying two weapons, getting hit by the Halikar twice in a single throw can disarm both weapons. This tends to happen if the player is standing near terrain or other objects that the Halikar bounces off of on its return.
 
 
*The Drahk Master can block with his padded arm, negating all damage done by the player, much like a [[Shield Lancer|Shield Lancer's]] shield. Like the Shield Lancer the Drahk Master is slowed to a slow pace while doing so, though the arm somehow can block damage from behind as well, unlike the Shield Lancer. [[Impact]] or [[Blast]] procs are the only way to force a Drahk Master to drop his arm.
*Halikar throws have limited range, reaching roughly 20 meters before returning to the Drahk Master. Should it bounce off terrain, however, the distance can increase.
 
 
*Drahk Masters commonly replace lost [[Drahk]] for roughly every 30 seconds, and, unlike the [[Corpus]] [[Corpus Tech|Tech]]'s [[Shield Osprey]], they usually come in pairs instead of one unit.
*The Drahk Master can block with his padded arm, negating all damage done by the player, much like a [[Shield Lancer|Shield Lancer's]] shield. Like the Shield Lancer the Drahk Master is slowed to a slow pace while doing so, though the arm somehow can block damage from behind as well, unlike the Shield Lancer. [[Impact]] or [[Blast]] procs are the only way to force a Drahk Master to drop his arm.
 
*Drahk Masters commonly replace lost [[Drahk]] for roughly every 30 seconds, and, unlike the [[Corpus]] [[Tech]]'s [[Shield Osprey]], they usually come in pairs instead of one unit.
 
 
*Drahk Masters appear commonly on and after [[Saturn]].
 
*Drahk Masters appear commonly on and after [[Saturn]].
 
*Their relatively small sizes compared to traditional Heavy Grineer (such as the [[Heavy Gunner]] and [[Napalm]]) paired along with a massive amount of health makes the Drahk Masters slightly difficult to aim in longer ranges while maintaining a significant threat at close combat.
 
*Their relatively small sizes compared to traditional Heavy Grineer (such as the [[Heavy Gunner]] and [[Napalm]]) paired along with a massive amount of health makes the Drahk Masters slightly difficult to aim in longer ranges while maintaining a significant threat at close combat.
  +
*The Drahk Master is rendered to an [[Stealth|Alerted]] state after summoning his Drahks to support him, increasing his detection radius significantly and forces the Stealth bonus to drop after his death.
   
 
==Tips==
 
==Tips==
āˆ’
*Stolens weapons by the Drahk Masters can be recovered from their places instantly, compared to most pick-up items such as [[Deception|Datamasses]], allowing players to sweep through for the weapon conveniently.
+
*Stolen weapons by the Drahk Masters can be recovered from their places instantly, compared to most pick-up items such as [[Deception|Datamasses]], allowing players to sweep through for the weapon conveniently.
āˆ’
*Drahk Masters are normally prone to miss their throws in close quarters, as the thrown [[Halikar]] usually bounces off obstacles.
+
*Drahk Masters are normally prone to miss their throws in close quarters, as the thrown {{Weapon|Halikar}} usually bounces off obstacles.
 
*Drahk Masters will have roughly 5 seconds of delay when summoning their Drahk, making them vulnerable during this time.
 
*Drahk Masters will have roughly 5 seconds of delay when summoning their Drahk, making them vulnerable during this time.
 
*Be wary when Drahk Masters are paired with their Drahk, as the latter will knock down their targets with a charge, giving their masters a chance to steal the targets' weaponry.
 
*Be wary when Drahk Masters are paired with their Drahk, as the latter will knock down their targets with a charge, giving their masters a chance to steal the targets' weaponry.
 
*Applying{{Icon|Proc|Radiation|text}}Ā status to the Drahk Master before summoning causes future Drahk to become hostile to everyone, as the hostility status spreads to the Drahk he spawns while under the effect.
 
*Applying{{Icon|Proc|Radiation|text}}Ā status to the Drahk Master before summoning causes future Drahk to become hostile to everyone, as the hostility status spreads to the Drahk he spawns while under the effect.
āˆ’
* A Drahk Master who is mind-controlled by [[Nyx]] will summon allied Drahk. These Drahk will remain allied even after their summoner is killed.
+
*A Drahk Master who is mind-controlled by {{WF|Nyx}} will summon allied Drahk. These Drahk will remain allied even after their summoner is killed.
  +
  +
{{InfoboxSide|header=Variants|<tabber>
  +
|-|Kuva Drahk Master=
  +
{{EnemyHoriz
  +
| name = Kuva Drahk Master
  +
| image = FortressBeastMaster.png
  +
| tileset = [[Kuva Fortress]]
  +
| weapon = {{Weapon|Halikar}}
  +
|clonedflesh = 500
  +
|ferritearmor = 200
  +
|baseexperience= 150
  +
|baselevel =
  +
|codex_scans = 5
  +
}}
  +
</tabber>
  +
}}
   
 
==Trivia==
 
==Trivia==
  +
*They sport a facial plate with protruding antennae or pipes, hinting that they direct their Drahk with ultrasounds or a primitive mind controlling device.
 
*The Drahk Master has a noticeable change in voice over other male Grineer, and possibly his own voice lines.
 
*The Drahk Master has a noticeable change in voice over other male Grineer, and possibly his own voice lines.
āˆ’
*The Drahk Master is the first enemy in the game to fully utilize a thrown melee as their main weapon. Though [[Butcher|Sawmen]] preceded them, the latter only used their [[Glaive|Glaives]] as a melee weapon and never threw them, as they were placeholders for the [[Dual Cleavers|Cleaver]] they now wield.
+
*The Drahk Master is the first enemy in the game to fully utilize a thrown melee as their main weapon. Though [[Butcher|Sawmen]] preceded them, the latter only used their {{Weapon|Glaive}}s as a melee weapon and never threw them, as they were placeholders for the [[Dual Cleavers|Cleaver]] they now wield.
 
*The padded left arm resembles a training sleeve used to train police dogs for bite work.
 
*The padded left arm resembles a training sleeve used to train police dogs for bite work.
āˆ’
*[[Shadows Of The Dead|Shadow]] Drahk Masters, unlike shadow [[Tech]]s, will summon ''allied'' shadow [[Drahk]] that will die when the other shadows expire. They don't however possess the caster's energy color, and will appear a dark purple instead.
+
*[[Shadows Of The Dead|Shadow]] Drahk Masters, unlike shadow [[Corpus Tech|Techs]], will summon ''allied'' shadow [[Drahk]] that will die when the other shadows expire. They don't however possess the caster's energy color, and will appear a dark purple instead.
āˆ’
*[[Mind Control]]led Drahk Masters will spawn Drahks that ''will'' stay alive after the Drahk master is killed or the mind control wears off.
+
*{{A|Mind Control}}led Drahk Masters will spawn Drahks that ''will'' stay alive after the Drahk master is killed or the mind control wears off.
āˆ’
*As they are melee-oriented enemies, they cannot be [[Radial Disarm|Disarmed]] by Loki's Radial Disarm. However, ironically, the [[Halikar]] can disarm them.
+
*As they are melee-oriented enemies, they cannot be [[Radial Disarm|Disarmed]] by Loki's Radial Disarm. However, ironically, the {{Weapon|Halikar}} can disarm them.
  +
*They will often wield their Halikar with a blue energy glow trail, the same when players [[Channel]] their weapon. Why some enemies have capabilities/visuals of channeling is unknown.
  +
*Spawns on Pallas, Ceres as Synthesis Target.
   
  +
== Media ==
{{GrineerNav}}
 
  +
<gallery type="slideshow" widths="600" position="center">
  +
drahkmaster1.jpg|The Drahk Master summoning Drahks
  +
drahkmaster2.jpg|The Drahk Master signaling his Drahks to attack Decoy
  +
lato.jpg|A Lato as an example of a disarmed weapon
  +
DrahkMaster1.PNG
  +
DrahkMaster2.PNG
  +
</gallery>
   
  +
== Patch History ==
  +
{{PatchHistoryNeeded}}
  +
  +
==See also==
  +
* [[Grineer Target]], A unit that can share the Drahk Master mechanics.
  +
* [[Hyekka Master]] - A similar unit that summons Hyekka
  +
 
{{GrineerNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[es:Maestro Drahk]]
  +
[[de:Drahk Meister]]
  +
[[fr:MaƮtre Drahk]]
 
[[Category:Update 15]]
 
[[Category:Update 15]]
 
[[Category:Grineer]]
 
[[Category:Grineer]]
  +
[[Category:Enemies]]

Revision as of 21:43, 11 September 2019

Summons Drahk to fight for it.

The Drahk Master is a Grineer unit who can summon Drahk, vicious quadruped beasts that will attack their master's enemies.

Tactics

  • The Drahk Master likes to stay away from the front lines, using its summoned Drahk to attack. A Drahk Master cannot summon more than two waves (4 total) of Drahk until enough are killed to do so again.
  • When attacking the player directly, the Drahk Master throws a Halikar Halikar mace. If it hits, it has a very high chance of disarming the player of their currently wielded weapon and then placed at the Drahk Master's feet, forcing the player to use their remaining weapons. The stolen weapon is marked as an objective on the minimap, and can be recovered by picking it up using the Use key (Default X ).
    • Other players will have the option offered to them to pick the weapon up, and if the player has that slot open, they will pick up the weapon, although the weapon will be unranked and consequently be stripped of any mods installed until reclaimed by the original owner. 
    • The Halikar is capable of completely disarming a player if they are not using a melee weapon.
    • Drahk Masters can occasionally use the weapons stolen from their adversaries, such as the Boar Boar, making them more dangerous. Carried weapons will be dropped after death.
      • It should be noted that this most often happens with Grineer weapons, even those that are not used by enemies.
      • The Ogris Ogris functions identically to how the player uses it should a Drahk Master use it.
    • Melee weapons cannot be disarmed even if it is the only weapon remaining on a player.
    • If the player is carrying two weapons, getting hit by the Halikar twice in a single throw can disarm both weapons. This tends to happen if the player is standing near terrain or other objects that the Halikar bounces off of on its return.
  • Halikar throws have limited range, reaching 25 meters before returning to the Drahk Master. Should it bounce off terrain, however, the distance can increase.
  • The Drahk Master can block with his padded arm, negating all damage done by the player, much like a Shield Lancer's shield. Like the Shield Lancer the Drahk Master is slowed to a slow pace while doing so, though the arm somehow can block damage from behind as well, unlike the Shield Lancer. Impact or Blast procs are the only way to force a Drahk Master to drop his arm.
  • Drahk Masters commonly replace lost Drahk for roughly every 30 seconds, and, unlike the Corpus Tech's Shield Osprey, they usually come in pairs instead of one unit.
  • Drahk Masters appear commonly on and after Saturn.
  • Their relatively small sizes compared to traditional Heavy Grineer (such as the Heavy Gunner and Napalm) paired along with a massive amount of health makes the Drahk Masters slightly difficult to aim in longer ranges while maintaining a significant threat at close combat.
  • The Drahk Master is rendered to an Alerted state after summoning his Drahks to support him, increasing his detection radius significantly and forces the Stealth bonus to drop after his death.

Tips

  • Stolen weapons by the Drahk Masters can be recovered from their places instantly, compared to most pick-up items such as Datamasses, allowing players to sweep through for the weapon conveniently.
  • Drahk Masters are normally prone to miss their throws in close quarters, as the thrown Halikar Halikar usually bounces off obstacles.
  • Drahk Masters will have roughly 5 seconds of delay when summoning their Drahk, making them vulnerable during this time.
  • Be wary when Drahk Masters are paired with their Drahk, as the latter will knock down their targets with a charge, giving their masters a chance to steal the targets' weaponry.
  • ApplyingScript error: The function "Proc" does not exist. status to the Drahk Master before summoning causes future Drahk to become hostile to everyone, as the hostility status spreads to the Drahk he spawns while under the effect.
  • A Drahk Master who is mind-controlled by NyxIcon272 Nyx will summon allied Drahk. These Drahk will remain allied even after their summoner is killed.

Variants

Kuva Drahk Master General Drops
FortressBeastMaster
Introduced Undetermined Mod Drops:
Mod TT 20px Fast Hands 0.5691%
Mod TT 20px Point Strike 0.5691%
Mod TT 20px Pressure Point 0.5691%
Endo Endo 0.5691%
Mod TT 20px North Wind 0.1659%
Mod TT 20px Reflex Coil 0.1659%
Mod TT 20px Smite Grineer 0.1659%
Endo Endo 0.1659%
Mod TT 20px Flow 0.0303%
Endo Endo 0.0303%
Tileset Kuva Fortress
Weapon Halikar Halikar
Codex Scans 5
Statistics
Cloned Flesh 500
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64 ā€ DmgGasSmall64 ā€ā€
Ferrite Armor 200
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 150

Trivia

  • They sport a facial plate with protruding antennae or pipes, hinting that they direct their Drahk with ultrasounds or a primitive mind controlling device.
  • The Drahk Master has a noticeable change in voice over other male Grineer, and possibly his own voice lines.
  • The Drahk Master is the first enemy in the game to fully utilize a thrown melee as their main weapon. Though Sawmen preceded them, the latter only used their Glaive Glaives as a melee weapon and never threw them, as they were placeholders for the Cleaver they now wield.
  • The padded left arm resembles a training sleeve used to train police dogs for bite work.
  • Shadow Drahk Masters, unlike shadow Techs, will summon allied shadow Drahk that will die when the other shadows expire. They don't however possess the caster's energy color, and will appear a dark purple instead.
  • MindControl130xWhite Mind Controlled Drahk Masters will spawn Drahks that will stay alive after the Drahk master is killed or the mind control wears off.
  • As they are melee-oriented enemies, they cannot be Disarmed by Loki's Radial Disarm. However, ironically, the Halikar Halikar can disarm them.
  • They will often wield their Halikar with a blue energy glow trail, the same when players Channel their weapon. Why some enemies have capabilities/visuals of channeling is unknown.
  • Spawns on Pallas, Ceres as Synthesis Target.

Media

Patch History

AladVPortrait d
ā€œAh, have you come to make a donation to my newest 'enterprise'...?ā€
Patch history is needed. Click here for instructions.

See also