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For dodging maneuvers, see Maneuvers.

Dodge is a unique mechanic where the player's avatar has a chance to ignore a damage instance when directly hit by enemy projectiles and melee attacks. Dodge has no effect on area of effects that explode near the player.

Sources of Dodge[]

  • XakuIcon272 Xaku's Passive grants a 25% chance to avoid incoming attacks.

EludeModx256 Elude130xWhite
1
EnergyOrb25
+2.5/s
Elude

Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:120° / 130° / 150° / 180° (evasion angle)

Misc: 100% (dodge chance)
0.2 s (reactive delay)
1.2% (Restraint erosion per attack dodged)

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TheVastUntimeModx256 TheVastUntime130xWhite
4
EnergyOrb100
The Vast Untime

Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:600 / 800 / 1,000 / 1,200 (DmgVoidSmall64 Void damage)
10 / 15 / 20 / 25 % (slow)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:10 / 15 / 20 / 25 m

Misc: +50% (DmgVoidSmall64 Void damage vulnerability)
100 % (slow cap)
75 % (Dodge chance and area damage reduction)
+20% (move speed bonus)
Ability duration paused

Expand/Collapse

Patch History[]

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See Also[]

  • Evasion, describes a different mechanic that reduces enemy accuracy
  • Maneuvers, for movement that allow players to avoid incoming attacks


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