Dodge is a unique mechanic where the player's avatar has a chance to ignore a damage instance when directly hit by enemy projectiles and melee attacks. Dodge has no effect on area of effects that explode near the player.
Sources of Dodge[]
Xaku's Passive grants a 25% chance to avoid incoming attacks.
Baruuk enters a stance that grants him 100%Dodge Chance, causing incoming enemy projectiles and melee attacks to harmlessly phase through his body at angle of 120° / 130° / 150° / 180° relative to the direction Baruuk himself is facing (not the player's camera), but only while not attacking. Should Baruuk attack, there is an approximately 0.2 second delay before Elude reactivates.
Attacking counts as any form of firing a weapon or during a melee animation. Charging a gun does not count as attacking but charging a melee heavy attack does.
The delay will start once a gun has stopped being fired or after a melee animation is finished.
Detonating explosives which require a secondary input will not interrupt Elude; however, the initial act of throwing or firing them will.
Ability Synergy:
Baruuk's Restraint erodes by 1.2% per attack dodged.
While Elude is active, the seeking range of Desolate Hands daggers is doubled.
Elude costs 25energy to activate. While active, Elude drains 2.5 energy per second to maintain the stance until deactivated manually by pressing the ability key again (default 1 ) or automatically when Baruuk runs out of energy.
Baruuk's idle animation changes to a nonchalant-looking stance as his torso visibly vibrates constantly while Elude is active. Flowing Void energy waves emit from his upper body to visually represent the angle of evasion.
Evaded attacks cause transparent holes to briefly open at the contact spots on Baruuk's body, while a stream of energy particles move through at high speed as each hole closes.
Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage.
Death and decay encroach as Xaku detonates themselves, expending 100energy to explosively fragment their body parts outward. Enemies within direct Line of Sight and 10 / 15 / 20 / 25 meters of Xaku receive 600 / 800 / 1,000 / 1,200Void damage from the blast and suffer 50%VoidDamage Vulnerability and 10% / 15% / 20% / 25%Slow for 10 / 15 / 20 / 25 seconds. For the same duration, Xaku's skeletal form is exposed, increasing their passive ability's Dodge chance and area damage reduction to 75%, grants themselves a 20% movement speed bonus, and completely pauses the duration timers of Xaku's other abilities. Xaku can reform their body and manually deactivate the ability by holding the ability key (default 4 ).
Void damage from the blast does not reset Sentient damage resistances.
The blast can destroy Objects, which does not require line of sight.
Ability Synergy:
The Vast Untime pauses the ability duration timers of Xaku's other abilities, including both currently active and newly cast abilities while in skeletal form.
Only abilities belonging to Xaku originally are affected by the timer pause, whereas subsumed abilities via the Helminth system are not affected.
Can be recast while active in skeletal form by pressing the ability key again (default 4 ), causing Xaku to detonate again and affect new enemies in range, as well as refreshing ability duration to full. Note that there is a small window where the timers of Xaku's other abilties can run down before The Vast Untime is recast.
Activating The Vast Untime is a full-body animation that restricts movement and other actions, while deactivation is near-instantaneous.
Xaku crouches in place, visually detaching their body pieces and suspending them in the air with Void energy tethers. Xaku then reels back, surging into the air, while most of their pieces scatter outward in an expanding Void energy blast. Xaku's skeletal form retains some body pieces for bare minimal structural support. Reforming the body pieces on Xaku causes them to quickly regrow on the skeleton.
Enemies affected by The Vast Untime's vulnerability and slow effects emit a Void energy cloud around their torso.
Tips & Tricks
When modded with high Ability Range, this ability can be used to destroy Storage Containers and Resource Deposits across a massive area, even through walls. When paired with a large Loot Radar, this is an excellent strategy for locating Resource Caches, Syndicate Medallions, and other static objects requiring direct pickup, as those would be the only loot icons that do not disappear or "move" when damaged by the blast. A high gather range from Vacuum or Fetch will also help to clear the area of common loot and show only the valuable resources that must be manually retrieved.
Patch History[]
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See Also[]
Evasion, describes a different mechanic that reduces enemy accuracy
Maneuvers, for movement that allow players to avoid incoming attacks