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With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon.

Djinn is an Infestation w Infested Sentinel that comes pre-equipped with Stinger Stinger that fires DmgToxinSmall64 Toxin, although just as any other sentinel, Djinn may equip any other Robotic weapon except Helios-exclusive Deconstructor Deconstructor. The Mod TT 20px Fatal Attraction precept mod lures enemies in before dealing high radial damage. Fatal Attraction also uniquely has synergy with a GazalMachete Gazal Machete, enhancing it with DmgCorrosiveSmall64 Corrosive damage whenever it activates; likewise, killing enemies with the machete will also empower the precept. The sentinel can also revive more quickly with Mod TT 20px Reawaken.

Acquisition

Djinn can be researched from the Bio Lab in the Dojo.

Manufacturing Requirements
Credits64
30,000
MutagenMass
6
Salvage
30,000
Circuits
3,500
Forma
2
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 50,000
Bio Lab Research • ClanAffinity643,000
Credits64
5,000
MutagenSample
60
Circuits
800
NanoSpores
9,500
PolymerBundle
1,200
Time: 72 hrs
Prereq: DualIchor Dual Ichor
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


Djinn–Exclusive Precept mods

Notes

  • Equipping both Mod TT 20px Sacrifice and Mod TT 20px Reawaken together on Djinn allows for multiple (potentially infinite) additional revives of the master, provided Djinn is alive and able to complete a revive faster than it will be killed by enemies or any Status Effect damage while the master is bleeding out. This works better with a shorter bleedout timer for the master, so it is not recommended to equip Mod TT 20px Undying Will for this approach. This approach will work regardless of the order in which these 2 mods are equipped.
  • Equipping both (Mod TT 20px Primed) Mod TT 20px Regen and Mod TT 20px Sacrifice allows an alive sentinel to revive its master and not be destroyed after the process in cases when (Primed) Regen still has an unused sentinel-revival charge. This approach will work regardless of the order in which these 2 mods are equipped.
  • Mod TT 20px Sacrifice must be equipped in a higher-priority (more top-left) slot that Mod TT 20px Thumper / Mod TT 20px Assault Mode, otherwise with any enemies nearby sentinel will continue attacking them, causing Mod TT 20px Sacrifice to be suppressed and the master dying without an attempt to be revived.
  • Mod TT 20px Thumper cannot be simultaneously equipped with Mod TT 20px Assault Mode.
  • Mod TT 20px Thumper that comes pre-installed on Djinn has the second highest attack range among all sentinel attack mods, after Mod TT 20px Calculated Shot of Diriga.
  • Djinn is the first sentinel to be exclusive to Clan Research.
  • Djinn's blueprint can be purchased for Credits64 50,000 from the Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios. However it has the highest resource requirement out of all the Sentinels.

Trivia

  • Djinn (pronounced "Jin", and also known as Genies) are mystical creatures of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension.
  • Much of Djinn's design takes inspiration from the Infested.
  • Pherliac Pods slightly resemble Djinn, and also have a similar function to it.
  • It is possible to have multiple Mod TT 20px Reawaken timers on cooldown by reviving Djinn manually through Mod TT 20px Hard Reset and each will still revive Djinn if it is destroyed again. Each death will create a new instance of the cooldown so multiple of the same duration can occur.


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Djinn can be equipped with the following items:

Cosmetics

See also

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Update 34.0 (2023-10-18)

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Sentinel Stats:

  • Djinn: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Djinn

Hotfix 22.20.4 (2018-05-22)

  • Fixed losing Djinn after it dies and a Host Migration occurs.

Update 18.0 (2015-12-03)

  • Fixed Clients being unable to see the effects on Djinn while luring.

Update 10.1 (2013-09-20)

  • Reduced Mutagen Mass crafting requirement from 15 to 6 and Forma from 3 to 2.

Update 10.0 (2013-09-13)

  • Introduced.

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