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With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon.

Djinn is an Infestation bInfested Sentinel that comes pre-equipped with DESentinelStinger Stinger that fires Toxin b Toxin, although just as any other sentinel, Djinn may equip any other Robotic weapon except Helios-exclusive SentinelGlaiveWeapon Deconstructor. The Mod TT 20pxFatal Attraction precept mod lures enemies in before dealing high radial damage. Fatal Attraction also uniquely has synergy with a DjinnMachete Gazal Machete, enhancing it with Corrosive b Corrosive damage whenever it activates; likewise, killing enemies with the machete will also empower the precept. The sentinel can also periodically resurrect itself with Mod TT 20pxReawaken. It can be researched from the Bio Lab in the dojo.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits6450,000
Bio Lab Research •ClanAffinity643,000
Time: 72 hrs
Prereq: DualInfestedAxes Dual Ichor
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Djinn–Exclusive Precept mods

Sentinel Loadouts

Main article: Category:Djinn Sentinel Build


  • Equipping both Mod TT 20pxSacrifice and Mod TT 20pxReawaken together on Djinn allows for multiple (potentially infinite) additional revives of the master, provided Djinn is alive and able to complete a revive faster than it will be killed by enemies or any Status Effect damage while the master is bleeding out. This works better with a shorter bleedout timer for the master, so it is not recommended to equip Mod TT 20pxUndying Will for this approach. This approach will work regardless of the order in which these 2 mods are equipped.
  • Equipping both (Mod TT 20pxPrimed) Mod TT 20pxRegen and Mod TT 20pxSacrifice allows an alive sentinel to revive its master and not be destroyed after the process in cases when (Primed) Regen still has an unused sentinel-revival charge. This approach will work regardless of the order in which these 2 mods are equipped.
  • Mod TT 20pxSacrifice must be equipped in a higher-priority (more top-left) slot that Mod TT 20pxThumper / Mod TT 20pxAssault Mode, otherwise with any enemies nearby sentinel will continue attacking them, causing Mod TT 20pxSacrifice to be suppressed and the master dying without an attempt to be revived.
  • Mod TT 20pxThumper cannot be simultaneously equipped with Mod TT 20pxAssault Mode.
  • DESentinelStinger Stinger that comes pre-installed on Djinn has the second highest attack range among all sentinel weapons.
  • Djinn is the first sentinel to be exclusive to Clan Research.
  • Djinn's blueprint can be purchased for Credits6450,000 from the Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios. However it has the highest resource requirement out of all the Sentinels.


  • Djinn (pronounced "Jin", and also known as Genies) are mystical creatures of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension.
  • Much of Djinn's design takes inspiration from the Infested.
  • Pherliac Pods slightly resemble Djinn, and also have a similar function to it.

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Djinn can be equipped with the following items:


See also

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Update 25.7

  • Converted materials to PBR on the Djinn

Hotfix 22.20.4

  • Fixed losing Djinn after it dies and a Host Migration occurs.

Update 18.0

  • Fixed Clients being unable to see the effects on Djinn while luring.

Update 10.1

  • Reduced Mutagen Mass crafting requirement from 15 to 6 and Forma from 3 to 2.

Update 10.0

  • Introduced.

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