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With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon.

Djinn is an Infestation b.svg Infested Sentinel that comes pre-equipped with StingerDESentinelStinger.png Stinger that fires Toxin DamageDmgToxinSmall64.png Toxin, although just as any other sentinel, Djinn may equip any other Robotic weapon except Helios-exclusive DeconstructorSentinelGlaiveWeapon.png Deconstructor. The Fatal AttractionMod TT 20px.png Fatal Attraction precept mod lures enemies in before dealing high radial damage. Fatal Attraction also uniquely has synergy with a Gazal MacheteDjinnMachete.png Gazal Machete, enhancing it with Corrosive DamageDmgCorrosiveSmall64.png Corrosive damage whenever it activates; likewise, killing enemies with the machete will also empower the precept. The sentinel can also periodically resurrect itself with ReawakenMod TT 20px.png Reawaken. It can be researched from the Bio Lab in the dojo.

Manufacturing Requirements
Credits64.png
30,000
MutagenMass64.png
6
Salvage64.png
30,000
Circuits64.png
3,500
Forma64.png
2
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: Credits64.png 50,000
Bio Lab Research •ClanAffinity64.png3,000
Credits64.png
5,000
MutagenSample64.png
60
Circuits64.png
800
NanoSpores64.png
9,500
PolymerBundle64.png
1,200
Time: 72 hrs
Prereq: Dual IchorDualInfestedAxes.png Dual Ichor
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Djinn–Exclusive Precept mods

Notes

  • Equipping both SacrificeMod TT 20px.png Sacrifice and ReawakenMod TT 20px.png Reawaken together on Djinn allows for multiple (potentially infinite) additional revives of the master, provided Djinn is alive and able to complete a revive faster than it will be killed by enemies or any Status Effect damage while the master is bleeding out. This works better with a shorter bleedout timer for the master, so it is not recommended to equip Undying WillMod TT 20px.png Undying Will for this approach. This approach will work regardless of the order in which these 2 mods are equipped.
  • Equipping both (Primed RegenMod TT 20px.png Primed) RegenMod TT 20px.png Regen and SacrificeMod TT 20px.png Sacrifice allows an alive sentinel to revive its master and not be destroyed after the process in cases when (Primed) Regen still has an unused sentinel-revival charge. This approach will work regardless of the order in which these 2 mods are equipped.
  • SacrificeMod TT 20px.png Sacrifice must be equipped in a higher-priority (more top-left) slot that ThumperMod TT 20px.png Thumper / Assault ModeMod TT 20px.png Assault Mode, otherwise with any enemies nearby sentinel will continue attacking them, causing SacrificeMod TT 20px.png Sacrifice to be suppressed and the master dying without an attempt to be revived.
  • ThumperMod TT 20px.png Thumper cannot be simultaneously equipped with Assault ModeMod TT 20px.png Assault Mode.
  • ThumperMod TT 20px.png Thumper that comes pre-installed on Djinn has the second highest attack range among all sentinel attack mods, after Calculated ShotMod TT 20px.png Calculated Shot of Diriga.
  • Djinn is the first sentinel to be exclusive to Clan Research.
  • Djinn's blueprint can be purchased for Credits64.png 50,000 from the Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios. However it has the highest resource requirement out of all the Sentinels.

Trivia

  • Djinn (pronounced "Jin", and also known as Genies) are mystical creatures of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension.
  • Much of Djinn's design takes inspiration from the Infested.
  • Pherliac Pods slightly resemble Djinn, and also have a similar function to it.


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Djinn can be equipped with the following items:

Cosmetics

See also

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Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Djinn

Hotfix 22.20.4 (2018-05-22)

  • Fixed losing Djinn after it dies and a Host Migration occurs.

Update 18.0 (2015-12-03)

  • Fixed Clients being unable to see the effects on Djinn while luring.

Update 10.1 (2013-09-20)

  • Reduced Mutagen Mass crafting requirement from 15 to 6 and Forma from 3 to 2.

Update 10.0 (2013-09-13)

  • Introduced.

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