Djinn is an Infested Sentinel that comes pre-equipped with
Stinger that fires
Toxin, although just as any other sentinel, Djinn may equip any other Robotic weapon except Helios-exclusive
Deconstructor. The
Fatal Attraction precept mod lures enemies in before dealing high radial damage. Fatal Attraction also uniquely has synergy with a
Gazal Machete, enhancing it with
Corrosive damage whenever it activates; likewise, killing enemies with the machete will also empower the precept. The sentinel can also periodically resurrect itself with
Reawaken. It can be researched from the Bio Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 6 |
![]() 30,000 |
![]() 3,500 |
![]() 2 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() |
![]() | ||||
Bio Lab Research •![]() | |||||
![]() 5,000 |
![]() 60 |
![]() 800 |
![]() 9,500 |
![]() 1,200 |
Time: 72 hrs |
Prereq: ![]() | |||||
![]() ![]() ![]() ![]() ![]() |
Djinn–Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range.

Draw enemies close and deal high radial damage. Enhances



Upon dying, Djinn automatically revives itself after a certain amount of time.
Sentinel Loadouts
- Main article: Category:Djinn Sentinel Build
Notes
- Equipping both
Sacrifice and
Reawaken together on Djinn allows for multiple (potentially infinite) additional revives of the master, provided Djinn is alive and able to complete a revive faster than it will be killed by enemies or any Status Effect damage while the master is bleeding out. This works better with a shorter bleedout timer for the master, so it is not recommended to equip
Undying Will for this approach. This approach will work regardless of the order in which these 2 mods are equipped.
- Equipping both (
Primed)
Regen and
Sacrifice allows an alive sentinel to revive its master and not be destroyed after the process in cases when (Primed) Regen still has an unused sentinel-revival charge. This approach will work regardless of the order in which these 2 mods are equipped.
Sacrifice must be equipped in a higher-priority (more top-left) slot that
Thumper /
Assault Mode, otherwise with any enemies nearby sentinel will continue attacking them, causing
Sacrifice to be suppressed and the master dying without an attempt to be revived.
Thumper cannot be simultaneously equipped with
Assault Mode.
Thumper that comes pre-installed on Djinn has the second highest attack range among all sentinel attack mods, after
Calculated Shot of Diriga.
- Djinn is the first sentinel to be exclusive to Clan Research.
- Djinn's blueprint can be purchased for
50,000 from the Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios. However it has the highest resource requirement out of all the Sentinels.
Trivia
- Djinn (pronounced "Jin", and also known as Genies) are mystical creatures of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension.
- Much of Djinn's design takes inspiration from the Infested.
- Pherliac Pods slightly resemble Djinn, and also have a similar function to it.
- Converted materials to PBR on the Djinn
- Fixed losing Djinn after it dies and a Host Migration occurs.
- Fixed Clients being unable to see the effects on Djinn while luring.
- Reduced Mutagen Mass crafting requirement from 15 to 6 and Forma from 3 to 2.
- Introduced.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier (Prime) • Dethcube (Prime) • Diriga • Djinn • Helios (Prime) Nautilus • Oxylus • Shade (Prisma) • Taxon • Wyrm (Prime) | |
MOA | Lambeo • Oloro • Para • Nychus | |
Beast | ||
Kubrow | Incubated | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Incubated | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |
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