Djinn is an Infested Sentinel that comes pre-equipped with Stinger that fires Toxin, although just as any other sentinel, Djinn may equip any other Robotic weapon except Helios-exclusive Deconstructor. The Fatal Attraction precept mod lures enemies in before dealing high radial damage. Fatal Attraction also uniquely has synergy with a Gazal Machete, enhancing it with Corrosive damage whenever it activates; likewise, killing enemies with the machete will also empower the precept. The sentinel can also revive more quickly with Reawaken.
Acquisition
Djinn can be researched from the Bio Lab in the Dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
6 |
30,000 |
3,500 |
2 |
Time: 24 hrs |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price: 50,000 | ||||
Bio Lab Research • 3,000 | |||||
5,000 |
60 |
800 |
9,500 |
1,200 |
Time: 72 hrs |
Prereq: Dual Ichor | |||||
x1 x3 x10 x30 x100 |
Djinn–Exclusive Precept mods
Notes
- Equipping both Sacrifice and Reawaken together on Djinn allows for multiple (potentially infinite) additional revives of the master, provided Djinn is alive and able to complete a revive faster than it will be killed by enemies or any Status Effect damage while the master is bleeding out. This works better with a shorter bleedout timer for the master, so it is not recommended to equip Undying Will for this approach. This approach will work regardless of the order in which these 2 mods are equipped.
- Equipping both ( Primed) Regen and Sacrifice allows an alive sentinel to revive its master and not be destroyed after the process in cases when (Primed) Regen still has an unused sentinel-revival charge. This approach will work regardless of the order in which these 2 mods are equipped.
- Sacrifice must be equipped in a higher-priority (more top-left) slot that Thumper / Assault Mode, otherwise with any enemies nearby sentinel will continue attacking them, causing Sacrifice to be suppressed and the master dying without an attempt to be revived.
- Thumper cannot be simultaneously equipped with Assault Mode.
- Thumper that comes pre-installed on Djinn has the second highest attack range among all sentinel attack mods, after Calculated Shot of Diriga.
- Djinn is the first sentinel to be exclusive to Clan Research.
- Djinn's blueprint can be purchased for 50,000 from the Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios. However it has the highest resource requirement out of all the Sentinels.
Trivia
- Djinn (pronounced "Jin", and also known as Genies) are mystical creatures of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension.
- Much of Djinn's design takes inspiration from the Infested.
- Pherliac Pods slightly resemble Djinn, and also have a similar function to it.
- It is possible to have multiple Reawaken timers on cooldown by reviving Djinn manually through Hard Reset and each will still revive Djinn if it is destroyed again. Each death will create a new instance of the cooldown so multiple of the same duration can occur.
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Sentinel Stats:
- Djinn: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Djinn
Hotfix 22.20.4 (2018-05-22)
- Fixed losing Djinn after it dies and a Host Migration occurs.
Update 18.0 (2015-12-03)
- Fixed Clients being unable to see the effects on Djinn while luring.
Update 10.1 (2013-09-20)
- Reduced Mutagen Mass crafting requirement from 15 to 6 and Forma from 3 to 2.
Update 10.0 (2013-09-13)
- Introduced.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier ( Prime) • Dethcube ( Prime) • Diriga • Djinn • Helios ( Prime) Nautilus ( Prime) • Oxylus • Shade ( Prime, Prisma) • Taxon • Wyrm ( Prime) | |
MOA | Lambeo Moa • Oloro Moa • Para Moa • Nychus Moa | |
Hound | Bhaira Hound • Dorma Hound • Hec Hound | |
Beast | ||
Kubrow | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow | |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari ( Prime) | |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |