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With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon.

Djinn is a Sentinel introduced in Update 10.0, craftable only using Clan Research. This sentinel comes pre-installed with its own weapon, Stinger.

Manufacturing Requirements
Credits64
30,000
MutagenMass64
6
Salvage64
30,000
Circuits64
3,500
Forma64
2
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits64‍50,000
Bio Lab Research •ClanAffinity643,000
Credits64
5,000
MutagenSample64
60
Circuits64
800
NanoSpores64
9,500
PolymerBundle64
1,200
Time: 72 hrs
Prereq: Dual Ichor
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100
Djinn–Exclusive Precept mods
Name Description
Thumper Sentinel will attack first visible enemy in range. Increasing level increases range.
Fatal Attraction Draw enemies close and deal high radial damage.
Reawaken Upon dying, the Sentinel automatically revives itself after a certain amount of time.
List of Sentinel Mods

Sentinel LoadoutsEdit

Main article: Category:Djinn Sentinel Build

See the user build section for builds using this sentinel.

TriviaEdit

  • Djinn is the first sentinel to be exclusive to Clan Research.
  • Djinn (pronounced "Jin", and also known as Genies) are mystical creatures of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension.
  • Djinn's blueprint can be purchased for Credits6450,000 from the Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios. However it has the highest resource requirement out of all the Sentinels.
  • Much of Djinn's design takes inspiration from the Infested.
  • Djinn has the second highest attack range among all sentinels.
  • Pherliac Pods slightly resemble Djinn, and also have a similar function to it.

See AlsoEdit


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Djinn can be equipped with the following items:

CosmeticsEdit

See alsoEdit

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Hotfix 22.20.4
  • Fixed losing Djinn after it dies and a Host Migration occurs.

Update 18.0

  • Fixed Clients being unable to see the effects on Djinn while luring.

Update 10.0

  • Introduced.
Last updated: Hotfix 22.20.4

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ImagesEdit

VideosEdit


Start a Discussion Discussions about Djinn

  • Opinions?

    13 messages
    • Wyrm for the win. Shade is also good for people like me who enjoy playing stealthy every now and then, as it doesn't randomly start shoot...
    • You know wath will be realy nice to play as stalker once a month go after your friends in game but only players matching your mastery rank t...
  • rank information

    8 messages
    • 24.138.47.246 wrote: its any rank dumb ass, at the biolab. The wiki didn't said anything about rank requirement dipshit,how the fuck wo...
    • finally things made sense