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| energy = 100
 
| energy = 100
 
| description = Impale nearby enemies on spears that erupt from the ground.
 
| description = Impale nearby enemies on spears that erupt from the ground.
| damage =150 / 300 / 450 / 600 (impale and slam damage)
+
| damage = 150 / 300 / 450 / 600
| range =10 / 13 / 16 / 19 m
+
| range = 10 / 13 / 16 / 19 m
| duration =6 / 8 / 10 / 12 s
+
| duration = 6 / 8 / 10 / 12 s
 
| info =
 
| info =
*Spears of light burst from the ground impaling any enemies within '''10 / 13 / 16 / 19''' meters, dealing '''150 / 300 / 450 / 600''' {{Icon|Proc|Puncture|text}} damage and ragdolling them for '''6 / 8 / 10 / 12''' seconds. After the ability duration expires or the ability is deactivated by pressing the ability key again ({{Key|4}}), Nezha slams the impaled enemies to the ground dealing '''150 / 300 / 450 / 600''' {{Icon|Proc|Impact|text}} damage.
+
*Spears of light burst from the ground, impaling enemies within a radius of '''10 / 13 / 16 / 19''' meters and inflicting '''150 / 300 / 450 / 600''' {{Icon|Proc|Puncture|text}} damage. Impaled enemies are incapacitated for '''6 / 8 / 10 / 12''' seconds. After the ability duration expires or Divine Spears is deactivated by pressing the ability key again ({{Key|4}}), impaled enemies are dealt '''150 / 300 / 450 / 600''' {{Icon|Proc|Impact|text}} damage as Nezha slams them into the ground.
**Initial impale damage and expire slam damage are affected by [[Power Strength]].
+
**Impale damage and slam damage are affected by [[Power Strength]].
**Ability radius is affected by [[Power Range]].
 
 
**Impale duration is affected by [[Power Duration]].
 
**Impale duration is affected by [[Power Duration]].
*Impaled enemies are considered knocked down, and thus can trigger melee ground finisher attacks.
+
**Radius is affected by [[Power Range]].
  +
*Impaled enemies are considered [[knockdown|knocked down]], and thus can trigger melee ground finisher attacks.
 
*Cast delay of '''2''' seconds and deactivation animation of '''1''' second are affected by [[Natural Talent]].
 
*Cast delay of '''2''' seconds and deactivation animation of '''1''' second are affected by [[Natural Talent]].
*If all impaled enemies are killed before ability duration expires, Nezha will not perform the slam animation.
+
**If all impaled enemies are killed before the ability duration expires, Nezha will '''not''' perform the slam animation.
 
| augment =
 
| augment =
 
| tips =
 
| tips =
 
*While [[Warding Halo]] is active, touching smaller enemies that have been impaled deals a burst of damage greater than that of Warding Halo alone, often resulting in a quick kill.
 
*While [[Warding Halo]] is active, touching smaller enemies that have been impaled deals a burst of damage greater than that of Warding Halo alone, often resulting in a quick kill.
 
| max =
 
| max =
  +
*[[Maximized Power Duration]] increases impale duration to '''33.84''' seconds.
  +
**Reduces radius to '''6.46''' meters.
  +
*[[Maximized Power Efficiency]] reduces cost to '''25''' energy.
  +
**Reduces impale duration to '''4.8''' seconds.
  +
*[[Maximized Power Range]] increases radius to '''47.5''' meters.
  +
**Reduces impale damage and slam damage to '''240'''.
  +
*[[Maximized Power Strength]] increases impale damage and slam damage to '''1794'''.
  +
**Increases cost to '''155''' energy and reduces impale duration to '''8.7''' seconds.
 
| bugs =
 
| bugs =
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 22:21, January 13, 2016

DivineSpears DivineSpearsIcon
ENERGY
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the ground.
Strength:150 / 300 / 450 / 600
Duration:6 / 8 / 10 / 12 s
Range:10 / 13 / 16 / 19 m
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