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DivineSpearsModx256 DivineSpears130xWhite
4
EnergyOrb100
Divine Spears

Impale nearby enemies on spears that erupt from the ground.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:150 / 300 / 450 / 600 (impale DmgPunctureSmall64 Puncture damage)
150 / 300 / 450 / 600 (slam DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:10 / 13 / 16 / 19 m

Info

  • Spears of light burst from the ground, impaling enemies within a radius of 10 / 13 / 16 / 19 meters and inflicting 150 / 300 / 450 / 600 DmgPunctureSmall64 Puncture damage. Impaled enemies are incapacitated for 6 / 8 / 10 / 12 seconds. If Divine Spears is deactivated by pressing the ability key again (default 4 ), impaled enemies are slammed to the ground and dealt 150 / 300 / 450 / 600 DmgImpactSmall64 Impact damage.
  • Impaled enemies are considered knocked down, and thus can trigger melee ground finisher attacks.
    • Enemies protected by Ancient Healer auras cannot be impaled, thereby making Divine Spears less effective against Corrupted and Infested without the use of weapons that can easily proc radiation.
    • Impaled enemies cannot prevent Tenno from capturing an Interception point.
  • Ability Synergy: BlazingChakram130xWhite Blazing Chakram striking an enemy impaled by Divine Spears produces a second chakram, which fires at a nearby enemy.
    • Secondary chakrams can create additional ones off of speared enemies.
    • A charged throw will also produce charged chakrams, which will not seek out enemies or bounce, and often fly off in random directions. Therefore, uncharged throws are much more well-suited to generate many chakrams and ramp up Mod TT 20px Reaping Chakram's bonus damage.

Maximization

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See also[]

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